-
Posts
12875 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Zaaps1
-
You chose 4 of the somewhat harder skills to get to 99. Personally I love mining and slayer, but both will take quite long. Do agility if you have the patience (you may require some quests for the better courses that were added lately). Runecrafting only if you really really love it. Regarding the skill capes, mining, agility and slayer would be nicer than rc if you ask me. Agility emote ftw. :thumbsup: Please do keep in mind you should play for fun, and not mauling away at trying to get a 99 while you really want to be doing something else in the game. If you merely want a fast 99 you might as well do fm or fletching. I just thought I'd mention that no quests are required for the Advanced Gnome and Barbarian courses. If you want to count Barcrawl as a quest, then ok, but it's more of a mini-quest to me.
-
That may be the case in P2p, but in F2p lessers are much better compared to alternatives. I think you need to take a closer look. Nothing that the lessers drop is worth anything, and the best thing in f2p is a 11k rune med. I believe the drop rate of the rune med is about 1/150, so you'd walk away with 1 of those per hour, on average. The other drops come no where near that. You might be able to squeeze together another 7k in that hour from alching the other drops. So great, 20k gp per hour. Are you willing to put 20k in your pocket at the expense of 10-15k less xp per hour? I for one, am not. Lessers are absolutely terrible monsters and what makes them worse are the crowds. No, Lessers are never worth killing. Remember f2p'ers can make 100k per hour mining gold, 70k per hour fishing lobs, 60-70k per hour cutting yews, and 150k per hour at 50/50 GoP. F2P pkers and trickers could possibly make more, although I'm no so sure on this. So even more a f2p'er, 20k isn't a lot. Every 2 hours at Giant Spiders is like 3-3.5 hours at Lesser Demons. So you don't profit 60k if you go to Giant Spiders, but you save 1-1.5 hours. You can easily make that 60k back. So once again, LESSER DEMONS ARE NOT WORTH KILLING.
-
All in all, I recommend using the CT method if you're above 79 summoning. It's the quicker method. However, Ancient Cavern is safer and more economical. But of course, I would still like to add something: There are two places you should consider going for faster crimsons. Rock Lobs and Scarabites. Rock Lobs average 163 crimsons with a barrage spell, but after counting the huge amount of other charms (assuming 1 crim = 4 gold = 3 green = .3 blue) you get 220 crimsons. This comes at a large cost however, considering you do 500-550 casts of ice barrage per hour. Since you are maxed, the magic or hp xp doesn't interest you, which takes the biggest kick out of rock lobs. Still, it's something to consider. Scarabites are tough to kill. I recommend trying this, however. It's more expensive that Waterfiends (running a loss), but not as much loss as Rock Lobs. Zarfot states you should get 90k worth of summoning xp per hour at Scarabites (if you cannon in the "dangerous" location). Compare that to the 53k of summoning xp you get at Waterfiends. You do lose money on the cannonballs. I typically get 15-20 crimsons per task, but remember each task is only like 70 scarabites and lasts about 8 minutes. You can greatly improve this time once you get gong, since banking will become a lot quicker and your cannon will already be set in the ideal location. Zarfot says his tasks last 6 minutes. While it is the "dangerous" location, it actually isn't very dangerous. You pray range, which takes out my 70% of all damage you take. The meleers are sometimes trapped by walls/other scarabites and the mages hit slowly and inaccurately, even on melee barrows. I've never fallen below 60 hp involuntarily here, and certainly have not been close to dying. I do these with a Titan, since it's combat ability is valuable here over the Unicorn's healing (although food support is still required, which you may be able to cut down on if you do use a unicorn). I would say try these 2 and see how you like them.
-
I personally use Clintonio for my signature and avatar. Google it.
-
Maybe thay're fast as you say, but lessers have fair drops and there's plenty of safe spots. Lol at the blocked due to abuse. =D> Yeah I don't know why that happens. I get owned by it all the time... Lessers have junk drops, and not worth the 10-15k less xp.
-
You need the mask to kill dusties, no matter what. But you can DH the Fire Giants down there. Likewise, you can kill Ab specs without a Slayer helm
-
Mining would be the fastest. If you used the fastest method for each: Agility caps at about 60k per hour Rc caps at about 50k per hour Slayer is hard to put a number on, although if you block the right tasks and slay efficiently and work quickly, you should average 40k if you use Duradel Mining can get over 70k per hour. However, mining is also the most click intensive, with slayer being the least click intensive. Slayer is also the only one of the bunch that loses money (if you slay for speed, which you will need to do to get an average of 40k per hour), although the water runes/humidify runes for mining are also costly.
-
Technically speaking, you CAN take them off. However, you still need the Facemask because of the smoke and you need Earmuffs from the Banshees.
-
level 40 is not high enough to kill lessers effectively. I recommend minotaurs as they drop iron arrows or hobgoblins as they drop limwirt roots. Never train on lessers. I am 99/99 and Giant Spiders are still better xp than Lessers (although granted that's melee and not ranged, it should give you an idea). Giant spiders are the fastest melee/ranged xp in f2p. Flesh crawlers come close, but don't quite make the cut.
-
did he not have one in Swan Song? been a long time since I did it so I can't remember He's also useless when he runs out of runes and gets pwnt by the Troll Queen, so there's no way the WOM could be a diety.
-
Here's a quick one I threw together for my HP cape:
-
During WGS, the heroes party you assemble is like 8 people around level 200 right? Lucien easily takes them all down, so I would guess he would be about 1600 combat. Then add the fact that he isn't a full god yet, and the Gods' combat levels would easily be over 2000-3000.
-
There's no way to escape from spending in Herblore. Even if you gather the herbs and seconds yourself, you're paying in potential money since it's a better idea to make money then spend it rather than DIY.
-
MY data: 114k magic xp/hr 59.5k hp xp/hr 513 casts/hr 6 blue/hr 40 green/hr 163 crim/hr 96 gold/hr 1.45 ppots/hr = ~6 doses/hr 1 cast = 222 magic xp 1 cast = 115 hp xp 1 blue = 85.5 casts 1 green = 12.825 casts 1 crim = 3.15 casts 1 gold = 5.34 casts This was at 102 magic bonus using SMOKE BARRAGE. Cost should be easy to calculate once you know the casts you need. Multiply the casts you need by 222 for your mage xp Multiply the casts by 115 for your hp xp Look in above guide for luring details. Many people say your magic bonus doesn't matter after +75, personally I bump it up to 102 just to be safe, but if what they say is true then you would very well be fine in Lunar, although ahrim is best. 6 hours is my guess A lot faster than waterfiends 163 crims per hour, however, take into account the fact that you get other charms from this! 4 gold = 1 crim, 2.5 green = 1 crim, and 1/3 blue = 1 crim. Therefore, you actually get around 220 crims per hour, not 163. While you don't actually get 80 extra crims to look act, you get 80 crims worth of xp.
-
That guy from Twilight? Idk his name. Use Double Team?
-
Personally, I was going to recommend the exact same calculator. It's extremely useful. If you enter in the costs of the seconds, it'll tell you exactly how many shards you need to buy initially (with or without trade-ins. If with trade-ins, it will also tell you exactly when to trade-in) and the exact cost of levelling. You can also tell the calc exactly which pouches you are willing to make and which ones you aren't. I would estimate your cost to be about 7m-10m, but highly variable depending on pouch/ I highly recommend you make moss giants/fruit bats/granite lobsters/barker toads, regardless of if you can make higher pouches. The second costs are simply not worth it. During my training, I had to choose between an extra hour of charm gathering or paying an extra 2-3m for Swamp Titans over Granite Lobsters. Those are the kinds of differences higher leveled pouches make. It just doesn't seem worthwhile to me. As for your bananas question, quickest method is glory to karamja + pick on the plantation, bank using duelling ring or glory. Personally, however, I would spend about 400k and buy the bananas myself. They're very cheap and instantly sell. (Makes you imagine which poors souls collect bananas as their source of income.) Thanx, so you're saying that you estimate the cost to be around 7-10mil while buying all the supplies and trading in? I came down to the ammount of 9mil but i thought i might have made a calculation error somwhere. just wanted to make 100 Sure. Also, i thought about using my Blue Charms to make obsidian Gloems (780), is this worth it or should i use my Blue charms on something else? Well I can't be 100% sure of the cost either, but if you use the calculator mentioned above, it will tell you the exact cost (but you need to enter in 2nd costs yourself.) I was taking a guess. Do not make Obby Golems. Titans or nothing for blues.
-
It's 1 click. You'd have your pouches in your inv and put essence in it, then close bank, click the pouches and fill the rest of the inv with ess. 1 click is all it takes. You would need to bank an extra time, 3 times instead of 2.
-
I think Warped TBs are tied for the 3rd or 4th fastest task in the game, so I don't get the point of skipping them. It's nice xp and profitable, although granted the chime gets really annoying. Oh, and if you range + cannon in Tav dungeon, you don't need ppots for Black Demons.
-
Well if you're only doing it for EE, then I would say do it unless you have an SGS. Although Piety is extremely useful anyway. It's your call. If you hunt bosses a lot, get 70 pray, otherwise, get it unless you have an SGS.
-
Oh ya? Who proved it? Yes it does; from experience, a task with Duradel is usually around 15k xp; sometimes more.. Sumona is usually around 10k.. you do the math. I just know in the time it took me to finish black demons (which I constantly got bored of doing and logged out of RS cause of it), I could have finished a handful of tasks at other slayer masters.. so even if it is faster xp/hour.. that means nothing to me, cause it completely discouraged me from going on. QFD: 98-99-703-58532304 He proved it. Certainly there's a boredom factor. However, simply because you are bored doesn't mean the method you are training is the best. The boredom does not apply to everyone. Just because it bores you, doesn't mean it's the worse method. The normal Duradel task takes 30-40 minutes to complete. Any cannonable task takes 20 minutes or so, if assigned in small quantities, around 10 minutes. The fastest task is Scarabites, taking about 6 minutes. Slowest task are Steel Dragons, technically, but those should be blocked. The slowest non-blocked task would be Aquanites or Hellhounds, and both should take less than an hour (or in the case of Aquas, 1 hour if assigned a high number).
-
It's not only the best xp/task, it's the better xp/hour, if you slay correctly. None of Sumona's tasks can beat a Duradel task for speed or xp. Black demons are actually a fantastic task. They are slow...but only if you mindlessly meleed them or ranged them. That is an extremely slow and inefficient method. The fastest way of killing them is by cannoning in Taverly dungeon and ranging in a safespot. This causes the cannon to treat the area like multicombat, and the task goes by quick. Terrordogs are not assigned by Duradel. Even if they were, the Slayer Ring instantly teleports you there. Which leads me to the only drawback of Duradel: cost. You will most likely be cannoning many tasks, and if you can't afford that (although anyone who makes over 100k per hour can), then you may want to reconsider. Still, using Sumona efficiently requires just as much cannoning as Duradel. Difficulty is a drawback, but it's really an illusion. Duradel tasks aren't very hard if you know what to do and know what you are doing. The hardest task would be cannoning Scarabites in the dangerous location. Even then, I've never fallen below 60 hp involuntarily. Waterfiends can also be difficult if you slay them in the Chaos Tunnels, but most people do not. So honestly speaking, Duradel is better than Sumona in every aspect I can thinking of.
-
Green dragons or Aviansies. However your defense isn't ranked, so I doubt it's good enough for Aviansies. You might need to pray. Collecting herblore seconds is always a good way to make money, esp. snape grass, red spider eggs, and whiteberries.
-
Duradel is good for Tasks that give good drops, whereas Sumona is good for fast Slayer XP and Combat I don't agree. Duradel gives the best tasks for xp. If you look at the list, you'll find that the slowest tasks that Duradel gives are also on Sumona's list (bar miths). Therefore, Duradel is better because he assigns more tasks that give better xp, and he gives tasks in large increments, meaning more xp per task.
-
Maybe this belongs on your thread, but didn't Jagex state that slayer drops are included as "special" drops? I might be wrong though. But I'm certain I've seen another RoW explaination by Jagex about the "special" drops, but I can't seem to find it.
-
More than ever, efficieny is ruling how we play. For those who decide not to follow the efficient playing method, they are left behind as others easily outpace them.
