Everything posted by green9090
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Pro DGing
Having high levels is a double-edged sword, especially if you're keying and have very low levels compared to others in your group. On the one hand, the higher the levels of your group, the higher the average skill door is going to be, and the more likely it is that you'll have to call someone to do a door for you. On the other hand, if your team's levels are high enough, it will at least be impossible to hit a skill door that nobody can strong pot, which is one of the more irritating things that can happen.
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best magic xp/hr
I don't recommend powering to 99 magic without doing anything else with it- magic is one of those skills that mix very well with others. If you hold off, chances are you'll eventually get 99 magic as a side effect of something else you're doing. For example: Best way to mine involves superheating the ores on the spot for excellent smithing and magic exp. Best summoning exp is from bursting rock lobsters. Low alching items while fishing/mining is faster than dropping them. Fastest cooking exp is pie bake on summer pies.
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"Life is too short to worry about highscores"
Okay, do you know what "subjective" actually means? It means what sounds awesome for one person isn't worth anything for another. A lot of people would like to be president. I am not one of them, it sounds stressful and horrible to me. For me there is no value in a course of action that ends with me as president, it would be a gigantic waste of time- much more than playing a game I enjoy. Life is about figuring out what's valuable to you, not being told by some fat divorced guy on youtube what you should consider valuable.
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Dragon Defender Discussion
Dragon boots are a slayer drop. A pickpocketed dragon item, though, hasn't ever been done.
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Dragon Defender Discussion
nope, just rumored. defender is comfirmed, but in the same way as dragon plate boddy. we all knew it was going to be relised sometime but no one on the planet had a clue when. also probably too late for it to be usefull. Nah, platebody was confirmed in a "yeah I mean some time there'll be one" kind of way; dragon defender they flat out stated that it was already in production. And there's no way it'll come out too late to be useful unless they release some even better offensive off-hand item first. Right now the rune defender is untouchable as the go-to offhand item for 90% of melee combat since myriad healing methods have made defense meaningless; an improvement upon the rune defender is guaranteed to be extremely useful.
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"Life is too short to worry about highscores"
True, I do enjoy RS. But i have, and do take breaks, both for other games, as well as for time off the PC altogether. I think you are mis defining addiction, actually. Addiction has the idea of "psychological dependency" Just because one enjoys a game, and plays it often, doesn't make one addicted. True, but I agree that if you can't take a month off, you probably do have some sort of dependency going on. That's kind of the definition of dependency.
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Liquidating my bank
There's an update to the smithing skill rumor that's been floating around- if it ends up like herblore, smithing training supplies would skyrocket like crazy. Gold ore, iron/mithril/addy bars, etc. The issue is that the update might not come out, or it might suck and cause the stuff to reflexively crash from all of the people who had the same idea as you dumping their stock. Like anything else you invest in, it would be a risk.
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Dragon Defender Discussion
It seems a little soon after the Twitter hint (which said they still weren't sure how they're going to release it) for it to be coming out, but it would be fitting. I certainly wouldn't mind it coming from the same quest series that gave us the dragon scimitar, it seems very fitting. It would also be awesome if it was a rare high level pickpocketing drop that requires a little more than your usual right click-pickpocket. And if it were then tradeable. Could be a "boss" for something other than combat for once, which is something I've been advocating for a long time. @above: Lol, DFS is going to continue going down regardless. We know a defender is coming out in the next ~5 months, and we know that the DFS is crap for most applications anyway. It has no reason to go back up more than maybe 500k before continuing to plummet.
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How should I make money!!!?
Yeah, swamp lizards would be good. You could also try the classic green dragon hunting- they'd be slightly tough at your level but still worth it for like, what are they now, 7k/kill? And you'd get combat exp as a bonus.
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Most profitable herb?
Here's a helpful chart that gets updated from the GE daily and shows the current best herbs to farm with/without the scroll of life: http://runescape.wikia.com/wiki/Calculators/Farming_herbs
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"Life is too short to worry about highscores"
It's not that hard to tell if you're addicted. I've been through periods in my life where I had nothing to do but play a lot of Runescape, but I know it's not an addiction because when suddenly my life picks up and I hardly have half an hour a day to get on the internet, I drop Runescape (and other gaming) without even thinking about it for months at a time until I have spare time again. I'm sure a lot of other people are this way. The thing that separates addiction from playing a lot is the ability to set aside RS when you have other stuff to do without regretting it or thinking about it constantly or rearranging stuff so that you have more time for it. I'm sure I'm one of those guys people would pin as "addicted no lifer" just because I'm 138 combat and have a high total, but really it's just that I've been playing for 9.5 years and play smart when I'm on. This video hit a bit of a nerve for me because it's echoing all the bs I hear all the time from noobs who wish they were me but justify that they aren't by turning me into this fat pathetic loser in their head. Nope, sorry, I'm a normal guy with friends and am in shape and everything, I'm just also better at you than RS.
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Ultimate Fishing XP
Yeah, barbarian fishing is going to be the best regardless of whether you can mousekeys them or not.
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Ultimate Fishing XP
If someone told you that rocktails are the best fishing exp/hour, you should probably never take their opinion seriously again. The fastest exp/hour is mousekeys dropping at the barbarian fishing place. Rocktails are only good because they only require attention every few minutes and give a meager profit.
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"Life is too short to worry about highscores"
This guy's going to be pissed when he learns that "value" is subjective.
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what to bind...
IMO, if you're going to range, you'd better have good arrows to do it with. Completely defeats the point of the hexhunter's damage increasing special to then use cheapo arrows with it. Primal warriors aren't that bad to melee- usually if I'm in a good team I hardly have time to switch my ring and turn on autocast before everyone else has made short work of it anyway- I've been considering dumping it for laws. Meanwhile hexhunter is supposedly a big help on bosses and mages, as well as the merc room (I've never actually seen a hexhunter in action, so take that with a grain of salt).
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Why pray melee on corp?
Completely false- nothing protects from stomp. Why would you type something like that when you've clearly never tried it....? Anyway, it's best to pray magic in a group where you can get hit with splash damage and you are not tanking, because magic protect dampens the splash damage. However, when you're tanking, switching to protect melee will prevent dramatically more damage than protect magic. Magic protect reduces the max of the big mage attack from like 650 to like 400, whereas melee goes from like 550 to 0. The melee attack is also much more common. When I'm corping I'm always switching between soul split when I'm not full hp, to protect magic when I am, to protect melee when I'm under direct attack (and then usually I flash soul split during the tank until I get hurt enough that I need to brew).
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120 constitution
1. No, I'm suggesting that encouraging people to gain experience is an extremely well-established precedent here. It's not like until now the game has been about doing whatever and abilities just fall out of the sky and all of a sudden I'm like "how about people who have spent longer working on stuff become better at it?" Which is what you seem to be implying by saying that encouraging exp = reward is some sort of evil thing that shouldn't happen. Side note- level 120 is like 104m exp, not 200m. 2. Nuh uh. Your turn. I provided examples for why it doesn't matter, you're going to need to counter that with something more meaningful than an empty negation. 3. See 1. Unhealthy for the game? Keeping maxed players playing is unhealthy? Yeah, you're right, we should just kick everyone out at 2000 total so that the game can focus on more meaningless mid level content that nobody will ever use. What the hell could possibly be unhealthy about providing extra content to reach?
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Chaotic Rapier vs Longsword
It's arguable. Maul has the most KO power, but people tend to safe against it and it is extremely vulnerable to vengeance. Rapier is great in dangerous PvP because people generally don't safe too much against it, but then it can combo like crazy. You can only eat one food between hits, so if someone is at 700 hp and you hit a 550, they eat a rocktail, and you hit a 380, they're out. And that's discounting vengeance adding to the KO.
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120 constitution
1. You're right. Encouraging people to level up in an RPG is ridiculous. It's not like that's the foundation of everything currently in the game. 2. Not really. HP cap has relatively little to do with difficulty of a fight unless you're talking bosses that are going to be KOing people often, in which case we already have solutions to that (for example, Nomad has an attack that will always take off all but a tiny chunk of your LP, regardless of your HP level). And if we get alternatives like HP-boosting armor and potions that can compensate for a low HP level, well, there you go. 3. What am I trying to accomplish with the raised hp cap? An outlet for the deluge of extra exp that floods in from every angle every time you try to do anything. I want to make money? I'm getting extra hp exp. I want to go boss hunting? More exp. Champion scrolls? Tons of exp. Maxing slayer and summoning and dungeoneering? SO MUCH exp. I think you might be the one missing the point. Which is not exactly surprising given the fact that you're only 87 hp.
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120 constitution
So what? Protip: not everyone has to accomplish everything in the entire game. "Some people are too lazy" is by no stretch of the imagination a valid argument.
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120 construction
*Shrug* I probably wouldn't get it, but guess what? I actually have enough foresight and ability to look outside my own bubble to realize that other people could get enough out of this for it to be worth making, even though personally construction is my least favorite and lowest level skill. You know why? Because- and this might be kind of shocking for some of you- it doesn't affect me at all if other people have a new cool goal they can work toward, even if it doesn't appeal to me personally. I know, crazy right?
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120 constitution
I'm seeing three different forms of argument against raising the cap here. If you have one other than these three that I missed, please point it out. 1) "Only a small percentage will benefit from this and that makes me sadface!" So? Hardly anyone's gonna get 120 dungeoneering, and that's something you have to actively work at to achieve rather than just doing a lot of bossing or slayer with hp exp as a side bonus. Hell, what percentage of people will ever get slayer and runecrafting capes? But those exist. When has a small number of people being able to get something been a valid argument against it? It's called a goal. A common offshoot of that argument is "I'm never going to get 120 constitution so therefore nobody else should either because I'll be jealous," which should be obviously wrong. 2) "It will unbalance combat, look at how hard I don't show examples of this!" Yeah, okay. That 21 extra hp is really going to make everything impossible for lower levels in the future. It's not like everyone without over maxed HP will be able to keep playing like they always have, this will literally destroy everything for low levels who don't want to get 120 hp. Common offshoot is "this will mess up the food market!" No it won't. Protip- people with 99 hp generally don't eat food anyway. We have soul split, unicorns, EEE, bunyips, Guthan's, and overloads/brews. 120 hp would mean NOTHING compared to all those things. Take away all the healing methods I mentioned and give me a 120 hp cap and guess what- I'll probably use food lol. 3) "There are better ways to boost the hp cap like potions and armor!" Yes, and those should happen too. This is one aspect that could take place in addition to all the other ones. It's not like Jagex is going to raise the hp cap and just go "whew, that was tough, time to ignore combat for another 6 months!" Well, okay, maybe they would, but they shouldn't. My point is that this tweak would not mean the end-all of tweaks to the constitution skill, which makes that a completely invalid argument.
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120 constitution
So, just to be clear, your argument still boils down to "but that much HP exp is hard to get and people shouldn't get an advantage for it just because they went through the effort to get it"?
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Chaotic Rapier vs Longsword
I disagree, but of course nobody at this point can prove one way or another. I can tell you, though, that I would definitely be divine flashing if I had a divine and a place where it'd be useful. I love mastering little tricks like that.
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120 constitution
I admit that I didn't consider higher healing brews/unicorns- I've been 99 hp since those things came out so it straight up slipped my mind that they scale. I wouldn't have a problem if they were capped at the 99 bonus, that seems fair. As for Jad (the only boss that relies on KO potential), if you're 120 hp and still don't have a fire cape I think you deserve to have a slightly (we're talking minuscule) better chance at winning. That's just how leveling up works in RPGs. Yes, how dare I get caught up in the idea of effort/experience being rewarded. How selfish. My point isn't that nobody would grind it, because of course they would, but that you don't HAVE to. Similar to how you can train dungeoneering by screwing around, but if you actually want to get anywhere, then yeah, you DO have to grind it. You'd be hard pressed to find anyone with 120 dungeoneering who wouldn't define what they did to get there as grinding.