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green9090

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Everything posted by green9090

  1. Lost City. I planned out my membership obsessively- Got 60 attack, mined enough coal to buy a glory and d long (the top stuff at the time- this was before special attacks and armor above d med and sq), looked up a Lost City guide, and did the quest first thing after logging in to get my awesome d long, with which I would hit my first 20.
  2. Yeah, gotta say, it's a little weird to make a skill with new content up to level 120 and cap the rewards at 85.
  3. I bound a tyro body for a short stint as a noob before I found my hood, and it was USELESS. Negative attack stats, and I still needed to pray mage more than anything else. Mages seem to be the most accurate in daemonheim, even at low levels, against mage defense. Meanwhile, there are reasons to pray mage besides just damage- namely to avoid curse spells and BINDS that forgotten mages will do. Even assuming that ranged is just as accurate through melee armor as mage is through ranged armor, this is the trade we're looking at: no def in magic (prayer), crap def on range and great def against melee VS. crap def on mage, crap defense on ranged (prayer), lukewarm def on melee, and negative melee attack stats. Which would you choose?
  4. The current strategies are based around finishing the current floors as quickly as possible. Clearly if the warped floors require tweaks, we'll tweak. That's the cool thing about doing things efficiently- you don't get attached to random crappy ways of doing things, it's all about adaptation and finding the best method of doing something. I don't think any pro dungeoneers will be disappointed if we have to do a little more smithing for warped floors, though personally I doubt it. Armor is really not all that useful against stronger monsters, and against weaker monsters you don't need it.
  5. Looks like melee armor tends to be dropped by stalkers (with a couple exceptions), which may be extended to the plate. I could also see primal 2h being a drop from dreadnaught, with rammernaught dropping the maul.
  6. See, this is what I was talking about on the first page of this thread. Some people just don't want to hear it when you try to help the become better dungeoneers.
  7. I don't suppose you remember what these arguments are?
  8. But who would use it? It's so much more effective to bind a prom plate and have excellent ranged and melee defense + magic prayer than just mediocre defense in everything so no prayer is going to be particularly helpful. See also: even with excellent mage def, high level mages in daemonheim absolutely tear through you.
  9. >117 >mine...to make armor >don't think youcan get 35+ minute floors *facepalm* >Clans require high Dungeoneering level to join >When your keyer and your playing with strangers who aren't always as cooperative, you need armor to stay alive. >This i was wrong. I forgot about Berserker class. You can get 35 minute dungeon with tier 8 for all 5 players. *You can take that facepalm and shove it up to your as* Making any armor is basically never going to be worth the time you spent on it when you could have fished and cooked instead. Let alone wasting the time to make a full damn set...
  10. >117 >mine...to make armor >don't think youcan get 35+ minute floors *facepalm*
  11. Wait, what? If you made a serious DG clan for level 60 dungeoneers people would be in it for like a week or less. It's not effective to make a clan that people are just going to graduate from in a ridiculously short amount of time.
  12. But those people already have resources available if they look for it. I personally learned from your dungeoneering guide- I got back from a hiatus and was like "huh how does this skill work" and a quick search turned up your guide. It was extremely helpful by the way, thanks. As you said, the guide is inaccessible to those with short attention spans, but these are the same people who will never be good at dungeoneering for the same reason they can't be bothered to spend 10 minutes reading a guide.
  13. I don't believe there's much we can do to get everyone on the same page. The fact is that 90% of the RS population is too stupid to see that there's no advantage to doing anything other than rushing, and they'll keep seeing people who want to get through dungeons quickly as jerks who bully everyone else in the team. I can't imagine any amount of propaganda changing that- the people smart enough to get it are already doing it.
  14. Jagex giving us tips on what to do? Isn't that what we don't need...? I'm fairly sure jagex'es advice would be to do everything on c6 and to kill every monster, use their auto-match system for teams(which is terrible). The prestige system is more than easy to figure out with the tips you get right now(on rskb and in game)- if you can't do it on your own, you propably shouldn't be training the skill. This. Jesus, can you imagine the tips Jagex would give? "Make sure to make armor for every combat style as soon as you can so that you can be prepared for every situation." "It's helpful to fish every fishing spot you see and leave the fish at the base, just in case." "Taking the time to plant a few cave potatoes can pay off in the form of higher-healing food!" "Make sure to kill every monster you see for a higher Level Mod bonus!" *shudder*
  15. Personally I'd make air battlestaves. Leave a GE offer in all the time for normal battlestaves and grab your daily allocation from Zaff's. You can get 100 every 4 hours off the GE. It's quite cheap and fast, the only problem is you have to wait a little while for the staves to come in. Also, you do know that you don't have to do magic pyre ships, right? There are others with significantly lower requirements. Also bear in mind that you can use a crafting potion to shave off 3 levels.
  16. The biggest tip I can give you is just to do exactly what your keyer says without question. That, more than anything, is what separates annoying stupid noobs from good teammates. If they say GGS, you drop what you're doing immediately and teleport. If they tell you to clear a room, do it. If they ask someone to gate a door, do it, and remember what doors are near your gate. If you think you have better stuff to do than listen to your keyer, you are actively slowing down the dungeon. Don't do it. Also- make sure to get yourself a toolkit and some law, cosmic, and astral runes asap. Laws and cosmics are important for getting around efficiently, and with astrals you can cast cure group after a spider goes down. For a slightly more advanced tactic, you can help your keyer out if there's nothing else you're supposed to be doing. Just pick a dead end, go to it, and find out what key it is. If you right click the keyer's name and click inspect, you can see their inventory and thus what keys the team has found. If you find a door that the keyer has the key for, drop a gatestone there, ask the keyer to drop the key, teleport to the GGS to pick it up, and then teleport back to your gate to open the door. That lets your team advance more quickly than if everyone just sits around doing nothing until there's a GD to clear.
  17. I strongly recommend learning to use mouskeys to just drop the fish at the spot rather than bothering to sell/bank them. You can find guides here on the Tip.it forum and on youtube.
  18. Maul, because longsword is literally nothing but a bad replacement for a rapier.
  19. This seems to have gone off topic from the original point that this article is incorrectly labeled. I wouldn't have a single problem with it if it were called "community events" or even "community-centered emergent gameplay." The problem is that it's called "emergent gameplay," and then goes on to talk about a lot of things that are either only vaguely emergent gameplay or straight up NOT emergent gameplay, while ignoring the real meat of the concept that comprises the typical definition of the term, which is using game mechanics in ways not foreseen by developers to gain an advantage. Anyone who argues that this is not what emergent gameplay typically refers to has never heard the term used outside of this discussion, period. It's an old term that's always referred to gaming the system to accomplish things that developers didn't intend. That Jagex seems to not know what emergent gameplay means is my only beef with this dev blog. If they wanted to talk about community events and roleplaying they should have titled the blog correctly.
  20. No, a good portion of what's in that blog is quite simply not emergent gameplay. For example, tossing gnomeballs at each other is the only conceivable use for gnomeballs. There is no way playing catch with a gnomeball is emergent gameplay by any stretch. By the tone and content of the blog it's abundantly clear that Jagex has confused emergent gameplay and roleplaying, which are absolutely separate terms.
  21. Definitely look into a penance master horn if you don't hate Barbarian Assault. It's quite a boon to agility training if you get a good team.
  22. No they don't. I've known a few people to bot 99 magic and get off with a 3 day ban. It's maddeningly stupid. Even more outrageous is the fact that J mods will outright deny this to our face, even though we know for a FACT that not everyone punished for macroing is perm banned.
  23. You cannot be serious. Even the worst teams don't even take 2 hours. There are people who like to exhaust every resource in the entire dungeon in order to outfit everyone with a full set of armor (sometimes multiple sets) and stock the home room with absurd amounts of extra food. They also like to kill every monster including those in dead ends. I've never stuck with a team that's actually done this- either I get fed up and leave or enough of the team agrees with me to overrule their insanity- but I imagine it takes a few hours. People with this brand of compulsive behavior will more often than not cuss you out for not appreciating dungeoneering as Jagex intended and just rushing through. The scary part is that they may be right- Jagex is pretty spectacularly clueless about stuff like this.
  24. The point is that hiding to make the cannon act as a multicombat weapon in a single combat area is emergent gameplay. Pretending to run a restaurant in your POH is roleplaying. See the difference?
  25. Yes of course, wikipedia is always right. If they say emergent gameplay is bug abuse and real world trading then it must be, its so obvious. Role playing... hell no. Finding ways to abuse stupidity to max out your score... emergent. :thumbup: Would you care to find a source that supports your definition of emergent gameplay then? Because every definition I've ever heard is pretty close to Wikipedia's. You know why? Because that's what emergent gameplay means. I can almost understand people saying "DURR ITS JAGEX GAME THEY CAN DO WHATEVER THEY WANT THERE ALWAYS RIGHT," but they don't get to redefine terms that apply to all games.

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