Everything posted by green9090
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02-Nov-2010 - Dungeoneering � The Warped Floors
Yes, well unless he didn't know that Kal'Ger was the final boss at the time, it dosen't make any sense to call him "one of the last" when he IS the last. As I said though, it could have been just a poor choice of words. But I'm hopeful for Bilrach, or whatever horrors the rift contains. Which apparently isn't on floor 60? Unless I'm missing something here. He was talking about an update that wasn't out yet, so he didn't want to give away details like which boss would be last. In that sense, making a more general statement about where he'd be gave us enough information to get what he's talking about (a late boss), without letting us know that it's specifically the final boss. He was also likely speaking before it was all finalized, so they may not have known yet what order the bosses would be in. With players analyzing everything they say (see: your post), it's better to stay general so that if things change after the video is made they don't end up having said incorrect stuff. Tl;dr: stop reading so much into this :P
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Does Jagex really know its own game?
My point was that, while fixing the combat triangle is indeed a big complicated mess, they could at least start by not continuing to make it worse and worse with crap like <all the examples from my previous post>. THAT'S the part that shows that they aren't only in a bad situation, but they still don't understand the situation well enough to not constantly compound it. In other words, they haven't grown enough to deserve credit for being smarter than the Jagex of years past that created this problem, because they're apparently still not done creating it.
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Does Jagex really know its own game?
I don't think you really understand the combat triangle tangent if you think it's off topic. The point is that the combat triangle is one blatant example of Jagex just not getting it. Not only is the combat triangle unbalanced, but they seem perfectly happy to CONTINUALLY make melee more and more powerful every chance they get and only rarely follow up with something for ranged or magic. Chaotic weapons are an excellent example- if Jagex had any idea how their combat system actually operates, they'd know that the chaotic melee weapons are revolutionary new ways to kill people and monsters, whereas the staff (5% extra damage vs. no rune saving, repair charges, AND no special attack means it's worse than staff of light for all but the most extreme situations where damage is everything) and crossbow (a little extra accuracy but no extra damage or speed is not remotely comparable to the power of the melee weapons) are at best novelty items, being only very slightly better than their counterparts and being lost over things like mystic robes in PvP. Before that, curses came out with turmoil and soul split, but only the horribly ineffective leech ranged and leech mage curses (while melee was already overpowered). Before that, there were d claws (while melee was already overpowered). Before that, godswords AND Bandos armor came out while ranged got Armadyl armor (okay but nothing compared to Godswords and Bandos) and mage got... steam staves (all this while melee was already overpowered). Before that, whips (while melee was already overpowered). Melee is buffed and buffed and buffed while magic and ranged make do with crumbs, comparatively. And then Jagex has the gall to explain that balancing the combat triangle is a touchy issue and requires a lot of thought... sure, I get that, but is it so hard to stop making it ACTIVELY WORSE over and over and over? Looking at all of this, there's no way to argue that Jagex has any sort of cohesive view of the way their own game works. Their actions are inscrutable at best and idiotic at worst.
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What happened to everyone?
Some people may have been content, but I haaated it. Always dreaded a trip to Falador, and had been making threads suggesting a GE equivalent (without the idiotic price restrictions, of course) years before the real one came out.
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Who Remembers...
Camping fire giants praying for that 2.4m d med that would quadruple your bank. Training thieving to access the gem stall. Training wc to cut magics. "Perm buyers/sellers"
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Does Jagex really know its own game?
So in an arbitrary and pointless segment of PvP, magic behaves how it ought to? Awesome, but I'd think they'd want to aim for fixing the combat triangle in places where it will actually have an effect on the game, like dangerous PvP and PvM. Even most safe PvP doesn't work according to the rules you had to invent to show a situation where magic is functional. Sure a mage can dish out a lot of damage in a game like Castle Wars, but they'll spend a ton to do it and still die easily to a gang of meleers. And, even in duel arena conditions, assuming food is involved, melee still has a damn good shot at killing a mage. Once a meleer gets lucky enough to get close, they will tear a mage apart. With dragonhide on, that's not so difficult.
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3rd Age/Spirit shields/Phats Discussion
I don't think that multiple shields count toward the limit, but I've never tried. I can however confirm that you can buy a sigil and sell a shield within the same 4 hour period, so I assume that they wouldn't add together either.
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What happened to everyone?
Protip: if everyone had done this, nobody would ever trade anyone. Someone has to figure out who's typing what they want, and when people are stacked 3 high everywhere that's not exactly easy to do. Protip 2: "turning trade on" is a relatively recent innovation. Many years went by with no ability to filter chatbox stuff at all.
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Chaotic Rapier vs Longsword
Which is why they'd be cheap as hell :D At, say, 1k for a 4 dose, everyone with the appropriate level would use them all the time for everything. They'd get used up.
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Chaotic Rapier vs Longsword
Misquote, he said he'd buy untradable pots, not specifying spec rest pots only. That was me. I was quoting myself. I'd buy spec restores because they're useful, and good herblore training. Hence, they'd be nice and cheap. I don't need the herblore exp, but I do need the spec restores.
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Chaotic Rapier vs Longsword
- Chaotic Rapier vs Longsword
Who would buy them though? I would. Other people with 99 herblore would. People with 96 who don't care to get any higher would as well.- Does Jagex really know its own game?
You're joking, right? For PvM, that's two monsters (here, I'll toss in a third: ice strykewyrms) where magic is a decent option. That's not really balanced- I could go on for pages naming monsters where melee is the most effective style. For the vast majority of PvM combat, and especially the stuff worth killing, magic has no place. You can't be killed by pure magic in dangerous PvP right now. It simply can't happen unless you're beyond idiotic. The only hope a mage has is maging you down and then pulling out a melee special weapon to finish you off. Add to this the fact that mages spend and risk SO much more than a pure meleer, and it's flat-out unfair. Consider also that mages are SUPPOSED to dominate melee. That's what it's designed for- meleers should not fear d clawers more than mages.- Does Jagex really know its own game?
Magic- can be hybrided with melee to great effect in PvP, sucks on its own. No good whatsoever for PvM. Expensive as hell for low hits. Melee- great for PvP, the indisputable best for PvM. Cheap and terrifyingly effective. Ranged- Iffy for PvP, can be hybrided with melee to make it a little better. Quite decent for PvM, though still not as good as melee in most cases AND more expensive. Yeah guys that triangle is SO GOOD. The funny part is that this was true before chaotic weapons came out. And then chaotics come out and they have an opportunity to give ranged and magic great weapons, but instead they revolutionize melee combat and give magic and ranged crappy weapons that are only slightly better than their previous best weapons AND have stupidly low alch values. Jagex is asleep at the wheel when it comes to game balance.- What happened to everyone?
Sure, I mean, the GE does have an effect, but I don't think it's in the way you're thinking. As has been said earlier, trading used to necessitate finding someone to trade with, and often that would mean going to the source of the material to get bargains. That made some towns trading hubs for certain materials back when A) the materials actually came from that town, and B) when people had to go through all that to get stuff instead of punching it into the GE. Again, not player attitude shifting at all, but rather the best way to get things done changing. It's not that players are too lazy to go buy materials in different towns, it's just that it's utterly pointless because we have definitively better options. I, for one, am SO GLAD that I don't have to deal with W2 Falador every time I want to buy equipment or get a good drop. I feel like a lot of people romanticize this, but it was absolutely miserable and headache-inducing. You'd sit there spam typing and meanwhile trying to skim through the hundreds of lines of chat scrolling past trying to find a deal, and then try to barter a deal with them, and then probably just find out that they're attempting some dim-witted scam after all and have to start all over again. Player to player trading SUCKED.- What happened to everyone?
I don't think this has much to do with people being "babied" by the grand exchange. Ardougne used to be pretty much the only place to train thieving, believe it or not. Of course it was crowded. Falador used to be a mining hotspot, and a lot of people would just run stuff to the furnace while they were there. Now there are better mining spots, and cheaper nature runes + inflation has made superheating a lot more common, and we have significantly better furnaces like Edgeville, Phasmatys, and Neitiznot (back in the day you had Falador and then Al Kharid was like 3 steps closer, so not a big difference). Seers and Catherby are somewhat deserted (though the farming patches still ensure some traffic, and some low lever fishers still fish there) because fishing and woodcutting have likewise been exported to better training spots. This has little to do with players being lazy, and more to do with Jagex taking the good stuff out of towns and sticking it elsewhere.- [CONFIRMED] No update today
Yeah, they mentioned that bank interface update in the BTS, and that was basically nothing. Hitsplats would be a bigger deal than that for sure.- [CONFIRMED] No update today
Jeez, this is an incredibly long wait for what seems like such a minor update. I wonder what's delaying it...- RuneScape Research Group
I'd assume the resolution is the same as hits, but yeah, that is a small problem. Hard to test though. As for it not being confirmed, I'd have to see some pretty distinct data showing very different results before I'd be convinced there's a problem with the formula. It's too much of a coincidence for the exact some formula used for max hit to so closely fit the data for accuracy.- RuneScape Research Group
Yeah. I don't have the numbers on me, but it involves taking the max hit formula and adjusting it. Rather than a max hit, you have a max accuracy roll determined by your attack level and equipment bonus, and a max defense roll from defense level and equipment bonus. Prayers and potions are added same way it works in the strength formula. Higher roll wins. It predicts PvP accuracy very well, but is tough to use on monsters because we don't know their defense levels. It's extremely likely to be accurate, because why would Jagex make up different formulas for max hit and accuracy when they could just use the same one? One useful thing we could do, I suppose, is use the formula with known attack bonuses with various attack styles and find every monster's effective defense level against each attack style based on the hit percentage.- RuneScape Research Group
Protip: we already know the accuracy formula. I'm surprised there are so many people unaware of this. Anyone have a link to the formula? I don't have one handy at the moment.- Better Dunge weapon?
I think Grimy misunderstood your question. You're asking if a spear with no ring bonuses will do better than a 2h also with no ring bonuses and of the same metal, right? Yes, it will. That's kind of why everyone used spears before class rings came out.- Exclusive Content
then jagex should have put 99 at 1 million xp, not 13 million. That's not a decision. That's the way things have always been. since you cannot grasp the concept: then jagex SHOULD change 99 to 1 million xp How does this make sense? All those who have trained beyond 1m in just about any skill would then also be disadvantaged. I'd hazard a guess such a decision would still disadvantage the majority because they've trained thirteen times longer than they needed to. The fact is, not one of you has come up with a decent argument as to why Jagex should be releasing content for people who have over 90 Agility, ~0.2% of their paying customers. The fact none of you can see that disadvantages 99.8% of Jagex's paying customers just speaks volumes about the extent to which you're willing to deny this, so I'll just leave because it's clear I'm not gonna get a straight answer. Say you start playing an RPG that has a lot of skills to train, but you quickly find out that there's no reason to train any of them. The skills don't actually do anything, you see- your character is able to do everything and generate any item at the outset. Fun right? You spend maybe an hour or two screwing around with stuff, and then you get bored and leave, because you've seen it all and it's boring. That's an exaggerated version of what Runescape is like right now. See, the only reason new players stay is because they're interested in getting access to cool stuff that will benefit them. They train to do all the quests and wear the best armor and fight the hardest monsters and maybe even to mine the best ore and fish the best fish and chop the best log before they realize that those are stupid things to try to do. High level skill abilities don't exclude anyone- they are THE thing that makes the game interesting to play. With no incentives to skills, the game withers and dies as people run out of stuff to do and lose interest. If there were always awesome abilities at the peak of every skill, you'd see a LOT more high level skillers and a LOT fewer people quitting due to disinterest. The upper end of the game would have a reason to become populated, and it would be. Just look at herblore. There are currently over 18.5k with 94 herblore (the level required to pot for overloads), which is quite a fair number. Do you think there were that many before overloads came out? HELL no. Herblore training exploded when it stopped being a stupid, pointless moneysink that there was no reason to ever train. I'm sure in the future we'll see even more people get that level as more people accomplish the goal that overloads set for them. It's bizarre to me that people still think that high level updates only affect high levels when we've already seen a couple. I was only 80 herblore when overloads came out, because the skill was useless. Am I still 80? Nope.- Exclusive Content
Yeah, why would providing hundreds of hours of content and incentives to use previously worthless skills be healthy for the game? What a bizarre concept.- Updates
PFFFHAHAHAHAHAHAHA!!!!!!! Yeah man, that 200-300k profit is off the hook. - Chaotic Rapier vs Longsword
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