Everything posted by Zaaps1
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Easier to get your first 99 then your second and so on?
Well compared to some people, I don't have A LOT of 99s (4), but I have a decent amount. And I would definitely say the next 99s are easier. My first was cooking in f2p, so I kept looking at my xp and tracking it by every thousand xp or so. Needless to say, it was painful. My next 99, however (strength), I sort of learned just to not think about keeping such a close eye on xp to see if I'm "on track" or not (there IS such thing as OVERplanning!) and to just enjoy the ride. To answer your title question, I say yes, it is.
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Rumours!
I do think that the more skills the better, but I'm not pissed about it. I'm glad it's F2P. I'll be to try it out and boost my total level. :) Skill X is f2p?
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What am I doing wrong at Armoured Zombies?
Well remember this is only 1 test, so the percentage error possible is too high. I really don't know what to say. I'd just try another training spot for the moment being and see if I also get below-average xp.
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Chinning gear
That doesn't make them better or more efficient, that makes them cheaper gp/xp, and it's 3/4 the xp. To find out which is really better, ask yourself this question and do the math required: If I spend 1 hour making money, can I make enough to cover the extra cost of 3 hours of reds vs 4 hours of greys? If yes, then reds are better than greys for you and are therefore more efficient.
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Tough Choice
Bandos is worthless. Don't get it. I would get an SGS, but your second option is far more useful (esp. with the EE replacing SGS almost everywhere). Just so you know, the magic potion boosts your magic by 4 levels, so if you're only going to use 97 for an occasional spell (such as spellbook swap or a teleport), then you're better off getting 93 or 94 (if you want to have Veng constantly under your belt, as well as ice barrage) then potting up when you need to.
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Approx summ costs
While casting Smoke Barrage, my results were: 110k magic xp per hour 60k hp xp per hour 163 crimsons per hour, but if you add in the xp you get from other charms, you have 220 crimsons worth of xp 520 casts per hour 6 doses of ppots per hour, but I was not using an SGS 3 barrages = 1 crim, roughly, but a huge mistake most people make is to disregard the xp from the other charms. If you included all of them, you'd have 220 crimsons of xp. http://users.telenet.be/glodenox/Charms ... ttern.html Use that calc to find the cost of your goal. EDIT: My exact results, as posted on Andylax's guide. This, btw is with 102 magic bonus and before the 10% extra damage update. 114k magic xp/hr 59.5k hp xp/hr 513 casts/hr 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr 1.45 ppots/hr = ~6 doses/hr 1 cast = 222 magic xp 1 cast = 115 hp xp 1 blue = 85.5 casts 1 green = 12.825 casts 1 crim = 3.15 casts 1 gold = 5.34 casts
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[DevBlog] New Dwarf Quest: Within The Next Few Weeks...
Or he's telling us it's later so when we get 2 weeks of no updates he doesn't have to hear rants, lol :lol:
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Tormented Demons Changes and Safespots
What about the south spot?
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What am I doing wrong at Armoured Zombies?
Perhaps you do need higher strength. When I was at AZs, I got over 100k per hour at 98 attack and 99 strength, without void (used neitiz/torso/barrow gloves/prossy legs in place of it). After all, accuracy isn't the issue there. I'm really not sure what you could be doing wrong. Are you in combat the entire (or close to the entire) time?
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To skip, or not to skip?
Of course. Those rates are with max stats with the best gear, best familiar possible (fighter or healer) and praying piety for the whole task, with task changing/banking always taking less than 3-4 minutes. That's achieveable, but for most of RS players, not possible. However, I gave them to be a rough outline. Sure if you are only 80/80/80, you can't get 14k per hour at steel dragons, but you definitely won't have steel dragons faster than irons, right? While the numbers aren't the same, the task's general location on the list is still the game. So while you won't get 23k per hour at Waterfiends, you know they'll still be slower than Dust Devils, for example.
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Rumours!
Secrecy? Hints? Obviously the new skill is a message-coding skill where you tranlate messages into a SECRET code and send them off to inportant NPC's. Durh. And if you have a low level, you have a chance to fail and get hung. I was hoping a new skill would be out sooner, but then again, there aren't really that many ideas for skills that Jagex can work on. They've covered almost everything already, so I would think that the new skill would sound unimpressive at first glance. Whether it really is fun or not, though, depends on development.
- Duplicate items?
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Duplicate items?
You've always been able to get 2 torsos, just die with the first one, buy another, and retrieve the second from your grave.
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which 2 skills are quicker?
I would like to mention that blackjacking maxes at about 285-290k per hour, which is a lot better than PP, but is tough to maintain. It is generally accepted that PP at 91 makes up for its lack of speed, making the two methods equal at that level.
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[DevBlog] New Dwarf Quest: Within The Next Few Weeks...
I hope it's a good one! "So Mod John, do you think a semicolon or hyphen belongs here? I was thinking about it the other night, and I decided I should talk to you about it." "I don't know" "Neither do I" "Let's flip a coin?" "Yes, let's flip a coin" *Coin is flipped* "Damnit, it's heads, you win again Ossy" :lol: I just thought it was funny how they need to consult each other on a grammar issue
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what should i train on??
I agree. Check my sig for a link to my AoW F2p combat guide. Should tell you what you need to know.
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which 2 skills are quicker?
Thieving would be 2-3x the speed of hunter.
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Duplicate items?
I was under the impression that the reason summoned familiars weren't allowed at the GE were graphical and game engine mechanic driven...not for advantage. I could be wrong, since pets are alllowed in, but perhaps they operate under different constraints (and indeed to a certain degree, they do). We're getting off topic, though... I think it's because it would cause an overload, but when people found a bug that allowed them to bypass it rule, they were not banned because it didn't grant them any advantage.
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I are profiting. And so can you!
Lol. That was intentional. I'm still looking for more sections to add, I think one or two more should do it. Also, I need to check out some of the new shops and see what their price is relative to the GE; there might be some ways to profit with that. Culinomancer's chest has always been really profitable, but recently they've knocked down the stock to only 10 of each, 5 for grapes, and strangely 300 for chocolate bars. The chocolate bars aren't too profitable either (80gp or so per bar), so the chest is pretty much obsolete.
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Duplicate items?
Since you get no advantage other than convenience, it can't be abuse. It's like the ability to bring familiars into the GE. What possible advantage can you get? How does being able to do so give you an advantage over someone who did whatever they are doing at any other bank, then going to the GE to buy whatever supplies when their familiar runs out? It doesn't, and that's why none of those people (to my knowledge) where banned.
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Soul Wars zeal limit
It's 50k isn't it? I know that it is extremely high, so you don't need to worry.
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2nd September 2009 - Shops, RuneTek5, Autocasting, Patches
My default was never "off" :| Same. I couldn't hit the middle door from the northern door. It doesn't work anywhere else, either, from what I hear. You need 3 people to get into the dungeon, now. And the melee dags can get out of the trap, so they will attack. This isn't a problem, however, if you use the ladder safespot, I'm assuming.
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No More Safespots. GF Fight Caves.
Also, I was unable to hit the western (Wallasalki) door support in Waterbirth sublevel 1 from the Northern spot, but was able to hit the south (Range Dag) door support. Took 3 people to get into the dungeon -.-
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New Slayer monsters: Undead Condors!
Waaay too much. 125 prayer xp for a low level monster? No, that's just not going to work. You should make different levels of bones. Maybe 125 for the last one, but definitely not for any of the Condors before.
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To skip, or not to skip?
Not true. Look at the task list: Dagannoths: 80k Bloodvelds: 56k (up to 59k with Steel Titan) Warped Terrorbirds: 51k Scabarites: 50k Suqahs: 50k Aberrant Spectres: 46k (up to 48k with Steel Titan) Black Demons (range or halberd + cannon): 40k Goraks: 37k Kalphites: 36k Fire Giants (melee + cannon): 35k Dark Beasts: 36k (1k to 2k less if you need to do 2 trips) Dust Devils: 28k (up to 33k with Steel Titan) Spiritual Mages: 25k (up to 27k with Steel Titan) Abyssal Demons: 25k Gargoyles: 25k Skeletal Wyverns: 24k (1k to 2k less if you have to do 2 trips) Nechryaels: 24k (up to 27k with Steel Titan) Waterfiends: 23k (up to 26k with Steel Titan) Black Dragons: 23k (baby black dragons) Hellhounds: 22k (1k to 5k more if you pick up fewer charms) Greater Demons: 21k Iron Dragons: 17k (up to 19k if you have dragon slayer gloves) Steel Dragons: 14k Mithril Dragons: 9k You see that the worst of the tasks are assigned by Sumona as well (with the only exception being miths) and the tasks that Sumona doesn't assign are all very rewarding and shouldn't be blocked/skipped. Miths are also a fast task, so there's no point is spending points to skip or block those. The idea that Duradel is a hard task is a total misconception. Slow tasks are shared by the two masters and Duradel assigns MORE tasks that are FASTER. You don't even need to be a high level to use Duradel. It's always worth it to switch at the minimum level (unless you got over 10 levels from Summoning, in which case you may want to wait a little, regardless, you should be at Duradel by the time you're 100 f2p combat).