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Bladewing

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Everything posted by Bladewing

  1. obviously it would be without price limits and quantity limits. "market price" could still be determined by the median price of the last X traded items. X would vary by item probably - lower for items like partyhats and higher for items like yew logs which are more frequently traded.
  2. Yeah, that sounds about right. watch out, pulling crap like that will get you banned for "continuous trolling".
  3. SOMEONE EXPLAIN TO ME THE FOLLOWING: 1. how restricting trade prevents rwt, or as some even more incredulously believe, how restricting trade prevents bots 2. how free trade and the grand exchange cannot coexist 3. how murder/rape analogies make any sense in the context of runescape and are anything but rhetoric
  4. Errm, no, that was 2005, 5 years ago :rolleyes: Umm...what? No, that's about 2 years ago. abyssals haven't been good since 2005 or 2006 or so, is what he was referring to (i believe)
  5. you don't need guthans for maging rex if you are 92 prayer. got an archer ring already?
  6. i'll try to be more like /b/ EVERYONE POST PICS EVERYONE RATE THEM edit: here's me [hide][/hide]
  7. I WASN'T REFERRING TO YOU, I SWEARS IT, ON THE PRECIOUS
  8. inb4 another 3-day 4-day ban
  9. cause there are at least 2 mods with personal vendettas against me? idk maybe i'm just paranoid.
  10. reporting in after my official 3day ban which was actually an unofficial 4day ban for my continuous trolling. OBT SMELLS BAD IRL AND IN RS
  11. before, 1-120 in MS would probably take about the same amount of time as 3-138 in runescape (if you didn't spend $ on items, double xp cards, etc.) now... i'm no expert (like i said i only got to level 73 in that game), but i'd still guess that 1-200 (which is about 60% of what it used to be) would still be much slower than 138 in runescape.
  12. Same; but it'll probably never happen because of the large amount of people who take this game so seriously. Look at the feedback from the Bonus XP Weekends, for example. a reduction in levelling rate would mean you level slower.
  13. this is a useful website: http://users.telenet.be/glodenox/Charms/CharmPattern.html
  14. you still need arma chestplate, though.
  15. on what grounds, however, will you rage? you still have the same amount of xp, rank, and levels.
  16. options, ranked in terms of decreasing utility: 1. sell them 2. alch them 3. craft them (a very horrible idea)
  17. you have 95 prayer and 99 herblore, so you're set there. the only way to improve your combat ability now is gear. so your options are bandos and armadyl. bandos - best armor for slaying armadyl - best armor for armadyl your choice
  18. Blue charms > No charms (due to dropping gold charms for inventory space) to get the blue charms you would need to pick them up and bring them to bogrog...
  19. the concept is more of a sweeping change to all aspects of the game. not an update-by-update basis. obviously over time the levelling rate will increase. so your example doesn't really fit the concept of "big bang". EDIT: @Lala so you would support a reduction in levelling rate?
  20. Year of the new bosses.
  21. problems are as follows: 100 gold charms + 5,000 gp > 56 green charms 100 green charms + 10,000 gp > 30 crimson charms 100 crimson charms + 2,500 gp > 48 blue charms if you want people to use an update, it must have incentives.
  22. Okay first here's a caveat: YES, I know this is Runescape General Discussion, and YES, this topic IS about Runescape. Thanks. Dec 07, 2010 - Maplestory experiences its largest update ever, dubbed "The Big Bang". This update made sweeping changes to the various parts of the game, most notably: Levelling - The required experience between levels was slashed: to level up, it now takes between 20% (at low levels) to 60% (at high levels) of the old required xp. Combat System - An overhaul of the combat formulae, including accuracy, damage, and defence, in an attempt to rebalance players vs. monsters and bring the various classes closer to one another in ability. Monsters - Monsters now drop useful but rare items more frequently, and there are more instanced dungeons to hunt specific monsters. I had played Maplestory for a few months in like 2008 or something, and got to level 73 (which, for those of you unfamiliar with the game, is out of 200). I had grown tired of the game because the levelling process required too much of my time and was not variable enough to keep my interested. I revisited the game when someone told me it had such a huge overhaul, and in under 10 hours of game time reached level 85. NOW, back to Runescape. I want to address the bullets above individually. Levelling To achieve 99 in a skill, a player must play between 40 and 400 hours, depending on the skill. Some say this is too much playtime to expect from a person to have access to the high level content. In particular, there is much debate about the requirements to get "max combat" and kill strong bosses like General Graardor and the Dagannoth Kings (which, starting on a level 3, would probably take by my estimation over 900 hours; being a skilled merchant would knock off about 180 hours). Could Jagex apply the "Big Bang" approach effectively in Runescape? If so, do you think that reducing the number of hours players must devote to Runescape to achieve their goals would improve the quality of the game? Combat System The balance (or arguably lack thereof) between the three styles of combat in Runescape has been the topic of heated complaints nearly since runescape's inception - from today's rapier and turmoil stretching back to yesteryear's magic shortbow or even earlier. Some classes are too accurate, and some classes have not enough defence; some classes are useless in PvM, and some classes individually are less powerful in PvP. Jagex has, historically, attempt to deal with balance issues on an update-to-update basis - changing a special attack here, introducing a new item there. Would a massive overhaul be more effective? Or should Jagex stick with its current approach? Monsters One needs only to have attempted to raid Bandos Godwars to know the frustration that is the result of overcrowding. Or to have slain abyssal demons on task before Kuradal's dungeon. Perhaps, through some combination of more common drops and more available training and boss hunting spots, Runescape could be improved; on the other hand, if items like Bandos armor pieces and dragon claws become increasingly common, "alternative" items like the proselyte chestplate + verac's skirt combo for slayer and dragon daggers could potentially become obsolete. What effects would this have, and would the game be improved? Discuss. :roll:

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