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Everything posted by constrictor
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Pardon the double post, but what makes them unable to fight that injustice?
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Work hard, prove yourself, fail, and get back up. We all have to do it, and yes, favoritism happens (if you think about it that is what racism is, favoritism, or lack-there-of), but that is life. Your mother will favor you over your best friend, she will pay you 20$ to mow the lawn and him only 10$ (actually that rarely happens, but you get it), so why do we expect differently when it comes to race?
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"I want a girlfriend/boyfriend", and other such relationship advice
constrictor replied to Da_Latios's topic in Off-Topic
Shouldn't you be heading to the hospital then? -
"I want a girlfriend/boyfriend", and other such relationship advice
constrictor replied to Da_Latios's topic in Off-Topic
I am literally dying because of this thread. There goes my day's likes limit. -
This was the entire issue that Saru was trying to point out. It may fade from existence in your mind or generalized "people's" minds, but JaGEX still sees that maybe 200 players (a random number) still love the skill, and it is their ONLY reason for playing the game, and so JaGEX sees the skill as still mandatory for the players RuneScape "existence" to continue. Saru said it better than I, so I would suggest you go back to page 4 or so and read what he said to understand fully what I am trying to convey.
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I doubt it - it's just runescape themed holiday opposed to 'easter' plus Mod Pips(?) said the first new skill will be out in summer. Awh, damn. I'm still keeping my hopes up - side note, since when have Jagex Mods been truthful about when new content is truly coming out? :P
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This may have already been stated in past pages, and if so I duly apologize for being repetitive, however, is it just me or does the entire Easter thingy sound super fishy? I am going to make a huge bet that we get our the next new skill for Easter, or at least that's kind of how it sounded to me.
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That Doctor Who shirt. Burn 'im! Index under whatever:
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Think. I find thinking by myself helps me become curious about others. It allows me to come up with ideas (and questions) to things I am unsure of and thus I am required to invest in other's for their input. It also helps to know people and to spend regular and frequent time with them, you will automatically talk more if that happens. But on the flip side I would also be aware of your personality type (whatever that may be INFP, ENFJ, etc.) and take that into account. Extreme INFJ's for example will almost ALWAYS find it hard to speak with others for long intervals unless absolutely necessary. So, just take that into account as well. Also, lots of yes or no questions are unhelpful. When talking with someone, find what the love or have a passion for, and quickly you see that they will do all the talking and you can relax. Haha.
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Yeah right... Acres of game area and npcs created solely around one (1) skill which, after you've grinded to the point of apathy, grands you an item or two for the larger gameplay. A skill having content for the sake of itself should be a minigame instead of a skill, if to be in the game to begin with. Hunter should have been named trapping or something, but that's abit side tracked. Yes JaGEX often releases content that is not necessarily "enhancing" gameplay directly, but I would say, especially in the initial stages, most skills released by JaGEX are fangirled/boyed over for a good month atleast, and you know why? Because people are curious still. They are playing for the sake of having fun (and fulfilling their curiosity!). But after about the first month, the fun dwindles and it turns into "who can get 99 first or 200m exp first blahblahblahblah" and then the skill quickly is swept into grindscape. So as much as the content may be tiring to play - that is an entire mindset in its own. Play to the point of it being bearable and if you can't take it, do something fun. Personally, the reason I started this thread was entirely because my favorite skill (of pretty much all time) is Construction I do not like Construction for the grinding hours and gps you have to put in, but in order to have a awesome, huge, beautiful house you have to do this, and so I do it, and what results is me having fun by pursuing and achieving my ultimate goals, though it may take time and effort (god forbid!). Because of this is why I was wondering why the skill was dead, because I love the skill, but as many have pointed out, the content is outdated to the game, as well as the graphics. Disclaimer: I am very tired and apologize if this makes no sense.
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Constrictor's Log - GG JaGEX
constrictor replied to constrictor's topic in BlogScape (Ongoing Progress Reports and Goals)
A weee little update that doesn't really matter, but: I bought the Demon Butler this morning (had been using Cook for 1-70) and it's ridiculous how much it's improved my EXP, literally doubled my EXP/hr. Will have 80 by early this afternoon hopefully! Pictures to come. Also if anyone would like to make me a siggy, that would be phenomenal, something nice please. :) -
Constrictor's Log - GG JaGEX
constrictor replied to constrictor's topic in BlogScape (Ongoing Progress Reports and Goals)
Was a rough day, personally and 'scape-wise, but the evening was a little better. Small update: Tomorrow I am all set to go for 80 construction as well as my gilded altar. Today I was originally down 8m and just overall a bad day. But was able to come back this evening with a 12m profiting day, so not bad. I am making a promise to for now on start posting pictures as I level - none of this text-only [cabbage]. I apologize, it really is boring. Expect a big 80 Construction picture tomorrow (crossing my fingers)! -
It's Super Effective!
constrictor replied to Zaaps1's topic in BlogScape (Ongoing Progress Reports and Goals)
Bunch of newbs here. ~Harpy -
Thats without even mentioning the fact that its WALLOFTEXT. Or even mentioning the fact that I TYPEDITONMYPHONE. @Sy_Accursed, In my original post I stated that no skill is a novelty skill, and I extrapolated upon that in my follow up post. I said that to imply one skill is worth more than another, is to imply that the value of each skill can be measured, and weighed against each other. I argued that each skill is equally useful, because the usefulness of a skill is not something that can be quantified. Because a skill's usefulness/value comes not from the environment, but from the person actually training the skill at that point and time. I said that while yes, some skills do have a sort of extrinsic worth, because the commodities produced from said skill can be sold, or used for personal advancement; this alone cannot define the usefulness of a skill. In re-reading my post, I do see that it is a bit all over the place, this is due to my phone being not the most ideal medium for posting on forums. It is absolutely possible that we are arguing completely different things, it wouldn't be the first time two people were fighting eye to eye, only to realize they were looking in the opposite direction. Allow me to clarify. My original post, stated that all skills are a novelty, and by that very factor, none of them are novelties. I used 'real world examples' of why this was. I said that for a tangible object to be a novelty, it is generally assumed that it has little to no purpose to further one's goal/objective/job/relationship/education, etc. I stated that due to the environmental factors placed upon the game by JAGEX, none of those qualifiers can be applied. Why? Because the goal/objective/job/relationship/education/etc in this instance, is to have fun in the game. Since this fundamental rule has been laid down, we cannot use the same rules for determining the novelty of an item, like we can in real life. The game is what you make it, this is my point. The 'waffle of combat,' that you described, was my attempt to compromise with you that perhaps both of our points could be equally valid. On one hand, everything you do in the game, in the long run, is motivated by an external force outside of the game, typically the urge to enjoy yourself. Ergo, you cannot garner value of an item, when the scale to measure the value measures neither the intrinsic, nor extrinsic properties of it. That said, on the other hand, one could attempt to say that the main combat skills, as well as the skills that supplement it, are not novelty 'items,' because they are most in demand with the player base. This is narrows the argument down to a matter of opinion, which is to be expected. If you look, you will see that the response in my post vis a vis your post was not so outlandish, I was attempting to make the same point I was making in the beginning. That while yes, one could argue the player base of Construction may be shrinking, in the end, this is a moot point. It does not matter if it is not played by anyone but you. As long as you play it, and you enjoy it, the skill is alive and fighting. Very good point. And the reason why everyone hates JaGEX so much, but still a good point. Hahaha.
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Constrictor's Log - GG JaGEX
constrictor replied to constrictor's topic in BlogScape (Ongoing Progress Reports and Goals)
Update: Had some major luck with profits today and am currently at almost 20M cash. I think I will aim to get 60M total cash pile by next weekend which should be enough for ~92 Construction. Will see! Hope everyone's night has been as swell as mine. -
Thank. This was a wonderful response.
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Spells are capped at level 80, that is, all surges have the same max hit as Air Surge (768) and all level 80+ blitzes and barrages the same as Blood Blitz (786). Polypore strike is apparently treated as level 80 Ancient spell for this purpose. All other spells scale normally with level, including Smoke Blitz and Shadow Blitz which are level 74 and 76 respectively. The cap is reasonable as it balances out magic against ranged and melee, which derive strength from equipment - currently capped at 90 for melee and 80 for ranged, but for dungeoneering it's a major problem because there is level 99 equipment all around. I ask because last time I checked (I think it was back in December), ice barrage did significantly less damage than ice blitz since barrage was multi-target. Is this no longer the case, then? I'd say it's not so much a question of hits, but accuracy. From what I remember Blitz is much more accurate, and hits higher more consistently than barrage. That may be in correct though, just what I remember.
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Constrictor's Log - GG JaGEX
constrictor replied to constrictor's topic in BlogScape (Ongoing Progress Reports and Goals)
Hehehe. To many. I have more fun with new accounts though soooooo. Harpies are gayyyyyyy. But ok. I was like the original harpie. Current day harpies are weird. -
I did caves a few months ago pre-eoc with just Polypore Staff and Grifolic and got to Jad 5 times in a row and died at him each time. The entire process (wave 1 -> jad) uses less than 1/2 of the staff's casts. So if you want to save even more money use that and I am sure with eoc abilities it will speed up the process/make jad much easier. It decomplicates things in my opinion. But good luck with whatever you choose! EDIT: Just read above, [bleep], Gratz, bro! this info's for anyone else who needs it then. haha.
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Constrictor's Log - GG JaGEX
constrictor replied to constrictor's topic in BlogScape (Ongoing Progress Reports and Goals)
Yeah the expense is a pain, hence I can only train mine in about 10M chunks, but whatever! Just going to be money making today and maybe training some cooking or something. Will try to post screen shots of final levels from now on. Haha. Cheers, mates. -
Constrictor's Log - GG JaGEX
constrictor replied to constrictor's topic in BlogScape (Ongoing Progress Reports and Goals)
Update: Spent about 700k on 48 Crafting. Don't judge me, I wanted it fast and so I got it fast.. (took like 20mins haha). Got my awesome banner and my bank is now at about 5.5M (due to spending the 700k ahaha). Should still be fine and on track for 10M by the end of the weekend.
