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green9090

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Everything posted by green9090

  1. Nothing you said discredited my point that high levels have nothing to work toward after climbing over the mountain of dead content that is levels 1-~75 in most skills. The fun in new content isn't usually doing it- Void Stares Back sucks. It's in having something cool to look forward to in the future. Which I'm sure Korasi's sword is if you can't afford a Sara sword from str training or d claws for specs. In other words, it's MORE LOW LEVEL CONTENT.
  2. Kinda contradicting yourself there. Ok, MAYBE occult isn't THAT high level, but considering it goes from 70-93, and was released after the skill has only been there for a couple months, I'd consider it high level content. But saying warped floors isn't high level, what? It starts from 95 and goes to 120 for heaven's sake! How much higher do you want it? There's tons of incentive, such as getting better primal weapons, purchasing different chaotic weapons (I mean, who can only settle for just one, when they're so damn awesome?!) Don't you think Jagex will release rewards from 85+? Do you honestly think they're finished with a skill that's only been out for 6 months? This isn't construction/smithing we're talking about, this is the supposed end-game skill. Speaking of construction, I do understand how much TIME goes into maxing out a skill. It took me a year of on and off training to get to 99 and construction is one of the fastest skills to train. But I don't see what your trying to say. My point is there are certainly enough high level updates recently and you have plenty of content to play around with. There's a difference between adding crap to grind and incentive. The warped floors are the equivalent of a new potion to make- okay, cool, but in the end I'm still grinding for nothing. If they released rewards above 85, that would be like untradable potions for herblore, to complete the analogy. It would give me a reason to grind to get something neat. Dungeoneering currently has grind content all the way to 120, which is great, but if the incentives stop at 85 it still feels like a gigantic treadmill. Surely you can see the difference between training incentive and training method?
  3. No, but giving me some incentive to train agility like exclusive shortcuts or areas that do more than save a few seconds would be a nice gesture for players who spent long enough to get to the 90s in agility. Herblore update was a great start, but the rest of the skills need it too. And YOU are making a conscious decision to not train your stats and yet demand that every update that comes out adds to your ever growing pile of lukewarm content that you'll never finish until you're in the same boat I'm in, if you don't quit first. My argument here is that enough content already exists to keep people busy into the 80s in all skills. There is seriously SO MUCH CONTENT on the way to the very easy to achieve point of averaging 80 in all skills. Then it stops. I'm saying add content where there isn't already a gigantic mountain of unused worthless content.
  4. As much as I had hoped that the dungeoneering update would be high level content, it really isn't. It's a bunch of new floors to work toward with no incentive- rewards still stop at 85. The only reasons you'd go back to reach the warped floors is if you lose a chaotic, like the minigame, or want total level. Eventually I'll be back there for the third reason, but it's still going to be a long, thankless grind with no useful rewards in sight. Very unfortunate and very Jagex to make a skill go to 120 with rewards up to 85.
  5. This is the wrong game for you, which you seem to have already identified. There are plenty of games that don't require work to be good at, but generally level-based RPGs won't be among them.
  6. Why are you comparing the game to WoW? And 125 hours of game time is not really a whole lot considering you'll never have to get those requirements again- once you get all the quest requirements you're out of stuff to do permanently. At 2 hours a day that's a few months. A player a few months old is a complete noob. Id say thats a failing in the way the skills are designed. I AGREE, how about supporting the idea of Jagex FIXING IT?
  7. I'm suggesting we cut the exp required to get 99 in a skill in HALF and call the ENTIRE UPPER HALF "high level," and you're saying that's not defining enough of the process as high level? Ridiculous. This is the main problem with selfish low levels- they don't understand just how much TIME goes into getting from the content they consider "high" (like 80) to maxing out at 99. The real high level stuff starts around 95 to be perfectly honest. The way the game works now, you spend over half of most skills training to 99 without getting a single new useful ability. That needs to change a lot more than you need a new half hour quest that you can do with 60 stats.
  8. Since you keep calling high level subjective, let's unsubjectify it. A pretty overwhelmingly fair definition of high level, in my opinion, is over half-way to 99 in a skill: which is 92. For the purposes of this discussion, at level 92, high level content for a skill starts. Reasonable?
  9. But it does mean that it'll end up being either worthless to us or grossly overpowered for its level. If they bring out another KBD-level "boss", it'll suck for high levels specifically because any noob can go kill it and get its drops. Exclusive content is nice because it allows there to be some limiting factor on how many people can milk it and thus how much people are willing to pay for whatever it produces. A good example is frost dragons- if anyone could walk in there it would have been an idiotic update basically amounting to making prayer training easier by releasing a new green dragons. As it is, it's a good incentive to train a skill so you can get an exclusive benefit. Skills in this game NEED high level benefits. We already have stupid low level quests up to like 70 in most skills, but after that it's just a pointless, thankless grind all the way to 99, which is depressing when you're out of other content to work for. Skills need more high level content that makes people want to train (see: herblore and prayer), and high levels need some more interesting bosses to kill more than once every few years. Gets pretty old killing the same old boss over and over and over. What we DON'T need is MORE low requirement crap reward quests, MORE pointless minigames that give combat exp or aesthetic garbage, MORE cute little things like court cases with no purpose... There are just too many broken game aspects, particularly at the ignored high end, for them to be focusing on the kind of content they tend to produce.
  10. No second combat style compatible with berserker/tactician = crap.
  11. Nor is it worth anyone's time who has 90 prayer. Hell, it's not worth anyone's time who has the ability to gather whiteberries or snape grass.
  12. If you think it's worth your time to switch the amulet every single kill for 30k an hour, go for it. To me 30k per hour is not worth anywhere near that much hassle, let alone how long it would take to pay off the tokens that you spent on the amulet rather than chaotic recharging.
  13. A very generous estimate for the amount of money you'll save with that necklace is 5 prayer pots per hour, or about 30k gp. Which is nothing at ALL compared to the offense you're losing out on without a glory/fury.
  14. There's WAY too much butthurt in DG for a peer review system to work. Somebody's sitting around fishing while everyone else clears GDs and someone calls them out on it, they get into a fight. What's going to happen? The fishing noob is going to rate down the guy who called them out on being a fishing noob, even though they were the one in the wrong. Someone rushes into a room without waiting for the rest of the team and dies, gets mad and ragequits. What do they do? Rate the rest of the team down because they don't want to take responsibility for suiciding.
  15. Meh, even when you consider no str bonus, low att bonus, no def bonus, and -8 prayer? If it is better, it won't be by much.
  16. The herblore one will absolutely save 1.6m (it's not 2m) worth of torstol on overloads. It won't even take that long.
  17. I knew it. I was just thinking last night, "I wonder what the game breaking bug will be this time." Sad.
  18. Try it with combat familiar scrolls. Does it reduce by a number, or a percent? I tried it with a steel titan and it used the same amount of points as normal, in a floor right now so can't try it with any others. Probably because steel titan specs already take the smallest possible denomination of the bar. Wow, there goes the one tiny use it might have had lol.
  19. Only works with combat familiars (ie: epic failure) Edit @ above: necklace slot is not weak- you're giving up +10 all att +8 str +15 all def for +10 prayer. That's a huge sacrifice.
  20. And no other stats? Lol what would you use THAT for? Wtf... all of these rewards are crap -.- It's like they forgot how to make good rewards since chaotics.
  21. To'kash drops mage gloves and uses magic. From the screenshot we can see that Kal'ger is wielding a staff, so it's possible he'll drop Celestial robes. Or some other random thing. They might decide to make him drop plate or 2h just because OMG LAST BOSS.
  22. Well, the longsword IS the last weapon, and considering they're not the best right now, it probably makes sense for them to add a spec. Also, posted here. I really want the tier 11 items to shine this time ^^ We don't know that the longsword will be the last weapon.
  23. We haven't had a new boss since TDs, and before that corp. There are no high level minigames. High level gear hasn't been updated since the release of dungeoneering. I'm 99 slayer. I don't PvP. Meanwhile low levels have like 200 quests they can do within a few month's worth of training, all kinds of stuff to unlock, plus all the training they need to do to reach high level content. It's not as if low levels will ever run out of stuff to do before becoming relatively high level. You're acting under the supposition that the game consists of two types of people- low and high levels. There's only one kind of person playing, their level depends on how long they've been playing. High level content benefits every single person by giving them a goal. Low level content is trash for high levels.
  24. A quest for which a combat level of 100+ is recommended was the best example of a recent low level update you could find? The void quests require both a low combat level and low non-combat stats. It's a low-level update. No, that's medium-level at the lowest. If that's medium level (which is a reasonable categorization, sure), then low level updates never, ever need to happen. Leveling is so quick before that point, and there's so much existing content catering to that level group already, that anyone would be mid level by the time they finish it all. Mid level has a ton of content too, high level is the only level group that legitimately has very few things to do.

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