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strilmus

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Everything posted by strilmus

  1. what i take issue with is that instead of making the potions actually say, useful in their current state, they're just adding another step onto it instead
  2. My best guess is that it's going to allow you to combine numerous items that you already have (say, a clan ring and SOF necklace, for example) which currently generate separate bonus XP into one item that you can wear/use to give you their combined bonus XP result -- either in terms of a higher amount of bonus XP or a longer duration, therefrom ... :unsure: pretty sure it's gonna work like they've been experimenting from before, and they'll allow you to dump the exp into that "bonus exp" pool that sits in your stat screen, and therefore removes the physical object part of the equation like they did with the prayer exp, and the hunter exp i was hoping that they would adapt the hati and skoll gear for that so i don't have to rush to deplete those nigh bottomless pools by the 16th
  3. probably gonna charge a key for each hand in the case of dual weapons still doesn't stop me from thinking about shark fists
  4. so, they removed all prayer bonuses from armor that comes from the god wars dungeon but they kept all of the prayer bonuses from ports armor originating from the eastern lands, which is totally atheist
  5. the inconsistencies are largely born from the fact that they have different teams who don't share templates sometimes
  6. seems like they're heavily implying everything we've been speculating about the armors to be true way to play into those doubts there jagex lol is 200000 coins for one hour of rent (somewhat like the fee for say, a karaoke room) worth it?
  7. can't really stockpile something that self destructs after the event is over
  8. it's not like you can't already buy a godsword at the same price as an umbrella at a convenience store
  9. they're level 60 weapons at the highest so basically that
  10. yeah, let's be mad about level 60 weapons which apparently have means to acquire them through playing
  11. I think the things were split because they didn't want the errors of the HTML5 beta to slow down the interface development the testing of the interface would not really work if people had to deal with unrealistic input lag
  12. realistically this wouldn't have been possible as it wasn't being tracked
  13. okay, so there's the wiki link was there an ACTUAL link on the beta homepage or were they just being derps there or is there a redirect between the html5 and the interface games
  14. you can tell just by the way they look at the elves
  15. jade statue increases chances of rolling a trade good voyage however, it will be largely random if it isn't coming from a specific adventurer
  16. I kinda want the vyre line to be done mostly because it's already getting stale what with the EoC leaving it half working and all.
  17. Where's that light coming from?
  18. oh sweet, they enabled that? i can get some better citadel shots now. i tried orb of oculus but the bastards totally anticipated that
  19. Pirate quests: big on interesting and strange things, very bad in terms of quest rewards. Besides, the gnomes seem to have the most interesting and strange thing for their quest anyway, so even then pirates are gonna lose out on that.
  20. tbh, dwarf stuff does need an overhaul, but gnome area's a bit lackluster too, although it's still functional on some level pirate quest hasn't really brought anything to the table since barrelchest anchor and eyepatch shenanigans, so they're probably gonna get the short end of the three sided stick
  21. If I stand with the sunrise facing my fire cape and samid gloves, all I can see is a burning scar on my screen. of course, that could just be my retinas
  22. my current theory for the flickering is that the dynamic lighting isn't acting fast enough to adjust imperceptibly, and it does so if anything so much as turns slightly
  23. I'm starting to think the groups are just luring people to their doom for profit.
  24. while the citadel is technically functionally loading now, we discovered that the loading errors that were previously causing failsafe crashes were resulting from incomplete texture expression, leading to some strange alteration in coloring and placement of objects that you notice if you get closer to the objects on the other hand, this was what you wanted, right? depressing grey bits?
  25. The trees are only obstructive because they updated them to be more realistic lol for me it adds to the challenge of aiming at them since the capture rate is 100%

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