arcane, spectral, and ely have no street divine has little, if any, left corp team is like 2m/h profit or something, plus charms, and is much more dangerous than any other boss and it's surprising to you that not many people corp a lot anymore?
obviously it would be without price limits and quantity limits. "market price" could still be determined by the median price of the last X traded items. X would vary by item probably - lower for items like partyhats and higher for items like yew logs which are more frequently traded.
SOMEONE EXPLAIN TO ME THE FOLLOWING: 1. how restricting trade prevents rwt, or as some even more incredulously believe, how restricting trade prevents bots 2. how free trade and the grand exchange cannot coexist 3. how murder/rape analogies make any sense in the context of runescape and are anything but rhetoric
Errm, no, that was 2005, 5 years ago :rolleyes: Umm...what? No, that's about 2 years ago. abyssals haven't been good since 2005 or 2006 or so, is what he was referring to (i believe)
before, 1-120 in MS would probably take about the same amount of time as 3-138 in runescape (if you didn't spend $ on items, double xp cards, etc.) now... i'm no expert (like i said i only got to level 73 in that game), but i'd still guess that 1-200 (which is about 60% of what it used to be) would still be much slower than 138 in runescape.
Same; but it'll probably never happen because of the large amount of people who take this game so seriously. Look at the feedback from the Bonus XP Weekends, for example. a reduction in levelling rate would mean you level slower.
you have 95 prayer and 99 herblore, so you're set there. the only way to improve your combat ability now is gear. so your options are bandos and armadyl. bandos - best armor for slaying armadyl - best armor for armadyl your choice
Blue charms > No charms (due to dropping gold charms for inventory space) to get the blue charms you would need to pick them up and bring them to bogrog...
the concept is more of a sweeping change to all aspects of the game. not an update-by-update basis. obviously over time the levelling rate will increase. so your example doesn't really fit the concept of "big bang". EDIT: @Lala so you would support a reduction in levelling rate?
problems are as follows: 100 gold charms + 5,000 gp > 56 green charms 100 green charms + 10,000 gp > 30 crimson charms 100 crimson charms + 2,500 gp > 48 blue charms if you want people to use an update, it must have incentives.