Everything posted by Zaaps1
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Ranging waterfiends?
There's a spot at the Ancient Cavern where you can range the WFS but they can't range or mage you. This, of course, can only be done after aggression is over. However, it is EXTREMELY slow. I HIGHLY RECOMMEND you DO NOT attempt it. If you want ranging xp AND crimsons, cannon scarabites. It's faster charms than WFS and you'll get range xp.
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How many items?
If only we still had the "most commonly traded" items on the GE Database :(
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Tormented Demons Solo and Duo Guide
it backs away because its afraid of you, to fix that just move to the west of the little rock south of you, the one you move behind during the lure, and it will slot back into place :) Yes, I noticed I could do that, but I just thought it odd it would move at all, lol
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Magic Training Method
That may very well be the case. The market is fairly volatile and there are 3 different components to track that often change independently of each other. However, realize that just because it doesn't profit, doesn't mean it's a bad option. No, it's good xp and doesn't cost very much on average. If it can profit, then that's just a bonus.
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Super energy pots
You realize your run drains at the same rate below 0? So there is no difference beteween -35kg and 0 kg?
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Funny Examines!
I have one of those too. If you examine a diseased goutweed in My Patch's patch (not the one you can farm, the one that My Arm is growing). It doesn't work on normally diseased plants. Welcome to RuneScape. This will need curing before it dies. Which perhaps is the truth.
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What 99 should I get?
You actually were able to buy some gold ammys?
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Level 99 Combat - Assigned 44 iron drags.
If you pray (if meleeing, if you are ranging or maging you won't need to pray if you space yourself out), use anti-fires, and anti-fire shield, you do not need food, except for emergencies.
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What 99 should I get?
List of all skills within your spending limit, excluding combat stats other than magic: -Magic -Hunter -Woodcutting -Fletching -Firemaking -Fishing -Thieving -Agility -Runecrafting -Mining -Crafting -Fishing -Cooking You could potentially afford Construction, Slayer or Farming, but then you'd be training it too inefficiently. Now when you say "super-easy", I assume you mean "quick and cheap xp". So removing the ones that are over 150k xp/hour AND cheap: -Magic -Hunter -Woodcutting -Agility -Fishing -Runecrafting -Mining -Crafting When you say "hard", I assume you mean "under 50k per hour" or "intensive clicking". Removing those: -Magic -Woodcutting -Fishing -Crafting Pick your poison I guess. Now looking into the ones I didn't mention: -Farming: For 65m, you can get this level. This is the cheap way. I'm pretty sure it was Maples and Pineapples, doing 2 maple runs per day and including profit from herbs. You could go for it, if you can come up with another 30m -Slayer, I doubt you can afford the heavy cannoning required to efficiently get 99 slayer with just 35m. You could try, although you would need to be a bit conservative the first few levels -Ranged, you could get this with chinchompas within your budget -Summoning, as long as you don't spend too much money on getting the charms, you could get 99 summoning if you can come up with another 10-20m So pick your skill(s) and we can work from there.
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Magic Training Method
Ring's of life don't sell on the GE last I checked, and can you please explain how enchanting diamond bolts profit? 900 or so for the diamond bolt, 1050 or so for the diamond bolt (e), couple hundred gp for the actual spell. Each cast enchants 10. /facedesk [hide=Indeed]..........................................________ ....................................,.-...................``~., .............................,.-...................................-., .........................,/...............................................:, .....................,?......................................................, .................../...........................................................,} ................./......................................................,:`^`..} .............../...................................................,:........./ ..............?.....__.........................................:`.........../ ............./__.(.....~-,_..............................,:`........../ .........../(_....~,_........~,_....................,:`........_/ ..........{.._$;_......=,_.......-,_.......,.-~-,},.~;/....} ...........((.....*~_.......=-._......;,,./`..../............../ ...,,,___.`~,......~.,....................`.....}............../ ............(....`=-,,.......`........................(......;_,,- ............/.`~,......`-...................................../ .............`~.*-,.....................................|,./.....,__ ,,_..........}.>-._...................................|..............`=~-, .....`=~-,__......`,................................. ...................`=~-,,.,............................... ................................`:,,...........................`..............__ Haha, just couldn't resist sorry, now that you reminded me. :P[/hide] So pretty much multiply the bolt buy and sell price by 10 and perform as normal. Makes a lot more sense doesn't it?
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Tormented Demons Solo and Duo Guide
I've been using this for a few trips. It's working very well, and I would like to offer you my thanks. No claws or armor lumps yet, but I'm hoping for the best! :thumbsup: One thing I would like to add, and one question I would like to ask: I'm using almost the exact same set-up for soloing as you proposed. To the letter, in fact, except some small changes: I take only 3 brews and only 1 super restore, the rest I fill with ppots since they are cheaper. However, I notice that I finish my trips when I have about 4-5 ppots left (if I use 2 unicorns per trip). Given this, I believe it would be a better idea to take 1 more pure set and 1 more range potion, so you can speed up your kills. Those 3 spaces aren't useful anyway (since they are filled with "dead" ppots), so why not? My question: sometimes when I am killing the Demon, it randomly backs away about 1 square south and 1 square east. If it is attacking with melee, then it immediately moves back in place. But if it is ranging or maging, it stays there. It isn't a problem, since I can still hit it with Halberd/Range, but it's a drag when I go to de-shield it with Darklight. Now, that's not such a big deal, but I was wondering if you knew why it randomly backs away?
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slayer guide + aberrant question
QFC: 98-99-703-58532304 Zarfot's Slayer Guide. Absolutely amazing, and the best guide on the web. I haven't seen anything close to it. Gives you exactly how you should slayer to maximize your potential.
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Magic Training Method
Ring's of life don't sell on the GE last I checked, and can you please explain how enchanting diamond bolts profit? 900 or so for the diamond bolt, 1050 or so for the diamond bolt (e), couple hundred gp for the actual spell. Each cast enchants 10.
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Magic Training Method
So is this a viable method then, except maybe diamond/ruby bolt till 77? Yes, although it is very difficult to superglass make efficiently.
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Persisting perils of penguins pets
I'm pretty sure it's random, so you've been getting bad luck.
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Magic Training Method
Well keep an eye on prices, because sometimes ruby bolts are better than diamond bolts. Also consider glassmake.
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Favorite Outfit to Wear
Ah yes, I have the bottoms in my bank for slayer actually :lol:
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Gathering blue charms
Oh but you're banking pretty often then? I don't bank during my tasks. I kill them all in one go.
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Gathering blue charms
It's a matter of opinion when saying it's worth it or not. I also cannon them and always bring a familiar (war tortoise) to bank more and I usually bank when the familiar is near death, which is frequently when I run out of monkfish. You don't pray when you cannon? I do the same. With a War Tortoise, I can fill up it's 18 spaces and almost any free room I have in my invent just on kwuarms/ranarr herbs and no other herbs (except perhaps dwarf weed).
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Slayer Master Question
You don't need a slayer helmet in Polly if you pray, although you will be at 1hp for the entire time, which is pretty stressful.
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Gathering blue charms
For Abbys, I only take kwuarm and ranarr herbs, as well as any seeds (kwuarm, snap, and dwarf weed), adamant legs, battlestaves, and mystic. There are herbs worth over 1k and less then kwuarm, but they aren't worth picking up, esp. if you are cannoning like I do.
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Member ways to make 50-200k an hour! below level 75!!
Kinda traditional methods you've mentioned. Most of them are obsolete.
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Magic Training Method
Plankmake is over 140k per hour, I've gotten that rate personally. I've heard it can be 160k per hour, but no personal confirmation on that. Wouldn't firestriking overnight be considered afk training and therefore be reportable? I would like I maintain that rock lobs are the best method in the long run. It's very cheap given the benefits of it. Of course, money is an issue. But if it's an issue now, it'll be an issue later when you get up summoning. Better wipe the entire floor in one go, and you'll most likely save time/money. Still, if you are stuck for cash you can follow what was mentioned above. I'd like to add that casting Onyx enchanting in MTA is 80k+ per hour. I find it enjoyable, but that's just my opinion. You lose 1 cosmic rune per cast, but each invent you deposit gives you 1 death, blood, or cosmic as bonus. You can also buy cosmics with your points from the Reward shop, but that process is too tedious since there's no Buy-X, it's only a Buy-1.
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Gathering blue charms
I've heard some great things about cannoning Wallasalkis, but I've also heard that they fail.
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Slayer Master Question
If you are willing to slay efficiently (cannon whenever you can, even in single combat, and pray piety/superhuman), and willing to block the worst tasks, then you should use the best master you can. If you are unwilling to meet that, then don't.