Everything posted by Leon S
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20-Mar-2012 - Bakriminel Bolts
Just tried to chop the trees again. Got one log from the Soul Wars tree, two from the Ritual site and two from the Darkmeyer tree. Didn't even bother doing the wilderness ones. The bleeding effect from the body shot doesn't even damage you every second. It damages you at scimitar speed (or every 2.4 seconds), haha
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20-Mar-2012 - Bakriminel Bolts
The fact that those trees have a respawn rate of six hours and most people seem to be getting 2 - 3 logs per tree on average, I can't see the bolts going for less than 3k gp per shot for a while.
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20-Mar-2012 - Bakriminel Bolts
They're bad for PvM and bad for PvP. The only bolt special that is decent is the head shot one, but since most mages wear a melee helm, you're better off using dragon (e) bolts or something... A big disappointment really. The body shot effect is laughable as well. Just make the bolts work like the hexhunter bow does. How difficult can it be? >.>
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New doorway and new food?
Looks like a graphical glitch to me.
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20-Mar-2012 - Bakriminel Bolts
Polypore staff isn't even affected by the bolt effect, lol
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20-Mar-2012 - Bakriminel Bolts
And Magic remains the most powerful PvP skill. Sigh.
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20-Mar-2012 - Bakriminel Bolts
The reduce in cast speed and magic accuracy is nice. Makes mages splash a ton on void armor. The bleeding effect is kind of underwhelming. The run energy drain is nice as well. It drains run energy very fast and the target also doesn't regenerate any energy. Coupled with bolas you could stop mages from escaping entirely.
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20-Mar-2012 - Bakriminel Bolts
"Hybrid armour no longer applies the damage boost in Castle Wars twice." Ah, damn it!
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Future Update Discussions
Oh dear it might happen this year. Awesome. About time...
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C maul beats rapier at bandos. Really?
http://www.xp-waste.com/the-bandos-project-major-update-t72.html
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Ranged and Mage Slaying
For mage slaying, skip or cancel jungle strykewyrm, desert strykewyrm, spiritual mages and dark beasts. But save for dark beasts, you shouldn't be doing those with Melee either anyway. You can mage everything else.
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Future Update Discussions
Cool. It's annoying when clicks take long to respond, even in a 25 ping world. Now just fix leech curses as well please...
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Future Update Discussions
Bolts are only useful in PvP.
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13-Mar-2012 - Loyalty Additions and Lodestone Network
I wish I could get a refund on my Dark Magic aura. It is so bad.
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The luckiest luck to ever be called luck.
Wow. That's impressive.
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Activation rate of Goliath, Swift and Spellcaster gloves?
I don't think goliath gloves can hit 0 on activation. The gloves deal their own damage when it activates (around 1-150 or so?) and there is no combat icon to display what kind of damage it does.
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Activation rate of Goliath, Swift and Spellcaster gloves?
I don't think so. I've had swfit gloves activations that hit 0-0 and spellcaster gloves activations that splashed.
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Activation rate of Goliath, Swift and Spellcaster gloves?
Spellcaster gloves have had their activation rate increased with the last update. Based on 211 casts, the activation rate turned out to be around 1/10.
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I think jad's weakness depends on what monsters you have fought since the last cutscene where the tokhaar guy introduces the new wave of monsters. For example, the wave 10 jad would be weak to melee. The wave 20 jad to range. The wave 30 jad to mage. I don't know about the rest. Oddly enough, all melee and range damage (with the exception of familiars and dreads) is reduced but mage isn't.
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How can I get a rhino cape?
I wouldn't use range at that level. Stick to mage and melee.
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But swift gloves are only a tiny dps boost, I'm sure void deflector w/ goliaths and tribriding is better dps than ganodermic+Armadyl+Bandos and swift+goliath+helmet scrolls. Tts defence is (too) low. Void's defence isn't much of a problem if you know how to lure the monsters. I don't know if it's better DPS than normal armor with helmet scrolls. I doubt it.