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green9090

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Everything posted by green9090

  1. For bosses that can support more than a duo, you're looking at Bandos, Arma, and Sara. Zammy's okay but pretty much just a worse version of Bandos in every way. Bandos is great because he needs few supplies, is very easy to kill, and his bones are worth quite a bit on their own; downside is Bandos is crowded as hell and you guys would probably get crashed. Arma has valuable drops, especially the hilt, but is more expensive and annoying to kill- likely less cash/hour than Bandos on average. Sara just takes forever and can KO people your level very easily if you lag/don't pay careful attention, also worse drops than the other two overall. You could also maybe try DKs, though anything over a 3 man is pushing it.
  2. I answered the other two, but no, stab is awful at wyverns. Even with a chaotic rapier you want to slash them rather than stab. They're weakest to crush, but there aren't any good one handed crush weapons, so you have to either use slash or tank the full breath and use chaotic maul (people do this, it works well but is somewhat dangerous).
  3. Oh sorry, I meant Korasi just for the special attack. Whip as primary weapon for sure, it's a lot better than Korasi. Wyverns have three attack styles- melee (the weakest), range (stronger than melee), and breath (strongest). The breath isn't affected by any kind of armor (besides the requisite shield), potion, or prayer, so you just have to tank it out. They don't have magic at all.
  4. Bring your best melee defense gear (hopefully Barrows or Bandos armor), an elemental/mind/body/dragonfire shield, your slayer helm, and a CLS/rapier/whip. Pray against their ranged attacks and just kill them. You'll need prayer potions and some degree of food, but you'll have to experiment with how much. You'd probably be able to get away with monkfish, otherwise shark/pineapple pizza. If you have Korasi's, that would be a great special because it slices right through wyverns' high defense. Otherwise, enhanced excalibur is likely your best bet, or else maybe a d mace (they're weak against crush and I imagine dds 0s a LOT). For familiar, war tort is your best bet if you're keeping the bones. Have fun! They're pretty slow and annoying, but they do drop some pretty nice crimson charms (2 per drop, they drop crims every 2 or 3 kills.)
  5. Some (very rich) people use spec restores constantly on all slayer tasks in order to get through them faster, so they're useful for almost literally every combat situation in the game. Cost effectiveness is a different story, but they're considered very worth it for small teams (especially FFA) and solos at GWD and other bosses. They can also be useful for safe PvP, but since that doesn't generally make money it's hard to say whether that's "worth it."
  6. You only rush the lower floors. If you only have to 15 open, I'd rush to somewhere around 10 and then do the rest c6. You'll have to eyeball it until you get to the higher floors, but for a couple ideas, at floor 30 you'd probably rush 1-20 or so, at floor 40 you'd rush 1-25 or 30, and at floor 45 you'd rush 1-30 or 35. Those are rough numbers, and it doesn't matter that much, so long as your very lowest floors are getting rushed and your highest are getting c6ed. New floors will always be c6 large, as will the several preceeding it. Under no circumstances should you do a newly accessed floor as a c1. You're too low level to find teams, for the most part. Because the early levels fly by so quickly, there are few people at your level, so you'll need to catch up by soloing meds (this also gives you time to get familiar with the mechanics of dungeoneering). As soon as you start finding people doing the floors you need (probably around f20? I'm not really sure, whatever they're doing on 117 these days), start teaming all the floors you can. C1 smalls until you hit the floors you want to do large. Ideally, you'll want to be doing c1 5:1 smalls with a 5 man team, but down to 3 or even 2 is acceptable, especially at your level. The more people you can get on your c1 team, the faster they go.
  7. You could have looked up the stats. Korasi and d def has the same stab and +1 str, plus more defense. Spear has a small prayer bonus.
  8. I'm pretty sure the last time I had it solo, I got at least 4 other things called in. I'm 138 combat though, might make a difference. God that sucked. I used the gatestone trick and still had to exhaust most of the fishing spots in the dungeon. I had done that dungeon to get the last 2k tokens for ccbow quickly, too... took forever between that and the 3 pot doors -.-
  9. With the money saved using 10 prayer brawlers on a guilded altar, he could buy the requisite cons level multiple times.
  10. This is either a troll or some gigantic moron who has never used brawlers and yet thinks he's qualified to advise people on them. Gilded altaring bones is the generally accepted method of using brawlers- it's risk free and you DO get the bonus. Another method is grinding your bones and collecting slime on a non-pvp world and then ectoing them for a little more per bone. However, that wastes a whole lot of prep time and probably isn't worthwhile.
  11. But... they'd still be completely unhelpful with 0 range def and negative ranged attack. Edit: ninja'd
  12. First off, do all but your highest ~10 (for your level) floors small c1, to get through them quick. That way you don't waste a ton of time on floor 1 to get essentially nothing for exp. A c1 floor should take under a minute usually. For the rest, do them med c6, and focus on speed. Nothing in there should be much of a threat to you, so never bother making armor. Only make food if you absolutely need it. Rush through everything that's not a guardian door without killing anything and focus on finding keys and opening doors. Learn to use your gatestone and group gatestone to speed you up by leaving them at far out of the way doors or at the start of dead ends. When you're good, you should be able to churn out mediums in 15-20 minutes no problem, and 20 only if there's a lot of annoying slow stuff like pot doors or (god forbid) a mercenary room. Also, like the guy above me said, make sure you're reseting your prestige. When you pull up the floor list, you'll notice that some floors have checkmarks next to them. Don't do these, only do the unchecked ones. When all the floors on the list are checked off, hit the reset button. This ensures you get the most exp possible per floor.
  13. This thread is awesome. "I'm thinking about doing one of these two stupid things" "How about this smart thing?" "No, I'm stupid" "At least get this thing to make that a slightly less stupid idea" "No I'm lazy" Man, good thing you posted asking for advice, huh?
  14. I'd poke around the RSOF for Mobilizing Armies fast rank CCs. I used one when I got 300 rank, but that was a looong time ago. The general way those work is to have play siege and have everyone attack the wall, and then when it's time everyone lays down cannons and you all die. In the CC I used, the blue player got to get out of that and just make a catapult instead (for extra reward credits), giving them 2 ranks. It's a really nice way to get rank because you can just set a timer and then read/watch tv/do homework until time is up without even paying attention to the game.
  15. Again, this is all technically true. However, when you factor in the stuff that gets stupidly complicated to consider, like overkill (which favors attack bonus), and time spent between kills (but still praying), and time possibly spent playing with inventory space to pick up a nice drop, the true difference is assuredly smaller than that. Your calculations consider straight damage per time spent in combat, which is very useful, but are NOT the whole story. All said, a very efficient slayer might come out with a 1% DPS difference. Which is indeed better, but avoiding a small amount of annoyance is more important to me. Particularly because I'm 99 slayer already and if I'm slaying it's PURELY for fun/stress relief.
  16. Every time you earn exp, it gets added to that. You can reset it if you like by right clicking on it. It's quite helpful sometimes because it lets you know when an action is finished and you've gained exp. It also tells you what you've hit before the damage shows up if you read the exp amount.
  17. This is a good idea if you're poor. Not only will it ALWAYS be a great welfare ring when you don't want to risk something better, but it also gets you 100 MA rank out of the 300 you'll want some day. However, you should absolutely buy a zerker as soon as you can afford it, before a fury and DEFINITELY before Bandos armor. It gives a lot more str/gp than either of those items and for slayer outweighs the usefulness of the fury considering it's also like 1/3 the price. Fury should be next on your shopping list after zerker, though, as it's a LOT more gp effective for the stats than Bandos armor as well. As for the onyx vs berserker (i) debate, berserker IS better for melee combat, speaking strictly offensively. The only place in the game one could make an argument for onyx offensively is corp, but really I'm pretty sure zerker has a (very very slight) advantage even there. Onyx does have advantages though. Its protect value makes it ideal for corp, because you can keep it and still use good offensive gear, whereas stuff like barrows gloves protect over zerker. It's also a good hybrid ring, with +6 to magic and ranged as well as melees. Finally, it's good for defense, particularly magic (+6 magic defense is nothing to scoff at). A good choice for something like tanking Zammy for that reason.
  18. This, but stick scroll of cleansing in there before/after life, depending on whether you farm or herblore more.
  19. There is NO reason to hunt the mole when you don't have the Fally elite diary done, it's seriously miserable. If you insist on doing it anyway, definitely set up a cannon where it spawns. Not very expensive because it won't shoot many balls per kill, but will get you a LOT more kills/hr.
  20. Excellent question. We'll have to see whether it's applied to any monsters. My gut reaction is to say no, but you bring up a good point in that Barrows brothers are supposedly wearing armor that is available to players. It'll also be interesting to see if forgotten warriors get soaking in Daemonheim. Unfortunately, nobody's going to be able to give a better answer than "I don't know" until the update comes out.
  21. Ah, but how much DPS do you gain from those 10 clicks and 13.5k/hour? I'm not saying that it's not technically better, but it is a REALLY tiny difference. The inventory is the main thing for me, though. It's annoying bringing that many prayer potions to something like nechryael, for example, that drop a lot of seeds and rune boots and rune fulls and whatnot that I like to collect. I do tend to fire cape it up at places like bloodveld that drop few things I like to take, though.
  22. It's about you wanting to find somebody better than you to argue with, looks like. We know for a fact that Graardor's attacks respond to ranged defense and NOT magic. You're the one who came in here ranting about assumptions when no assumptions had been made.
  23. The best I've found for the north (that's the side with the commons, right?) spot is up by the beach and the main dividing vine. There's a corner up there with about 3 special jadinko spawns, and commons only wander over occasionally. Very good exp. I still haven't found a good place on the other side.
  24. While technically true, that gets annoying in that you clog your inventory with a ton of prayer pots, and you have to drink them more often. For the loss of a tiny 4 str and 1 att, you gain a lot of inventory fluidity and a little less effort drinking potions. Small difference? Yes, but then so are the offensive stats you're talking about. I'll err on the side of lazy because it really doesn't matter much either way.
  25. When in doubt, sell it. If, somewhere down the line, you realize you need some talismans, you'll more than likely be able to buy them back for around what you got for them. In the mean time, bank space!

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