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green9090

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Everything posted by green9090

  1. How would you lose plate/hood from what I said? You bind hood and 2h, then switch off with an antifire shield for running through rooms. You don't have to bind antifire shield lol, they're cheap/free from the start room.
  2. If you are keying and aren't 89 dung, it's not worth it to bind a 1-hand weapon besides primal battleaxe. Just upgrade your tank ring and wear an antifire shield most of the time, then switch to 2h/spear when you must fight something. That way you can still be effective in teams where you aren't keying.
  3. With ferocious rings teleporting instantly to Kuradal and the fairy ring bringing you right next to her, NPC contact is obsolete. It was somewhat useful when you had to teleport to ardy and use the brimhaven boat and then the cart to get a new task, but really since karamja gloves it hasn't been worth the pain. There are lots of tasks like abbys, dark beasts, black demons, etc. that will load up your inventory with rune chains and meds, which you won't be able to pick up because if you're slaying right you have your inventory stuffed with prayer potions for turmoil. Alching provides a quick and easy loss recoup on prayer pots, but stopping slaying to operate your lumby ring would kind of defeat the point. You can't camp two tasks in a row at mages because you can't get the same task twice in a row. And of course, the main issue here is that most people don't just do one thing. I want to go mine/superheat for a while? Guess what- I have to go switch books. I want to use combat magic for any reason? Switch books. I want to teleport to my house for any reason? Waste a tab. You use modern magic all the time and it's just inconvenient to be on a book with niche uses all the time. You haven't yet provided an incentive to put up with spellbook swap or teletabs; your argument boils down to "well, it's not THAT much worse." It needs to be BETTER to be worth it.
  4. I agree, though I'd call it more an upgraded d scim/leaf blade sword rather than a ZS/SS replacement. It's a good cheap weapon that's pretty good if you can't afford the best.
  5. 1. Yeah, because playing GOP totally isn't a waste of time. I use astral tablets, but I still try to switch sparingly to avoid having to collect more of those tokens. That minigame is awful. 2. I'm 99 magic. It's just that dealing with spellbook swap is annoying, particularly when you aren't at a bank and have to lug the runes around with you. 3. As I said, wasting bank space on a stack of teletabs for everywhere I'd like to teleport to is not my idea of efficient. 4. This has nothing to do with anything I said. Modern mages can do this too. 5. Lumby ring takes an annoying amount of time to use and requires you to be out of combat. This makes it utterly pointless for slayer and inconvenient for bossing. The fact is, every Lunar teleport is niche (the closest thing to useful is the Catherby teleport, which saves a negligible amount of time per run), and it has no advantage outside Runecrafting, farming, and Vengeance. If you runecraft or farm a lot, great, use Lunars. If you do other stuff, it's really annoying being on Lunars all the time and generally not worth it.
  6. Yeah, and then I have to walk all the way to Lunar Isle when I want to superheat/mine. I get to cast spellbook swap every time I want to go to Trollheim. I lose the ability to conveniently teleport to Varrok, Lumbridge, Falador, etc... Lunars are a huge pain for most players. Unless you farm all the time and happen to never have to move around the east side of the map, it's not even close to efficient to leave Lunars on all the time. You're either wasting bank space on a bunch of random teleport tablets, wasting time and money with house tablet -> portal room, or wasting time and money and inventory space with spellbook swap -> teleport. And then you still have to go switch if you ever want to be able to superheat while you mine or alch on a slayer task/boss hunt.
  7. Figure about 150-200 kills per egg, so however fast you can do that at each dragon. Some people get really unlucky and end up stuck at 1k+ kills at black dragons, so it could take longer, but I got mine in like 170.
  8. If you're already making farming rounds it's not a big deal to bring 15 coconut shells along and toss them in the bin.
  9. Last I checked it was empty coconuts shells.
  10. Yes, but statistically that nice woman is going to be a guy who's a little too into roleplaying. I'm not saying awesome women don't play RS, I'm just saying most of them are secretly men. Man this has absolutely nothing to do with CLS vs CR huh?
  11. Yeah, if you play RS for the women, you're making some poor decisions.
  12. The best way to use those herbs is to figure out what potion gives a good balance of cost and speed for you (super attacks are pretty good right now), and sell all your herbs to buy ingredients for that potion. Otherwise you'll waste a lot of money you don't really need to.
  13. Claws seem like a good idea for speccing the mole, but recently I learned that it's possible for the mole to dig mid claw spec, causing you to have to run around searching for the death pile. Not fun. I'd recommend a dragon halberd for KOing the mole. But yeah, ZS or rapier are the best options for primary weapon.
  14. From what I've heard, gravite rapier terrible, and maple longbow (s) is fantastic. I've used neither, being a member, so take that with a grain of salt.
  15. cause it's so much more fun to have a sword that is about 50% longer. much preferable to actually killing stuff faster. Some people actually find it more fun to have longer swords. and it's 100% undeniable fact that you get more ladies with a cls then a rapier. I certainly find that more fun. If ever the phrase "it's not the size that matters, it's how you use it" has applied, it's now.
  16. This is the chance of getting a + OR - boost of that level. So +5 is really 4.5%, and +4 is really 9%. That means an average of over 30 spice doses for one +4 boost, and over 60 for +5.
  17. Don't bother until you're within 3 levels is my advice. It takes forEVER to get a +5 boost, and +4 is a pain too.
  18. Your goal should definitely be a gorgonite 2h, but yeah, I'd even swap it out for katagon until you can swing it. It's miserable trying to kill a monster with the wrong attack style- the difference is absurd. Good call on the spear though.
  19. For very early I'd just C6 everything because, as you said, all the early floors give similar exp. When you get a few furnished floors, start C1ing most of the ice floors and only doing the couple highest ice and then the furnished. Move up from there. Only kill GDs when soloing especially- clearing rooms takes much longer solo than with a group. Kill only what you absolutely must. Alching drops is a straight waste of time- you should get plenty of cash from monster drops and chests. Law runes should absolutely be your ammo bind if you can't craft them, because teleports are extremely important for efficiently clearing dungeons. As for your other binds, yes, platebody until hood. Also, get the best 2H you can, not because it has accurate, but because it has an aggressive slash AND crush style, meaning you can use berserker ring for two attack styles. You'll find as you dung more that most monsters are SEVERELY weak to one style, for example skeletons are weak to crush and zombies are weak to slash. You may even consider a spear until you get to abandoned floors, because a lot of the lower floor enemies are weak to stab, like giants. You also probably won't want to waste too many points on your ring upgrades early on, and the spear functions well without them.
  20. And if you're going to be superheating anyway, I'd suggest mining the gold and smelting it while you mine (it doesn't interrupt the mining so you can just smelt on through while your inventory fills). Good mining/smithing/magic exp all at once.
  21. Have i claimed to be famous? not really, but it's your problem to be arguing with me, not mine. And, for your information, i've had a LOAD of people recognize my name due to the guide while dungeoneering, most of them people who don't post on these forums. How ironic is it that your knowledge isn't top notch, and you haven't read my guide? Yeah, his guide is probably one of the best, if not the best on the web. Meh, I just skimmed it and it's nothing special. Most of what he says is gained by common sense over a couple frost trips (I even use the same cannon placement he does by my own decision, and the lures are all a direct result of that). His ranged guide also still says to use broads or diamond, which is kind of amusing given the discussion here. The one thing I didn't know already is summoning potions, which is actually a clever trick. However, I vehemently disagree with using overloads there... You're killing a low defense monster and the cannon is doing half the work, WHY would you be concerned about letting your stats drop to 118 before repotting? It might save a tiny bit of time, but the time spent preparing more overloads needs to be taken into account, as well as the extra cash. Extremes work just fine. The thing with being a frost dragon expert is it's like being a tooth brushing expert. It's a terribly easy thing to do, and you can do quite well without much nuance.
  22. Hate to break it to you, but I don't think you're nearly as famous as you seem to think you are. This is the first I've heard of you being a frost dragon expert.
  23. On this page: http://runescape.wikia.com/wiki/Calculators you'll find a whole bunch of interesting calculators, including one (under Crafting) that does exactly what you're looking for. It's all updated automatically based on current GE prices, and there are a lot of creative ones as well as the basic cost/xp calculations; they're quite handy. Hope that helps.
  24. Very nice guide so far, very interesting. I've played a lot of BA for agility exp and will some day have to go back and do some more, and it was nice to pick up a few extra tricks :) One thing I'm curious about, if you happen to know the answer, is whether the amount of points you would have earned is correlated to the % charge that goes into a horn, or if the horn is a set amount based on wave. I'm especially curious if the queen round gives enough extra charge that it's best to use it on the horn, or if it might be effective to switch to points that round for stuff like extra fighter hats.
  25. I'm not a noob at frost dragons either, and I was throwing my two cents in. There was no need to go Which is just a [bleep]y thing to say and not conducive to having a discussion. A simple explanation of your test results would have shut me up rather than acting like you're too good to explain how you come to your conclusions, forcing us through a back and forth before you finally explain what the hell you're on about. Testing doesn't really help your credibility if you just act like you know everything and anybody who wants to have a look at your data is a peon.

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