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DarkDude

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Everything posted by DarkDude

  1. I think the skeletal throne looks the best, although I've never seen anyone with it. But that's wthe one I'd want. trust me, the skeletal throne is ugly, i can't describe how ugly, but golvellius and i did some shopping around, maybe he can describe it. ugly. uhhhhgliii! don't get it, you'll regret wasting the millions, i've never seen crystal, but i think i'd prefer that Only 60 construction (And have been since the day after contruction came out...) so wouldn't be getting it for a while =P Would be nice if anyone does have a picture of one to show me =P
  2. I think the skeletal throne looks the best, although I've never seen anyone with it. But that's wthe one I'd want.
  3. Barrows is too confusing for me =P but when is the Loot determined? When you kill each brother? When you open the chest? Just a thought, maybe each monster is linked to a brother? Skeleton, Bloodworm, Giant spider, small spider, small rat, giant rat. 6 of them, just the same amount of brothers... So maybe every time you kill a skeleton he "rerolls" dharok's drop, improving the reward. (So say you get bloods from dharok, and you kill a skeleton it can "roll" any of the drops, and if it's bloods a small percetange is added onto dharok's drop) Although it probably doesn't work like that.
  4. If you look at the "code" I wrote I used the values between 0-1. As someone already said in this topic, you can use values which are located somewhere. For example, your x,y co-ords in the game, ammount of time logged on, experience in a certain skill, current time and many other numbers. These could applied to formula to get the "random" number and it doesn't require a list so you were wrong in saying that the list is the only way to get "random" numbers. Anyway, can't be bothered to arugue any more. There's a few methods they could use to get it, but unless Jagex tell us then we will never know.
  5. Would have to be one hundred atleast I'd think, seeing as the number of different drops the monsters can have. Now that you've explained it better, it does seem feasable (sp.) Just misunderstood what you meant earlier. I still believe a normal random number is generated, and there isn't a list like you say, but there could be just don't see any reason to have it.
  6. I meant to say coded in runescript not programmed... A string of x numbers, the each time a monster is killed a number is randomly picked from the list of x numbers? It just doesn't seem logical to use that, would make things far too predictable and the lists would have to be really big which just seems pointless :/ also it would mean Ring of wealth did nothing.
  7. Actualy, it was really psuedo code, semi based on vb.net, it wasn't meant to be accurate. Runescape is programmed using runescript, so it'd be different and no one knows what runescript looks like. A drop is generated each time you kill a monster, it's not generated when you log on, whenever you equip a new item, whenever you do an emote or whenever you do a handstand while drinking a glass of boiling water or whatever else people have said. The drops are INDEPENDANT, what you got last drop does NOT effect what you get next drop. There are too many factors that determine what the drop is that they can not be generated at any other time other than that of when the monster is killed...
  8. Oh, so when you log on you get assigned say: 37, 57, 36, 32, 14, 48, 49 etc.? Then these are used where the rnd# was in my code? The way you explained it and with the example you gave it sounded like you meant it figures EVERYTHING out as soon as you log on. That wouldn't work if it was true anyway, due to the way the dropping works (As jagex have said there are two wheels) and with Ring of Wealth and what-not it would be a completely unefficent way to do it. How is the game meant to know what monster you're going to fight when you log on? To store that ammount of numbers when you log on would take up A LOT of space (Having to save what? 50k+ numbers for 100k people, that's A LOT) And yes, Computers may not be random, but it's possible to have "Random number simulators" where it IS basicly random.
  9. But to do that it would have to generate ALL the drops you'd get for ALL the monsters in the game, and would take far too long. The drops ARE determined when you kill the monsters... The code is PROBABLY something like this. x = number of people that attacked THAT npc, so it checks all the players to see who did most damage then makes them player(n) if monster.dead = true then player(x).damagecheck = player(n) player(n).slayercheck player(n).questmonstercheck player(n).ringcheck if player(n).slayercheck = true and x <2 then player(n).addslayerxp(monster.hp) elseif player(n).slayercheck = true and x >1 then player(n).addslayerxp(monster.hp/2) endif s = rnd# if monster.drop(s) >=0 and <= 0.01 then player(n).itemadd(Coins (320)) elseif... etc... elseIf monster.drop(s) >0.9 then r = rnd# if player(n).ringcheck = true then r = r + 0.1 end if if monster.raredrop(r) >=0 and <=0.01 then monster.itemdrop(uncut emerald) elseif etc... monster.normdrop [bones etc.] if player(n).questmonstercheck = true then monster.itemdrop(questitem) endif x 10000000000 That's what HAS to be calculated every time an NPC gets killed, of course that's really badly coded but you get the point, there'd also be the drop tables and item dbs somewhere for the game to look at, instead of the drops being coded in the code.
  10. Ugh, that reminds me... I used to range there with cannon (The greaters) and it was great experience + drops. Then one day I go down and get hit by a 30, before I know what's happeneing I'm dead... Lost about 20k iron arrows, 5k cannon balls, Ranger boots, about 200 laws and worst of all my green p hat :/ All because Jagex didn't say they changed it...
  11. Rlly? Can I have one :pray: I'd love to see the look on a friends face.. : :shock: Could only find three, but nope you can't have them. Dark Dude 5, Dark Dude 6, Dark Dude 7 I have 2-4 aswell but never went on them so they don't have 9hp.
  12. There's a hill giant champion. They probably look the same as before, they were already "Different" looking.
  13. He'd be hitting constant 60s if that was the case, those grannies and their sticks HURT.
  14. Yep, infact I'm having one right now. =P They usualy cause me to do crazy things, like sell all of my stuff, in the case of last night: Sell my Guthans to buy a fury + berserker ring and camp at dusties, then give up after about 100 =P
  15. Only 750 deaths left. Still need to get another 1M or so from drops to break even :(
  16. *? You don't understand. Ok, say there is a bag of 10 balls, 5 of which are red the other 5 are blue. The chance of you picking a red is 5/10 or 1/2, if you put the ball back in the chances are 5/10 and 1/2 for a red ball. Same works if mosnter drops. Say the chance of an item is 1/1000, you get a drop from the monster you kill. The next one you kill the chance is still 1/1000.
  17. Veracs skirt :/ Going through all the cheap items first >_>
  18. Abyssals were uneventful, got a rune spear, r2h and a few clues no whips. Also got 96 attack (Click the 96 on the first post to see pic) Heading back to barrows now.
  19. The pictures DO NOT do the graphics justice. Just went to greens as I had a wild clue, the animation is so smooth and fast o.O Anyone else want a Graphics month sometime soon? =P
  20. Ever heard of grammar? You didn't use ONE captial in your post, although you did use punctuation I suppose...
  21. I'm 82 slayer and have had 12 =P Someone was at demons earlier saying that they have gone as low as 1.9M and that people should not sell for any less than 2.5M, was tempted to report her for Price manipulation...
  22. They've been falling fast lately, and I have no idea why. They were stable at 2.55-2.6M Then within a week they dropped down to about 2.3M...
  23. Taking a break from barrows now, going to abyssal demons.
  24. "We all human" sounds robotish =P Anyway, I use the KB quite a lot, and even when it wasn't around I never used the site here other than for clues. I do quests when they first come out, so I don't need a guide for them. For all other new updates, I get all the information I need from the KB and from what people post here on the forums.

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