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SaidinWoT

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Everything posted by SaidinWoT

  1. Nevermind, this isn't new :(
  2. Personal notes of interest:
  3. Well, after two days of complete obsession with Harry Potter (yes, I am obsessed with the Harry Potter series, and I did find the new book very good :) ), I have returned, and plan on doing yet more RuneCrafting (huge surprise, I'm sure!) Thanks again samurai, piman, and kris!
  4. Just a minor update... I've finally done some crafting and hit 6m xp. Only took me a month and a half :oops: Thanks for all the compliments samurai :) I do intend to continue, but it's slow. As I've said before, life is a jealous master. I've looked at your blog, and will post in it sometime. I tend to read a lot more than I post, though :)
  5. I personally didn't ban ickdeep, and I'm not sure who did - just to get that out there. Thanks for the welcome watchtwoord :) 99 RC will take a very long time indeed, and life is being quite jealous whenever I try to use time on RS :( Thanks Hazezor, as well :wink: I finally remembered my third and final argument, and, just for completeness sake, I'll go ahead and post it: There are three things in this entire game that are limited by a set combat level - Pest Control, Achievement Diaries, and Dream Mentor. These are the only things in the game which deny a player access to a feature because of their combat level (note that I am very aware that other things block people based on specific levels, such as attack, defence, strength, etc. If you read my first post about Dream Mentor, you'd know that I'm perfectly fine with that kind of requirement, and as such it won't be discussed here :wink: ). Of these, Pest Control had the most reason - Jagex didn't want low level players spoiling a minigame based entirely on combat. Achievement Diaries could be argued as having some reason - it really is an achievement to be able to get an assignment from Duradel. Of the three, in my eyes at least, Dream Mentor lacks reason. Combining the extremely small number of things which have a set combat level with my last two points, it really does appear to me that they were just trying to force the quest to be considered high level and force the quest cape to be thought of as the same. And that concludes my arguments about Dream Mentor, so I won't have anymore lengthy posts on it now :anxious:
  6. :thumbsup: Good Luck With Everything :thumbsup: \ :thumbsup: Come & see my blog if your have time :thumbsup: \ Please don't spam... blogs are for people to find out about the blogger, not to spam with referral links. That said, congrats on 99 fletching, very well done.
  7. That's true, Shey, but in my mind, when you're going into a quest with the knowledge of how high level a monster will be (and they generally make that clear, for the people who take the time to read the front page announcement), you should be aware that there is a chance of losing your items. It should not be Jagex's responsibility to baby people along so they can't get hurt... they should have the common sense to not walk into a battle with a level 450 while wearing a blue party hat. Certainly there should be warnings incorporated into the storyline - a prisoner who tells you of the horrible monster he's witnessed, a person you're helping telling you that the last time they attempted the battle, the monster attacked with magic, melee, AND range, all while his prayer remained ineffective. But simply barring people from a quest, whether to make an item high level (as I believe their reasoning was), or to escape rants, is just plain wrong. I had another significant annoyance with this quest, but I can't remember it right now... I did a second ago, but I was in the middle of typing the above paragraph, and I had lost it by the end. Oh well :x
  8. Now that this has been bumped, I guess I'm responsible for updating it. I did not intend to let it drift so far back (it was on page 12 before it was bumped, I have actually watched it). I have been watching it's location, but I've lacked anything to really say in here... I have no new levels since my last update, and haven't even crafted 10k ess since 91. In the coming weeks, I intend to craft the remainder of my ess, sell it, and buy more (yes, a devious plot I know!). I will be celebrating my birthday ingame on the 4th of August, and might have a party, I don't know, but there's that announcement. Thanks Shey for bumping this, greatly appreciated I'm utterly amazed at your skilling! Thanks also to ickdeep, and I'll try to remember to check out your blog later, but I'm going to bed after this post :anxious: (Though it would be nicer if your comment wasn't a spam comment posted in every single blog on the front page) Thanks to goat, who posted below this, for whom I'm editing this post :wink: It certainly is a good moneymaker... if only I could actually use it properly. Now a few issues to address: Thank you blink, Val, iwa, trip, nabba, kohe, mEb, Fire, Potter, and Mil... I believe I forgot to thank you all for your congratulations :( If krisc6 ever reads my blog again (I can hope ), here's my answer: I RC... a lot. 91 RC has been a goal because it's a huge step in the world of RC. Additionally, I like to give gifts to close friends, and RC has funded that and will continue to do so. The gp will be spent on ess and herb seeds as well as gifts. I will probably eventually buy a party hat if I can save up that long, but I don't know if I'll be able to... I believe party hats are gaining in price faster than life will let me RC! I promised to address Dream Mentor in my next post in this blog... and that post has finally come. So here's my argument. I am 100% happy with combat requirements... when they are individual levels. This quest could've had requirements of 70 attack, defence, and strength, and I would've had no problems with it (aside from unhappiness at being incapable of doing it), assuming these requirements were worked into the quest's storyline. That's my main problem with the Dream Mentor quest. 85 combat is a requirement with absolutely no place in the storyline. You can incorporate any combat level requirement into a quest logically - you need a certain attack level to wield a certain weapon, a certain strength level to push open a door, a certain defence level to wear an armor necessary for a ritual. All of these are ways combat requirements have been incorporated into storylines in the past. Dream Mentor has none of this. Sure, Cyrisus might have a line along the lines of "zomg u r hi enuf cmb 2 help meh!". I don't know. The reason I don't know is this: No storyline saying "u rnt hi enuf cmb" - simply a notification that 85 combat is required to start the quest. THAT is my main annoyance with what Jagex did in Dream Mentor. Not that I was incapable of doing it as a skiller (though that annoys me... the combat required to do a quest should be set entirely by the difficulty of the monsters. If a monster is too powerful for someone without a certain skill set, someone achieving it without that skill set is definitely good). My annoyance stems from the fact that it's not even part of the quest, it is literally just a way to make the Quest Cape a high level item. My other argument against it, for which I don't have nearly as much fervor: The ability to complete a certain part of the game has ALWAYS been based on the difficulty of that thing (generally the difficulty of the monster invovled). A level 3 will never kill Jad (setting aside the fact that they wouldn't stay level 3 after they started the caves). Nor will one ever complete any quest in the game with a high combat monster. Jagex could have easily made the quest cape a high level item by creating a monster that's incredibly hard to defeat and keeping it hard to defeat even after new weapons and armour have been released. To go onto a tangent... Jagex's main fault with monsters is that they are created to be hard at a certain time in the game. From that point on, they are VERY RARELY updated to make them harder, even though more effective ways of killing them are introduced. If Jagex wanted to keep any monster in its status of being considered hard, all they would have to do is counteract the new stuff they introduced. Back on topic, this is all they need in a quest. Setting a combat requirement is just stopping people from finding out what the true combat level of the quest is. There would always be the exceptional people who do it at an amazingly low level, but generally they are few and far between. All Jagex needed to do was make hard monsters, not high requirements, to make a high level quest.
  9. Progress Hat first changes colors at 300, 300, 300, 3000 (points). Credit to Hydrocane
  10. Happiness in the present can be seen as less valuable than happiness in the future. Happiness in the present is highly transitory, based on emotions and abstract ideas. This will of course be true of happiness when the future becomes the present. However, when a lesson is learned in the present, that lesson [generally] sticks with the person in the future, and they will know how to avoid the unhappiness that would come if they, say, crashed their own lawn mower into a wall. As to valuing the welfare of materials over personal happiness, it can be debated. While materials cannot bring you happiness, lack of them can bring unhappiness. The more conveniences you have in life, the more content you tend to be. I am not saying that material wealth brings happiness or content. I am saying that lack of material wealth sometimes, though not always (I know of very happy families who have very little to their names) can bring about unhappiness (in the form of jealousy towards people who do have that wealth, or anger that people are not capable of doing something they would be if they had the material wealth). I've gone way off topic, so I'll try to drive my point back to where it started... Humans grow unnecessarily attached to material objects - it is an inherent reaction to owning these objects. Reinforcing the lesson that taking care of your possessions at an early age can possibly spare the children future unhappiness at the loss of their possessions. I know the thoughts in this post weren't very well connected... but meh.
  11. Though I didn't respond to many of your threads, I thought you made some excellent points throughout. I'm sorry to see it over, but it ends on an up note I guess - happy birthday :) These revelations are indeed important ones, and I wholeheartedly agree with most of what you've said. Sadly, my father is like yours (though not quite to that extent), and I must say that it has made me feel the need to be generous. Not a guilty need, more of a hope that I will be able to be generous, I'm really not sure how to describe it. To quite suddenly change topics to another of your revelations, I would have to agree that age is meaningless. Having grown up mostly around adults, I've definitely come to see age as just a number. I would write more (and it would be far more coherent) if I were particularly awake, but I feel ready to collapse into bed. Good luck on the MCAT :)
  12. I purchase the following: Pure essence (I'm not going to mine a million of it for 99, which is my main goal at this time) Tools needed for skills (I can't make rune axes, and no one in the game can make a rune pickaxe :wink: ) Herb seeds (I actually haven't yet, but I've decided that I'm willing to, as they're rare from thieving and I don't do combat, so there's no real way to get them) Aside from those, I purchase nothing for my skills, though I do use MTK if that's considered purchasing materials.
  13. Meant to be a paradox, just for fun, though it can probably be answered... 1. How will the tarot reading for this question affect me (you can even pick a time frame on this!)? :o
  14. Though I can't name any specific species off the top of my head, a number of bird species will have only one partner throughout their life. Additionally, while I, like assassin, don't like taking love in scientific terms, it does have some scientific basis. Love *could* be described as your body having grown used to and taking pleasure from the chemicals/hormones released when you think about/interact with the person you love. A quote from Wikiville:
  15. For everyone who keeps pointing out the Museum and Champions' Guild Challenges as possibilities... unless Jagex changes how those two 'minigames' works, they won't be included. Notice that every single challenge in the Karamja Achievement Diary is something that can be done over and over. It does not include things like "Complete Tai Bwo Wannai Trio Quest", because there are people who would have already completed it, and would never be able to complete it again. There are (a few) people in the game who have completed the Challenges, and a very great number who have completed the Museum. I could be wrong, and Jagex might just go ahead and cross those off the lists of the people who had completed them. My only evidence against this is a few Jmod quotes (undoubtedly dead to the '50 page monster', by now), in which Paul (I believe, could've been someone else), said that the Achievement Diary was to give you a reason to do things you may not do very often in an area. This means things that can be done at any time, not things you can only do once. As I said, I could be wrong, but unless they change the Achievement Diary's purpose, or make the minigames re-doable, the Museum and the Challenges will not be featured on Varrock's Diary.
  16. I have tested this and proven it to be 2 Dark Bow shots for every 5 Magic Short Bow shots. This means the Dark Bow shoots 4 arrows for every 5 arrows the Magic Short Bow shoots. Therefore, even with double arrows shooting, it is still slower than a Magic Short Bow.
  17. I have been playing around with the Dark Bow, and I have done some testing, here are the results: Verified Facts About the Dark Bow With both bows on rapid, a Dark Bow will make 2 shots for every 5 shots a Magic Short Bow makes. This calculates out to 4 Dark Bow arrows for every 5 Magic Short Bow arrows. The special attack of the Dark Bow drains 55% of the Special Attack bar. A max hit IS possible, albeit rare. Additionally, the special attack *can* raise your maximum hit. My normal maximum hit with rune arrows (which I was using in that picture), is a 13, not a 14.
  18. Well, I have finally returned from my vacation... sorry to everyone for not posting about it here, I was kind of rushed :( I went to a few places, including one unintentional stop, but for the official record, my travels were to a magical place with mythical creatures (and don't believe anyone who says I went hiking in Utah :notalk: ). It appears I missed a quest release, and, since Tip.it already has a guide, I will not be producing one for this quest. Rather, I will be doing a quest solely for my personal enjoyment, which is the first time I've done so since Lunar Diplomacy. It would appear I used up my Runecrafting resources in attaining 91, and as such I will be spending the next few days (possibly weeks? :ohnoes: ) regaining resources to do even more runecrafting. I have always held a stance of being anti-buying-materials on a personal level (to a far greater extent than my general dislike for people buying levels - the largest raw material purchase I've made since I started playing [excluding essence] was either 65 harralanders or a large amount of flax). This still stands... mostly. I have decided that, since I've forsaken combat, it is rather hard for certain levels to be gained without any purchases. Most glaringly is farming, seeds for which are generally gained through combat or thieving. Since I have no plans on combat and very different plans for thieving, I will permit myself to buy seeds! This and Runecrafting currently populate the extremely short list of skills I'm willing to purchase materials for. I will address my side of the Dream Mentor 'debate' in my next post, for now I want to do Grim Tales...
  19. Well! The first step in a very long journey is complete. I have finally attained my first truely high level in the game, and I plan to keep going from here! I have defeated both Morden and Uular, finally, as it always should have been! Thanks very very very much to everyone who came and everyone who has helped me on my way there. Special thanks to Chessmastuh, My Boggy, Frostbitee, and Hothang for all of their help and encouragement along the way :)
  20. Okay, I ignored this during the end of the school year, but so much has happened that it's just not right to continue not updating it. I have taken this week after school as my week of nolifing, and have every intention of getting 91 RC by Tuesday. The tentative schedule for the level is 5:00 PM EST on Tuesday, so hopefully that works out :)
  21. Thanks Aquashock, LittleBig [though your loyalty is certainly misplaced], and george. Thanks hephaistos, and I'm afraid my quest cape has indeed been owned. I have updated my first post with my thoughts on this.
  22. Well, the past few days I have actually been able to play the game! After 56 days of my Miscellanian workers gathering supplies for me, I finally collecting in my resources! The results are below: I also achieved 4.6 million experience today, in my equivalent of nolifing :)
  23. I've gotten a bit more experience, up to 4.5m now. It's kind of sad that I'm going so slow, but school isn't quite over yet :( I fully intend to nolife the first week of summer break :anxious:
  24. Morden got to post one of these a while ago, I wanted to post one too!

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