Jump to content

Peronix

Members
  • Posts

    2786
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Peronix

  1. I guess you guys complaining about the difficulty should just count your blessings then. At least the developer didn't quite get what he wanted on this one :-P [/hide] I'm not sure that's a good thing, I'd love to see stronger quest bosses released :). Well... I think they toned Nomad down in the spirit of just that; increasing the reqs for the quest cape gradually. As you can see from the last line, they intend to eventually make the quest cape even more challenging than even the slayer cape.
  2. I guess you guys complaining about the difficulty should just count your blessings then. At least the developer didn't quite get what he wanted on this one :-P
  3. That cape is much better than a fire cape in many situations, including just about every situation where you need to protect pray constantly, or even if you're using piety/turmoil constantly. how so, hitting higher is more efficient than using 7 ppots rather than 9, xp > cost so by saying sw cape is better your valuing a few k on ppots over speed of combat +4 Str is what, +1 to your max hit? How is a chance to hit 1 higher more efficient than a 33% slower prayer drain?
  4. OH MY ZAROS He still has more than half his brews left, and he demolished the berserker form with one spec. *Jealous* Heh no surprise coming from a guy who got a solo sigil from corp and who killed jad in 7 seconds.
  5. It's even more humorous when something is simply too hard for someone, instead of getting their [wagon] to the training grounds, they try to get the game developers to change it for them, ie hand the quest cape back to them on a silver platter. If you mean change the quest and add a better story, fine. If they have the time, let them do it. I sure as hell don't want them changing the difficulty of Nomad though. I loved the challenge, and I'm sure there are people like me that enjoy challenges too. I wouldn't want that spoiled for them.
  6. L. And when they release another incredibly difficult quest boss (Lucien?), what will they call the quest cape then?
  7. BIG difference: The Corp Beast after Summer's End is not part of the Quest Tree, and the one you kill in the quest does not require incredible skill heights. If there is something we are all missing that makes this quest manageable, fine. Great, grand, gravy. I don't think there is such a thing. I think Jagex just wanted to cater to those who crave combat, and disregarded the casual players (like myself) that do not engage in high stakes, at the expense of the Quest Cape they long ago earned the right to wear. If there was no such thing as the stupid quest cape, you wouldn't be complaining. I really wish there wasn't. It essentially disallows Jagex from making quests with very difficult fights. Well, that is if they listen to the whining. Which, fortunately, they aren't. Sorry.
  8. No we consider it that because we were told they were going to be awesome and special. And they aren't doing that. Now can anyone tell if this the *quest* is special or is the *boss fight* special? In WGS the Balance Elemental isn't even talked about that much. People talk about the quest as a whole, story, cutscene, all of it. Not to mention the opening up of Tormented Demons. This is a boss fight with a subpar quest used to wrap it up as a pretty present. Yeah, that's what we were told. And I totally believe you when you say a Jmod posted that on the forums. But I think that was just over-enthusiasm on the part of the Jagex team. Now that it's simmered out for like a year, they probably decided that they could release some very difficult, albiet short quests under the label of grandmaster. I imagine this quest took relatively little development time compared to WGS, so for all we know they could release another GM or two later this year. Hell for all we know they could release another one next week (not likely but it could happen). I'm actually glad they decided to release some shorter GMs. Above all, I crave challenge in RS (and I mean actual challenges, not having to restrict yourself for the sake of challenge). If they had to wrap every single grandmaster level challenge in some big honkin' quest, they literally couldn't release but one GM every year.
  9. Tbh it seems to me like the only reason people feel the "Grandmaster" classification is sacred and special is because of how long and epic the first one is. Fact is, "Grandmaster" is just another classification like all the others. It just means it's harder. There are some long expert quests, some short ones. There are some long master quests, and some short ones. Obviously there will be some long grandmaster quests like WGS, and some short ones like Nomad's Requiem. What does it matter? It's just a label.
  10. I wonder, if this had come out as something similar to Tarn's Lair, would you have complained? Probably not, I think, because you wouldn't have lost your quest cape. But this is obviously tied to the WGS storyline, so whatever quest this leads to will obviously require the completion of this boss. So you would have lost the quest cape anyway. As for the classification of this quest as grandmaster, well Nomad is harder than any master quest boss by a country mile, so since they DID decide to make this a quest, it obviously should be grandmaster.
  11. But those games are designed around the reload capability. They deliberately make the bosses super, super hard so that the challenge is figuring out how to kill the guy, because they know that's how the games work. Here, Jagex seems to have tried that but come up short -- Nomad just isn't that difficult. Decent equipment, a bunch of sara brews and restores and down he goes. And that's *before* all the guides are published! Hmm, well maybe I just suck really hard. I was in my absolute best gear and he still managed to kill me over 10 times (no guide used though). I've never died on a quest boss before him, even on bosses where I don't take my best gear because I'm afraid of loosing it. Personally I like the fact that there's no risk of loosing your gear; it actually encourages the use of extremely valuable gear, for once. So um, while I do agree that Nomad isn't the hardest boss ever, he's defiantly a big, big improvement on other quest bosses. I can't wait to see what Jagex has in store for us later in the year.
  12. Yep. Which is why this big bad boss fight has no teeth. Wait what? Are you seriously trying to say that every boss i've ever faced in every console game i've ever played - through hours and hours of hair pulling with some of them - that none of them were a challenge simply because you could reload and try again? What a load of crap...
  13. [hide] Here's the story in a nutshell: Imp is wondering what Nomad is up to. So he has you investigate and you sneak into his lair and find him confronting a few black knight elites (ones from WGS). They say that Nomad betrayed their master, implying that Nomad once worked for lucien but is trying to find a way to defeat him. Anway after that he tells you to GTFO, but you say no, do a bunch of puzzles, and knock him off that throne of his (which is the subterannean bottom part of the soul obelisk, from where Nomad absorbs souuuulsssss). Which reminds me... Kinda looks like nomad, doesn't it? [/hide]
  14. I'd just like to add that, well, at least this quest wasn't called "Grandmaster" simply because it was part of a Grandmaster storyline. Roving Elves and Catapult Construction were both called master quests even though they were extremely weak; more like novice/intermediate quests. Hardest boss in the game save for coporeal beast certainly qualifies for GM in my book. He's harder than any of the GWD generals. A world ahead of any other quest boss. Why wouldn't they call this GM? Yes, they could have just made this an optional boss that you can take on to earn a soul wars cape and some zeal. But from what the story of this quest seems to indicate, this will somehow tie into the WGS storyline. Why do you suppose Nomad wanted to get so powerful? Why do you suppose he said we doomed the world when we killed him? And why do you suppose there were the same zamorakian minions in WGS shown at the beginning? Because he was preparing to fight Lucien, or some other very high level, quest-related threat. Of COURSE they had to make this a quest and not just some optional boss.
  15. Well perhaps they changed their mind a bit. As this quest IS pretty short, maybe they'll release another, longer GM quest later this year. Just because GM quests are "rare" doesn't mean there can't be more than one in a year.
  16. Forgive us, MHL. We've all forgotten that you're a content developer for Jagex, and that you alone know what a grandmaster quest truly entails. Yeah srsly. There has been only ONE other GM quest so for and MHL already knows what GM quests should be..... really? In other news, unfortunately Juna didn't reveal anything interesting. Basically the conversation is just: [hide]Me: ...And, finally, Nomad fell before me. Juna: Impressive... most impressive.[/hide]
  17. [hide]I took a Lava Titan, it didn't do too much damage, hit a few 8's but you'll be wanting the potions/food![/hide] [hide] though it might be worth it to dismiss your BoB and summon your combat familiar after you've emptied your BoB (which you almost certainly will unless maybe you have a yak).[/hide]
  18. Oh /facepalm. Just saw a vid of a guy using soul split. Why the hell didn't I think of that... prayer don't work lol and I was using protection prayers the whole time. Oh well, at least I beat him anyway.
  19. [hide]His max hit is about 30 with normal attacks, but prayer doesn't block them at all it seems (though I'd use it anyway). He occasionally drops landmines that when you step on them it hits 40. Then he will clone himself and when you hurt the real him the clones will go away. And sometimes he charges up an attack that hits max of 98 but you can run behind a pillar to dodge it. But then after doing that once eventually he will teleport you to the center of the room and freeze you, then use that attack on you. If you don't have higher than 98 HP when it hits, you're screwed. When you get him down far enough, he'll heal back to about half health. And then when you get him down again, he'll go berserker on you hitting you with melee constantly (again prayer dosen't work) as fast and hard as commander zilyana. And he runs so it's really hard to get away from him.[/hide]
  20. Yeah, I don't know about "original", but RS sorely needed a challenging boss fight. Nothing even compares to this fight. It makes the balance elemental, hell even Jad look like kittens. That's good enough for me. And the new cape prayer wise is 3x better than trimmed skillcape. Yum. :)
  21. [hide]Yeah. But Kuradal > Nomad. Srsly she hits 150s. :-P[/hide]
  22. Done! Wow my god. I've got to say that's the hardest boss i've faced in any game in a long time. Probably harder than Yaizmat from FFXII (yeah that one takes a lot longer but that's not the point). I was down to 50 hp with no brews and no sharks left after he went all berserker on me with melee attacks. I swear he hits harder and faster than commander Zilyana. And he can run. So yeah... I got REALLY lucky.
  23. [hide]Anyone know what to do when the nomad teles you to the center of the room and freezes you? That's pretty much guaranteed death =/[/hide]
  24. First you have to let the water in the other room down through a crack that you open up with your pickaxe. Then the drips of water in the first room will turn into a torrent of water. Then lure the elementals onto this water which will kill them.
  25. Oh boy, another quest reward you can't use on summoning (at least directly) <_< Wonder how many charms 70 zeal would get me...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.