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Bladewing

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Everything posted by Bladewing

  1. >implying that manipulation clans can cause a sustained increase in price
  2. when do people start doing them? F25? F20? F15?
  3. mousekeys is preferable since it will never drag the herbs in the inventory, which happens occasionally when using your mouse. with practice you can clean 10k+ herbs an hour, so it should take about 20-30 hours to get 85
  4. you cannot smith spears ever, so that can't be the problem
  5. who wants to come to my 74 fming party? the 73 fming party was a blast
  6. it's the same attack speed - one attack per 4 ticks (2.4s) however it does deal significantly less damage than a whip+defender to monsters that are approximately equally resistant to stab and slash.
  7. dfs is not for slaying dragons. it's for slaying wyverns and for soloing bandos and dks oh and EEE is superior to SGS in healing, only thing SGS is "good" (lol) for is the prayer, which turns out to be near worthless since prayer potions are 7k now?
  8. is it on otto's anvil? just being sure cause you didn't explicitly state it.
  9. some people actually like having the weapon that performs better. so they can come read this thread and find out which performs best at whatever they do most. please stop telling people to make uninformed decisions just because you find it more fun (?)
  10. if those numbers are right, then crimsons would be worth about 28-37k (holding secondaries' costs fixed).
  11. Full Slayer Helm - good Amulet Of Glory - get a fury Bandos Chest Plate - good Bandos Tassets - sell this to afford other stuff, replace with verac's skirt D-boots - good Ring of Wealth - get a berserker ring Barrows Gloves Blessed Spirit Shield - sell this D-Scimmy - sell this, use a saradomin sword if you aren't going to get a rapier be sure to use piety and super sets 100% of the time use kuradal now
  12. i would say get herblore levels instead of near-useless equipment edit: if you can afford 95 prayer, get that instead
  13. this thread should be renamed F2P meleers need to learn how to hybrid
  14. chaotic rapier 30m should buy you about 500 hours of use with it
  15. well when i got my first two rapiers, i hated dging, but after like 85 dg it got a lot more fun
  16. the MINIMUM opportunity cost of buying a dungeoneering shield is 18m, since that's the amount of gp that you would save if you used those tokens to recharge chaotic weapons/shields. this is 18m that you can never, ever get back.
  17. 1275 bones per prayer brawler frost bones: 1,204,875 xp, 21,165,000 gp, 1 hour dragon bones: 481,950 xp, 6,489,750 gp, 1 hour to make up the xp difference between the two (722,925 xp), you would need to offer 2,868.75 dragon bones, valued at 14,601,937.5 gp, which would take about 2.5 hours. using brawlers on frost bones: 1,204,875 xp, 21,165,000 gp, 1 hour using brawlers on dragon bones then train w/ dragon: 1,204,875 xp, 21,091,687.5 gp, 3.5 hours gp saved using brawlers on dragon bones: 73,312.5 gp extra time spent: 2.5 hours income required for dragon bones to be worth using on dragon bones: 29k/h -- tl;dr: frosts might not be the best choice for you for regular training, but they sure as hell are the best choice for use with brawlers
  18. okay first off the answer to your second question is do frost bones on your gilded altar i've been thinking about the first question, except in the context of fming brawlers w/ ba horn. so i will work them out because i've been meaning to for a while. smithing: with hammer: 217 uses, ~700 uses per hour 2500 xp per adamant platebody 542,500 xp per brawler time to make the platebodies: 18.5 minutes time to get the (8.5) sc hammers: 102 minutes cost: 1,190,245 gp without hammer: 434 uses, ~700 uses per hour 1250 xp per adamant platebody 542,500 xp per brawler time to make the platebodies: 37 minutes cost: 2,380,490 gp so sc hammers save you 1,190,245 gp, but will use 83.5 additional minutes of your time - use sc hammers if you cannot make over 900k gp/h firemaking: with ba horn: 600 uses, ~1000 uses per hour 2430.4 xp per magic log 1,458,240 xp per brawler time to burn the logs: 36 minutes time to fill the horn: 100 minutes total cost: 897,000 gp without ba horn: 1200 uses, ~1000 uses per hour 1215.2 xp per magic log 1,458,240 xp per brawler time to burn the logs: 72 minutes total cost: 1,794,000 so using ba horn will save you 897k, but will take you an additional 64 minutes. so ba horn is only worth using with brawlers if you cannot make over 840k xp/h.
  19. what is this edit: my review of this song is: "The [cabbage] you keep saying just keeps getting gayer"
  20. full slayer helmet fire cape amulet of fury barrows gloves dragon boots ferocious ring / berserker ring (i) for the chest and leg slot: karil's top and bottom for waterfiends bandos chestplate and tasset for all other kuradal's tasks for the weapon and shield slot: chaotic longsword > chaotic rapier > abyssal whip + dragonfire > body > mind > elemental shield for skeletal wyverns chaotic maul > saradomin sword > zamorakian spear for waterfiends chaotic rapier + rune defender > zamorakian spear > korasi's sword for metal and black dragons chaotic rapier > abyssal whip + rune defender for all other tasks for dagannoths and aberrant spectres you may opt to use whip over rapier due to the high degrade cost of chaotic during these tasks for ice strykewyrms: full slayer helm fire cape arcane stream necklace staff of light arcane spirit shield > unholy book ahrim's robetop and skirt barrows gloves infinity boots seers (i) ring
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