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Everything posted by Zaaps1
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Will add thanks :thumbup:
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
Bump -
Ok, gotcha. And yeah, thanks 3pm :
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Will edit in outline and dweed in FAQ. If you use a Lep to store your supercompost, you would be slowing down your runs. Plus, it makes the runs a lot more confusing than they need to be, and you still can't fit in all of the chores in 1 tree/fruit tree run. That is why I do them separate (it's also why the tree/herb/bush runs are separate): it's less confusing and it's faster. I will, however, make a note of it, thanks!
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Awesome! Any help would be greatly appreciated! I will certainly need it : If you don't mind, can you explain to me what Google docs is and how it works? I don't really know it well. Definately will add though :thumbsup:
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Thanks! :
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Thanks for your post. Will update with everything you suggested when you reply to question on the outline.
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True, I'll make note of those. The guide was created before there were any rival training spots. Even now, the SoS remains the best location to train. However, you're right. Mentioning the others and doing a comparison would be helpful. But to do that I would need to retest all of the alternate spots. That might take a while since I need accurate evidence.
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So I Heard You like my Torso...Guide to Barbarian Assault
Zaaps1 replied to Owned_Nex's topic in General Guides
No. Jagex has stated that using the cannon does not harm your team in any way. -
So I Heard You like my Torso...Guide to Barbarian Assault
Zaaps1 replied to Owned_Nex's topic in General Guides
I see. I'm also not sure if you mentioned that the cannon does not deduct your team's points. I don't think I saw it anywhere, but just to be safe I'll mention it now. It's true and it's confirmed. -
So I Heard You like my Torso...Guide to Barbarian Assault
Zaaps1 replied to Owned_Nex's topic in General Guides
Very nice! I loved BA before, but the Torso isn't very good anymore. The best reward (currerntly) are the Penance gloves, and you should mention that. The Torso still has its uses, but it isn't nearly as good as the other options. Also, for the role of defender you did not mention to put 1 line of "wrong" food across the entrance to the escape cape. You said something similar, but not in front of the escape cave (you said between the cannons I believe). While you should do that too, if you put them in front of the cave you ensure that no runners make it through (unless you get unlucky and it eats the right food). -
Pardon for asking, but what's a blood amulet?
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99 rangers guide to training range and using it! newb-master
Zaaps1 replied to 999134's topic in General Guides
Just wondering, is there a reason why you would use Adamant Darts but not Adamant Knives? Is it that much cheaper? -
My WiFi has been down all summer as well and I don't know why. But I'm working on it since I have free time now that the swimming season is over.
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Thank you : I'm not sure what you mean by "figure it out myself". If you mean without any sort of outside help, that's wrong, because I used various databases for assistance, but the actual route was planned by myself after a lot of trial and error. Yes, that's what I meant indeed. I see. Just wondering, is there any particular reason why you asked?
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1) Because we killed the bosses for the Godswords they have stockpiled through the war. The armies to their best to stop us (hence their attacking), but usually we are better prepared than they are. However, wearing items of an aligned god makes that god's followers believe you are one of the generals (or other high-ranking officer) and restrain from attacking. (Let's face it, foot soldiers don't often see the faces of generals, much less get to know them outside of rumor.) 2) If you remember, the Dragonkin's power grows over the years. So if it was the strength of a level 200 monster thousands of years ago, how strong would he be now? Also consider that the power the Stone of Jas would give them when Lucien unexpectedly gives it to them (if that is to happen). 3) Whips not necessarily own godswords. On the weaker monsters, the whip is certainly better (with few exceptions such as Gargolyes), but on stronger monsters, you'd want a godsword.
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Thank you : I'm not sure what you mean by "figure it out myself". If you mean without any sort of outside help, that's wrong, because I used various databases for assistance, but the actual route was planned by myself after a lot of trial and error.
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Anyway to bring back smithing? or is it dead?
Zaaps1 replied to darkdoug's topic in General Discussion
Create sets only made through smithing with either the ore and bars used being untradable, so you have to mine it and smelt it yourself, or make the set itself untradable so only the smither could use it. Imagine is Jagex made a Dragon defender that comes through smithing only and is untradable, requires 85 smithing to make. Or if Jagex makes a new untradable ore/bar, that is able of making tradable ( and useful) weaponry, such as new Arrow Tips , new Throwing Knives, or a whole new set of good armour, all with the same requeriments to make as Rune ( high leveled smithers only pl0x). People would rush to train smithing insanely :thumbsup: No. I've said this before: Untradeable armor is not the solution. What would that cause? All the people would rush to train smithing, making it even more expensive. Then they will only smith that one item they want, then abandon the skill. It doesn't bring smithing "back", it just makes it like a quest. When a quest has good rewards, you scramble to complete it, no matter how much the requirements cost. Then once you finish it, it stays done, and you never touch it again. That's what smithing would be. Assume there is a dragon defender. Would you bother to make more after you have a few? Would you bother to train smithing after that? No, you wouldn't. So it doesn't solve the problem at all. However, let's say the defender was tradeable, but the materials were hard to get and the requirements and danger were high, making it profitable. Would you bother to make more after you have a few? Let's say the higher your smithing was, the more efficiently you could make the defender (and therefore make more profit). Would you bother to train smithing after the minimum required level? Most likely, you would. Of course, there is the problem of these items never disappearing, but to be frank, with the current PvP system it won't be as bad as we remember. -
Yeah all the hacking here is pretty much small little things that don't really enhance your abilities, they just make it more fun. For the active people I guess you could just look at who has been posting.
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Welcome Ragmar! : And Gallade, that was pretty epic. Lol @ all the failed final smashes, esp. the F-Zero track owning a landmaster :lol:
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99 rangers guide to training range and using it! newb-master
Zaaps1 replied to 999134's topic in General Guides
How are you collecting snape grass? Waterbirth teleports with familiars should easily do it. There are many, many ways you can make 400k per hour. It's not difficult at all. Abyss laws, nats, 2x cosmics, and deaths all make that much or more. Many slayer monsters also tend to be over 400k/hr. In addition, Aviansies and Green dragons are that much or more per hour, and you can range those as well, netting even more xp. For a member, 400k/hr is ridiculously easy for anyone to come by. And just because you can't make 400/hr (I don't know how you can't), doesn't mean other people can't. You're saying that chinchompas are only for the rich, but that is obviously not true. And you can't just ignore the cost of ammo. It's still there. If you can't put a finger on the exact cost, it's your duty to mention it at least. -
History and Future of the RuneScape World Map
Zaaps1 replied to Jard_Y_Dooku's topic in General Discussion
There's also a book titled "Journey to the Eastern Lands" or something of that effect. I found it in my PoH bookcase. I didn't take a closer look yet, but I thought I'd mention it. -
1 Duelling ring teleport is only about 30-40 gp, if you alch them at 1 charge left. That's more than worth the time you save compared to the Broomstick. But they are worth 1.8k on the ge and usually sell immedietly :P ; whatever this is still the best guide on farming that I've read, you get a ham sandwitch. 1.8k each? In that case each teleport is only 180gp or so if you alch at 1 charge left. Thanks for the sandwich! :thumbsup:
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The Lunar clan itself isn't dangerous, but the Stone of Jas was there. There's land north of Lunar Isle/Fremminick Islands areas. King Vargas says so, if I remember correctly. Apparently he likes to go adventuring toward the north. Also the Penguins are the in north, and they're a threat as well.
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Eskemo's guide to superheating for XP and profit!
Zaaps1 replied to eskemo's topic in General Guides
Steel requires 2 coal and 1 iron, but in your calculation for the cost you only calculated it for 1 coal and 1 iron. Huge mistake. EDIT: Also, your picture for superheating steel appears to be only coal, with no iron in the pic.
