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Everything posted by Zaaps1
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99 rangers guide to training range and using it! newb-master
Zaaps1 replied to 999134's topic in General Guides
Pretty good. Two things I would add: 1) Xp rates for your locations. It doesn't mean anything when you say "Go train at yaks", but it means the entire world when you say "Yaks are 70k range xp/hr and are the best you have at level 70". (Idk if that's really the xp/hr, btw.) 2) Reconsider your comments on chinchompas. From 80-99, it costs about 25m with greys and takes only 65 hours (roughly). That means you are spending 384k per hour, on average. Chins are about double that a SW, if I remember right (but feel free to correct me, you never stated your xp rate so I'm really not sure), so... 2 Hours of SW = 1 hour of chinchompas. That means you pay 384k to save 1 hour of work (this isn't even considering the huge hp xp you get, which SW will not). Now let's take a look: Player 1 spends 1 hour at Chinchompas and loses 384k. Then he spends 1 hour runecrafting and makes 400k. He covers the costs of the chinchompas, and he also gets more xp in hitpoints and runecrafting, and he gets 16k extra. Player 2 spends 2 hours at SW. Although he gets the same xp after those 2 hours as Player 1, he has lost money on the ammo for SW, does not have nearly as much HP xp, and gets no runecrafting xp. Of course, you could do anything in that second hour to make money. But as long as you make more than 384k in that second hour, chinchompas are the better option. And almost every member can make 384k. Collecting snape grass or whiteberries is that much... -
Lol Granzi. Thanks for the replys, both of you. Glad it helped. :
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You guys are right. I also just did a run with a lesser magic bonus of 102, compared to the 116 from the last run (results of which I have quoted at the end of this post for comparison). Everything is exactly the same as the last run other than the equipment mention above. I also took Prossy just to test it out. I ended up only using 2-3 ppoints per lure instead of the 4-5 with Ahrims. Therefore, using Prossy lets you take half the ppots you would've needed if you didn't bring it. However, it's worth mentioned that I messed up the lures a few times (as in a melee dag go through) so sometimes I went back to retrap them, using another 1-2 ppoints with prossy. Start time: 9:40 M: 4727695 H: 12060807 Casts: 3000 0 charms 14 ppots 10:40 4841727 12120358 2488 5 b, 33 gr, 179 crim, 95 gold 13 ppots 11:40 4952696 12178244 1991 7 b, 85 gr, 353 crim, 173 gold 11.5 ppots 12:40 5071850 12249004 1440 17 b, 141 gr, 564 crim, 254 gold 10 ppots 1:55 (15 minute break for lunch) 5190176 12300952 909 25 b, 187 gr, 721 crim, 364 gold 8 ppots 2:55 5301799 12359069 409 33 b, 203 gr, 847 crim, 466 gold 7.5 ppots 3:45 (only took 50 minutes to finish up the run) 5395147 12408054 3 37 b, 251 gr, 961 crim, 524 gold 6 ppots If you translate that last run into 1 hour using proportions, you get: 3:55 5413816 12417854 -78 37 b, 261 gr, 983 crim, 582 gold 5.75 ppots First hour: 114032 magic 59551 hp 512 casts 5 b, 33 gr, 179 crim, 95 gold 1 ppot 2nd: 110969 57886 497 casts 2 b, 32 gr, 174 crim, 78 gold 1.5 ppots 3rd: 119154 70760 551 casts 10 b, 56 gr, 211 crim, 79 gold 1.5 ppots 4th: 118326 51948 531 casts 8 b, 46 gr, 157 crim, 110 gold 2 ppots 5th: 111623 58117 500 casts 8 b, 16 gr, 126 crim, 102 gold 1.5 ppots 6th (estimated based on first 50 minutes): 112017 58785 487 casts 4 b, 58 gr, 136 crim, 116 gold 1.25 ppots Averages: 114k magic xp/hr 59.5k hp xp/hr 513 casts/hr 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr 1.45 ppots/hr = ~6 doses/hr 1 cast = 222 magic xp 1 cast = 115 hp xp 1 blue = 85.5 casts 1 green = 12.825 casts 1 crim = 3.15 casts 1 gold = 5.34 casts Compare that to: Averages: 102.8k magic xp per hour 52.98k hp xp per hour 464.6 casts per hour 87.6 gold, 36.4 green, 155.8 crim, 6 blue per hour 6.8 ppot doses per hour 1 cast = 221.3 magic xp 1 cast = 114 hp xp 1 gold = 5 casts 1 green = 13 casts 1 crim = 3 casts 1 blue = 100 casts They're roughly the same, with the lesser mage bonus one being better only because I was quicker at it. So yeah, magic bonus doesn't seem to matter once it is past a certain point. [hide=From last page] [/hide]
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1 Duelling ring teleport is only about 30-40 gp, if you alch them at 1 charge left. That's more than worth the time you save compared to the Broomstick.
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Economically speaking, it's not a good idea to pay for calquats. 1 payment is 8k, whereas only 1 in 10 calquats die. You'd save more money by not paying for the calquats. But you plant the poison ivy yourself, and get 100% exp instead of 90%, so i'd say its worth it. I thought it was a death rate of 1/8? Anyways, poison ivy seeds are relatively cheap, and you can even leave the bushes and not plant new ones. Doesn't make a difference. Just because you planted the thing yourself, doesn't mean it's free. You could've sold the berries for money, so you're still paying for the payment. Calquats are 40k each and each payment is 8k each. Death rate is 1/10 (1/8 would make it worse anyway). If you paid for your trees, you'd be paying 80k to save 1 seed over the course of 10 seeds. If you didn't pay, you'd just lose 40k over the course of 10 seeds. That means you are paying 80k for 1 Calquat tree. That means you are paying double for the same seed. This is pretty subjective though. I myself prefer to pay for the seeds, since I would gladly pay that extra 40k to save 1 day of farming. However, economically speaking, paying for the calquats is a bad idea.
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Economically speaking, it's not a good idea to pay for calquats. 1 payment is 8k, whereas only 1 in 10 calquats die. You'd save more money by not paying for the calquats.
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Do farm poison ivies. Do not farm allotments. Do not farm maples, yews are cheaper.
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Can't really put a thumb on specifics since the prices change too much and everyone plants different seeds. I believe the average harvest of hops yields 17. Including planting xp, that's 465 xp per hop, which is really low. Bushes are double the xp, and more profit, not to mention a ton quicker to get to.
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I don't agree. During all of my trips, I saw 0s and splashes a fair amount of times. Now, granting I am only 88 magic, and therefore I miss more often than people with a high magic, but a miss is a miss. And as long as there are a noticeable amount of misses, any magic bonus would be helpful. You really don't need any more than 75 mage att. Just look at all the pictures in this thread for proof. I have about 70 mage att in all of my runs and I get the same amount of charms per 1k barrages as the guys in this topic who max out their mage att. You wouldn't max out your mage att for killing barrows brothers, would you? Also, the game mechanics work faster than the eye can see. While it may look like you just got hit by four 10s simultaneously, the game knows better and will teleport you out if the third 10 sends you to the danger zone I suppose you are right, but just to be sure, I'll do another test sometime in the future without the ring and see if my rates (posted on the last page) are about the same.
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I'm glad it helped you! Farming is a great skill, and I hope you enjoy it :
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Trollheim teletabs don't exist : You have 94 magic, right? Then you could go to Lunars and use Spellbook Swap after sipping a Magic Potion. It lets you use any spell on any spellbook for 1 cast. So if you need Ancients tele, swap to Ancients. If you need Trollheim, swap to normal. In addition, Lunars has its own teleports, more importantly the wilderness ones such as Ice Plateau. However, you would need to do both Lunar Diplomacy AND Dream Mentor, as well as any quests leading up to them and any skills.
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If you're talking about the TzHaar, to get there, go into the Karamja Volcano using the F2P entrance on the surface. Right next to the rope, there's a cave. Enter and you're in the home of the TzHaar, and you can go kill them.
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I don't agree. During all of my trips, I saw 0s and splashes a fair amount of times. Now, granting I am only 88 magic, and therefore I miss more often than people with a high magic, but a miss is a miss. And as long as there are a noticeable amount of misses, any magic bonus would be helpful. The only case more magic bonus would not help would be if you never hit 0s and you never splashed. Otherwise, you can't say more magic bonus doesn't help. However, if the case was that you were right, and that more magic bonus does not matter, then by using a Dstone ring (i), you could replace the more expensive gear with cheaper counterparts, right? That +6 bonus is already there, and if it doesn't make a difference, take away gear that gives +6 over the alternative. This way if you do die, you don't lose as much, and let's face it, ring of life doesn't always work. You need to be under 7-9hp for it to have any effect at all. That comes about two ways: -You take a lot of damage quickly, in which case you'd die before it worked anyway -You get down slowly, in which case...why didn't you use the teletab? I mean, if you were 95 hp, and got brought down to 30hp, you should know you are in KO range. That means you should turn to your rock lobs that are chasing you and fire a blood spell, right? If you always start a lure with 75 hp+ like recommended in the guide, you will almost always have enough reaction time to fire a blood spell and heal. There's no way you'll get brought from 75 hp down to 0 in just 1 round of combat. You have, at maximum, 4 monsters damaging you (either 4 rock lobs or a wallasalki and 3 range dags while praying melee). What could happen? 1) You take a little damage, get brought into the 50s, then take a lot of damage in an instant and die, ROL cannot save you 2) You take a lot of damage, get brough to low hp (20s, 30s), ROL does not teleport you at that high hp. You can either use a blood spell to heal into the 50s or move on without using a blood spell. In either case, ROL would be useless to save you. 3) You just get slaughtered from the start, and get killed too quick, ROL cannot save you. 4) You come out virtually unharmed, in which case ROL doesn't need to do its job. That's how I see it. Imo, I don't see an advantage of ROL. You'd either get killed too fast that it wouldn't help anyway, or you'd be brought down to low hp and given the chance to heal.
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Fine, but how am I ruining the community? I'm telling you to not be lazy and do some of the easy stuff yourself... I think someone said earlier it was 40k xp/hour. If you used a butler, also remember you have to consider the butler's cost. They demand pay every 11 actions, I believe. (An action counts as anything you ask them to do, talking doesn't count, but having them unnote limestone would count, for example.) Don't forget that cost, as it adds up extremely quickly.
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I believe so. It was changed a little after the Zamorak one and was unannounced (at least on the main page, haven't looked at the patch notes).
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Simply farm the best allotment you can. That's really the only way you can get the level. Don't bother with anything else, just plant the best allotment. Idk if you can do oak trees yet, but if you can, plant those too. Same goes with any low-level fruit trees you can plant. If you need any further farming assistance, look at my farming guide. The link is in my signature.
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Is that your excuse for yourself? 1) If you've always used Zybez, why don't you post this there and get your anwser? 2) You said you were searching hard, but if it didn't occur to you to check more than 1 site for calculators, then you obviously didn't try very hard. 3) You can easily look up the planks per larder in Zybez construction guide, which their calculator links to. 4) If you use SwiftKit, their calculator tells you the planks needed and that calculator is taken from the Zybez site. Therefore, that option should be on the Zybez calculator, if you searched for it. I really don't think there is any excuse for the simple research and math required for this...
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Tip.It Calculator tells you exactly how many of each plank you need to get to your/your friend's level...
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I have some numbers for you. I did a run of rock lobsters. I did it in Ahrims, Farseer, Barrows gloves, Zammy cape, Mystic boots, Zammy book, Fury, and Dstone ring (i). I used a bunyip for the beginning. It was really good. I never needed to use a blood spell while my bunyip was out, except for one instance when I fell to 55 hp. I only had 9.3k deaths in my bank, so I took that. I also took 13 ppots, but I ended with 4.5 pots extra. I had a holy wrench, but I dropped it for a fire tally towards the end of the run. I was using Smoke Barrage. I do not have to level for blood barrage, so I used blood burst to heal instead. I took recordings hourly. Start info: Time: 10:21 Magic xp: 4211300 Hp xp: 11792277 Casts: 2325 Charms: 0 11:21 Magic xp: 4316279 Hp xp: 11846746 Casts: 1850 Charms: 80 gold, 44 green, 170 crim, 6 blue 12:21 Magic xp: 4420834 Hp xp: 11901004 Casts: 1375 Charms: 168 gold, 78 green, 316 crim, 10 blue 1:31 (took 10 minutes to make lunch, and was not online for those 10 minutes) Magic xp: 4525359 Hp xp: 11955344 Casts: 900 Charms: 266 gold, 120 green, 504 crim, 12 blue 2:31 Magic xp: 4616385 Hp xp: 12002322 Casts: 485 Charms: 332 gold, 144 green, 623 crim, 28 blue 3:31 Magic xp: 4725351 Hp xp: 12059215 Casts: 2 :lol: Charms: 438 gold, 176 green, 779 crim, 30 blue Loot from trip: 164k coins Crimsons are an odd number because I got 1 crimson from a range dagannoth I killed midway through the trip. First hour: +105k magic xp +54.5k hp xp -475 casts +80 gold, 44 green, 170 crim, 6 blue Second hour: +104.5k magic xp +52.2k hp xp -475 casts +88 gold, 34 green, 146 crim, 4 blue Third hour: +104.5k magic xp +54.3k hp xp -475 casts +98 gold, 48 green, 188 crim, 2 blue Fourth hour: +91k magic xp +47k hp xp -415 casts +66 gold, 24 green, 119 crim, 12 blue Fifth hour: +109k magic xp +56.9k hp xp -483 casts +106 gold, 32 green, 156 crim, 2 blue Doses used during trip: 34 Averages: 102.8k magic xp per hour 52.98k hp xp per hour 464.6 casts per hour 87.6 gold, 36.4 green, 155.8 crim, 6 blue per hour 6.8 ppot doses per hour 1 cast = 221.3 magic xp 1 cast = 114 hp xp 1 cast = .2 gold, .08 green, .34 crim, .01 blue per hour 1 gold = 5 casts 1 green = 13 casts 1 crim = 3 casts 1 blue = 100 casts There's some hard data for you. This is all at level 87-88 magic, with smoke barrage/blood burst. Again, this is with standard gear with a dstone ring (i) added.
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You might not be a lazy person, but you're sure acting pretty lazy now. He just told you exactly how to find out the EXACT NUMBERS YOU NEED...and you still want others to post it for you?
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Elidiness or Desert Robes (the ones from Ali)?
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It can't be too hard to run a test and find out yourself...
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Should be getting 45k/hr at giant spiders.
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Hmm, good idea. Will add, thanks!
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I never use regular compost. There isn't a single instance where regular is economically more efficient than supercompost. That being said, you should always use supercompost. There are a few exceptions to this rule, and you should refer to that part of the guide. I believe it is under "Training Concepts" in the "How to Train". It is also mentioned under "Bushes" in "The Plants". Another example would be Fruit Tree if you only do 1 run per day (if you do more, then you should supercompost them) and Jade Vines (if you pay to protect).
