Bladewing
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Bladewing replied to misterxman's topic in General Discussion
Gogogo get onyx bolts!!! -
I'm not 100% sure about how range level and range attack bonus add together, though. But it is quite true that darts beat bolts on low defence monsters.
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You can just sell your rare on the grand exchange then. No one is forcing you to accumulate junk. okay then. guess i'll just sell my green phat or max price when i could wait a few months and get more profit. <_< Then wait? No one is making you sell it right now, either.
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The "rolling" calculations are based on the question regarding 1000 chickens vs. Jad or something to that effect. Jagex revealed that this was in fact how accuracy is calculated.
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You can just sell your rare on the grand exchange then. No one is forcing you to accumulate junk.
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118+120 = 238 193+120 = 313
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How do you wear a godsword and a shield? And you did your math wrong, that adds up to 58.
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Helm: Mitre, +5 Cape: Soulwars, +12 Amulet: Stole, +10 Weapon: Void Mace/Crozier, +6 Shield: Falador 3, +7 Body: Proselyte, +8 Legs: Proselyte, +5 Gloves: White, +1 Boots: White/Bandos, +1 Ring: Explorers, +1 Total: +56
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I did not inflate anything. You simply forgot to include ranging level.
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Fire cape compromise. New post by Mod Chris L.
Bladewing replied to Obtaurian's topic in General Discussion
You can kill ice wyrms without a fire cape. You just have to use a cannon. -
Ranting - Why should people care? Same answer applies.
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Well that would require knowing the defence level of a blue dragon. We know it is at least 66, but I estimate its defence at closer to 100 (conservatice). Let's start with some basic assumptions. Using top gear with rune darts, one would have +118 range accuracy from equipment. Assuming the player is potted to at least 120/99 ranging, the total accuracy bonus with darts is +238. Then, applying the 15% accuracy bonus from the focus sight and the 15% accuracy bonus from eagle eye, we have 314.7 accuracy. Since the damage range of rune darts ranges from 5 to 25, and since empirical evidence shows that damage distribution is even, the average hit with a rune dart would deal 15 damage. Using top gear with rune crossbow, one would have +193 range accuracy from equipment. Assuming the player is potted to at least 120/99 ranging, the total accuracy bonus with darts is +313. Then, applying the 15% accuracy bonus from the focus sight and the 15% accuracy bonus from eagle eye, we have 413.9 accuracy. Since the damage range of broad bolts ranges from 5 to 47, and since empirical evidence shows that damage distribution is even, the average hit with a broad bolt would deal 26 damage. The odds of rolling higher than a blue dragon, with a max roll of 100, with accuracy of 314.7 is: 68% The odds of rolling higher than a blue dragon, with a max roll of 100, with accuracy of 413.9 is: 75% Therefore, the average hit of a rune dart is: 10.2, doubled is 20.4 Therefore, the average hit of a broad bolt is: 19.5 Rune darts have a higher damage output, and since their hits are smaller and more frequent, the amount of "wasted damage" is also less, speeding up your kills even more. If you're interested, the defence level at which broad bolts become better in Kuradal's dungeon is 728.
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Fire cape compromise. New post by Mod Chris L.
Bladewing replied to Obtaurian's topic in General Discussion
"I can only access the internet for 15 minutes a day!" - Okay, we'll remove skill requirements. "I have a laggy connection!" - Okay, we'll ,remove the fire cape requirement. "I can't pay for membership!" - Okay, we'll make everything free to play. I think it's equally absurd. -
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Bladewing replied to misterxman's topic in General Discussion
With extremes, turmoil, and a steel titan it is quite possible if you don't bank charms. I value my time at between 2 and 3 million gold per hour, so I'd still say it has a way to rise before I'll grind out my own furies. -
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Bladewing replied to misterxman's topic in General Discussion
Yup, but a player who can get 150k tokkul an hour would have to spend 18 hours to get it themselves. Since their time is easily worth over 1m an hour, I foresee furies and onyxes rising a lot more. -
Because you used to be able to trade at the true value. There is a price ceiling due to the grand exchange's slow updates.
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The "street" price is far above what the exchange will settle at. Junk is not "worthless", it sells eventually. If Jagex set Green Partyhats at 550m, they would crash from that price. And anyway, since some people are willing to go through the hoops it means they get the hat. Want one yourself? Compete or quit complaining. It's how a market works.
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Assuming you're 99s across the board, your opponent would need 33 attack and 66 defence. This is really simple math though, one would think one would be able to do the calculations themself? :rolleyes:
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People are willing to do that to get these items, so clearly it makes sense. The fundamental problem is the Grand Exchange severely undervalues them. You can sell third age on the Grand Exchange, but several piece have high street values, most notably the melee armor. The harder it is to get an item, the more people want it, truth be told. Eventually the grand exchange prices will rise to the point at which partyhats are actually valued, perhaps excluding blue, crackers, and wines.
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+6 magic attack, +6 prayer, as well as better defensive stats.
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If you're using SOL, use Ardougne 3 cape.
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I don't see how you could possible get those figures, you didn't show your math, and as far as I could tell, you miscalculated... everything. 50 / 150 = 66.66% repeating, of course! 50 / 100 = 50%. Okay, I'll show my math. Starting with the 150 attack, 50 defence scenario: The monster has a 2% chance of rolling each number 1 through 50. If he rolls a 50, the player will roll higher 100 out of 150 times. So the odds of him beating the dragon is 100/150. If the dragon rolls 49, the player will roll higher 101 out of 150 times. So the odds of him beating the dragon is 101/150. If the dragon rolls x, the player will roll higher (150-x) out of 150 times. So the odds of him beating the dragon is (150-x)/150. We integrate (150-x)/150 with respect to x from 0 to 50. We must evaluate the antiderivative, (x - x^2/300) from 0 to 50, which yields 41.667. We now must divide by 50, for each of the 50 possible rolls of the dragon, yielding 0.8333 - an 83.3% chance of hitting. Now the 100 attack, 50 defence scenario: The monster has a 2% chance of rolling each number 1 through 50. If he rolls a 50, the player will roll higher 50 out of 100 times. So the odds of him beating the dragon is 50/100. If the dragon rolls 49, the player will roll higher 51 out of 100 times. So the odds of him beating the dragon is 51/100. If the dragon rolls x, the player will roll higher (100-x) out of 100 times. So the odds of him beating the dragon is (100-x)/100. We integrate (100-x)/100 with respect to x from 0 to 50. We must evaluate the antiderivative, (x - x^2/200) from 0 to 50, which yields 37.5. We now must divide by 50, for each of the 50 possible rolls of the dragon, yielding 0.75 - a 75% chance of hitting.
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Mind Talisman:
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Bladewing replied to misterxman's topic in General Discussion
#3, now I just have to get one from irons, wyverns, and KBD :^_^: -
Skip - better to miss out on charms than waste your time because of some ideological problem with increasing your combat abilities.
