The numbers represent the dials and the numbers of turns. These are 64 possibilities I've tried so far, if I've made mistakes, please point them out. Some area descriptions are kinda vague, but this was done in a quick effort. Feel free to post better descriptions :wink: Nothing means you don't move from zanaris, useless mean useless places (or at least, seemingly useless for now). I'm going to expand on the guide as more information is brought to light. Screenshots of teleport locations here: http://s109.photobucket.com/albums/n44/kayoszee/Fairy%20Rings/ (number of clicks)/(dial code) [Location] Points of interest: 011/als - In McGrubor's Woods 101/dis - Outside Wizard's Tower 200/cip - Miscellania (near Miscellanian Castle) 220/ckp - Starflower Dimension 222/ckr - Karamja Jungle (Karambwanji Lake, also N-E of shilo gem rocks) 120/dkp - Karamja, east of harpie bugs (karabwan fishing spots) 012/alr - New Abyssal Area 021/aks - Feldip Hills, far south 102/dir - Dimension X (Gorak) 211/cls - Outside Hazelmere's House 221/cks - Near Mushroom Patch (in front of Mort Myre) 122/dkr - South of Edgeville canoe 003/aiq - Mudskipper Point 303/biq - Kharidian Desert (Near Kalphite lair) 310/blp - Tz Haar City (south of furnace) 301/bis - Zoo Unicorn Pen 031/ajs - Penguin Island 130/djp - Outside Necromancer's House 113/dlq - Hot Kharidian desert (small lizard area) 322/bkr - Mort Myre Swamp (Middle of Mort Myre Swamp) 232/cjr - North-West of Sinclair Mansion, near log cross 332/bjr - Holy Grail area 323/bkq - Centaur and Wood Dryad place 312/blr - Outside Legend's guild entrance 132/djr - North-West of Sinclair Mansion, near log cross 320/bkp - West of Jiggig, South of Castle Wars, Chompy grounds 032/ajr - Slayer Dungeon entrance 203/ciq - North West of WatchTower 111/dls - Myreque Caves (useful for Barrows and general access to Morytania) 023/AKQ - Woodland Hunting Area 121/DKS - Snow Hunting Area 033/AJQ - South of Cave Goblin City Odd Fairy Rings: There has been a very odd Fairy Ring found in the Haunted Woods, west of Port Phasmatys. After double checking all of the 'nothing' combinations, I noticed, it cannot be reached that way. If anyone has more information on other "one way rings" or perhaps even a way of reaching via some sort of multiple combination (like the Fairy Hideout). Useless Places 002/air - useless island (South East of Ardougne) 210/clp - useless island (South West of Draynor) 112/dlr - useless island (Poison Waste) 300/bip - useless island (East of Mort Myre) Nothing 000 - nothing 100 - nothing 010 - nothing 001 - nothing 110 - nothing 020 - nothing 022 - nothing 202 - nothing 201 - nothing 023 - nothing 230 - nothing 013 - nothing 103 - nothing 311 - nothing 131 - nothing 212 - nothing 121 - nothing 330 - nothing 331 - nothing 313 - nothing 133 - nothing 123 - nothing 213 - nothing 233 - nothing 321 - nothing 302 - nothing 333 - nothing 223 - nothing 231 - nothing 023 - nothing Strategies *The following rings are recommended for quick access to fairy rings: -Fairy ring near Port Phasmatys, ectophial for quick access -Fairy ring near edgeville canoe, glory teleport for quick access -Fairy ring north-west of yanille, house in yanille for quick access *Using CKR you can craft Nature runes without the abyss or general store *Quick access for slayer monsters\tasks via: -AJR - Slayer Dungeon entrance -DKP - Karamja, east of harpie bugs -DLQ - Kharidian desert (desert lizard area) -BIQ - Kharidian Desert (Near Kalphite lair) -CKS - Mushroom Patch (For Ghouls and access to Slayer Tower) -AKS - Feldip Hills, far south (Ogres) -ALR - New Abyssal Area (Abyssal Demons) -AIQ - Mudskipper Point (Mogres) -BLR - Outside Legend's Guild (Shadow Warriors) *New Herblore training Method using: *NOTE* Goraks no longer drop claws 100% -CKP - Starflower Dimension (for Starflower collecting) -DIR - Dimension X (Gorak claw collecting) Each "Magic Essence" potion gives 130xp and each dose gives +3 boost to magic *New Herblore ingredient collecting methods: -BIQ - Kharidian Desert (Near Kalphite lair for Potato Cactus) -BKR - Mort Myre (For Fungi collecting) -AJR - Slayer Dungeon entrance (Cave crawlers for misc Herblore items) -BIS - Zoo Unicorn Pen (Unicorn Horns) *New Rune Pouch recovery: -ALR - New Abyssal Area No entering the wilderness, no skull, no prayer drain and it's not a multi-combat area. Perfect for pouch recovery. *Faster Karambwan Fishing: Fish the bait required here: -CKR - Karamja Jungle (Karambwanji Lake) And catch them quickly here: -DKP - Karamja, east of harpie bugs (karabwan fishing spots) Rinse and repeat! Properly cooked Karambwans heal 18. *Try using the fairy rings, spirit trees, gliders and agility shortcuts instead of teleporting for the Gnome Restaurant minigame. In most cases, you can make your delivery for free and quickly. Credit to Daigotsu, Vaki_Sanake and iwatake for thinkin' up some of these. Strategy additions are welcome. Please post your ideas \