Everything posted by chenw
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Post all RS Screenshots, Videos, and Sounds here!
It amazes me how people who can afford using Drygore in the wild have T60 as their off hand weapons.... (hint: EE?)
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Dg Dual Wield
Not sure about knives, but the general consensus with DW in DG is: it's not worth it, there is nothing you can do with DW that warrants an extra bind over using a 2h weapon. So i'd just keep everything you have bound.
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Today...
Today is the first of a 4 day long public holiday. And I am at work because there are things that needs to be done for my way up superior by next week. Sounds like a lot of time, except that it's on top of your normal duties. (When you get assigned extra things in my company, they expect you to find time for it between your normal work, not OVER your work.)
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The 'You're Banned' Game (over 38,000 banned!)
Banned for bringing a forum game to another
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How famous are you on tip.it? (Over 10k posts)
6/10 That sig says it all
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Not impressed by PS4
*backs away from thread due to Ginger's irrefutable comment* :P
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Not impressed by PS4
Not really, unless they decide to do it to the entire motherboard including Graphics, ram etc
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Not impressed by PS4
'Need' and 'want' are two different things. I don't 'need' to make RS run on AAx4 to make it run smoothly, but I 'want' RS to run on AAx4 to make it look better than otherwise. Try that on a console? Impossible On a PC? Very possible. PS4 maybe a Perfect Gaming PC, but it is still bound by the rules of the box, which, on a true PC, is far less restrictive. Besides, 99% of the people on this forums do not have the problem I will undoubtedly encounter with consoles, since most of your native tongue or region have perfectly working and legal access to English games. Not here.
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11-Dec-2012 - Player-Owned Ports
i believe its 250 per trade good
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Not impressed by PS4
That's my problem with consoles, I cannot expect them to do anything but games, which at times makes them little more than tin boxes when I needed some actual thing done. Yes, the consoles biggest perk is that everything that says runs on it pretty much is guarenteed to run on it, and I do actually like that concept, saves the headaches of trying to get the game running (some older PC games have that problem). But that is also its greatest limitation, you cannot pimp it up without it croaking. Lastly, my interest lies in the fact that I can build my own PC, so I can actually control its performance better, for consoles, if that consoles has a problem, nothing can be done about it. And, I did say I was biased towards PC, since i played on the PC since a very young age (I learned DOS commands before I knew how to write my name...), but I did like (and still do) NES and SNES.
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11-Dec-2012 - Player-Owned Ports
For me, I am into the "OMG why are you failing you stupid trio voyage! I am not even at the rewards yet!" phase lol.
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I � Unicode - Going For 120s! - Yay Treasure Hunter...
I know someone who personally got 3 helms in a row before, he was royally annoyed lol (since helms at the time was worth the least). Better luck next time though And share some of the luck will you Stev? I'll trade you 4-leaf clovers for your maple syrup :P EDIT: Do TDs not use Darklight anymore? I can't seem to see it in your inv
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Glacor help
There is always the 'Borrowing' from GE part though, buy the Drygore from GE, use it for as long as you want to, then as soon as you think you want to take a break from it, sell it back. Drygores are a teeny bit unstable at the moment though.
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
I doubt it, because there should be no rounding error as big as several points (in some cases it can be as high as 10). Doing some simple arithmetic yielded either an error of 1, or none, but not 8 or so. Unless, the background code calculates things completely differently and the rounding errors somehow stacked. But as long as that error exist, some weapons will still be decisively better than others purely because of it.
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Not impressed by PS4
Lack of Region lock, the fact PC can play most of the games consoles can too, etc. The way I see it, consoles are only justified if either you don't have access to credit cards (which means you can only buy them in shops, console games tend to be better stocked than PC's, and often more up to date too), or if you don't have a PC to begin with and don't like/want to learn how to run/buy one properly. Granted, I am biased. I have no interest in either Racing, sports or Beat'em ups, which knocks majority of the justification for a console for me, the rest either don't exist anymore (shoot'em ups, side scrollers) or they exist on both (FPS, RTS). Which is an easy choice for me, PC all the way. Our society is also very different, most of our social interaction happen on line (if you seen us, we are very crowded to do anything social together, so we just do it at home online), so PC's are a big thing here while Consoles are not nearly as popular. Last, Consoles can't do mods (at very least, not as easily), and they can't do much besides gaming. You cannot build your own console either.
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Constrictor's Log - GG JaGEX
No problems, congratz on the drop! That's the first double drop involving a wand that I have seen
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Constrictor's Log - GG JaGEX
Nice, but no impact and entangle instead? Impact's root is longer than entangle's (and yes, it roots)
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Q
Current consensus is that for the price it comes with (1 extra bind for essentially no gain over pre-existing 2h'ers), the update is dead on arrival. But otherwise, DW BAxes seems to be the best dps in theory (I have no idea how 2h fair against DW in a real situation where rotation are taken into account). My take is: Unless the weapons are better than your current 2h, I probably won't bother with it. I am getting little enough binds as it is
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Combat - Focus On Just One or Train All Three?
And probably won't change the fact that you still need all 3 styles to kill effectively (unless, of course, you own drygore weapons)
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Unfortunately, while that statement is sound in theory, in practice the slower weapons do more damage than fast weapons at the same tier, at least for 99 strength, and holds for at least rune and dragon weapons. The difference is minor (around 1% between fastest and average, with fast somewhere in between), but maybe enough to persuade some ppl to use fast or average weapons over fastest weapons. + damage armor also have the same 'issue'
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Attention: The imp requires a Summoning of 21, not DG of 21
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Just like you can get 34k tokens at 30 dg for bone crusher too
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Let the AFKing at the Dagannoths begin!
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Patch Notes: The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game. Graphical: The runes on the Wilderness sword have been adjusted to make the meaning clearer. The animations for Chronozon, Delrith and Nezikchened have been corrected. The items in the scimitar shop in Al Kharid have been updated to use the new scimitar models. Oziach has now invested in some more up to date rune armour. Some sections of blocking have been added to the Wanderer's tent in the desert. A pond in Taverley no longer has black sections near its edges. It should no longer be possible to move the camera into the Zanaris trees. The ground near Otto's house has been levelled out slightly to stop players feet from disappearing into the ground. An issue with the mime mask causing the players’ heads to disappear. A minor graphical issue with a door in Brimhaven has been fixed. A tile of underlay that was covering a ladder in Ardougne has been removed. An animation issue whilst firing the magic shieldbow has been corrected. The off-hand paladin blade cosmetic override no longer clips through the player's leg while in combat. An issue with Kennith's chathead in the Slug Menace quest has been fixed. Blocking has been added to the cliffs approaching the Citharede Abbey east of Al Kharid. Old Man Ral's hat now sits on his head. Ghommal no longer has multiple skin colours. A stretching issue with Drunken Ali has been fixed. The wield and sheath position for the swag bag has been adjusted. Quests, Challenges & Achievements: Juna has a small amount of new chat for players who have completed both The Chosen Commander and The World Wakes. The TokTz-Ket-Dill quest requirements have been updated to reflect the change in the rune pickaxe wield requirements. The armour on the quest variant of the TokTz-Ket-Dill has been reduced to allow players to hit him with a pickaxe more frequently. The quest requirements for The World Wakes now correctly gain a strike through when a player meets the requirement. NPC names now fit correctly in the overlay provided in the Salt in the Wound quest. The quest start icon has been added to the start location for Swept Away. The quest starting location hint arrows have been updated for Missing My Mummy to point at Leela's new location. Skills & Minigames: The floor the player has reached will now display correctly on Dominion markers for Dominion Tower's Climber mode. Treus Dayth will no longer teleport so much in Dominion Tower. The Black Knight Titan in Dominion Tower now heals a more respectable amount during the fight. Damage-over-time effects are now cleared on Arrav in Dominion Tower when he tries to speak. Players can now see each others combat levels in the waiting room for Fist of Guthix. Junior Cadet Mal will no longer show poisoned weapons in his commodities section for Mobilising Armies. Other: Automatons can now be stunned. The Skeletal Trio's drop rate calculation has been revised to bring it inline with the drop rates for other Dungeoneering bosses. Any extra enemy NPCs summoned by the QBD should now be properly killed if the fight ends during a time stop attack. A typo in one of the Tribute to Guthix memories has been fixed. When asking the wrong slayer master for a guaranteed task whilst wearing a slayer mask, there is now an option to take their task or that of a different slayer master. Dragon helm (e), Dragon helm (charged) and Dragon helms now have the same stats. Players can now preview an off-hand weapon in the customisation screen whilst they have a two-handed weapon equipped. The tea flask now heals the correct amount. The level required for Berserk on the Skill Advance Guide has been corrected. Saradomin's Hiss and Whisper now show the correct equip levels on the Skill Advance Guide. A typo in the barmaid’s description of a special voyage in Player Owned Ports has been corrected. Trying to unbind a bound weapon in Dungeoneering will no longer occasionally cause a player to disconnect. The fairy wand is now customisable with wand cosmetic overrides from Solomon's General Store. The Achievement Banner now shows member stats in F2P worlds correctly. The following items can now be used inside a Dragon Keepsake box: Sailor's hat, Doctors hat, Nurse hat, Gold helmet, Fish hats from Hunt for Red Raktuber, and Hallowed / Unhallowed equipment.
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Dungeoneering Off-Hand Weapons (members) There are some situations when one weapon just won't do, and delving into the perilous depths of Daemonheim is one of them. By popular demand, we've added off-hand versions of most Dungeoneering weapons for members, allowing dual wielding. We've also added new main-hand and off-hand weapons for mages, as well as magic and ranged-class shields. Finally, we've added in main-hand and off-hand throwing knives, and rendered a selection of creatures vulnerable to thrown weapons. With the improvements made recently, dual wielding is now on par with packing a two-hander when it comes to dishing out pain. Mages won't miss out either, as the new main-hand and off-hand mage weapons open up all-new options for wreaking magical havoc with devious dual-wielding spell combinations. The off-hand weapons, throwing knives and mage gear drop from a variety of Daemonheim bosses, and can be crafted or smithed by members with the skill to do so. Charming Imp (members only) 100,000 Dungeoneering tokens will now buy you a charming imp: a friendly little fellow with an almost unhealthy love of summoning charms. While sitting in your inventory, the imp will automatically pick up any summoning charms dropped by enemies that you kill, saving you valuable time on prolonged combat or Slayer training trips and ensuring that your supply of charms remains well stocked. He's also capable of sorting collected charms for you: speak to him with a right click, and for each type of charm you'll be able to decide whether he deposits it in your inventory, or keeps it for himself in exchange for a small amount of Summoning XP per charm. This can be changed at any time by talking to the charming imp again. Enjoy! Mod Ollo Requirements: There are no special requirements for Dungeoneering off-hand weapons. You must be a RuneScape member to use the charming imp. The charming imp requires 21 Dungeoneering and costs 100,000 Dungeoneering tokens. Behind the Scenes Video Take a look at our latest Behind the Scenes video here: In Other News We've reverted the default behaviour for depositing items in a bank. As before, you will now deposit a single item rather than depositing the entire stack of items. We are investigating a way of making deposit all a toggleable option in the future, however. Solomon's Store now stocks the imposing Executioner's Outfit, complete with a cruel-looking axe override for mauls and halberds. There's also the Actor's Emote Set, which gives you 18 dramatic emotes. Coming this weekend to the Squeal of Fortune, Sadim's Gloves grant you gold while skilling, and look spectacular as well. More details to come soon. In line with player feedback, the Guthixian High Druid in the post-quest chamber for The World Wakes now offers a 'Reminisce' option, which will allow you to rewatch the cutscenes from the quest. The Tribute to Guthix event has now ended. The patch notes archive can be seen here.