No it wasn't, armour gave a very big boost in damage. Excluding void, which I should have mentioned and defenders, there is very little in terms of armour that boosts your damage. Also, I'm ignoring amulets since I was talking about the offensive capabilities of a 1 def account vs a 99 def account. Other then void and defenders, all armour (with defense requirements) that give offensive boosts come almost exclusively from the godwars dungeon. Helm of Neitiznot +3 str Bandos chestplate +4 str Bandos tassets +2 str Dragon boots +4 str Dragon defender +6 str Barrows gloves +12 str That's a pretty significant boost to damage. Don't forget that accuracy is incredibly important. Mages and rangers are especially disadvantaged at a low defence level, as much of their attack bonuses come from armor. In the case of pure vs. pure, accuracy is much less important because they both have non-existent defences. But the whole idea of pures is to beat non-specialized "main accounts", making magic/range much less useful against them. I think the whole idea of pures is dumb. A balanced fighter should be able to outlast them in the long term, but it seems most PKing has degraded to "jump into Edgeville, try to kill someone within two attacks, run away to safety if food is depleted". Edgeville pking also reduces the usefulness of mages, as a good mage is supposed to trap the opponent, and wear them down with powerful, consistent spell damage. But when safety is two steps away in the low wilderness, the entire idea of PKing revolves around killing someone instantly with a lucky special. Long story short: I'm glad they're fixing this shitty combat system we have currently. Pures are stronger in the new combat system. And balanced fighters suck in PVP outside of clan wars/castle wars.