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green9090

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Everything posted by green9090

  1. Are there typically 5 katagon weapons on the table in your dungeons?
  2. It doesn't matter. There's no difference between spending some now and the rest later, and spending them all at once.
  3. You still need to find the extra 1k for the log, which early on is often not much easier than finding a grave tree. I usually grab grave logs for cooking off the bat anyway, which makes no difference whatsover between buying a crappy log and bothering to use a good one. As others have said, IF there happens to be a primal warrior in the first room, you can just air surge it until you find a log. There's hardly ever monsters that require mage in the first couple rooms though, in my experience.
  4. I love this argument because it means suddenly people aren't responsible for their own choices. I bought something I saw on TV that I didn't need because advertisers thought about the best way to make me think I need it = not my fault. I got fat on junk food because scientists discussed the best ways to make it delicious = not my fault. I got scammed because the scammer put effort into finding the best way to make me think giving him my bank account information was a good idea = not my fault. Nope, sorry, that's not the way the world works. If you're an idiot and smart people convince you to do things, that's still your idiot fault.
  5. Dude, not using Ourania teleport for ZMI training is like using a rune scimitar for slayer training. What are you thinking?
  6. There's never a reason to use a bone necklace over a fury or glory. Ever. The HUGE offensive bonuses from either mean a lot more than saving 3-4 prayer potions per hour (which would mean killing enemies with big bones extremely quickly- usually it's a lot less than that).
  7. You need to read the thread more carefully.
  8. ...No? We're talking about the best place to put the growable spirit tree, the GE one is there regardless.
  9. Yeah LRC coal is great. It's not faster exp than powermining granite, but it's decently afkable which IMO makes mining 100x more tolerable. I strongly recommend grabbing a coal bag from dungeoneering if you're going to do LRC coal, it costs few tokens and means a lot less banking.
  10. ...Why do you need to access it from there? Mobilizing armies teleport, either the spell or the dueling ring teleport, takes you literally directly next to a spirit tree. I agree that the Brimhaven tree is somewhat outdated now, but I'd still argue that there's no better place to put it.
  11. There's a spirit tree patch there, you have to grow your own. It takes 83 farming and an (untradable) spirit tree seed.
  12. You must have a pretty bad memory.
  13. Crossbow at frosts is unnecessary, really. It depends on what you do, as others have said. I've read that chaotic kiteshield is actually the best ranged tank shield for PvP given its high melee/range defense and no negative ranged attack. Rigour is also an obvious choice, though if you use curses that's moot.
  14. I assumed OP didn't have soul split, but ranged pray actually does help significantly in my experience. They rarely hit with melee if you're in good tank gear- most damage is from the breath and the ranged attack. If I HAD to go there now I'd probably flash soul split with ranged prayer on, but I realize some people can't/prefer not to prayer flash.
  15. Look at it this way. You get free quest points. You get free xp. You get free rewards (useless, but meh). You get various stuff unlocked. You get songs unlocked. And the good thing is it's likely to be short so you get the reward real fast! Might be just me and the satisfaction you get for completing stuff. But 100%'ing stuff is ftw :thumbup: I'm like you in that I complete everything as it comes out because of this little OCD voice in my head that says I have to (the same one that's pushing me to 99 in all skills), but I can certainly sympathize with people who don't do low level quests as they're released. They're usually not worth the time, exp/hour wise, and they're also almost always stupid and boring too. It sometimes feels like Jagex just decides "okay, time to make a trash update just so it looks like we're doing something," (this is somewhat less true recently, but it was REALLY bad in the past. I'm glad to see the trend moving away from this) which is extremely frustrating because that development time could have gotten us 1/10 of the way to something epic rather than being blown on content that is ultimately meaningless. However, Jagex feels this need to update constantly even if they've got nothing, which feels unhealthy for the game. Particularly, most low level quests come from this period of frantic updating, and I don't even remember 30% of them, and neither do most other players. It's dead content that serves primarily as an obstacle to 100% completion, providing no lasting reward or content.
  16. It's a guide for everyone, really, but I strongly recommend maxing combat before thinking about serious dungeoneering past 85. You can push your way to 85 for the cool stuff (rapier + arc stream + scroll of life and cleansing + frost dragons) at low combat, but beyond that training dungeoneering is really kind of futile at low levels. The teams will be bad, and you'll feel like it's an uphill struggle. Remember that dungeoneering is primarily an end-game skill that almost expects you to be very proficient in the game already. Though I agree with the above that, despite obvious intentions to the contrary, high total level can be a bit of a detriment to a non-keyer (though I really don't run into too many problems with it. I get sent to do a lot of pot doors and tend to be gating for skill actions every once in a while, but it's never a significant waste of time compared to if I had low skills). @Sirl regarding the staff: I guess it depends on how much you plan on maging. In my experience, though, it usually only takes a couple rooms and then a couple seconds to grab a piece of t9/10 wood, and then crafting/enchanting the staff takes the same amount of time as it would have with blood spindle. For an extra 10% damage, that seems pretty reasonable, especially if you're likely to be maging the boss.
  17. Wow. Very cool proof of concept, but still seems like a pretty rotten task given the KO potential (multiple freezes in a row = tele, end of story) and still significant defense. It also defeats the entire point of bothering with a wyvern task by ruling out banking the bones with a yak. My ignore list remains intact.
  18. I'd put Lost City as your top priority- Dragon longsword is a hell of a step up from f2p weapons. Monkey Madness for dragon scimitar takes some more work but is even better. Also check out the warrior's guild for defenders (offhand items with attack bonuses, very useful) and look into the quest Recipe for Disaster. R4D is a unique quest in that it has several smaller parts, and each one you complete increases your reward. Some parts are very easy like the bit in goblin villiage, whereas the one with the monkeys requires some moderately high levels and other quests. As you progress you gain better and better combat gloves, so if you complete just a few of these at first you can get a decent set for your level and then set the requirements for higher gloves as a goal.
  19. Does that really work? That sounds like it could be a mean troll lol.
  20. Wouldn't it be worth it to just chop a high tier log and make an empowered fire staff out of that rather than buying a crappy log? It's not like good wood is usually hard to come across.
  21. Yeah, there was a lot of confusion when they came out, because the ranged attack looks a whole lot like it should be magic. There's also a breath attack, which isn't affected by any prayers or armor (similar to metal dragon breath). A lot of bestiaries still claim that they mage, even though they definitely don't. No problem.
  22. Melee defense and pray against ranged. They don't mage.
  23. Protip: if you use a ranged top with void, you're going to need the gloves too.
  24. Comparing it to a fury is meaningless because a fury can be sold back. My fury costs me nothing to use, whereas runes for spells vanish as soon as you use them and you can't get anything back from them. It'd have to be a pretty large difference to be worth spending tons more on goofing around in a minigame that is guaranteed not to make you any money back. The difference between the staves won't matter for barraging because the extra damage only works on the primary target and barraging people is all about the splash damage affecting a large amount of people. You're paying way more for the same thing. SOL spec is useful because the majority of people in safe PvP games will be melee, and they'll also be piling mages. If you reduce damage from melee by half that gives you some time to get some distance between yourself and them. If you have a ton of rangers on you you're dead regardless, but that's not generally the case. Either way the spec is a small part of the argument compared to the cost of use. The crossbow is useful for PvM, where the staff just isn't. I wouldn't do dangerous PvP with a crossbow either, but dangerous PvP is the one place in the game where one could make a case for using the chaotic staff over the staff of light. All it requires is balls of steel, because 200k tokens is a lot to risk while you're in mage gear.
  25. Staff is not BAD. The staff is the BEST staff in the game. If you need to worry about costs while maging in pvp, then you shouldn't mage at all. If you're talking about safe PvP, I don't see any reason to spend an extra 15% or so for the same basic effect, and the special is quite useful when you're being piled. For dangerous PvP, the staff has a hilariously low alch value, so have fun with that.

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