Lime_Mercury
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Lime Mercury's Second Summer Contest: Solved!
Lime_Mercury replied to Lime_Mercury's topic in General Discussion
I expect that someone will accidentally come close to solving it, then others will see his accidental logic. -
Alright, welcome back to my Summer Contest Series. In line with "Rate My Newb's Bank 1-4", "Drop Party", "See What Develops", and "With All The Trimmings" comes my newest and one of my more difficult contests. This one is cunningly entitled: There's Something About Lime Mercury The first picture is a little aside to my audience, the second is where it all happens. It's the one you need to pay attention to. There is something about me. I am something. What am I? A word to the wise: You never know where what you see here might also turn up. Grand Prize is 1M. Go. And so the solution: I am dressed. Since the reasoning hasn't been explicitly posted yet, I will leave you to puzzle over it for a while.
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This is a careface :| Whatever you say, Padewan. 8-)
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Noobs-- Where exactly do they come from
Lime_Mercury replied to ikraz66's topic in General Discussion
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What item in real life would you like to have in runescape?
Lime_Mercury replied to Jimmyw3000's topic in General Discussion
My Oakley Sunglasses. -
What would be the most useless item to have irl?
Lime_Mercury replied to D3M0NX's topic in General Discussion
Got to go with the shantay disclaimer. -
These circle jerks always bother me. Everyone sits around and agrees and wants to make themselves feel better by painting the PKer as the big bad savage because they're too afraid to face the obvious - which, for the effect, I will leave unsaid, and for you to figure out in your own time.
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Im toying with the idea of fishized energy pots instead of purple sweets for desert hunter without desert robes.
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Your perception of the topics point is very [developmentally delayed] indeed. The point is, Jagex released an abundance of high level updates last month, but so quickly. So then people will have bigger expectations, thus more rants, if Jagex don't meet these expectations. I think Toxicologist makes some good points, but overall, he leaves out a number of important factors. First of all: 1. In comparing the number of updates RS gets to other MMOs, he fails to mention how vast they are compared to RS, in EQ you are either a mage or you aren't. In RS, you must do everything all the time to be an effective character in the grand scheme of the game. This gives an enormous amout of play to a game that gets limited updates. 2. With the first point in mind, the "doing everything all the time", a large portion of the high leveler's life mathematically has to be grinding, as an advance in any area of the game is going to cost a lot of the players resources, whether they be time or ingame earnings. The same cannot be said for a low to mid-leveled player, who earn many advances in a short period of time. And that's okay, as long as the players are truly rewarded for those efforts, which I don't really believe they are. 3. There is not much that gives a player a decided advantage over other players, since the entire world is not PvP, and since you can see other people's levels quite clearly, there is not much benefit that a lvl 120 can get over a level 90, though the difference is close to 4x the experience. 4. With protection prayers in mind, they stand on pretty even ground, except maybe the 120 does a little more damage. [cabbage], we have lvl 60s with fire capes? What a joke! That's the point of high level armor. It's one of the few things that high levelers can actually earn through their levels. Just because we're not the cash cows with mommys credit cards means we should generally be overlooked. And to answer your question- what do i think a high level update should be? I wouldn't mind a handful (and by handful I mean that- 5 or so) devastating pvp weapons, ones that had an effect similar to or more powerful than ice barrage that negated all the effects of wilderness level limits, clan support wouldn't be far behind, would it? Levels and items for people that have over the required xp for 99 in a skill. The ability to personalize things, the ability to create spells and teleports to their own effect. Blood rune and soul rune crafting. Those are updates for high levelers.
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Heavy is the head that wears that crown. Okay, so back to defending your viewpoint? It's always good business practice to reward your most loyal customers. A long time ago, jagex got most new runescapers through word of mouth, which relied on pleasing the current players. When the game was small, there was less disparity between the high and low level players, the game was still incomplete, and getting the game out there needed the effort of all the players. That's not so much true anymore. How do you expect a level 120 to feel when Jagex spends 3 weeks developing a quest, say such as The Lost Tribe which opens a mining area that's of no use, weapons that they only use to finish a clue scroll, robes they'll never wear again, and a mining helmet that doesn't to diddly nor squat... It's difficult not to feel betrayed, and most players of that calibur (and I only half include myself in this statement) paitently wait for those updates that benefit and add life to their game and avoid making too big a ruckus over it. But when the players that the plurality of updates are aimed squarely at start to complain that we shouldn't get updates, you can fully expect them to get a little rattled over it. Edit: I seem to be veering away from the original poster's main point - that its high level weapons and armor and not quests. What makes a quest high level? Well, one of three things- difficult monsters to fight, difficult skill requirments, or difficult puzzles- a combination of the three is in order for a good quest as well. But let's think of those things in more realistic terms. The difficult monsters are either going to land squarely on how long you can last without prayer or luck on the damage that you do, or whether you can get a team together to do it. A bit of a challenge maybe. Difficult requirements in other skills- so you grind and level up those skills, no big deal, it's not much of a high level quest. Difficult puzzles? Even the parts of the Eyes of Glouphrie that were different for each player were simple to write a guide for. You'd have to be extremely deficient not to quickly figure out how to do things. And about the reward, what should that be? A big xp bonus or an easy way to train a skill? A one time thing, most likely, used once and not again. Which leaves unique and special items, armors, rare things. Wow, we just get fooled bigtime. :roll: I really think the other guy was right. You're only upset because you can't afford to have those things.
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Or defend your viewpoint, which might take a while, as I'm sure you missed two games of RuneLink and a round of Trouble Brewing just to think of that gem. :roll:
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oh go play on some mother[bleep]ing train tracks You make me sick with your cats and your camulets and your mudskipper outfits who get a bright shiny new quest each week that doesn't add anything but fluff to your bank and you cry about how you need more and more bankspace for your elegant trousers (g) © (m) (+) (++) (*) (z) and then cry more when Jagex releases an update that makes the lives of high level combatants more exciting and fun. In depth content? Even ME2 was nothing but another chapter in a storyline that keeps the RS world small and restricted because there's not a variety of Eastern and Western lands that you can freely explore without some magical amulet or robes or doing some "run here get this run here make that" quest. You know so many people hated the OSF quest, but in all honestly I loved it because they were making fun of precisely what they always do, namely make YOU do little things over and over to see some revelation that you saw coming a mile away! So go back to your minigames and your HAM skirts and Frog Heads and your dance trains and remember where the real game content lies- in the very thing they built the engine for.
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200M Experience In A Skill - The New 99?
Lime_Mercury replied to Kevin_'s topic in General Discussion
First of all, let me throw Zot Muske a congratulations, with a first - a post that actually made me think a little. That hasn't happened for a long while. Now statistically, 200M is over 15 times 13.03M, like 99ing a skill 15 times over. Of course that notes two important facts. The first is that it's easy to get over 1M xp in a single day in several of those skills, which only means its a matter of time (and money) before the highscores will reflect that. The make (x) options will make it much less time consuming and tedious to get these levels, so it decreases the chance of someone getting burned out. This means that the RS2 and PC products among us can be expected to get 99 in levels quickly, but only those people that play the game for skill in skills sake can get to the 200M mark, and the new rules have ensured that they can. And as always, jagex needs to recognize and reward that. -
Getting a half key from a random event.
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if you could have any RS item in real life...
Lime_Mercury replied to ixfd64's topic in Questionnaires
Black flowers, mithril seeds, jewelled machete (red topaz, imagine how sick that would look hanging on your wall), the old ardougne tour guide book, a harralander plant (because you CAN have chocolate dust ;)), and some other random cool stuff. -
Let's find the drop rate of the visage!
Lime_Mercury replied to ikraz66's topic in General Discussion
It's fairly inaccurate, but if people would post how many it took before they got one instead of just how many they killed so far without one we'd have better results. -
Let's find the drop rate of the visage!
Lime_Mercury replied to ikraz66's topic in General Discussion
50 kbds, none -
Visage Hunters ~ [356+ KBD's killed][CONTEST WITH PRICE]
Lime_Mercury replied to Knite's topic in General Discussion
12k chaos used, 5k bloods and 4k deaths, plus some other stuff in my little "secret" passion for getting this drop... 2 legs (no pics) and 3 meds (which i may post the pics of later). -
Nothing I care to share in this thread.
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Because Arizona and New Mexico and Texas aren't? Funny, as I've lived in two of those three states.
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Ah, to be honest, I've never had the patience to study science or medicine, anatomy or the like. It was always far too rigid for me. Instead of knowing how the body works, I've been more interested in knowing what it does. I'm more fascinated by the idea that the future of your entire life might be decided by the flip of a coin (heads I go to the movies tails I go to the game), who you meet, what you say, what you do, where you live, event chains, coincedences, big things...
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Well, it doesn't have to be in just deaths, I think we could do it from a monetary standpoint, and I think it'd be next to impossible to make the case that alcohol is better for our society than is the armed forces. But I think I digress. Your first statement to me was that joining the army gave an increased risk of death and other mental health issues. I'm still doubtful that's the case.
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Oh, it absolutely does matter! The armed forces is a highly disciplined and regulated environment! I would be willing to wager that in the United States there is a higher incidence of alcohol related deaths than there is in combat or as a result of serving in the armed forces (say, accidents or suicides). I think I'm going to have a shot of tequila now.
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That's what I say; influenced by culture. Idk if you read that dude's post about africa, but he's right, often on Tv we see african women just walking with their breasts barely covered, and people around have no problem about it, because that's how things work over there. But the other sexual organs are "barely covered" there as well. And, in Africa, women are considered sexual objects to a much greater degree because the child mortality rate is much much higher there so having the capacity to produce healthy offspring is paramount. So if the covering of the female's breasts is done to dampen or halt the sexual objectification of females (in other words if we do it to prevent being sexist), then we make our argument. Of course it could just be because Africa is hot.
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You know that argument's not going to fly with me. The armed forces is a career choice, whereas alcohol is a judgment impairing drug. Under the influence of this drug, you can do much worse than you could do in the army.