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Zaaps1

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Everything posted by Zaaps1

  1. Probably about 80 hours, but this is a total guess with no math behind it. There is a method in which you can tan and craft dhides simultaneously. The best way to maximize xp AND save money is to tan your hides in Canafis (33% faster than the next best tanner, so it's worth the extra cost) then craft the d hides as you walk back to the bank. Then you bank your dhide bodies and withdraw more dhides, run back to the tanner, and start the process over. It's very cost effective and doesn't sacrifice much time (~10 seconds per invent). You save a lot of money doing so in the long run.
  2. Smoke barrage gets me ~220 xp/barrage, ice is about 240, ice BURST is 180. Here's my data for Smoke barrage @ 102 magic attack w/o SGS. For ice barrage, everything should be the same except for slightly increased magic xp mentioned above (for 2 reason: higher base xp and ice barrage doesn't poison, and poison takes away potential xp). 114k magic xp/hr 59.5k hp xp/hr 513 casts/hr 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr 1.45 ppots/hr = ~6 doses/hr 1 cast = 222 magic xp 1 cast = 115 hp xp 1 blue = 85.5 casts 1 green = 12.825 casts 1 crim = 3.15 casts 1 gold = 5.34 casts Should give you an idea of how many charms/hp xp you can expect as well. You shouldn't be concerned about the ppot price, as the regular loot will cover those costs.
  3. You can run and craft? Yes, but since you can walk and craft and still get to the bank in time, it's better that you walk back so you save energy. Doing so means you never need to drink super energies. I heard stuff about not being able to run + pot up after Runetek5, this might apply to crafting as well. I know with Runetek4 you were able to, but check this before you go off and do this method. It's a very cost effective one.
  4. Iron defense? Umbreon > Espeon imo, especially in Crystal. Snorlax with curse and amnesia is pretty much unstoppable since the best thing you can do against it is a super effective brick break, which does only slightly better than a hyper beam. Give it Body Slam for a STAB-boosted attack and say, Earthquake, and you got yourself an awesome tank. You could alternatively forgo the Amnesia and give it Rest + Sleep Talk (along with Curse/Earthquake + body slam) if you need healing. I'd also say to get an Alakazam, although since I'm guessing you got no one to trade with so... And if you're not going to really battle with other people, abuse the legendaries, lol, especially Suicune.
  5. You do have a point, I suppose I'll come up with something else then. Totally forgot about priority as well :wall:
  6. I think Hazeel cult is the only quest in which you can get a different reward than other players (excluding quests giving choice xp). If you did not side with Hazeel, I don't think you get the Hazeel mark. Knowing that, we can assume that Jagex is against the idea of different rewards.
  7. Even if you melee, you shouldn't use more than 4 monks or so.
  8. Pressing F5 forces a full reload of the webpage and will most likely solve your problem.
  9. What do you mean by the extra time isn't worth the hassle? How much longer does it take?
  10. Doesn't Fortunato sell them as well?
  11. Actually, that's not necessarily the case. While Chinning is less efficient at 80 than 90, that doesn't make Avians the better option. Chins most likely are still more efficient. For your new question, I would say yes and no for two different reasons. 70 is extremely useful. It allows you to find boss monster teams a lot more easily and allows you to use piety. Since you will most likely want these two benefits sometime in the future, the best time to get it is now so you can benefit from 70 pray asap. However, those 10 prayer points don't make a huge difference for chinning. If I were you, I would get it. However, if I couldn't, I wouldn't worry since it's not such a big deal.
  12. Or your opponents are not risking 26k. How are your drops?
  13. The only places the SS is better is at Waterfiends and Gargolyes. Everywhere else, the whip is better, making the whip a better weapon overall. Even when training strength, whip on controlled is better than SS for strength, then whipping for attack and defense.
  14. The problem I have with Crocune is that the only thing it can do is Surf, which isn't bad, but I need to take down more than just rock types/ground types and I don't think I'll have the time for it to set up CMs. That's why I was considering Rotom-W, since it can use Shadow Ball and Thunderbolt/Discharge for good coverage of Rampardos' weaknesses, and has access to Hydro Pump to cover the rock types/ground types. What I meant was, how does a bird spin itself quick enough? Especially one carrying a huge bag... EDIT: You think I should go for Protect or X-Scissor on Ninjask?
  15. are there any guides to this and what is the loss per hr doing this? Zarfot's RC guide is the only one I know of with a good instruction on Steam runes, although it's really pretty straightforward. You craft them the same way as fires, except you use pure ess and bring a binding necklace, magic imbue casts, and water runes to the altar. Loss is ~200k.
  16. Double post 3 hours apart? :lol: You should be fine, although I would still advise you to chin the entire way. The speed is worth it.
  17. How much profit is charging air orbs, btw?
  18. Thanks! However my team needs a Rser. I'll probably end up using Starmie. EDIT: Adjusted my team so that an RS isn't as important, but still needed. So I'm going to take Starmie because it isn't exclusively an RS'er and I don't really need [bleep]es or Toxic [bleep]es that much. The team I am building is largely centered on Ninjask baton passing a Rampardos a few speed boosts and possibly a swords dance so it can utterly destroy with 4 different attacks and I think it was 165 base attack. However the baton passing will be later in the game since I need the rest of my team to take care of significant weaknesses of Rampardos, like phazers, etc. Atm, here's what I got: Lead: Electrode, which will outspeed anything except Ninjasks and possibly other Electrode. I'm thinking of giving it Taunt, Thunderbolt, and Explosion. The last slot will probably be something for type coverage. I can also use it later in the game to Explode one something threatening. Lucario, with Swords Dance, Extremespeed, Close Combat, and Crunch, to take care of the mess Rampardos will leave when its gone Ninjask and Rampardos as the core Starmie as a rapid spinner For the last slot I was thinking either Suicune or Rotom-W for type coverage of Rampardos' weaknesses. Rotom-W is better coverage but I could use Suicune to sweep is the baton passing fails. EDIT2: How does Delibird learn Rapid spin? Lol
  19. Hmm? Are you sure? There's a possibility that someone came in and attacked them until they switched attacks, and you just came in after they switched. I killed 6 in a test run and even though 3 of them were hitting differently, the one that respawned always hit mage, could have been a coincidence though. Highly unlikely to be the case since almost every demon was using a different attack. Many other players are also observing the same things.
  20. Yes, roughly 500-600 for those. However, if you use any alternate location, you will need A LOT more for some reason... None of those tasks you listed should take more than 2k cannonballs for 199, exception are bloodvelds. Take 3k for those. Black demons may also require 3k. Suqahs and Scarabites, due to their small task size, never require more than 700 or so cannonballs. But those are at my stats with my slaying style. I would take 100-500 more cannonballs for your first task of those, then adjust from there.
  21. But how much xp/hour are aviansies? Like 40k with about 300k profit? Red chins would be 340k per hour at 1m loss. So that's a 300k xp difference for 1.3m. 1 hour of red chins would then equal 8.5 hours of aviansies. So that's a 3.5m difference for 7.5 hours. If you can make over 500k per hour, Aviansies are worse than chins. Of course, these are with red chins. If you calculated for grey chins, it'd be something like 300k per hour.
  22. I recommend cannoning Scarabites. The swamp ones are pathetic compared to the "dangerous" location. You only use like 500-600 cannonballs and the task will take 6 minutes. You get a lot of crimson charms and have a chance to break even. Also consider cannoning Warped Terrorbirds.
  23. Is there any decent Pokemon that can Rapid Spin and U-Turn/Explode? EDIT: Besides Forretress, I need something a little faster.
  24. whats the new update??? I don't read JaGex News Doesn't matter, it was hidden. 2 things, TDs, along with every other monster, has better AI now. If you hit them and they cannot hit you back, they will start to back away/wander. This means safespots no longer work. The other thing is that TDs' default attack is no longer mage. When you walk in, they can use any of their 3 attacks on you. For example, they can start attack with range now. This makes TDs a lot harder to kill and a lot more dangerous.
  25. viewtopic.php?f=66&t=765267&start=0 This has been debated for 80 pages on this thread and there still is no conclusive answer.

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