Everything posted by CampbellMC
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Soloing the Giant Mole -Updated/New strategy(AOW discussion)
I will add you and if you catch me between abyssal trips i'll tag along :D If you really want to get my attention, come to #stats ... I know that you know what I am talking about.
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Soloing the Giant Mole -Updated/New strategy(AOW discussion)
The mole is more for the fun factor then the rewards, otherwise most people would just go kill something more profitable then 10k an hour. Nathan if you read this please look back a page, last post.
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Untradeables leashed.
colored eggs: 2 (Red and Green) frog tokens/dresses: 84 Tokens firelighters: 500+ ecto-tokens: 40? heads/hands: 3 (2 Abyssal, 1 KBD) pouches: 1 (Rc ftl) castle wars tickets: 532 full random event sets: All them
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Soloing the Giant Mole -Updated/New strategy(AOW discussion)
A few suggestions/changes for you. #1: Lowering HP with latern You can no longer extinguish your lamp down in the lair, nor can you enter with an unlit lamp. #2: Dharoks Setup I suggest not bringing a teleport (house teleport if you really need to) and to bring atleast 1 pray pot (2 more if you are under 70 prayer). Also you do not need a tinderbox since a bullseye latern cannot go out, nor can you extinguish down in the cave. Finally, why bring dds and defender; if the mole dies by poison there is a good chance that you might lose pile. That extra 18 hp that the dds might do isnt worth losing the pile. #3: What about range! Many times i have gone down there with range and done great (ignore the fact im 99 range please). If you bring a rune c'bow and ruby(e) bolts you can hit up to 40 when it is near full hp. After it is half dead pull out a crystal bow, the mole seems to be very weak to range and this way you dont use prayer (maybe 50 pray per trip if you dont know how to safespot). Just for you Nathan i'll even post a picture of my inventory and equipment. Feel free to use the picture in your guide. Thank you for reading my suggestions and I hope you can make some quick changes to improve your already great guide.
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We have kidnapped your Events team leader...
I wish we atleast had a world. Ill assume world 9 for now but will switch back to 99 if there is a reason to.
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Orginal Falador World 2 Bank/Park & Price Guide-Out of Date
well other then your prices being off a bit on some things, and decimal points in the wrong spots. It is pretty good. Maybe you should get a clearer picture, some of the numbers look like they were beaten with a garden hoe. Few Errors DChain - Decimal place is off Archer Ring - 1.2 - 1.3 Mill Death Runes - 280 each Chaos Runes - 140 each
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map of dungeon on mos le'harmless
Anyone else notice this was made back in August? OMG someone used the search button finally!!!!
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Mauls.....are they underrated?
IDEA!! The new fighting torso (+4 Str) is very weak to anything except slash, therefore a KO with a maul would be way easier then one with a dds if you have good attack and str. The only downside is that you only get one chance for a ko, rather then the 4 chances you get with dds.
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*WHY* Are Prices Rising?
Well they should be Harrington :P On-Topic I think that most prices are staying pretty much stationary except the barrows sets (people are getting bored of it now, it makes sense). The only thing if seen that took big dives is when the new clues came out, the prices on rings and furies went crazy for some reason. For a day you could buy a zerker ring for 1.3 mill and a fury was selling as high as 5.2 :S
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best item you ever got free
Either Full Dharoks (when it was 5.6 mill) or a Robin Hood for Christmas this year.
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estimate on how many cbow charges?
Umm if you are serious about it then it shouldnt matter. The charges will vary wildly, on black demons I have gone 50+ hits that are over 20 damage each time. Just buy 5 seeds and charge them all :D
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What are players worth?
I don't know if I qualify as high or not. But I really feel that we need more updates centered towards the people who have been playing for a long time. Runescape never would have gotten as big as it is today if it wasnt for the long time subscribers. The last very good high level update I would say is Dagganoth Kings, when these were realeased people realised that there was a massive profit to be made. They also quickly realized that you need to be a higher combat (still only need 90 technically). The kings made many people group together to defeat them as a team, also made people stay members longer because the 126's had the huge advantage of 99 prayer (98 for some who cheaped out :P). Now the kings can be duoed (easily even at my combat) or solo maged. Right now as wakka said, we need another boss that cannot be so easily killed. If you took the principals from Barbarian Assault where team work is needed to complete the goal it would work much better. Make it a HAS TO HAVE FOUR PEOPLE or more monster where you will need to communicate with you team else you will either do no damage or just make it madder :twisted:
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Guide to soloing the dagganoth kings
90% of the trips I do have 1 mage. I have checked their invens many times and they never have more then 4 sara brews. You get tons of food drops down there and if need be you can just heal on the spinos instead of killing rex since you dont have a group relying on you to get rex off them. As you do Dk's more and more your inven is ever changing. As for my hybrid inven it has changed probably 5 times majorly in a month. Most people find their own set up that works for them.
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Guide to soloing the dagganoth kings
Im not a pro mage by any standards (only maged twice) but I do disagree with a couple things. Number one is you potion numbers. You should definitly have more super restores, less sara brews and more shark. The sara brews tend to kill your stats :P Also you dont include Obsidian shield in your shields section. This shield gives a great range defense and should not be overlooked. Prime shouldnt really get on you as long as you stay to the south when you enter. I have heard many mages want to take a cbow but I do not see the point in this. You may aswell bring a MSB and arrows due to the fact that if you are solo and you die you will lose guthans spear and helm. So either a lurer or no one will get your materials. If anyone wants to DK sometime pm me ingame (My good comp is dead atm so i'll be back up and running in 2 days probs.) I am a hybrid and you can see my stats in my sig.
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Bball's Guide to Killing Dust Devils
You Posted: Ammy: Fury > Glory > Power > Strength > Any Cape: Fire > Achievement > Legends > Obby In reality strength ammy would be better then power (as you ranked berserker ring above warrior) since the dust devils really dont have that high of defense. Also Legends cape is below Obsidian cape, Legends cape gives +7 bonus and Obsidian gives +9 which is same as an untrimmed achievement cape (only difference is +4 pray on a trimmed).
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Fletching For D Chain!
Not to discourage you or anything, but fletching is not a money maker at all. If you buy the materials at the current prices (300 per yew, 180 per bowstring) it will only turn in 70gp profit per bow. At this rate you will need to make 200,000 bows which is gonna take a LONG time and basically a waste of time. I reccomend that once you achieve 99 fletching you turn your attention towards another money maker. There are many easy methods and my favorite is ranging. Go range fire giants with iron arrows and you will make money for sure.
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Cent's goals! 1200 TOTAL
If you want to get serious with DK'ing then you should have the Following Stats: Hybrid (Ranger/Meleer): 80+ Attack, Strength and Defense 85+ Range 65+ Prayer Mage: 80+ Defense 85+ Mage 65+ Prayer I have DK'ed nearly 50 mill profit in a month with teams ranging from Me and 1 Mage, to 3 Hybrids and 2 Mages. The people with higher prayer last TONS longer.
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Ultimate Ranged Training guide for Free players!
Nice guide, may I suggest that you add Ice Giants/Warriors ? I recently did 50-70 on my pure at them. They are rarely packed and are good exp once they are unagressive (takes practice). Bring alchs and alch the black kites they drop, good prayer experience and also ice warriors drops lots of nats and chaos(?) I believe.
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The highest possible strength level
str cape only does +1 if you are at 99
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How do YOU make money?
80% Dagg Kings 10% Abyssal Demons 10% Where the hell did this money come from.
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// Best Runescape Updates of 2006 //
1. New Prayers ( eagle eye <3 ) 2. Capes of Acheivment 3. Wilderness Update (Portals)
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// Worst Runescape Updates of 2006 //
1. Pest Control 2. Crossbows 3. Lunar Magics
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Why people still trying to get slayer 85? :-\
Well 85 slayer is well worth it. Abyssals are an amazing monster to train on for higher levels, their max hit is 8 (dharoking) and are relitively easy to heal on with guthans. Tho most people only a get a whip every day or second day the other drops are still worth it. I barely ever leave them without 200k in alchs and some halfkeys. Also there is the fact that at peak times, you can still manage to find a decent server to train on. With the new clues out abyssals have become popular again since they drop clues aswell. A couple people I have talked to there have gotten 3rd age armour off these clues :D
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mudskipper point
from port sarim head west a little bit and then straight south, you will most likely pass thurgo the dwarf and keep going south. then yo shall see a penisula and there you are :D
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help!!! Can't figure out clue. Is it new?????
OK first go get a mith chain, green chaps and roby amulet. GO north of cwars to the observatory and do the spin emote in there and a double agent will pop up. Melee pray and kill him with ease. Uri will pop up, talk to him and he will reward you