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Artemis1330

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Everything posted by Artemis1330

  1. When I created my account, I did not understand what "username" meant, or that it would be the name every player would see. Otherwise I'd have picked a very different name (which I later wnet back and did, but do not use those accounts). The numbers on my name mean nothing, just as the name means nothing to me. MY biggest regret in Runescape was creating my name :cry:
  2. I used to disagree with you, but being muted is not meant as a punishment, as most players think. It is meant to stop that player from being rude to another player. What I don't understand is what this world really does. It is 100% similar to all other worlds, except you cant talk without quick chat. Why not just label it "guick chat" on the world select page, as is done with minigames, trading, ect? It would acheive the same thing it is doing now; allowing the mutes to use one world together.
  3. 15-20 mins. I should edit that in the guide. Too many players think "I don't have 83 slayer I can't go to sara gwd". 83 slayer makes little difference. Nice bandos drops as well :o
  4. This is my video guide to hunting Red Chinchompas. The purpose of this method is to have a way around all thr crowds that clog up red chinchompas. This is acheived using just a single red chinchompa spawn. Using this method, you should get the same exp per hour of using 3-5+ chinchompa spawns. You need to be on a world with 1900+ players to use this best. I typically get asked where the spot I use in the vid can be found, but this is not important. You can use this method at any single spawn location. However, it is best if you block the one open side with a tree or somthing that will stop the chinchompa from running away in that direction. I also get asked "how should I setup my traps if I can't use 5 boxes? Simply remove one of the corner boxes. I also recommend you use one of the summoning familiars that raise your hunter level. There are two that do this, they are noted in the video. Thanks and credit to Zarfot for discovering this method. Check his thread on the Runescape official forums here- http://forum.[Please Use QuickFind Code].ws?48,49...56173847,goto,1 He is a very smart player, and I highly suggest you read through that thread and all 3 of his guides (he posts links on the second page of his main thread). Youtube link-- http://youtube.com/watch?v=7heinMx-MFI Putfile Link (best quality)-- http://media.putfile.com/A-new-way-to-h ... hinchompas
  5. A Word on Drop Rates & The RS Drop System First, these are Zilyanas drop rates. Thanks to Soma2035 for figuring this out. So, just how does the Runescape monster drop system work? In a god letter from a Postbag from the Hedge, the god Guthix explained- The ROW simply increase the size of the slots on the "rare wheel". It increases the chance that when the "rare wheel" spins, the drop received will be a more rare drop (example- Hilt over sara sword).
  6. Introduction This is my guide on Zilyana, the Saradomin God Wars Dungeon boss. She is my favorite boss, and arguably one of the most difficult bosses to kill. What I love most about The Saradomin boss is, unlike all the other GWD bosses, there are many different methods to use at Zilyana. Some are better then others, but all are fun and effective. Even now, nearly 5 months after I started going to sara, I am still perfecting my methods, refining my invo. That's what I love about the entire thing; developing the methods/gear/invos and perfecting them to a forumla lol Requiring level 70 agility and decent range, melee, prayer, and hp levels depending on the method used. Her melee attack hits mid 20s and is as fast as darts. Her mage attack can hit double, like a dds, if not prayed against. But her rewards are some of the best in all of God Wars Dungeon. Sections 1) Introduction, History of Commander Zilyana, Killcount 2) Godsword Recommendations 3) Solo Methods 4) Duo Methods 5) Team Methods 6) General Tips, Credits, Testimonies Page Two- 1) A word on Drop Rates and The Drop System A History of Commander Zilyana 28 August 2007 - God Wars Dungeon - The Kill Count This kill count is pretty straight forward. Kill 40 Saradomin NPCs, preferably ones in combat. If using lootshare, it is a good idea to use it for the kill count. Lootshare splits the kill count evenly, this helps ensure everyone finishes at the same time. There are 3 three levels to the Saradomin camp, if one level is busy try the next. Far too often I hear "I don't have 83 slayer, I can't go to sara GWD" or "I don't have 83 slayer, the killcount will take so long." This is a huge mistake, 83 slayer makes little to no difference, speeding up the kc by maybe 3-4minutes. If you are ranging the kill count, the melee NPCs can be blocked by things like Sara mages (some times at least) and by pretty much al the Zamorak NPCs in the area. If you get a drop and want to keep it, like rune or d boots, you have two options. If you do not have a familiar, brew to max hp then sip a rest. Drop the brew and get the drop. Should you need to pick up another drop, drop the restore next. The second option is for players using a familiar (all players should have some kind of familiar, to be honest). Drop a potion, then get the drop. Continue picking up and re-dropping the potion every minute or so, to stop it from dissappearing. Once you have 40 kill count and are ready to enter the boss room, drop the potion on the bottem level, summon the familiar, then pick up the potion again. THis way you lose no supplies and keep the drop from before. You will always need a saradomin and a zamorak item for this kc. Good god items to use are- Bracers Sara/Zammy d'hide top and chaps Holy and Unholy Symbols God Capes and Treasure Trail God Capes Stoles God Swords Godsword Recommendations While the primary method to kill the Saradomin boss is with range, the Godswords can be very effective weapons when used correctly. Here, I will briefly explain how to use each Godsword in the most effective manner. The ultimate Godsword for Saradomin GWD is without a doubt the Zamorak Godsword. This weapons special attack has the chance to freeze your opponent for 20 seconds. This is especially usefull at the Sara boss, as the main idea here is to avoid being meleed by the boss all together. A successful hit with this spec allows you and your team 20 seconds of free reign on Zilyana. The best Godsword to use with the Zamorak godsword is the Armadyl Godsword. If one or more team members has a Zamorak Godsword, use the Armadyl Godsword spec after the Zamorak Godsword has frozen Zilyana. The Bandos Godsword would be used the same way the Armadyl Godsword is used :P Possibly the second best Godsword to use for Sara GWD is the Saradomin Godsword. This weapons special attack restores half the damage done to your hp and a quarter to your prayer. This spec is best used on minions, and with piety. Solo Method First, I want to give a warning to anyone looking to solo. When picking a world, always make sure it is not a lootshare world. Soloing in a lootshare world is asking to get crashed. I recommend 85+ Range, 85+ def, and 90+hp, and 60+ prayer. The higher your agility level, the better. There is one effective way to solo Zilyana. It requires you to constantly run away from Zilyana, avoiding her melee, while ranging her. Setup Torag or Verac helm is fine. Sara d hide top can be used as well, just take a zammy item to compensate. Archer Ring > ROW > ROL DFS > Granite/Obby > Rune Kite Barrows Gloves > Vambs > Rune Gloves Solo Invos [hide=Invos]Invo With Unicorn Stallion Invo With Spirit Terrorbird You will need 3 extra pouches for- One for summoning a new familiar at the boss door. One for when the first runs out in the boss room. One for extra, incase one of the terrorbirds die. While you can take a familiar down the entrance rope into GWD, you can not take a familiar past the two ropes into the Saradomin area. To work around this, get the kill count in the upper area. Once you have the killcount, dismiss the terrorbird at the first rope. Run to the boss room door and drop 12 items. Run back to where you dismissed the terrorbird and pick up the items it dropped. Run back to the boss door and summon the terrorbird and fill up it's invo. To see this best, watch the short video below. How to take a Beast of Burden to Zilyana Invo With no Familiar You can take 3-4 sharks/tuna tators/manta rays if you find yourself sipping brews before you need to sip restores.[/hide] The Battle The whole idea here is to stay out of Zilyana's melee range. Once you have the killcount, head to the boss room entrance. Pot up to full Hp and prayer, and range pot. When Zilyana is near that spot, put on protection from magic prayer, eagle eye, and enter. Start shooting at Zilyana, running away after every 1-2 shots. If you are new to this, you may want to start with longrange, swapping to rapid when you get better. Continually run around the room, following the walls, while turning back and shooting at her when you can. Make sure you watch your run energy very closely, walking away from Zilyana is a death wish. Be conservative with your range pots, try to sip just one or two times per kill. When Zilyana is dead, run to the north wall. Standing on the north wall will get Starlight to stop attacking- Kill Bree from here, then Starlight, then Growler if you have time. Solo Running Video Solo Zilyana Run Method Duo Method I do not include a duo melee method in this guide. I have not found anyway way to duo melee sara that can compete with duo range. Duo range allows for over twice the kills per trip. Duo range Range gets an average of 30-40 kills a trip for expierenced players. I recommend 85+ range, 75-80+ def, 60+ prayer, 75+ Hitpoints.. Duo Range Setup This setup is very similar to the solo setup. Prayer bonus is very important here. Verac Helm > Torag Stole > Fury > Glory Ranger Boots > Snake Skin > Dragon Boots > Rune Archer Ring > ROL DFS > Granite/Obby/Crystal/Dragon Square Do not take a ring of wealth in any situation you will be using lootshare. According to Jagex, the ring of wealth does not effect lootshare drops. Link- http://www.runescape.com/kbase.....cle_id=636 Duo Range Invos [hide=Duo Invos]I only recommend two familiars for duo; the level 88 summoning Unicorn Stallin and the Level 52 summoning Spirit Terrorbird. If I had to choose between the two, I'd pick the Spirit Terrorbird. The Beast of Burden effect allows you to take 12 more items, and the scrolls restore energy for virtually no cost. Invo No Familiar Invo With Stallion Invo With Spirit Terrorbird While you can take a familiar down the entrance rope into GWD, you can not take a familiar past the two ropes into the Saradomin area. To work around this, get the kill count in the upper area. Once both you and your partner have the killcount, dismiss the terrorbird at the first rope. Run to the boss room door and drop 12 items. Run back to where you dismissed the terrorbird and pick up the items it dropped. Run back to the boss door and summon the terrorbird and fill up it's invo. To see this best, watch the short video below. How to take a spirit terrorbird to Zilyana[/hide] The Battle This method uses range to avoid Zilyana's melee attacks. Combined with her AI for movement, it is a very effective method. In general it allows for about 30 kills a trip, up to 40 if you are expierenced. Once you and your partner have the kill count, meet at the door and take a sip of your range pot and put on magic protection prayer. One person should enter first. This person will have Zilyana on them and should run in a square around the room, hugging the walls. The other partner enters and starts ranging Zilyana. When Zilyana stops focusing on the first partner, you will both have to range her, keeping her in the center of you both. If she starts to get close to you, take a few steps back and let her wander away. If you wait too long and she gets close enough to melee, run in a square around the room. When done right, she will stay in the center of you both, kind of wandering around. If you have a Zamorak Godsword (highly recommended) use the spec at the start of each boss. If you have a spirit terrorbird with you, you will have to summon a new one at least once during the trip. You should do this when Zilyana is dead. If you have to, dismiss your current one a minute or two early to make sure you have a source of energy for the boss. When Zilyana dies, both of you should go to the north wall and range Bree. When hugging the north wall, Starlight will not attack you- Range Bree, then Starlight, then Growler if you have time. Duo Range Video Three Man+ Team Method There are two main ways to team Zilyana- Melee and Range. Range is great option, and probably the better way to kill Zilyana. Zilyanas range defense is fairly low, and her AI for movement is in great favor for the ranger. The big difference between the two methods is melee will get you faster kills per trip, while range will get you more kills per trip. So do you want to stay at Zilyana longer? Or do you want to kill her faster but less times a trip? It's up to you. Team Range Method I recommend 80+ range, 70+ def, 70+ Hitpoints, and 50+ prayer. General Range Setup God Dragon Hide > Karils > Black Dragon Hide Verac Skirt > Chaps Stole > Fury > Glory Archer's Ring > Ring Of Life Veracs Helm > Torag's Helm > Other Barrows > Neitiznot Dragonfire Shield > Granite/Obby/Dragon Square/Crystal Shield > Rune Kite Veracs Helm is best here, as you are trying to get the most out of your trip and need to keep prayer for as long as possible. Do not take a ring of wealth in any situation you will be using lootshare. According to Jagex, the ring of wealth does not effect lootshare drops. Link- http://www.runescape.com/kbase.....cle_id=636 Void Setup This is only for one or two players in a large team of 5+, otherwise you'll get owned with the low def of void, and the low prayer will drain fast. Team Ranger Invos [hide=Team Range Invos]These invos will vary depending on a few factors such as def level, range level, GWD expierence, Sara boss expierence, etc. However these are good invos to start with and go from there. I do not recommend taking fighter familiars for this method, other then the level 79 summoning Healing Titans. Fighter familiars only fight other npc's if you are being attacked. Most of the time you will not be under attack and your fighter will simply follow you around. Furthermore, Beasts of Burden and Healers have a much larger effect. Invo no Familiar Range pots are optional here, if you are over level 90 range they really are not necessary. If using guthans, include the spear and plate. Take 4-6 less brews. The amount of brews you take depends greatly on your expierence at sara. Invo With Stallion Invo with Beast of Burdens I will include every invo you can use with a beast of burden. Which one you should use depends on your summoning level. However, I highly recommend the Spirit Terrorbird. You will need a way to restore your energy, and the spirit terrorbird does this fast and for a very low cost. While you can take a familiar down the entrance rope into GWD, you can not take a familiar past the two ropes into the Saradomin area. To work around this, get the kill count in the upper area. Once you and your team have the killcount, dismiss the Beast of Burden at the first rope. Run to the boss room door and drop the same amount of items the Beast of Burden was holding. Run back to where you dismissed the familiar and pick up the items it dropped. Run back to the boss door and summon the Familiar and fill up it's invo. To see this best, watch the short video below. How to take a Beast of Burden to Zilyana War Tortoise Invos Plain invo (level 67 sum)- War Tortoise and Healing Titan (level 79 sum)- War Tortoise and Bunyip (level 68 sum)- Spirit Terrorbird Invos- The great thing about spirit terrorbird is not only do you get the beast of burden effect, but you also get the virtually free energy restore. Plain Invo (lvl 52 sum)- Spirit Terrorbird and Bunyip (level 68 sum)- Spirit Terrorbird and Healing Titans (level 79 sum)- Invo with Healing Titan Healing Titans alone (level 79 sum)- It should be noted that range pots are optional here. When I do 3 man trips, I only have players take them if they are below 90 range. With 5+ players you don't need them at all if over 85 range.[/hide] The Fight Well there are only one or two tricks here. The team should meet at the door, pot up, pray mage, and enter at the same time. As soon as you enter, it is very important to spread out. Keep your distance from Zilyana and stay spread out between your partners. The easiest way to keep Zilyana from focusing on a player is to stay spread out, makeing it hard for her to choose who to focus on. When you get good at it, you can kill Zilyana without her focusing on a single player, taking no damage from her. With three people, it is best to create a triangle, with 4 a square, etc. the main goal is to have Zilyana in the center of all of you. When you do this she will spin around in the center, unable to choose a target. Where to stand when Zilyana spawns [hide=] [/hide] Zilyana can only focus on one player at a time. When she focuses on you, she will walk towards you. When you see this happen, quickly run in the other direction before she gets within melee distance. When you are running, hug the walls and run in a square around the room. Watch your hp, prayer, and run%. By the time you run along two walls she should no longer be focused on you. If you have a Zamorak God Sword, use the spec when you first enter, then use it when Zilyana spawns each time after. If someone is taking a Zamorak Godsword and you have an Armadyl Godsword or Bandos Godsword, use the specs after Zilyana is frozen. If using guthans, equip the plate and spear and heal on minis when Zilyana dies. If in a team of 5 or more, heal when ever needed. If you are in a very large team of 6+, you may want to have the highest level ranger, or even the two highest rangers, wear void. Once Zilyana has been killed, the person getting the last hit will have every minion on him/her. To fix this, that person should run to the very south wall, this gets Bree to focus on another player. Whoever Bree focuses on should then pray range. Meanwhile, the rest of the team should run to the north wall and stand on it. This wall gets Starlight to focus on no player. From here, range Bree, then Starlight, then kill Growler. This is very helpfull to save food. To better see this, watch the video below. Range Team Videos Team Range Zilyana Team Range Zilyana 2 Team Melee Method I recommend 80+ to all melee stats, 80+ Hitpoints, and 60+ prayer. Melee Setups Verac's Setup Berserker or Warrior Fury > Glory > Stole Fire Cape > Skill Cape > Obby Cape Dragon Boots > Rune Boots > Bandos Boots Godsword Setup Any Godsword works here, sgs or ags is best for the specs. Bandos > Barrows > Rune Warrior or Berserker Fury > Glory > Stole Fire Cape > Skill Cape > Obby Cape Dragon Boots > Bandos > Rune Boots If you don't have a Godsword, wear veracs. Do not take a ring of wealth in any situation you will be using lootshare. According to Jagex, the ring of wealth does not effect lootshare drops. Link- http://www.runescape.com/kbase.....cle_id=636 Team Invos I do not recommend taking fighter familiars for this method. Fighter familiars only fight other npc's if you are being attacked. Most of the time you will not be under attack and your fighter will simply follow you around. Furthermore, Beasts of Burden and Healers are much more effective. Beasts of burden work excellent for team melee. I will include good invos for each Beast of Burden. The Spirit Terrorbird is the most usefull of all familiars, as the spec restores your run energy. You will need a way to restore run energy, so make sure you take purple sweets if not using the Spirit Terrorbird. [hide=Team Melee Invos]These invos will vary depending on a few factors such as Attack/Strength/Defense level, GWD expierence, Sara boss expierence, etc. However these are good invos to start with and go from there. Invo no Familiar I will not include guthans in these invos. Guthans is slow and not a reliable way to heal. Summoning familiars will more then do the job, and provide you with hours of supplies. I will also not include Super Potions. You are more then welcome to take Super potions, however I find trips last longer without them as you can take more food and prayer restore instead. Invo With Stallion Invo with Beast of Burdens I will include every invo you can use with a beast of burden. Which one you should use depends on your summoning level. While you can take a familiar down the entrance rope into GWD, you can not take a familiar past the two ropes into the Saradomin area. To work around this, get the kill count in the upper area. Once you and your team have the killcount, dismiss the Beast of Burden at the first rope. Run to the boss room door and drop the same amount of items the Beast of Burden was holding. Run back to where you dismissed the familiar and pick up the items it dropped. Run back to the boss door and summon the Familiar and fill up it's invo. To see this best, watch the short video below. How to take a Beast of Burden to Zilyana War Tortoise Invos Plain invo (level 67 sum)- War Tortoise and Healing Titan (level 79 sum)- War Tortoise and Bunyip (level 68 sum)- Spirit Terrorbird Invos- The great thing about spirit terrorbird is not only do you get the beast of burden effect, but you also get the virtually free energy restore. Plain Invo (lvl 52 sum)- Spirit Terrorbird and Bunyip (level 68 sum)- Spirit Terrorbird and Healing Titans (level 79 sum)- Invo with Healing Titan Healing Titans alone (level 79 sum)- For the Beast of Burden- While you can take a familiar down the entrance rope into GWD, you can not take a familiar past the two ropes into the Saradomin area. To work around this, get the kill count in the upper area. Once you and your team have the killcount, dismiss the Beast of Burden at the first rope. Run to the boss room door and drop the same amount of items the Beast of Burden was holding. Run back to where you dismissed the familiar and pick up the items it dropped. Run back to the boss door and summon the Familiar and fill up it's invo. To see this best, watch the short video below. How to take a Beast of Burden to Zilyana In order to use just one or two summoning pots, when your familiars time runs out simply take a sip of summoning potion and then summon a new familiar.[/hide] The Battle This method uses a "hit and run" technique. If Zilyana is focused on you, run away from her, hugging the walls around the room. Meanwhile, the rest of the team continues to melee her. Once she swaps and focuses on another player, that player then runs. Once everyone has the killcount, meet up at the door. Pot up, turn on mage protection prayer and piety. The player that enters first will have Zilyana focused on them, and should start running. The rest of the team enters right after and starts to melee Zilyana. Be prepared to run as soon as she changes focus to another team member, standing and letting her melee you is a fast death. Keep an eye on your familiar as well, when it runs out it will drop all items it is holding. Make sure you summon a new familiar and load it before the items dissappear. When Zilyana dies, the person getting the last hit will have all of the minions on them. This person should run all the way to the south and north walls. This wil get Bree and Starlight off them and on another player. Those players should pray melee or range accordingly. Once all minions are dead, each team member should stand along the south wall. Once Zilyana spawns, flip on your prayers and start it all over. Team Melee Video General Tips and Tricks -Be prepared for deaths. They happen to everyone, wether it is your fault or a team mates fault you will die eventually. Know what items you will lose if you die and be prepared to lose them. Yes, 99% of the time you will get them back, but it's best to be ready to not get them back just in case. Don't put all of your wealth in items you may lose if you die. If you only have 2m gps in the bank, think twice about taking that Guthans warspear. -Instead of using the rock to enter the God Wars Dungeon cave, use the crack. It is faster then moving the boulder- Crack To get a full invo- Bank 3 super restores and withdraw four fires, four laws, and a charged glory. Tele to Trollheim, drop 2 restores, glory to edge, bank the glory and take out 3 restores. Tele back to Trollheim and pick up the dropped restores. Full Invo. -Always try to use full worlds for faster spawn times. Using an empty world is a waste of prayer and stat boosting potions. -Always double check the items you keep on death, make sure you understand what will be kept and lost. The gear I am wearing in the solo picture protects over a sara sword, so if you get a sara sword drop use protect item. I have died with a sara sword and lost it before, after getting it as a drop. My Résumé I have about 4 thousand solo boss kills here. I have about 10k more team and duo kills here. I have 4k-5k minion kills, including two Sara Swords from a minion, one when solo. I have been going to Sara for over five months now, and have no plans on stopping soon. I have 25+ hilt drops, 5+ solo. I have 40+ sara sword drops, 15+ solo. Thanks To- Soma2035- I honestly could never have become as good as I am at God Wars Dungeon if it were not for this person. He, along with a few others, are the true masters of this colossal Dungeon. MadManPur3- I could not have become as good as I am at the Saradomin Encampment if it were not for this person. He knows this boss like no other person in all Runescape, another Master of this Dungeon. Jard Y Dooku- The third and final person that got me going with sara. He is great at discovering new methods, always better then the last, to kill these bosses. He's also amazing at pking people in the boss room :wink: . Others- Croaticus985, Druminator17, Shortman4229, Paulrat3, Genius93, Toohey1612, Calibanio, Turbostrider, D O U S H, Julius Casar, Geoslug/Brenn, TechHead7890, Southpole114, Theuberelite. Testimonies Questions? Comments? Tips or new ideas? Please feel welcome to share them here.
  7. thanks for the replies everyone :P
  8. If they were tradeable, yous till could get them yourself if you want to... I really hope they become tradeable, or that Jagex makes an easier way to get them. And I really hope they don't. It's about time we had a good skill you couldn't buy with money ror no-life to 99 in a week. Agility, slayer, fishing, mining. All skills that cannot be bought or no lifed in a week. It would ahve been nice if they made it like farming. Give you a way to buy it, but it's still slow. Or let you get it the slow and cheap way with herbs and low level seeds. Currently, I just don't see a reason to pay the prices or the time to get the high levels. The rewards at the higher levels don't justify the cost for me at all.
  9. Damn straight i would I dont see how they'd be rip off prices, they are more common then farm seeds and look at those prices.
  10. normal rock crabs or the giant ones? giants, they drop 10 ea and the best place to hunt them is the chaos temple. i thought that could be what he meant. I dont like them though. I prefer anything i can cannon lol
  11. normal rock crabs or the giant ones?
  12. lies. i dked earlier today, they dont drop anything.
  13. Personally, I think it's too soon to make 100% assumptions. Another large summoning update is coming next month, and the skill has not been out 24 hours. However, with current methods and calculations, for me and nearly all my friends list, it's a lame skill. I have a 500m gps bank. To some, that's a lot, to others, they can crap 500m in a second. Even so, if I had a 20B gps bank, I wouldnt see the reason to pay 100m to summon a beast that raises def, or can hit a 16 once, etc. The way the skill seems now, it's no wonder the same person that created slayer (or at least had a very large part of it) created this skill. It is slow, and over time the best way to get charms is general slaying. Of course you could camp at npcs and cannon charms also, but you can cannon slayer tasks as well, thus getting charms. Over all, I see it as fairly useless so far. Riase combat? So what, how does this skill have anyhting to do with combat? You can't do anything at level 138 that a 126 couldn't do (combat wise). The current familars are pretty useless as well. The time/cost factor to get them is not worth the effects. I'd rather bank more, drink a pot, or hit that extra 8 damage my self lol.
  14. i have been cannoning jogres for awhile now. 51 gold, 6 green, 3 crimson, 1 blue.
  15. Pretty nice guide. Great job if this is your first time :) I believe this should be in the skills section, as it is a guide on ranged training.
  16. It's a nice idea, but prime goes for whoever is closest. the safe spot for rex is to far from prime to keep him on the mage while the hybrid takes out supreme.
  17. lol they're the best exp in the game together with kalphites, I wouldnt blame him if he did. Good luck on 99 and by the way, there's a better cannon spot for black demons :P I know that. I am not blameing him at all, just asking a simple question.
  18. Nice drop, as I already told you. Mmm, Don't you love god wars?
  19. Why are all your levels at black demons? do you burthope nearly all other tasks?
  20. After killing supreme, you should add that piety should come off and eagle eye should/should not be used (depending on what you recommend). Under the dealing with rex section, wouldn't the mage want to hold rex untill you finish supreme? Killing rex when you kill prime would sure allow rex to spawn while you are killing supreme. Under Faq for the crystal bow, you could add that many people find diamond/rune bolts are better then a crystal bow anyway. Great guide. There are far to many barrows guides, and not enough dk ones lol. You should include how to solo mage dk as well, and make it the ultimate solo dk guide 8-)
  21. Grats but sad because you probably pced it.

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