Jump to content

anim7

Members
  • Posts

    535
  • Joined

  • Last visited

Everything posted by anim7

  1. nice guide. heres a suggestion. for mass reporting, let it be like a reporting party where you get 20+ ppl and start reporting autoers. The leader, like a pk team, says, "report up" meaning everyone gets their report abuse screens up. then the leader says "on chang2873" and everyone reports that player. that way jagex gets like 20 reports on one player and bam! he gets banned. chang2873 is just a made up name. not a real player. then they move on to the next player. or...they report the same guy like 5 times. takes 5 min but jagex gets 100 reports on macroing. that ensures a banning imo.
  2. yes 83 firmeaking and 74 are mining are really pathetic... :roll: dont listen to anyone who says these things. good job on almost maxing out. :!:
  3. Ppl who keep saying the price is 2-2.3mil...plz go to world 1,3,4 and see for yourself. I have made millions merchanting these armors. I have some credibility. Sara armor price is from 2.3-2.4mil. For other god armors the price is : zammy set 2-2.1mil guthix - 1.25-1.3mil It is not members only. F2P can wear it.
  4. you high alched full sara??!!!!???? are you crazy? you must be mad. you are mad dude. how do you not find a buyer? I mean world 1,3,4 are the best place to sell them. You could easily sell it there for 2.3mil. The merchant buyers price is 2.3mil and plenty of ppl willing to give at least 2.3-2.35. back on topic: merchanting is something that you must find within you. a guide is simply not sufficient. go out there and experience the intoxicating allure of it. get a feel for the market. figure out what kind of merch you are willing to be. It is not just buy low/sell high. there is more to it. Experiment with coal, armor, anything.... See where you fit in. find your niche.
  5. mods have the option of not choosing to become a mod. they accepted jagex's request and thus they should have a moral obligation to report such foul language. homo sapien? that is the scientific name for the homo genus and the sapiens species. all modern day humans are homo sapiens. I think you got it confused with another word which is "homo**xual".
  6. wow!!!! omg....Give me that cash pile plz!!! 10/10. Amazing. I am astounded. My dream is 20mil for a mask. I have 18.5 now. But 36mil is just wow!! After the bank, your stats are like eeughh...Alone, they are not too bad. 960 total is decent. But after seeing your bank, it was like...ouch. Work on combat. great bank though.
  7. wait. how does it make the game easy by adding high level ores? I mean you cant be mining rune for the xp....
  8. Pokemon! Lol... good ole days. anyway, it is a good idea. I mean how about an accurate high hit here and there. I can live with that.
  9. actually...i was gonna post a thread for that... :lol: on topic: it would be autoers paradise
  10. wow. nice 99. dont listen to those other ppl saying your stats are low. they are fine.... :lol:
  11. Not really. There's already 4 non-wildy rune rocks and still the wildy spot is the most used one as most people got access to it and it's still faster place for a miner than hero guild for example. People mine runite at places where they can get it fastest. A new non-wildy rune rock wouldn't change the fact that wildy was the most used one, but it would make it more minable during peak hours. Also the fact that due high alch prices, rune ores really can't go any lower than they currently are. This means that rune item prices wouldn't change and rune ore prices would stay at the same. The normal rule of icreased supply affecting to the prices doesn't work here because of high alching. Personally I'd add max 1 rune ore there as after all it would be the only non-wildy spot which doesn't require any quests. Extra addy rocks would be more than welcome tho. oh I get it now...Because the difference between high alch price and street price of rune armor is so slim, there is no room to go down. Thus extra rune rocks would have very little impact, if at all on the economy. Since that is the case, then I go back on my last post saying there should be no rune rock. Maybe one or two rocks here would be nice since the expected rune ore price would be like 10-11k per ore. Below that and then rune smithers could just alch their stuff. It also means that the wildy rocks might be freed up a little bit. But then again, 90 mining....only 3000 people with that out of a possible 18000 rune miners. How about the req'd level at 87 mining? That is about 8000 people or about half the rune miners. 87? that is not a good number. Maybe 8000 people have it currently but in time that will change. It should be a nice even number like 90. edit:oops clicked on the wrong button. my bad
  12. anim7

    The Air Rune Market

    whoa there man...you misunderstood. what i am talking is about is the specifics of supply/demand. Where is the demand created? The supply of what? we all understand that the answer is the notion/concept of this economic law. You gotta expand on that. Show me/us your interpretation of what is happening here. I mean all of a sudden air rune prices just went down. Why? That is the question. Before, people were buying airs 18-20ea. Why was that? Did anything change that might have put more airs into the market? Or did the desire for air runes just decrease? Did the ZMI altar change anything, if so how? Is there a desire to get high rc lvls that ppl are still willing to pay the runners 2k?
  13. anim7

    The Air Rune Market

    World 16 is equivalent to World 66. You go there for exp, not money. So don't complain if you can't make any cash while raising Runecrafting faster. Also, if you want cash, just train without the use of runners. Mining your own essence will obviously save you less, but even if you buy it, you'll still make profit. And you're 55 Runecrafting, anyway. When you get 66, 77, 88...etc etc...you'll be able to use the company and still make cash. Until then...don't complain about it. The point is for me to break even. Not make cash!! I have repeated it many times. You people keep assuming that I want profit. I DONT. I dont expect profit until 66/77. Here is what I did for my rc levels. 1-44. Did it myself. 44-50. w16 at a loss. 50-55 - did it myself FInally, at 55, I say to myself. "yay i got 55rc. i can use w16 airs without losing money." I did that until 59 rc. But then things changed. Airs went down. That is my rant. warrager - they are getting 50-70k per hour! all they need for that is a lvl 3 account. In two - three hours, they save up for full rune :shock: That is a lot of money in f2p. Even with my skills I can only make 50k an hour mining coal. Merchanting can bring me a steady 100k per hour but i doubt it. mico- your post makes no sense here. this is a rant. either respond to the rant or flame me. Dont brag here. Go to rate this! section.
  14. hey. woot first post. gratz on 1100 total. u can do it. i am going for that too. 90cmb though....pm me sometime?
  15. Not really. There's already 4 non-wildy rune rocks and still the wildy spot is the most used one as most people got access to it and it's still faster place for a miner than hero guild for example. People mine runite at places where they can get it fastest. A new non-wildy rune rock wouldn't change the fact that wildy was the most used one, but it would make it more minable during peak hours. Also the fact that due high alch prices, rune ores really can't go any lower than they currently are. This means that rune item prices wouldn't change and rune ore prices would stay at the same. The normal rule of icreased supply affecting to the prices doesn't work here because of high alching. Personally I'd add max 1 rune ore there as after all it would be the only non-wildy spot which doesn't require any quests. Extra addy rocks would be more than welcome tho. oh I get it now...Because the difference between high alch price and street price of rune armor is so slim, there is no room to go down. Thus extra rune rocks would have very little impact, if at all on the economy. Since that is the case, then I go back on my last post saying there should be no rune rock. Maybe one or two rocks here would be nice since the expected rune ore price would be like 10-11k per ore. Below that and then rune smithers could just alch their stuff. It also means that the wildy rocks might be freed up a little bit. But then again, 90 mining....only 3000 people with that out of a possible 18000 rune miners. How about the req'd level at 87 mining? That is about 8000 people or about half the rune miners.
  16. anim7

    The Air Rune Market

    Nope. I was just saying that if you wanted more exp per essence then you would craft those instead of airs.. If you don't like world 16 just go to a different world? Sorry if I seem ignorant but all I craft is chaos.. I see what you are trying to say but it kinda makes little sense. It is like telling someone to mine rune because it is 125xp per rock. Of course it is higher than all other rocks but it takes about 30-40 min to get 20 ores. air altar is the closest to bank. i could try fire or body but the amount of xp i get in a period of time is slower than airs. tryto- i can see that...ppl want fast xp. but shouldnt the price come down naturally? Or has w16 turned to a place for rich high level crafters willing to buy ess 40ea , give 2.2k and sell airs 13ea? whoever said, go rc nats...plz understand taht i am f2p. i have stated several times, even my stats are there for proof. I am just kinda pissed off that something that i used to be be able to do before is just gone now.
  17. anim7

    The Air Rune Market

    I am rc 59. Rank 80000. Is that not high enough? Besides i am willing to get rc up, which is why I am trying to get the bext xp in f2p. Runners in f2p are just greedy who want 2k just for a small trip to and from bank. If I dont give them that then i cannot get trades. unoalexi - ur stating that bodies and fires are 13-14ea? I know prices as I am a merchant (search my blog) and fires are only 8-10ea. Bodies are even lower and there is no market for them in f2p. We understand that rcing by ourselves is a good profit even at low levels, but the thread is about w16 airs. There is an imbalance here and it is costing me money whereas before I was doing well. I want a fast way to gain rc xp with no profit. thats all. at 6x airs is that too much to ask?
  18. This is rant about how the economy has negatively affected me and a whole bunch of f2p rcers. Air rune prices have fallen to about 13-14ea. That means that even at lvl 55 rc, w16 airs cannot break even. Assuming 25ea for ess, that is 625gp for 25 ess. That is total of 2625gp per trade spent. The returns, at 55rc is 150 airs. That makes it so that at 13ea airs, we get back about 1950gp. That means a loss of 675gp per trade. In other words, to get 125rc xp, we are spending 675gp. 5.4gp per xp! Even if we are lucky to sell 15ea, that is a loss of 375gp per trade. At 66rc and selling 15ea, you break even. The profit comes in at 77rc. This is MADNESS. How are we supposed to manage? Mine our own ess? To get to 66rc from 55, we need 50k ess. Who mines like that? I am just venting my frustration at this. Usually the w16 airs is balanced. People pay the runner enough so that they break even/make profit. But air rune prices have come down and ppl still pay 2k per trade. Obviously if there is less demand for airs then the 2k trade price must come down too. But it isnt.... Why did the prices dip all of a sudden? Dont say supply/demand. I know that...But what about that demand.? Is there some new incentive to get higher rc that people are willing to lose money to get there? Due to a large number of people saying "w16 is for xp, not money..." let me state it LOUD and Clear. I am not expecting profit on w16. just to break even as I used to be able to before Thank you.
  19. Please learn to spell man...it makes it easier for everyone. Decent - descent wepon-weapon luckey - lucky untradable- untradeable atta- at a weild-wield crystels-crystals miniium - minimum make-max anyways. i support the idea. its cool. but way too fast. make it fire one arrow every 1.5 seconds. or two arrows every 2 seconds. max hit 6-10
  20. great idea. but take out the rune ores on the 3rd level. 5 addys on the 2nd and 3 on the third.
  21. got 1051 total level. mined 50k xp today. took about an hour. 18 mil+ cash pile. coal and rune armor merchanting
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.