given that dg has only a certain number of possible items and that the customization menu allows you to keep three presets with their individual color values when applicable thus proving the limitations aren't as low as we are led to think they are ("it's too time consuming and/or impossible to convert existing items to custom menu" + few months later = "hey buy our keepsake keys" + a few more months later = "hey we turned rare card collectibles into custom items despite the fact that we didn't do this earlier with any of our other items not released from solomon but you can't have them without paying") i don't think it'd be like, a huge dedication to allow three specific full gear loadouts per person, especially when many people hate certain types of combat anyway Imo the logic thing to do would be firstly allow 1 bind per slot per type of item. Eg Weapon you are allowed 6 binds - staff, wand, bow, knife, 2h and 1h Shield you are allowed 6 binds - 3*shield (each class) + 3* offhands etc. Plus have 5 slots into which items you can't use go (so you can bind like primals or w/e without killing off ur usable binds) Then have the 3 sets and make it so each set can only use binds from 1 class (melee, mage or range) and have however many slots, 5 seems ok BUT the first slot is like a specialised 'hands' block that can take a 2h OR a 1h and an off-hand. Plus give them a ring assignment slot. Then on the ring of kinship right-click toggles have 3 options (melee, range, mage) with only 2 visible subject to what ur on and can't toggle mid-combat. Boom dw vs 2h not a bind issue and the swapping thing made useful. most damage in dg comes from attacks your armor can't block, and enemies who are higher than your level in terms of damage output does having a helmet+gloves+boots really make much of a difference there? yet there's no reason to actually HAVE those items made, and for the most part, it's wasted content you can either just have those gears be never used, or you can make a system where they are used alternate idea: offhand items can have their own bind slot like ammo Offhand items having their own bind slot makes the most sense.