chinning - OP is 99 ranged, so it is unlikely he will go chinning unless he wants 200m ranged xp tds - gloves are better because you need them for claws and maul anyway frosts - i think bandos and barrows gloves is a better choice simply for the higher melee defence and lower magic defence which boosts deflect magic's damage off task meleeing/ranging - it is unlikely that OP will be doing any off task ranging or meleeing that is not pvp
and once again, RSwiki is horrendously wrong. tasks 1-9: 0 points tasks 11-19, 21-29, 31-39, 41-49: 15 points tasks 10, 20, 30, 40: 75 points task 50: 225 points edit: sorry, i misread like this entire thread - those are the base values.
problem is, if i'm making a team of randoms, i can't judge players' ability to dungeoneer well at all unless i've dg'd with them before. so i would choose a player with higher total level and combat level over you. i find dungeoneering level to be a stronger indicator (although still not perfect of course) of dungeoneering ability than either total level or combat level, however.
the skeletons in the shadow dungeon (from DT) are low def and undead so you can use salve. i'd say they're a good choice for those who haven't/can't do defender of varrock.
Pumpkin is rarer I thought.. That's 71.4 billion gold, trade price, in pumpkins alone And there are a fair amount of players like this. that picture proves neither your point nor refutes his.
for melee training: kill the skeleton monkeys that people chin if you are absolutely not going to pay attention kill AZs if you are going to pay enough attention to pick up blue charms and effigies be sure to wear chaotic rapier, dragon defender, full void, and salve amulet. in addition, use turmoil and extreme attack and strength potions or overloads.