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Zaaps1

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Everything posted by Zaaps1

  1. You may not be rich, but I STRONGLY RECOMMEND cannoning anyway. It's not a matter of how much money you have, it's a matter of how much money you can MAKE. For example, dagannoths with a cannon will cost ~200k and take 20 minutes. Without a cannon, it will make roughly 50 minutes but at no cost. You are therefore paying 200k to save 30 minutes of time, which means if you can make over 400k an hour (ridiculously easy) then you should cannon dagannoths. Even with a cannon, you will end up profiting in the end. Here's the task list with their speeds: Dagannoths: 80k Bloodvelds: 56k (up to 59k with Steel Titan) Warped Terrorbirds: 51k Scabarites: 50k Suqahs: 50k Aberrant Spectres: 46k (up to 48k with Steel Titan) Black Demons (range or halberd + cannon): 40k Goraks: 37k Kalphites: 36k Fire Giants (melee + cannon): 35k Dark Beasts: 36k (1k to 2k less if you need to do 2 trips) Dust Devils: 28k (up to 33k with Steel Titan) Spiritual Mages: 25k (up to 27k with Steel Titan) Abyssal Demons: 25k Gargoyles: 25k Skeletal Wyverns: 24k (1k to 2k less if you have to do 2 trips) Nechryaels: 24k (up to 27k with Steel Titan) Waterfiends: 23k (up to 26k with Steel Titan) Black Dragons: 23k (baby black dragons) Hellhounds: 22k (1k to 5k more if you pick up fewer charms) Greater Demons: 21k Aquanites: 20k Iron Dragons: 17k (up to 19k if you have dragon slayer gloves) Steel Dragons: 14k Mithril Dragons: 9k Remember you will not get these rates unless you pray piety, use the best gear, best familiars, and have maxed stats, but it should tell you (if you use the most efficient killing methods) which tasks will be the fastest and which should be the slowest. You have Irons, Steels, and Hells blocked. I would block Aquanites next. Miths are only assigned in 4-7, so they are not a problem, so Aquas are the next slowest thing you have unblocked. Remember that you will average 24 slayer points per task if you always use Duradel. So that means every 3 tasks, you can cancel roughly 2 times. Know this, and use this fact to cancel the slower tasks that you get. That means only the top 1/3 of this list should be the tasks you do if you want to maximize your slayer xp/hour. The rest of them you should cancel, since you will have enough points to do so.
  2. They aren't named "Scarabite", I believe they are "Scarab Lancers" or "Locust Riders". Something to that effect. If you search "Locust" or "Rider" I'm sure you'll find it, you will be killing the Mounted ones with an occasional mage. You need to start Contact to access them, but I STRONGLY RECOMMEND finishing Contact if you haven't already. You can't last too long down there without food, so you need to reload food while you keep your cannon spinning. Completing Contact opens a bank near the ladder to the dungeon. Look at Zarfot's guide for the step-by-step guide to how to arrive there. Wear melee barrows armor. If you have Void, don't use it. You need defense. Bring a DFS if you have one, or a Blessed Spirit Shield. I used a rune defender and I was fine, but the more defense the better. Other than that, just wear the standard melee gear. Bring 1 super set, about 6-8 ppots, a healing familiar (Titan really shines, but bunyip will do. Personally, I would use a BoB until it runs out of stored food, then I would use a healer) and an EE/SGS to spec with (rest is food, don't forget a tele, light source, and tinderbox). When you are down there, PRAY RANGED. Many people incorrectly pray mage. The mages are noob and will barely hit you at all. They are inaccurate and slow.
  3. I would agree to use Chins after 80 or so ranged. Until you get there, here are two fantastic options for you: -cannon ice trolls, you will profit and therefore allow you to compensate a portion of your losses -cannon scarabites in the "dangerous" location. You will ROUGHLY break even or lose a little bit (no where near chins though) and will get more crimsons than Waterfiends and potentially more than Rock lobsters. Use these crims to train summoning up so you can use a ranged familiar while you chin, if applicable. They can add up to 20k extra xp per hour.
  4. (Obby sword + Zerker necklace >) D scimmy > BGS Godswords are junk for training, don't use them for that. The Obsidian sword coupled with the Zerker Necklace is generally better than the d scimmy. However, since you are at AZs, it's better to use the d scim + salve (e). But I mention this for your information, just so you know that if you are not killing the undead, zerker combo is better and stacks with black mask/void.
  5. Generally speaking, the SC needle is not worth it. A tip if you chose dragonhides: The best way to maximize xp AND save money is to tan your hides in Canafis (33% faster than the next best tanner, so it's worth the extra cost) then craft the d hides as you walk back to the bank. Then you bank your dhide bodies and withdraw more dhides, run back to the tanner, and start the process over.
  6. Btw, in BA you cannot use Lunar or Ancients, so you're stuck with the normal spellbook.
  7. Glassmake profits and gets nice magic/crafting xp.
  8. At Skeleton Monkeys I've noticed that for a long time. That's been there and it's the same story with crossbows. However, I've been noticing this more and more with other actions since Runetek5. For example, when mining rune I pause when a Dark Beast attacks me, and this was not the case before. Also I think that the retaliation sensitivity went up. I used to be able to go from the rune rock to the safespot in 1 click, but now I have to click multiple times since if I only click once, my character retaliates against the Dark beast and leaves the safespot. As I said, this was not the case before.
  9. They most likely are, they just choose not to do DDs on that quest for whatever reason. Since there isn't just 1 team that develops quests, it's probably been in the works for a lot longer than this Dwarf quest.
  10. 220 magic xp per smoke barrage (240 for ice, I think), 180k per ice burst. 520 barrage casts per hour, 550 burst casts per hour. Here's my data for smoke barrage @ 102 mage bonus w/o SGS 114k magic xp/hr 59.5k hp xp/hr 513 casts/hr 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr 1.45 ppots/hr = ~6 doses/hr 1 cast = 222 magic xp 1 cast = 115 hp xp 1 blue = 85.5 casts 1 green = 12.825 casts 1 crim = 3.15 casts 1 gold = 5.34 casts
  11. Oh, wow. Well I'd take that over Mahjarrat. All of the Fairy quests have great rewards (Lost city = Zanaris, cosmics, chaeldar, dds and d long; FT1 = magic secuteurs; FT2: Fairy Rings).
  12. Magneton's OU? I thought it was Magnezone? Porygon2 is UU.
  13. if jagex would've done that, wich quest would you decide to do first? impossible mission for me to choose :ohnoes: No I'd easily choose ME3 and Mahjarrat 4. Anything else I don't really care about. FT3: I assume this means Fremminik Trials 3? If so, well it can wait, since there's not much storyline there. Most likely, the reward would be some sort of helmet, and since I use void melee most of the time, I don't care about it. MM2: Would be my next best choice DT2: Basically the same as Mahjarrat quests, right? EW3: I didn't like any of the ones before and they all gave trash rewards (except if you consider being able to kill wyverns a reward, which you can easily do with a DFS)
  14. It's hard to go back now though, now that all the new attacks and everything have been added, unless you want to make a defensive move to match it. Stalling is good enough as is though, so any improvements to defense would just make stalling better than anything (imagine baton passing a few iron defenses to a Blissy). EDIT: Or worse, giving a few defensive boosts to a Stallrein :ohnoes:
  15. No I think it's annoying and unnecessary. I understand the idea is to prevent giving spoilers, but if you're opening the quest guide in the list place, aren't you ASKING for spoilers? The whole point of looking at a guide is so you don't need to figure it out yourself, so if you are prepared to do that anyway, why bother hiding? There are exceptions. For any of the miniquests/sidequests unlocked after the quest is done, THOSE should be hidden. The rewards should also be kept hidden.
  16. So if you buy 100 silver ores you basically can't buy any from the shop again? Well remember every system update, the shops replenish to their full default supply. So whenever Jagex decides to throw an update....
  17. Zaaps1 replied to RayOxide's topic in General Discussion
    Yeah the only skills that offer anything above level 90 are: agility, runecrafting, construction, slayer, smithing, firemaking, summoning and magic. Most of those only offer 1 benefit above level 90, magic, summoning, construction and smithing are the only skills that offer multiple benefits above level 90. (I'm not sure if construction should even count, since the rewards are basically only 2 things with redundant forms, like crystal throne AND demon throne, etc.) This is excluding skills that give you slight benefits as your level increases, such as ranged or prayer. So only 4 of the 24 skills we have offers any real endgame content. Needless to say, all skills should ideally have endgame content, but while that isn't necessary, 4 is way too little.
  18. Heatran with a choice scarf is pretty good. Heatran = RS Basilisk? :lol:
  19. They are submitted, or so I am told. I forget to who, but I think to Mirrorforced. Your article is then chosen if it is good enough.
  20. False conclusion. If you just want to get kills and are not interested in melee xp (in other words, you are training slayer), using a halberd IS FASTER THAN A WHIP if you have cannon support and are in a single combat zone. That's because the cannon will treat it as multicombat if you are not getting hit. So if you cannoned with a whip, the cannon would just shoot the monster attacking you. But if you were hallying, it would shoot every monster in its reach, even though it's single combat. So for slayer tasks such as Black demons, hallying is FASTER than whip if you have cannon support. Of course, ranged would work just as well. But since it doesn't sound like you're trying to train slayer, I would say to just use a obby sword combo/whip. EDIT: The halberd doesn't hit as hard as a 2h does and it is the same speed. It's a junk weapon unless you NEED to be in a safespot (like mentioned above). "I want to save food" isn't an excuse, because the faster kills make up for the lost food.

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