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Bladewing

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Everything posted by Bladewing

  1. Okay I'm gonna try to respond to a few of your posts at once. I recommend you read the thread again. Yup, when I registered for RuneScape, Jagex handed me a level 137 account; I had no time for being a mid-leveled player. I was a mid leveled player once, but for the most part I had the common sense and critical thinking skills to realize that if a player had a way to make millions of gold quickly, he wouldn't be telling me how. When a manipulation clan advertises, one should think that the same principle applies. No, neither coins nor items are generated. The items are simply traded at a higher value. Let's go back to World 2, Falador for a minute. I'm trying to buy lobsters to go kill some moss giants. But no one is selling! :( I guess I'll go fish some lobsters myself, then. This is what I'm suggesting. A manipulation clan bought out prayer potions? Yeah, it's a [bleep], but go kill chaos druids or aberrant spectres for half an hour and make your own potions. When they have dumped, you can buy them again as per usual. Title was referencing the oft-heard rant by the ill-informed. Although manipulation clans operate fundamentally on dumping on the unintelligent poor, which most consider to be scamming, the topic of interest here is whether they damage the economy. Though I do not support manipulators, that is another rant for another time. I know, and I believe most do as well, the difference between a buyout clan and a flip merchant. But, more on topic, false demand: You are correct when you say manipulators create a false demand. You are also correct that the Grand Exchange is very poor at reacting to such (I have several potential fixes for this in mind, but these are extraneous to the topic at hand). However, this false demand is temporary. After a few days, the clan dumps their stock, creating a false supply, as it were. Eventually this evens out and after a couple days the market is back to normal. Manipulation clans have no long term effect on the economy. You also should read the damned thread. Yes I agree that the way these clans work is fundamentally scamming. But that is not the topic here. Banning players would not be nearly as effective as altering the Grand Exchange to prevent this sort of a buyout. Lastly they do not affect supply, they increase demand. This creates a shortage, which normally causes an upward pressure on prices, but the Grand Exchange is too slow at adjusting. If the Exchange updated prices 10 times per day, the buyouts would be steeper but would last only several hours instead of several days.
  2. May as well just wear rune armor with that mentality. It's not easy to die at Bandos.
  3. That's not how accuracy works. If your attack is 150 and the monster's defence is 50, the odds of you "rolling" higher than the monster is 83.33%. If your attack is 100 and the monster's defence is 50, the odds of you "rolling" higher than the monster is 75%. So even though you have 33.3% less attack, you're only hitting 10% less often. Hellhounds, Greaters, Blue Dragons, and Gargoyles all have pitiful defence to the point where darts are truly superior. For Abyssal Demons, Dark Beasts, and Irons/Steels, I believe the Rune Crossbow would have higher damage output.
  4. Except that thousands more people play PvP daily than ever played Gnome Restaurant.
  5. Full Slayer Helmet Accumulator Fury Rune Darts Unholy Book Armadyl Chestplate Armadyl Plateskirt Barrows Gloves Ranger Boots Archer Ring With enhanced excalibur and a bunyip or unicorn you will be fine. Be sure to use ranging potions and prayer potions for eagle eye.
  6. Rune Defender is FAR superior to DFS for slayer. If you wanted to throw it at gear I suppose buy Bandos and prayer potions for piety/turmoil.
  7. Depends where you train. If you train on Armoured Zombies just get 99 strength since you'll be hitting 99% of the time anyway. Then you can train faster using an abyssal whip. If you train more casually with slayer or something, get attack first.
  8. Bladewing

    Regarding 'junk'

    They can't sanction that since everyone's definition of junk isn't identical. Can schools not sanction the correct spelling of 'grey' or 'gray' because everyone's definition of the ideal spelling isn't identical? Of course they can. :smile: Any item can be junk. It just has to be falling in price. Rune nails fell 10gp last update? It's junk. Mint cakes fell 1000 gp last update? It's junk. Abyssal whip fell 100k last update? It's junk. Armadyl Godsword fell 1m last update? It's junk. Unless you want to make trading against the rules, I suggest you drop your complaint. The real culprit here is price restrictions. Junk trading is the resulting black market.
  9. I'm rather aggravated by the ubiquitous complaint about "merchants" inexplicably "ruining the economy" and "causing inflation". Complaint #1: These items are all priced as such because such is their equilibrium value determined by the current supply and demand, NOT as the result of merchants. Complaint #2: Simply false. No coins are created. The grand exchange simply transfers items between players for coins. Yes, the price of the 1000 whips rose, but because the buyout eventually ends and returns to the item's true value (NOT its trade value) that one billion in value is temporary. -- Yes, it's inconvenient when you can't buy something from the grand exchange. The grand exchange is not a store - if you can't buy it, get it yourself and stop acting like you're entitled to purchase items instantly.
  10. Monkey Skeletons are the BEST in terms of pure xp: 340k xp/hour at 99 ranging with Steel Titan. You may want to consider Nechryaels, which are next (well, third behind mummies, but they suck) at 190k xp/hour. On top of their xp, you will also make about 1.4m back in loot per hour (about 1.4 hours of work to make up otherwise), as well as 75 crimsons per hour (about .6 hours of work to make up otherwise). Say you chinned 1m xp at either one location or the other. Monkey Skeletons, 2.9 hours: 1m xp Nechryaels, 5.3 hours: 1m xp, 7.4m coins, 400 crimsons. To get 400 crimsons, one would have to kill waterfiends for 4 hours. To get 7.4m coins, one would have to spend at least 3 hours (if you have high income). If you add this time onto the monkey skeletons, it is clear that they are an inferior choice ^ All this assumes you care about gp and summoning xp.
  11. At LEAST use sharks or rocktails, if not brews. You're really wasting your time by bringing monkfish.
  12. This is logical yet feels undeniably manipulative. What was your reason to create a clan?
  13. Hmm, I can prevent the next 100 damage by expending some runes from my inventory. Luckily, I can carry as many runes as I want! It would be IMPOSSIBLE to be killed while using these.
  14. Bolts are actually much faster to fletch than arrows. This is partly why they're one of the most expensive training methods.
  15. Because we need even higher prices [/sarcasm] Realize that any change in combat mechanics will have an enormous ripple effect. You can reduce damage by 25% with new gemmed equipment? You thought Bandos was crowded before, look at it now. I'd say no. What we DON'T need right now is to [bleep] up an already unstable marketplace.
  16. Roger Waters called; he demanded you tear down the wall. (The paragraphs are quite lengthy. They were a little bit difficult to read through; although I managed to do so, the majority of readers will not.) I can get 100k tokkul per hour down there using extremes and turmoil while not on task and banking the charms. As a high level player who can get 1m/hour easily and higher averages of 2-3m/hour while boss hunting, a Fury would have to cost well over 45m (including cape/shield drops) for getting my own onyx to be worth my effort. Only lower-income players will bring onyxes into the game because, as you said, one would have to get 2.2 MILLION xp solely at Tzhaars. I think I speak for most players with 99s across their melees that an additional 2.2 million xp isn't really a primary concern. Although you say the xp rates are "decent", they're hardly up to par with conventional methods. I can get about 80k melee xp an hour there while banking charms compared to 140, 150, maybe even 160k xp an hour at top notch training spots. Ranging is in an even more pitiful situation.
  17. Jagex always (I think, might be some exceptions) rounds down, and the order doesn't matter of course. :P lrn2ruffini O:) The order you multiply percentages has no effect on the final product. c.f. Commutativity They do indeed round down. Using a +7 magic boost and a Staff of Light I am only able to hit 38s with fire surge (76s on Ice wyrms). 1.15*1.21*28 = 38.96.
  18. Adamant Bars would be my choice among the ores/bars. It's very fast and actually pretty cheap xp.
  19. I want to save money: Herblore. It is the most expensive skill to train (although it is very fast) I want to save time: Runecrafting. It is still the slowest skill to train. Although I wouldn't bother lamping past 75 runecrafting, the last useful level (Ardougne Elite). 91 Runecrafting is pitifully slow money nowadays. Don't waste it on summoning, it is a rather easy and cheap skill. In an hour you can average about 48k summoning xp (including getting charms and money), whereas herblore averages about 38k xp an hour (assuming you make 1m/hour and already have access to the best training potions (90+ herblore)). I don't know why you'd bother on agility.
  20. 99 smithing bandwagon! Gogogo! Adamant Platebodies are about 225k xp an hour without SC hammers and about 265k xp an hour with SC hammers (including time to gather the hammers). At the cost of 8.1 gp/xp with SC. Superheating Gold while smelting gold yields about 115k xp an hour once you get good at it, at the cost of 5.7 gp/xp. Platebodies: 265k xp/hour, 2,146k gp/hour Superheating while smelting: 115k xp/hour, 654k gp/hour One hour of platebody smithing saves you 1.3 hours of gold smithing at the cost of 635k. If you can make over 500k gp/hour, you should do platebodies.
  21. It could also be your unimpressive ranged level? You should use eagle eye, too.
  22. Inflation has leveled off - the gold entering the game is now balanced by the new high prices of weapons, armors, and consumables entering the game. If they added anti-inflationary updates to the currently stable market we would have deflation (which is worse than inflation).
  23. If you can't kill all three quickly enough, you could just alternate between Rex and Prime.
  24. How many Oak Larders can I make per hour? How many Oak Dungeon Doors can I make per hour? What's the best method to get more planks - good ol' banking, or should I use a butler?
  25. If you add more worlds the prices of Bandos, Armadyl, Dragon bones, and the like would fall, as they're currently supported by the limitations on supply. Then you'd be right back here whining about how Bandos and green dragons aren't good money anymore.
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