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Zaaps1

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Everything posted by Zaaps1

  1. Zaaps1

    Bursting

    You get 1 crimson roughly every 3-4 casts, but remember you must take into consideration all of the other charms you get. Here's my data for SMOKE BARRAGE @ 102 magic bonus W/O SGS 114k magic xp/hr 59.5k hp xp/hr 513 casts/hr 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr 1.45 ppots/hr = ~6 doses/hr 1 cast = 222 magic xp 1 cast = 115 hp xp 1 blue = 85.5 casts 1 green = 12.825 casts 1 crim = 3.15 casts 1 gold = 5.34 casts
  2. This, but I would avoid getting Warrior(i) until you have archer and seer. This is because you would use warrior while meleing, and berserker is better for that. Maybe not Seers ring, but yes to the Archer. Seers ring isn't very useful. There is actually no use for it. You don't typically use magic on slayer, so that's out. For training magic at locations such as Skele Monkeys and Rock lobs, the bonus gives no noticeable difference, since you only need about +100. For boss monsters that you mage, such as Rex, you probably want to run a Ring of Life or use Onyx (i) for the defense bonuses. I personally took the Warrior ring, because I never really range too much.
  3. +4 strength is worth a lot more than +4 slash because higher attack isn't necessarily helpful, but higher strength always is. Think of it this way, if you are killing Dust devils, do you really need more accuracy? You already hit so often that +4 doesn't even make a difference. This is when +4 strength would be better. However, if it was something like a Mithril dragon, THEN they would be about equal, with the favor slightly tilted toward the warrior.
  4. ^ They are supposedly working on a fix to this problem.
  5. 1) You should not bring the runes, just have 1 house tele tab. All those runes are a serious waste of space. 2) Guthans plate and skirt are about the same as their torags/dharoks/veracs counterparts, so equip those instead of having them in your invent. Saves invent space. 3) You don't need a gem to keep track you kills. Mark your kills by xp and you save another invent space. 4) If you are praying on emergencies, your base prayer should be enough. Instead, if you used 2-3 prayer pots per task, you could finish your tasks a lot quicker by praying Superhuman Strength. If you choose not to do this, forget the ppots entirely and you get 1 more slots. 5) I wouldn't bring the placeholder charms. Preference, but doesn't really make a difference.
  6. Don't wait too long to sell it. I'd sell it the week of Christmas. Last year Santas FELL on the 25th.
  7. If you are ONLY getting 1 ring, then get Onyx got the best overall usefulness. But since you're getting 300 rank, you should have more than enough points to get all 3 a few times over.
  8. I pot super attack (zammy brew if I feel like it), super strength, and saradomin brew. Contrary to popular belief, do you not need restores to successfully operate saradomin brews. I only need 1 dose of regular restore per task. I pot up after 5 minutes. So after drinking a super set, I am at 118 attack and strength. 5 minutes later, I have 113 attack and strength. Then if I drink a saradomin brew, I get a huge defense boost (20%, giving me more than super defense and excalibur) an hp boost, even if I'm at full hp, and it knocks my attack and strength down to 99. Then I can simply sip a pure set to boost back up to 118 attack/strength, negating any negative effects the brews had. It's not always necessary to use brews on tasks, which is why I sometimes will forgo it and use just the pure set. But for tasks that a little extra bit of defense is needed, it's extremely useful, not to mention the healing. In addition, I can operate zamorak brews instead of saradomin brews with little negative effects.
  9. I was thinking of making the main goal Regigigas but of course with alternate sweepers if Regigigas fails. I looked through a few Pokemon, here's what I think thus far: Lead: Bronzong/Cresselia I'm not sure which one I should choose. Bronzong has a lot more bulkiness but Cresselia is useful outside of setting up trick room Alternate trick roomers: Slowking and Poryzon2, both of which have some sort of sweeping potential. However, like all trick room teams, leaves me with a dark/bug weakness among my trick roomers. Any suggestions? Regigigas as the main focus, armed with Earthquake, Return, Fire Punch and Thunder, although I've been thinking of replacing one of them with Substitute, to enhance it's survivability. Scizor and Machamp to finish, offering support/sweeper abilities in case Regigigas doesn't follow through. I'm not so sure about Scizor though, and I think Dragonite might be better.
  10. No, because the spell Magic Imbue eliminates need for talismans.
  11. Yes, but you can buy some of the runes back from the Rewards shop.
  12. Whereas Steam runes run an acceptable loss, lava runes are just way too high to be practical.
  13. 78 low, 312 high. I live in the US and UK worlds are the least laggy for me, US worlds are no where near the top, lol.
  14. Answer all the questions they ask you. Any other information you provide will likely not help them.
  15. Nice, so if I play Doubles, I won't even need Trick Room effect.
  16. Would be amazing for doubles...but no, singles. Problem with Usaring is that after Trick Room is over, I'm stuck with him, meaning I would have to switch out to a Trick Roomer, then switch him back in. With Regigigas, I'm just using Trick Room to remove part of Slow Start's effect so I help it set up/wait out the time. EDIT: You can't use Gastro Acid on an ally can you?
  17. Aye, I am thinking of raising more than just six pokemon to change my whole gaming style. Usually I equally train 6 pokemon and use them for typing. :? I just defeated Winona, the 6th gym, so I have to go to the Mountain, beat whoever that guy is, beat the others in the hideout, etc. Ah. I never played Emerald, was always Ruby/Sapphire for me, so I don't know the storyline of Emerald. Does anyone think that a Trick Room team centered on getting out Regigigas would work? Trick Room lasts for 5 turns, including the turn it is activated, so after I activated Trick Room, I would switch to Regigigas, with 50 speed and 80 attack. Since it would have 50 speed, it would be faster than most opponents under Trick Room. I could then use Swagger + Psych Up to set up. After that, I have 1 turn to attack while remaining Trick Roomed, then 1 turn to just survive, before Slow Start wears off and I get 160 attack +2 stages + STAB return with 100 speed. 80 attack isn't too good, but it's not really that bad either. I could probably last those 5 turns of Slow Start on 80 attack + Trick Room. What are the thoughts?
  18. I'd consider Rhyhorn -> Rhydon for a great physical attacker and is great for gyms you know will use physical attacks so you can wall them. But I wouldn't go that far. That's it for now, I think. How far are you into the game?
  19. Because you can give it a status affliction to activate Guts and then use Facade from the Gym TM (forgot which gym). That means you fire off 140 base power attacks with a 50% guts boost. If you have Megahorn, you can give it that for a 120 power attack, 180 after STAB with a 50% guts boost if you don't have status. To me, 140/180 power attacks with a 50% boost in attack is better than 120. Flying is 2x on Bug, Fight, and Grass. Camprupt takes care of Bugs and Grass already and Gardevoir would take care of fighting. Now Heracross can't use fly, but you could also just switch it in whenever you prepare for a gym battle and stock a few escape ropes with you when you're on the road. EDIT: Ross, you can give Smeargle Ingrain, which will get passed on with Baton Pass, which nullifies any use Cradily would give against phazers.
  20. Marshtomp doesnt attack with fire. Marshtomp doesnt attack with rock. Camerupt does. :| Oh that's what you mean. Maybe take out Dodrio then?
  21. Fire and rock wouldn't be effective on Marshtomp and you could always switch in Dodrio to take ground type attacks.
  22. Your Marshtomp already covers all of those.
  23. I'd personally replace Camrupt with Heracross.
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