Everything posted by strilmus
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Future Update Discussions
when we saw lucien using the staff, he was summoning ice elementals, and the armadyl bstaff amplifies air abilities, so I'd have to assume the staff is a pure manifestation of the weather or something as stated, all of the artifacts are in some way linked to the creation of worlds
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Future Update Discussions
That transcript is the scariest but most exciting shit I've read about RS in a while
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13-May-2013 - The Nexus
The Nexus npc, while written as stale as a necco wafer, does actually point out the three main ways to gain prayer exp after you clear the zone's exp.
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13-May-2013 - The Nexus
overall i think that fixing axe cloning was probably not their highest priority
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13-May-2013 - The Nexus
one day if you stay at it for a while yes, this was some spectacular content here
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13-May-2013 - The Nexus
the nexus would be one million times easier if the bowls were color coded overall i rate this a "person doesn't know how to design game content" out of ten
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13-May-2013 - The Nexus
I don't really get who the authority on what scape should be, aside from the "no modern technology without some dwarven handwaving" rule
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No reply from login server?
system just slammed when it should have jammed wonder if they're messing with the system settings
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Future Update Discussions
i feel like a lot of things should be f2p (due to the limiting factor it has on events, and a good portion of the content going unused by the majority of p2p), and they've made steps in the right direction, but overall it could use a bit more
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11-Dec-2012 - Player-Owned Ports
well, if you're going for multiple stat types, sure, but you'd have to swap your crew around for that anyway, rendering some of your ships useless do they even have voyages for getting multitalented?
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Future Update Discussions
all this being said, pretty sure the majority of the chambers are underground anyway, so they wouldn't exactly NEED a large castle given that the area is bristling with beefy troops in the elite/dagonhai area (although i haven't visted since eoc), it's pretty defensible
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11-Dec-2012 - Player-Owned Ports
Since the bonus applies to the overall total for that ship (may or may not account for any other percentage bonuses), and most of your endgame voyages are 20k or more, you overshoot 10k quite easily.
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11-Dec-2012 - Player-Owned Ports
for the record i have only one captain that was blank (seafaring) and this was before the traits fix so now it's suboptimal compared to the percentage boosts
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11-Dec-2012 - Player-Owned Ports
i wish you could just remove traits altogether so that you can minmax em
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30-Apr-2013 - Instanced God Wars & EoC Updates
still waiting for them to put some of the offhand throwing weapons in
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30-Apr-2013 - Instanced God Wars & EoC Updates
not necessarily new gear all day erry day just gear across the triangle
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Divination - one of the new skills reported by IGN
of course, it's gotta have that hook that separates it from prayer, runecrafting, and summoning....
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30-Apr-2013 - Instanced God Wars & EoC Updates
I think the main reason they removed weaknesses from bosses is because they didn't want everybody to wear the same thing and then cause the market to lean heavily on that one thing ofc then they introduced level 90 melee weapons without the other weapons to go with it i think they use a twister spin dial to decide how their releases are arranged
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30-Apr-2013 - Instanced God Wars & EoC Updates
wait wait wait the stab/slash/crush defense point system was one of, if not THE MOST pointless things about the combat system, because nothing ever really used it enough to become a large factor, PLUS it causes all sorts of strange complications in the combat triangle as far as discrepancies go, the most obvious of which places higher priority on the melee attack system over the others, largely because they get handwave stats which by design caused their damage amd accuracy values to be inadequate in the first place please explain why you want it back?
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30-Apr-2013 - Instanced God Wars & EoC Updates
i tried that, for ages, at every opportunity, to explain my point, way before any of these changes actually occurred, or were even believed to be happening to begin with ALMOST ALL OF THOSE POSTS were ignored because they were apparently too long to read but it's difficult to summarize the effects and nuances of these kinds of updates in the kind of pithy one liners that seek to shut everybody up instead of discussing it in addition to people not even wanting to discuss it at all because at the time everybody just thought "well if it's not going to change why should we be talking about it" AND NOW HERE WE ARE AND SUDDENLY IT'S IMPORTANT NOW maybe one day instead of burying your heads in the sand you'd stop to think about these things for once okay For example, take the view that "defensive" armors are useless. Tthey're not useless because they're defensive, they're useless because there's two "offensive" armors that offer ATTACK BONUSES. Now, back during the first part of EoC, they originally intended to separate armor from direct offensive ability, which is why they tore out the strength bonuses. This way, armors would be seen on their own merits (defense = defense) rather than maxbros saying "but whatever, I get a minor attack bonus on this armor so it's the best forever" and wearing neit helms and fighter torsos until the end of [bleep]ing time. You know what happened after it went live? EVERYBODY [bleep]ING [bleep]ED AND WHINED ABOUT IT FOR A MONTH AND ALL "BOOHOO MY NEX ARMOR IS POINTLESS". AND THEN THEY PUT IT BACK IN. So, now we have the same problem again! Imagine that. do you see what i have to work with here? i may just have to flip a table! all i've learned from the past is that people wanted it so hard that jagex was able to justify making an old version of their game a viable part of their playerbase, and that whatever benefit we have from discussing the past is so weighted in the emotional baggage of a million nostalgia freaks that we can't have any compromises at all without setting the barn on fire can you understand why i'm so unsympathetic to people who look at the past as far as runescape is concerned? there's no negotiation. it's like sitting in congress!
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Future Update Discussions
In other news, dwarves handily won out the next quest contest. Looking at the results, it's very likely that most people just wanted to see all three voting videos anyway. Those chaps are quite amusing.
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Behind the Scenes: May 2013
actually, while brews should be useful to somebody, if they're going to have two tiers of that, i'd rather have the "extreme" brews be for the endgamers, and the normal brews useful for people at the midgame level, instead of not being useful at all, which is what i was referring to when i said they should have fixed brews first in general the claw and whip attachments were largely an attempt to remove excess claws and whips from the market rather than fix anything because there wasn't anything wrong with the weapons at the time the attachments were released, and aren't a valid comparison
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Behind the Scenes: May 2013
would you rather just have everybody start at level 70 then, because it sounds like to me that your reasoning is that because it's not useful to endgame players means that it hardly has any reason to exist dragon claws ARE useful at level 60 brews AREN'T useful to anybody
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Behind the Scenes: May 2013
Sounds like Chaotic claws all over again for me! except that dragon claws shouldn't have been useful, they were T60 weapons (admittedly hard to get ones). Brews are tier 78/81 herblore and should be useful in their current state (not that zbrews have been useful since the release of extremes..) the concept of any weapon specifically supposing to be "not useful" is stupid in of itself, so let's drop that notion first, because just because something is, doesn't mean it SHOULD be dragon claws, while they shouldn't have been SUPER dominant, should have still been practical as a weapon (as should all claws) with the redone system, at the VERY least, they're slashing weapon alternatives to dual swords with the bonus critical attack on them (like the daggers are for stabbing, although I don't know about them getting any bonus) that's really where they should have been to begin with the advent of level 60 weapons not being useful for anybody 70 and above should really not be a surprise at all
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30-Apr-2013 - Instanced God Wars & EoC Updates
so do you think we'd be better off with something inherently flawed but unchanging? looking back on the old combat system, it was STILL bad but you had the luxury of everything staying the same forever which is different from, well, actually being good like people might claim anything can be justified with enough time to be bored of insulting it i suppose