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Zaaps1

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Everything posted by Zaaps1

  1. I chose Blaziken first, but it seemed easier with Swampert. Stealth rock is good, it's really useful. Lol I guess Geodude would work, but all it can really do is take hits. What will it know? Tackle? EDIT: Most annoying Pokemon ever for me has to be Rotom :|
  2. Nope, it's not instant but 15/16 sounds right for the healing. If you click "eat" right after you do the attack animation of your weapon, you do not miss a round of combat. Also, if you have more than 1 of the same type of gnome food, and you eat one that is not first in your inventory, you will eat the one in first position, opposed to the one you clicked. This means if you want to spam click, you only need to spam click 1 food instead of every single one that you want to eat.
  3. [hide=Poll]Totodile ftw, idk why anyone would choose Chikorita considering the first gym is flying lol.[/hide] Stealth rock is pretty epic, but I don't get why some people would use suicide leads to ensure the rock is up :| Skarmory + Uxie w/ Yawn + Stealth Rock is epic. Forces a lot of switches.
  4. Yes Gnome Food allows you to eat without delay in combat, but it's not instant healing. So if you're about to die and eat Gnome Food, you will most like die. However, if you were to eat a shark instead, you'd get the 20hp instantly and have a better chance of survival.
  5. Cannoning wouldn't change drops, just the speed.
  6. I always take a Tortoise. When I cannon my tasks, I always leave with an inventory and tortoise full of ranarrs, kwuarms, high-value seeds, etc. A Macaw really isn't needed unless you bank in the middle of the task. Familiars and pets are not allowed on carpets, so you will either need to summon it after you arrive or do that drop-trick thing if you want a BoB to carry supplies.
  7. I've also heard that the Tyras Helm is great for ranging boss monsters, and I don't think the Helm of Neitiznot gives negative range bonuses. If you don't need so much defense, you could take one of those two.
  8. http://users.telenet.be/glodenox/Charms ... ttern.html :thumbup:
  9. You don't need to pray range if you have a unicorn or titan.
  10. He said that he doesn't have those yet, although you could use a Regen Bracelet.
  11. You already keep the Legends Cape and Glory, as well as the Anti-D shield, Darklight/Silverlight, and Excalibur. I like the idea though.
  12. I'm pretty sure it's not 1.5x, something more like 1.33x You'd be much safer doing it in the Rouge's Den, where the buy price is automatically the high alch price. No calculations needed.
  13. Zaaps1 replied to Caxis's topic in Off-Topic
    GoldWave I have, can you give me a link to the other one? I used Androu1's tool along with GoldWave and successfully made one, but it's not playing in-game for whatever reason :|
  14. I'm not Zaaps1, but I'll try to answer your questions as far as possible. The "curse" thing is to stop the armor/weapons from being overpowered and prevent combos with many divine weapons at once. Damage reduction isn't a big deal. It might seem like it is, because it is the first time it's happening. Let me give you an example: Of 10 hits, 4 hit. Assuming average damage = 10, total 10x4 = 40 damage. Of 10 hits, 8 hit. Assuming average damage is the same, but resistance is 50%, you'll do 5x8 = 40 damage. Of 10 hits, 6 hit. Assuming average damage is the same, but resistance is 25%, you'll do 7.5x6=45 damage. The items being tradeable was to bring back life back into smithing and mining, so the miners/smiths could earn $$$ with their high levels in their skills. Without it, all they could gain is more power in combat. Which is exactly what I would've wrote to reply. If the equipment was untradeable, it would fail to bring the essence of smithing back. As far as I know, a round of combat is determined by your weapon's attack speed. Snakes are Guthix's chosen animal, who this idea is largely centered on. I suppose you could allow higher familiars to be sacrificed and get those extra effects. I'll think about it.
  15. This has been around since the genesis of alching. Ever since then, people have accidentally alched valuables. I haven't personally done it yet, but the chances of me doing it in the futures are fairly high. It's such a common spell, and with the items we get/bring to training spot/alching training, it becomes not a question of "will", but a question of "when". We all share, or will share your pain. But, sorry, there's simply nothing that can be done. The cure would most likely be worse than the disease, as there are practical items people alch that are in your "valuable" range (rune swords, for one). The issue has been around for a very long time, but just taking a few extra precautions, whether its rearranging your inventory setups or just not rushing when you alch, can greatly reduce the chances of this occuring. Sorry that you lost your slayer helm, but it simply can't be helped. What you CAN do is learn from this to be more careful. Personally, I don't even bring alching runes to training spots anymore. If it's not worth my carrying to the bank at the end of the trip, it probably wasn't worth it anyway.
  16. Where did the x^160 come from?
  17. Wow, I just remember I had this. Reread it and it seems like it's too extreme now that I know more of where Jagex is going. Some part certainly will not be added, I see now. I'm bumping this for reader's enjoyment, if anyone bothers to read it. However I also want feedback. Does anyone think any of the concepts in this suggestion are usable?
  18. Just a few comments
  19. Gp/xp wise, each tree gets less efficient as its level requirement increases. On Runescape Wiki, there is a calculator that tells you the gp/xp of every tree. Just know that the most efficient tree is technically the acorn. You have to keep increasing the level and decide when enough is enough.
  20. Fruit Bat, anything else really isn't worth it imo.
  21. Lucien is lvl. 14 and has 1 hp actually and lives next door to g.e., just see for yourself. He wasn't a god then and he presumably still isn't.
  22. Humidify is trash (both the profit and nonprofit ways). Alching is better than it. I would STRONG ADVISE you to ice burst at 70-99, and at 86 and/or 94 switch to the respective barrage spell. You will get TONS of charms (enough to take summoning into the 90s) and roughly 6-7m HP xp.
  23. Iirc? 5k less than what? 5k less than 80k? Or less than the more conservative 70k? IIRC= If I re-call correctly I still need a few of these answered. Nice job so far! Anyone got any ideas on the fletching one? Mith bolts are 240k and addy bolts are 480k, broad is 180k w/240k profit. Pretty sure you can cut ~1.4k logs per hour, no idea on stringing.
  24. Imo, Verac's skirt is better than Torags because I always am praying something when I train, so the prayer boost comes in handy.

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