Everything posted by strilmus
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HTML5 beta discussion
basically it looks like your inventory and bank rolled around in tar, for the purpose of making the item easier to see easier solution: don't [bleep]ing make the windows so dark colored
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29-May-2013 - God Emissaries
so uh giving the armadyl emissary a bowl of scrambled eggs incredibly awkward
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29-May-2013 - God Emissaries
Attempting to correct the color error on the wiki page leads to being blocked by the spam filter, for a piece of code THEY put in, which is part of the original page. It's like they don't want users to actually be able to help with anything, considering this also happens when you post beta error codes....
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Future Update Discussions
I've seen some strange stuff happen when you overlay a 2h weapon over the swagger stick, or when you're just messing around with the overlay previewer while holding an entirely different type of weapon, such as holding a crossbow over your shoulder.... This would, however, indicate that the game just assumes that you're holding a certain weapon type, and the thing attached to your arm could be anything and it wouldn't care if the game forgot to change the animation set when you equipped something. For instance, the handcannon, as it's currently used, is actually being held upside down. Three things are possible when an object is being used outside normal parameters: - The rigging for the weapon does not match with the animation references, so it stays stock still while it's being used, but the character movement remains the same. - Some of the rigging reference names for the weapon happen to match rigging cues for that weapon type, and the result is minor to massive spazzing out of the animation. - The game detects that something has gone horribly wrong and crashes as a failsafe (this happens a lot in the html5 beta).
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Silver Feedback (June)
Which I see as a flaw of relying on solely maxed players for important input, but hey, I guess you take what you can get. another thing I don't get is why we look to players who don't have to actually play the game anymore as far as progression goes (in terms of increasing your means of playing the game, as opposed to just making a number larger for prestige), while most of the important updates involve progression
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Tip.It Times - 19th May 2013
Seeing as how the citadel notification thing is largely underutilized (in no small part due to how inconvenient it is to actually use), I'd rather have a centralized event system that can be merged with the overall interface upgrade, and then have that be able to send to your friends and clanmates in addition to the systemwide notifications. This would be in a tiny window that pops up on the side (separate from the games chat so you don't have to keep fiddling with that) and it'd have its own set of toggles so you can filter the types of things you don't care for, or turn it off during concentrated matters. As a bonus, player run events can have an "opt in" switch that lets the person holding the event know who's interested. It would also allow for certain unannounced ingame world events to make themselves known at that very moment.
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HTML5 beta discussion
now, all we need to do is solve the issue of loading assets, and some of the really strange areas that aren't properly adapted to the system
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Future Update Discussions
That bird's a GUY? my favorite part was when they mentioned combat being one of the emissary tasks, it cut to the character whomping a guy's face in with the god stick
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EoC Discussion
yep keep saying the community attempts to judge before seeing the overall result of the project and then jagex just halfasses it because they can't decide whether or not to satisfy the immediate requests of the players or the overall picture gonna keep happening until we're dead unless they get somebody with a godlike amount of drive behind them to finish the job
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Future Update Discussions
that cat looks more like a weaponized version of the skypouncer
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HTML5 beta discussion
eh, it's not the worst thing they've decided overall i just want a game that runs and does neat things
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Future Update Discussions
I'm not sure if the books themselves were ever really intended for use in combat to begin with, because they seemed so weak...like prayer robes in general
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HTML5 beta discussion
I'm sort of annoyed that I wasn't able to do anything to help with the beta in general, since their system isn't really set up to handle submitting that information in a useful manner. (however, it seems that the alpha filled up before i had access, so i was shut out of the area where i could have helped...) overall, I think maybe they should start paying attention to how their testing is set up? can't just throw it out there and be all "hey, test this thing, and if you find something, we'll kinda find out through this untested feedback system" also, it's unclear if their html5 game was actually recording anything when it was being run, or if they were just wasting our time
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EoC Discussion
also, i don't want to turn this into a thing where we hate on something on the basis that people use to pick football teams and people they vote for while runescape's slapfighting was okay back when slapfighting was enough, i think having combat defined more by simply what you were wearing and how many potions you could chug was important to move on as a whole (but we can accept the fact that the plan was not implemented in an effective manner) however, due to the immense resistance to change we have at present, I feel like the community dividing itself has largely driven the design to become self-defeating (as developers wish to satisfy both their employers and their customers by "considering input" in such ways as to dilute the focus) which allows the dissenters to claim that their way will always be superior (to the point where an older version of the game is seen as better) on the basis that the changes do not meet their impossible standards that may be painting things in black and white but well, people choose to view this as such the bias runs deep enough that the criticism of the release of the pre-exchange game to the actual detriment of the game's present release was largely ignored, while the persecution of people who claimed that such a thing would happen was acceptable and never called out after the fact once again, this is largely why i cannot negotiate with anybody who speaks in sweeping terms about these matters without regard as to why these changes were considered in the first place I just pose the question: do you think that by staying the same, Jagex would be able to continue supporting Runescape?
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EoC Discussion
I think people like the idea of having a system where you don't use just one kind of weapon, but hate actually having to use anything other than their favorite weapon. This issue is compounded by asymmetric gear releases. However...the way our combat system is designed now, instead of releasing a bunch of only one combat style, we should just pick one type of weapon from each style and release them in sets of three.
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11-Dec-2012 - Player-Owned Ports
you mean that even if the armor had been brought into comparable usefulness, the whims of the market can't be held accountable to reality?
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11-Dec-2012 - Player-Owned Ports
actually, the real solution would have been to make the armors useful enough that their value would match the perception but, y'know, proper design is such a chore
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EoC Discussion
the main problem i have with the system (besides the apparent inability to level out the equipment choices) is that the skill effects seem to think of their descriptions as suggestions rather than fact
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11-Dec-2012 - Player-Owned Ports
generally, for the earlier regions it was more cost effective to get the crew hired early on so that they could level up, as opposed to saving up for a flat gain which would not be as effective as hiring and leveling crew equal to the cost, but later on, the rudder is necessary for cutting down some of the voyage times. in the last two regions, the benefits of the rudder upgrade taper off a bit, though. the ONLY reason you wouldn't go for crew first is if you're largely reckless and get your crew killed often...but that would just make you a bad player in general note that basic crew is usually better to go for than advanced crew types that may cut into your bottom line if you aren't sure why you're buying them, or if you're about to enter a new region and that crew type wouldn't be that useful in that context
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11-Dec-2012 - Player-Owned Ports
at the endgame, the quantity of missions becomes less important compared to the ones you do pick
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11-Dec-2012 - Player-Owned Ports
(also trade good missions are a waste of time until you have the full bonuses capable of taking advantage of them)
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Future Update Discussions
considering that there is a music competition, you could possibly submit either of those genres to be reviewed
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New chinning method 400k+ range xp/hr
question: aren't cannons largely useless due to the way that exp is granted per kill now? the chances of the cannon hitting your intended targets is quite low all you would really be using it for is to attract mobs, and that seems like it'd cost more than its worth
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Future Update Discussions
hey, they already have a fix for rs3 citadels? why didn't they put it in the build....
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13-May-2013 - The Nexus
I guess the deep was referring to the size of the hole.