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green9090

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Everything posted by green9090

  1. ...What? Also, out of curiosity, what's anti-strength?
  2. The staff is BAD. There's almost no reason to ever use it over a staff of light- it's SO much more expensive for such a small bonus. Not only do you lose the significant rune saving effect, but then you have to pay recharging fees on top of that. I wouldn't use the chaotic staff for anything even if I could get one for free. Meanwhile the chaotic crossbow is a better rune crossbow. Since rune crossbow is the most common ranging weapon in most situations, you can't really go wrong by upgrading it.
  3. If you're looking for an interesting way to train combat that will benefit you in the long run, slayer is absolutely the way to go, end of story. Even if you train all your combat with slayer you'll still probably hit 99 in all of your combat skills before 99 slayer, so some overtraining will be necessary down the line if you ever plan on 99 slayer. The more slayer you train now rather than grinding pure combat, the less extra fighting you'll be required to do for 99 stats. Slayer is also a great source of effigies and charms, and you can make some decent money.
  4. ...........You don't want to sell your runes, so you'll just waste them instead? Okay then.
  5. Wait, if you can trade tokens for 90GPP ea, and 120 dunge you get say 300k an hour, that's over 20m an hour o_O However, unless you can actually TRADE tokens for GP, your point is moot. And I sincerely doubt that you can. I thought he was arguing for opportunity cost, not actual trade-in value, so doesn't that make his point extremely relevant since we're arguing which you can earn faster: money or tokens? Its still moot. Tokens can NEVER become GP directly, therefore regardless of random dialogue saying token = 90gp tokens don;t have any value beyond what you can swap them for. So it is purely which can you make quicker and be less put out by getting the tokens or the 2mil gp. General answer is gp is faster and less hassle. Tokens in this case are used directly to recharge the weapon so both tokens and GP have the same utility. And the quote in general is actually advocating exactly what you're arguing. So I don't see how you're saying it's a moot point when it's...your point that he's making. It's a moot point that tokens are supposedly worth 90gp each and that if you therefore make less than 90 times the gp you do tokens in a given time frame you should use tokens; since tokens are not worth 90gp. The original poster was saying for example: If you can make 1 token an hour (90gp) But your best money maker only makes 80gp an hour Tokens are better as 90>80 But if you can make 100gp an hour money wins as 100>90 Its moot as tokens do not have a gp value regardless of the dialogue. The only thing that matters is which can you acquire fastest 1.8mil or 20k tokens. And generally speaking 1.8mil is much easier and faster to make; especially given that stats you must have to of got the chaotic in the first place (aside from being some pure) I can't tell if you're being stupid on purpose or what. IN THE CONTEXT OF CHARGING CHAOTIC ITEMS, a token is equal to 90gp. If the tokens per hour you get times 90 is an attractive rate of gp gain compared to how you normally earn money, then charging items with tokens is the better option. This is an absolutely relevant point. I don't know what your problem is because you seem to be making the same argument in a less elegant way.
  6. I could be wrong, but I'm pretty sure 3k surges is worth enough for a cannon and some cannon balls.
  7. It's worth considering that you might someday lose your chaotic weapon, which would be extremely annoying if you had been blowing tokens on charging your weapons and consequently didn't have enough to buy another weapon. For that reason I plan on saving all my tokens after I get all the rewards I want so I can be less paranoid about losing them.
  8. I kinda meant "you" as in all near maxed players and the like. Which are still a tiny proportion of the RS population. It's a tiny proportion of the RS population because there's no incentive to get there. Plenty of people (I know a few personally) have low total levels and focus on PKing and boss hunting because that's all that matters. They have herblore, prayer, combat, and whatever skills they need for quests with good rewards, and that's about it. I guarantee if we saw more decent content in the top 50% of more skills, average total level would skyrocket.
  9. How about you make a thread about possible high level content expansions (which is a really interesting topic), and this thread can go back to being about why some selfish noobs rage when they can't do every single update that comes out on day 1?
  10. Let's face it. We only consider the untradable herblore potions "useful" because of its bearing on combat. Every future skill update - like it or not - will be judged in its so called "usefulness" based on its relation to combat, because combat skills are the only set of skills deemed inherently useful. Most people in this thread consider the inferno adze to be useless because it has no bearing on combat. People consider barehanding sharks to be useless because it doesn't affect combat. The requirements to wield an adze or to barehand sharks are high in their own right. What if, instead of extremes and overload, Jagex released untradable skilling boost potions? Yeah, no one would consider that useful. So when players see updates to noncombat skills like smithing, crafting, construction, runecrafting, thieving, and agility, they invariably look for how it benefits their combat experience, either indirectly or directly. Personally, I don't agree with this paradigm. Skilling for the sake of skilling seems to be a lost concept nowadays. But that's how it is. Combat is the measuring stick against usefulness because combat is the only decent moneymaker. If a high level skilling update came out that managed to be comparable to, say, frost dragons for cash/hour, that'd be great too. I'm not picky. One way or another, we need to see skills affecting GP gain, be that indirectly through influencing combat or directly by being the new double crafting natures. The requisite is usefulness. Untradable skilling boosts would be inherently useless in most cases because they'd just give us new ways to reach the requirements for abilities we can't use for anything of appreciable value.
  11. You seem to be under the impression that when I say high level, I mean combat. While I think we could use some new bosses, as the ones we have are pretty stale, that's hardly pressing compared to the plight of skills. I'm a STRONG advocate of updates to skills, especially smithing, crafting, construction, runecrafting, thieving, agility, etc. All those skills that have no appreciable reason to go beyond the 70s or so besides extremely minor advantages or minigame rewards (cough dungeoneering cough). Every single skill needs to be like herblore is now- train to high levels and get very helpful untradable rewards. I would love, for example, some sort of smithing update that lets us improve upon existing armors (think (or) kits but with stat bonuses and done with the smithing skill and some raw materials rather than a kit).
  12. If we stop being vocal, we'll be that much easier to ignore. The fact is, most skills have nothing interesting to do in the top 50-70%, which is ridiculously poor game planning. Imagine a console game with kickass bosses and new weapons for the first couple of levels, and then you have to spend over double that amount of time doing pointless fetch quests without gaining meaningful new abilities or items all the way to the anticlimactic end. This is an issue that will affect everyone that doesn't quit in a few months of playing. We complain because this is the most pressing problem in the game at the moment, and Jagex needs to face that eventually. If years of complaining is what it takes, so be it. It's not like we're hurting anyone.
  13. PFFFFFFHAHAHAHAHAHA!!!! Are you joking? Okay, like, 4 years ago I was an avid supporter of high level content. I made several iterations of a thread basically inventing extreme potions as well as similar content for every single skill. I got pages and pages of support and very little hate. I bumped like crazy. Not one Jagex mod posted, ever, over the course of several months of this. I looked around and saw that the other threads in suggestions with brilliant, game-changing advice were also invariably left untouched and ignored. Meanwhile, especially in that time period, Jagex just kept pumping out the most inane garbage you can imagine while these brilliant and not at all difficult concepts with pages of community support were discarded without thought. Not much has changed. If you have an idea or an opinion that the majority of RS agrees with, you can bet that Jagex will ignore your concerns unless you're a PKer whining about something harming your precious PvP experience. Trying to get Jagex's attention is an exercise in frustrating, rage-inducing failure. They're so spectacularly incompetent and closed-minded. There is no way I'm trying that again.
  14. Lol. Yes, I use my agile armor, fremmy elite rewards, adze, ability to craft bloods, and barrage spells ALL the time. I've never even SEEN a kingly imp, and puro puro is completely pointless unless you enjoy being bot-sniped. I don't have karamja diary yet, but it will not change my gameplay at all when I get around to it. One of those things about high level content- it needs to actually be BETTER than low level content. Otherwise it's kind of an insult to people who have those levels. "LOLOL WE COULD HAVE MADE 91 RC WORTH SOMETHING AGAIN AFTER NERFING IT WITH THE DOUBLE NATS BELOW 91 UPDATE BUT INSTEAD WE MADE THIS CRAP! HOPE YOU LIKE RUNNING TO TZHAAR CITY EVERY DAY FOR 20K :3" Seriously, some of the high level content is mind-blowingly bad, including most of the elite level diaries.
  15. I don't think it'd be so bad if you also have a surgebox. Then you could own both mages and warriors as well as almost any boss. Your only real weakness would be other rangers, but everyone else likely will have melee weapons anyway. And, worst case, you can spend a little down time to make yourself a 2h/spear. Not the end of the world considering how rare hexhunters are. Edit: whoa disregard that you can't have arrows and a surgebox lol. Yeah, I dunno.
  16. The maul. You should really unbind the maul anyway- being limited to crush is pretty unhelpful. A 2h will get you a MUCH MUCH MUCH higher average dps. But yeah, if you're going to unbind something for a hexhunter pre-100 dung, make it your weapon. Hoods can be very annoying to reobtain (I don't think I've seen one since like 85 dung and I'm almost 94 now), whereas a melee weapon can be pretty quickly cobbled together if you need one.
  17. I would agree if the game already had an even spread of content, but the fact that the game is severely weighted toward low level content at the moment (see: all quests, most bosses, most actual helpful skill rewards, all minigames), I think the argument could be made that low and mid levels could stand some breathing room to get through with the stuff they've already got while Jagex focuses on fleshing out the top 60% or so of the game, experience-to-99-wise.
  18. I dunno about your assertion that people won't be switching out DFS for dragon defenders. Rune defender vs DFS for Bandos solos are already pretty comparable if you're quick at banking and getting kc- when the dragon defender comes out it might give that extra kick that makes it definitively better. DFS is running out of things it's the best for, which is part of why it's dropping. In addition to the dragon defender coming out, we're still seeing delayed results of soul split coming out, which was the last nail in the coffin for defensive equipment in many scenarios. As fewer and fewer people find that they ever need non-passive healing, the trend is toward rune defenders over DFS and Bandos over barrows. The DFS's wild crash was a combination of factors, not simply a panic dump. Blessed spirit shield was already kind of a niche noob shield and much more affordable, so it simply doesn't have as far to fall. It's also a component of all the sigiled spirit shields (which still have their uses largely intact), which gives it some cushion.
  19. Jealousy, definitely. They want the cool new thing but forget that they're playing a genre of video game that has work = reward as a basic staple. All they see is everyone but them getting a shiny new toy and there's nothing they can do about it. Generally, after the content has had some time to sink in, people accept it as part of the game and move on. I don't see people whining about overloads and turmoil being too exclusive anymore, because now that's just the way things are. It's just that initial feeling of wanting that cool new thing but not wanting to work for it, and feeling resentful of all the people who already put in their time.
  20. If there's no accomplishments to work toward, there's no reason to play a game. I honestly don't understand the mindset of players who complain about high level content. It's ridiculous from every angle. They argue that the game should be relatively easy to "finish," as if finishing the game is some obligation they have and every new challenge is another tedious obstacle that they are required to overcome. The argument is often that players who want new goals don't play the game for fun anymore, but to me it seems quite the opposite. I love the feeling of achieving a new goal and getting a new advantage; that's why I play the game! if you hate working to earn rewards, then I'm sorry, but this is the wrong genre for you, end of story.
  21. Yeah, +2 str is not a big deal, and Verac's comes with extra prayer bonus too.
  22. If you're in a very small team, you'd probably be better off with BCP and Verac's skirt and other standard gear rather than sacrificing a lot of defense for void. It'd be a very narrow band where you'd want just as much defense as you can get from a BCP and void rather than just going all out offensive and taking the gloves. I've never tried it personally, but that's my prediction. You might very well find it works better than I'm giving it credit for if you try it.
  23. Unless the team is very small or you are very low level, I'd go for barrows gloves rather than BCP. Defense oughtn't to be much of an issue for a non-tank and Bandos, and barrows gloves are significantly better, offensively speaking. Edit: for Bandos protection, just use the Oo'glog pool.
  24. Not if the ease of attaining it is on the level of, say, dragon claws. People would still use rune defenders for PvP and other dangerous situations rather than risking a 30m pointy piece of metal. I wouldn't mind either way. The game desperately needs both more high level untradable content, and more difficult, high level bosses/moneymakers. The only way they could mess it up is by making it horribly easy to get.

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