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Addition to Mining Guild - 60+ Support [Pics Added]


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185 replies to this topic

#1
NJE03
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I think the mining guild should consist of 3 levels, the first would be the current mining guild which requires 60 mining. I think that there should be 2 more lower levels to it, one requiring 75 mining and one requiring 90 mining.



The second level (lvl 75 mining) would have in it 7 adament ore and 20 coal ore as well as a ladder leading directly to the surface such as the one in security stronghold. The third level (90 mining) would have 3 rune ore, 5 adament, 8 mithril and 15 coal. This level would also have a ladder leading to surface.



Note: I understand many people feel the number of ore is too great. This is just rough idea currently.



Level 2 rough sketch




Level 3 rough sketch




Input from others




Support list:

1.NJE03

2.sligo

3.seanite

4.Prankster_King

5.Sir_Tiverius

6.dargonhuman

7.zanex37

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#2
audee
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the amt of addy and mith is too much.. the best mining zone in runescape is @ a place where pple think its too much a hassle to go..



by using the suggestion.. it would be too easy to get all the necessary ores..



i say it shld stick to what it is for now.. perhaps create a basement level with 5 mith and 2 or 3 addy with higher mining level requirement say about 80 perhaps... O:)

#3
will74
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yeah or take down the amount of your things, like one rune ore, and so on, and put some monstors down there that you have to fight off or somthing?

#4
sligo
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I like this idea a lot better than putting a furnace in the mine.



Since more and more miners are getting to the higher levels, it's getting harder and harder to mine runite, so adding a couple rocks here and there is a good idea.



- Sligo
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#5
Giordano
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I know a good place to mine addy and mith: Wilderness. No seriously, Hobogoblin mine. 8 addy and 15+ mith. Use glory to tele back to edge. Dont forget to 4-item or 3-item
"The cry of the poor is not always just, but if you never hear it you'll never know what justice is."
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#6
ortiz9471
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One of the worst ideas I have heard in a long time. It would make mining to easy.



There are 8 addy, 15 mith, and 2 rune in the wild. Taking the rune out of the wild would be very very stupid, and the price would drop.. and rune items would drop.. and it would basically be a brutal murder of one of the most important markets in f2p:the rune items.



Well, you don't want to take the risk of wild? No pain no gain. If you are afraid then you don't deserve the reward.
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#7
NJE03
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Well maybe adjust the amount of ores or something, the main thing is the fact that there would be multiple levels with different types of ore in the mining guild.
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#8
aquariusman
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I can understand adding more higher level ores such as adamnt and rune, but it should be fairly hard to rach these ores, such as a trip through a new area that has a few monsters. anyways, it should be a long trip to these ores so that the ones that reach these ores are the ones that are the most desperate. it shouldnt just be like mining coal in the mining guild, it should be like mining rune ores in the wilderness without the threat of pkers. Also there should only be 1 rock so that there is even mroe a disuassion and the market prices are not so dramatically effected.

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#9
seanite
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f2p players need at least 1 mine out of the wild where there is rune at least one rock in a mine

#10
Prankster_King
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It's not a bad idea. The rock they need to add the most of, is rune. In f2p, there are only 2 rune rocks, and they are in deep wilderness... To make it worse, that's where everyone pk's. <.< They need to scatter around more rune rocks here and there.
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#11
The_Fray
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Nah i dont agree i think the mines that we have in f2p r already good enough for me...

#12
seanite
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at least add like 1 rune rock into a safe mine for f2p then that'd be good

#13
Dalcyte
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um no? way to good. Try searching for other mining guild addition threads...there are a ton of well thought out popular ones...search is ur friend.

#14
Sir_Tiverius
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good idea, i just made a thread about a smithing guild/ advanced mining guild, if you dont mind ill edit this post with that info, i got a map to.



Here it is...



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#15
dargonhuman
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This is actually a fairly decent idea; I agree that as-is, there are too many of the higher level rocks, but the overall idea is sound. I've always felt that the Mining Guild is a waste, especially considering that there are better options right outside the guild in the form of three Addy rocks in the scorpion section of the Dwarf Mine. As for the coal content of the Guild, the Skeleton Mine in the Wild has almost as much coal, and I can get a full inventory faster there than in the always-crowded Guild.

Basically, the Mining Guild has been in desperate need for a makeover for years, and this is one of the better ideas.
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#16
NJE03
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Thats pretty cool map Sir_Tiverius. :)
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#17
jantsu18
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I dont like this idea but i agree with the thing that we need more places to mine rune. Maybe something like the place where u cut teak and mahagoni trees in karamja only that it would be in keldagrim.
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#18
zanex37
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I like the idea of different levels and I agree that is needs a makeover. The speed ladder doesn't need to be included back to the top. And the ladders should be spaced on opposite ends of the mining guild (so it will be a longer walk based on the level of mining guild you need. On the second level, throw in some gold ore maybe (though crafting guild with fally teleports makes gold mining a piece of cake) with more mith ore. The requirement would be 70 to get down there. The third level would require level 80 mining. This would include 7-10 addy rocks, some coal, and some mith. The last level would include level 90 mining and there would be rune, addy, and mith only. So that's how I invision it being done over.

#19
Marco
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Less of every Ore you mentioned and it would be good, but still maybe too easy, Jagex make it so the place with the best benifit also has the biggest drawback (the Hobgoblin Mine in the Wilderness).



With this there aren't really any major cons to put people off.

I'd kill for a Smithing Guilf, Sir_Tiverius, but I think 55 is too low to enter.

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#20
tehno_lord
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f2p players need at least 1 mine out of the wild where there is rune at least one rock in a mine




you don't get it do you ?

if runite goes out of wildy in f2p all rune items will become rather worthless



even in member's runite is scarece.



The 3 lvl mine idea is nice but the huge ammounts of valuable ore it'd contain is ridiculous



lvl 2 guild should only have 4 addy, 7 mith & 20 coal

lvl 3 should have 6 addy ,10 mith & 26 coal
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