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Everything posted by Sir_Squab
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Ah. Why not just get the actual herblore level FOR the potion and get rid of getting the brown spice? If pots were tradeable you would have to, unless your proposing to use said stews to DRINK THE POTION instead. Yeah. That'll work :rolleyes:
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What in the hell does that mean?
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:thumbdown: Seriously? Seriously? The fastest xp is granite, and anything other than that is a dramatic loss of xp. Banking iron is what, like 40k xp/hour and 250k gp/hour max? You lose a good 15k xp per hour for a nominal amount of cash. The fastest xp is concentrated gold. Anyway, I disagree with the statement that "mining for money is a waste", because it simply isn't, especially not for lower leveled players. Runite mining also has been one of the fastest money-making methods in F2p for a long time. As for P2p, there is absolutely no reason why someone should grind his way through the "most efficient methods money-wise". <_< This is a game, not a list of tasks to be completed as fast as possible. Also, I would like to see the person who could achieve this without a supply of money: Trolololol First, which is a bigger number: 55,000 or 65,000? Yes, 65k is bigger than 55k, so granite is more xp then conc gold. Second, the fastest xp is through powermining, and you can earn a lot more money in the time you save. Third, he isn't f2p. Fourth, he isn't anywhere near 85 mining yet, and by the time he is he'll probably have opened up better money making methods. Fifth, he hates mining, so he should try to get it done asap. Sixth, he wants the best way to level 60 from level 52. That is to powermine iron in piscatoris/Ardougne and use the drop pattern I illustrated earlier. Seventh, http://runescape.wikia.com/wiki/Money_making_guide/Miscellaneous_and_Trading/Arbitrage_%28F2P%29 Just throwing it out here, 20 bucks says if he hates mining, he'll hate dropping it as well. Frankly, with the resource dungeon I'd probably bank it because it's (imo) too much of a pain to drop it. I know I'D rather train a skill in a more slow, afk'able way then train something very fast with lots of clicking. I.E. mining iron and dropping it as opposed to banking.... Although I agree that the profit point is probably moot.
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No. Have you EVER crafted with pouches? I'm going to assume no. If you did, you'd know that you have to take OUT the ess from the pouch BEFORE crafting it; hence it can't be used at the same time as other ess, hence it doesn't help you craft more ess at the same time. More on-topic: play GoP. You really want to. Just a little bit, get one or more nature altar tablets. That way you can stew at a bank, get ess once your ready and teleport to the altar with a familiar with ess in it. Then withdraw the ess from the familiar.
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How do you figure? Yeah, if it's not yours, how can they steal it in the first place? o.O I'll be the first to say....ok, well, other people are bound to have said this...anyhoo.... My view is that no one should crash or steal peoples spots for most activities, because frankly most things you do, a few hops and you find an empty worlds. It's nice when people do this, but sometimes they don't, and it isn't technically wrong to do. Morally/ethically you could argue it's wrong to steal someones spot, despite that argument fading in the case of GW or rune rocks, but it remains in the game and is something we have to deal with. Unless Jagex starts instancing a lot :P
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Maybe no "right" to do so, but it would have probably been an act of mutual respect if the rangers didn't start taking his spot. This game can be competitive by all means, but it's just so much nicer when people just yield to other people and world switch instead of stealing spots. So why doesn't he hop world? Why should the rangers hop just because he is too selfish to leave & let them take the dragons, when they have the ability to take them by using their superior skills? It's like... when you're at a bank, and there's not enough cashiers. You can queue up, or you can come back later when it's less busy, or go to a different branch. The one thing you wouldn't do is just 'shove in' past everyone so you get what you want and not care about anyone else. If there's a mother with a baby in front, you wouldn't barge past them because you have "superior skills". It's just social etiquette really - if someone else is using something you want, ask them nicely and be prepared to wait for it, or go find it somewhere else; and in RuneScape, the latter option really is as simple as spending 60 seconds on a world hop. With slayer monsters/FMing spots/Ore spawns there's really not an excuse for crashing unless you're purposefully being anal. Ore spots... depends on the ore. Pretty sure the guild is always crowded, rune rocks.... but it could be that, like you, they don't want to hop. They simply don't justify it with "I was here first." Twould be nice if people always hopped, but some people don't. No one likes being crashed, but sometimes it happens; even if a world hop would fix things, you can still get crashed.
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On the other hand, take say most of the F2P population, Holiday events are the only regular updates they get. (Although they've been getting more the past couple years...) In F2P, holiday events are much more exciting because of how few updates they get. And, um, basically your saying, you want potential rare loot because that somehow makes Christmas magical? More magical, then, you know, corp? That's what I'm reading now.... You basically want some special grindfest where you can get rare items at Christmas? Why don't they update GW for christmas, replace some of the scenery/frozen creatures with Christmas trees and put a Santa hat on the bosses....? Quyneax, I like the lore idea. But it should be repeated every holiday imo, so that everyone can (eventually) have the chance to get it.
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That's because you spend way more time being a higher level than a lower level. You hardly grow any herbs as a level 50- because leveling happens so fast, so of course you don't see the rarer high herb yields yet. Some people have, but it's rare, especially because lower levels also tend to do things like not use supercompost (which does have an effect on yield). I'm going to take issue with this one. Herblore is a perfect example of a skill with great high-level content, but a dearth of low-level content. Beginner-level herblore today is practically the same as it was in RSC. There's nothing in the skill to get beginners started, creating a significant barrier to entry. As a result, new members just don't train herblore. The skill is seriously lacking in introductory content; it needs something to convince new players that they should be training it in the first place. This is a big problem for farming and some other skills as well. This is part of what I was talking about when I said there has to be content for all levels. Herblore has quest requirements up to the 60s I believe (what was WGS again?). It could maybe use a couple more quests pushing herblore requirements up into the low 80s, but it's decent as it is now. People who train it are heavily rewarded, which is a lot more than you can say for most skills. Except for quests and maybe diaries, herblore is entirely useless and AND a large money sink until like 84. Now, if NO potions were tradeable, herblore would be very useful, and useful right from the get-go. Not that Jagex could implement that now, just saying... I'm in favour of that, but the problem is, I DON'T want to see other skills like herblore - horrendously expensive and essentially useless until you start getting some very high levels. (See above.) Yea, im not disagreeing that skills should be useful, but they should be useful in other ways. RPG's in general allow you to build your character as you see fit. If you don't want to smith your own sword, you can buy it off someone else. If you don't want to fight you can run around smithing swords and sell them to your fellow adventurers. ETC. There should not be random untradable combat supplements added to every skill just to make it seem useful. There are other ways of making a skill useful. The game doesn't work like that, yet, seeing as theres only one skill with the untradable combat rewards at an extremely high level. I'm hoping it never does, the RPG genre doesn't or shouldnt compel the training of all skills, but specialisation. You should be able to specialise but still be good at what you do, without needing an arbitary seperate skill. Yeah, but if everything is tradeable, no one is realy rewarded for skilling. With the GE and skillcapes, the way the game functions and the way the game is played means that without untradeable potions, herblore would be almost as dead as firemaking. A useless skill that burns money, need for a few quests. Yes, I understand the argument of not NEEDING to level certain skills, but on the other hand, the skills should be USEFUL somehow, no? Pre GE/skillcapes, I found the skills herblore/fishing/cooking because being self sufficient was so much easier then trying to buy stuff. (Others might argue this however.) Also, a lot more of the skilling being done WAS done more on the basis of usefulness rather then just getting levels - getting 81 herblore for brews, for example. Pre-GE days I could understand overloads and such being tradeable, because a lack of centralized AFKable training made being a Do-It-Yourselfer much more useful. To sum up that paragraph, how many people get their fishing and cooking up in order to fish/cook rocktails? No one, it's easier to buy them; skillcapes increases the amount of people doing skilling, increasing the amount of people making rocktails beyond the amount of supply meeting demand, so that it becomes a horrible money-maker. Oh, and specialization doesn't work in a game where you can use, train and max every skill. Basically, specializing in a few skills doesn't work with a game mechanic that allows you to specialize in ALL of them.
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Er, high attention and 0 mishaps?
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Before they do that, I'd like the default left-click option for pouches *while your using a bank* to be fill. Although, if they did that and didn't make it so you could fill your Abyssal familiar directly from the bank in a click or two, I probably wouldn't use one...
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I don't understand how you could have your first meal at 6pm...
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A Thought Experiment: Summoning 2 Familiars at Once
Sir_Squab replied to Zaaps1's topic in General Discussion
I think it'd be better to just make a few hybrid familiars instead. Maybe higher level abyssal familiars could heal you every time you craft a rune or something? Actually, fire/moss/ice titans are something like that, combat familiars that heal. I think say, t bird combined with bunyip, combined with some useful, non-direct combat ability would be a nice high level one. (Scroll boosts a certain stat, or like the lava titan it increases your damage...) -
I don't think you'd actually be able to do the quest without 50 rc, I don't think boosts would work. But I don't know this for a fact, I'm just speculating. And yeah, you don't need the RC level for a drop, I had an extra large pouch as a drop for ages before I got 75RC. (And for the record, the reason it was a drop is because this was long before GoP.)
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If you want those days back, get rid of skillcapes. That's the real reason why so many people are maxed. People just didn't bother before hand because only a select few actually had the combination of desire, motivation and willpower to become maxed. The main thing missing was motivation, in pre-skillcape days, most people saw no point beyond maybe getting the level required for the highest level thing in that skill. Sure, release 120 con and it'll be a while before we see lots of maxed people - just like with DG, took a while before the people who had previously maxed got 120. And yet, count them now. Anyways, if you want to suggest people getting 120HP, suggest a way to get 500k/1m+ constitution exp per hour. I'm personally against it, but raise exp rates for 100+ constitution, but give higher levels better way to train it....
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Yeah, but the moment ONE person finds them fun, it well.... proves that some people find them fun. Which actually does seem to prove that fun is objective. Why not agree to disagree? I still wish kuradel would toggle them instead of just a turn-on option. I'd actually really like a task of these to try them out, but I don't dare turn it on for fear that I'll hate them, want to block them, and lose one of my spots. Might try killing them w/o a task of them, but eh.... Dunno, don't really want to camp monsters w/o a task, and plus I'd miss out on full slayer helm bonus.
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How are they fun? They have really high defense, are very far apart and hit for alot of damage(and all of this assuming maxed stats/equipment)? Not a good task by any standard. Subjective. It's always a good idea for people to try a task out once, because some people actually find them fun. Not aquanites. See, I wouldn't mind trying them out once if Kuradel assigned em.... but I don't want to unlock something just to discover I want it locked again; I can't truly lock it back up. Yeah, I could block it, but then I have to unblock something else on my list... if it was an on/off thing that you paid 50 slayer points every time you toggled it, I'd definitely unlock them. THEN the worse case scenario is I hate them, do one bad task and lose 100 slayer points - but I'd learn from that.
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And spelling. Ah, yes. Forgot that. And Pictures And a topic substantial enough to require a whole guide and not just a mere sentence. Actually, throw in enough pictures/spaces/paragraphs/commas, we suddenly have something that might be substantial enough to consider a guide. Oh, and completely failing to mention that the zamorak mages attack you, usually preventing you from grabbing it 'till they're all dead and you take damage every time you pick up wine?
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Jagex, give us better updates now that your not spending a 7-digit figure on trolls please. Unless you want to use that money to bring the fight to them, or defend innocents from this troll. That would also make me happy.
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No, this is really a suggestion. Also, I think we should just automatically get a tool kit at the start of a dungeon, one every person. I like the idea of adding binds for less useful things too. Question is how you specify what is and isn't very useful - does defender count? Can't limit it to jewlery, because there's that blood necklace thing (think like 90 slayer req or something) that's too powerful to be used in an extra bind slot....
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Should I get 80 summoning or should I save the charms for later.
Sir_Squab replied to chrisman638's topic in Help and Advice
I dunno, I really liked using titans scroll to heal with instead of food. More useful then bunyip imo because it heals when you want, and does some damage if your in multi. Imo, you should get it know, your planning to get it sooner or later. Up to you though. -
I personally doubt they would, I'd think by the time they get far enough in the game they'd be attached enough to the game or something, to keep playing for things like chaotics, spirit shields, rares, or just staying because they've been playing it for umpteen years....eh... But as you said, I have absolutely no way of knowing if I hit the nail on the head or if that's just complete BS.
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When was this? I feel like that was me..... would've been a few months ago though....
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You know, if possible, you (or someone else) should try to start a hexhunting clan - main requirement being 99 slayer, secondary would be semi-high dunge. Just a thought o.O
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Besides, they're still pretty much the fastest option...
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There's a difference between a hard to obtain item, and a very useful item that the only way of acquiring it is based purely upon luck which has no easier to get alternative. (Example, you want to bind a primal body, you need the right boss and luck to get one as a drop, but hey, you can get a prom body till then. Nothing like that with the hood, not that I could imagine an easier to get, worse alternative that is still useful.) Also, can we throw surgeboxes in this topic? I have a hood but I really want a box now >.<
