Everything posted by Platinum_Myr
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25-Mar-2013 - Wilderness Warbands
But still cap per player as well. It would just not be as easy to abuse and get massive xp every time..
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Behind the Scenes: June 2013
And if you do plan on it why not an update changing that plan?
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Future Update Discussions
It's not worth removing now. But they could've just been avoided to begin with. They started advertising way too early before they could introduce a series of quests into the game, and really that made the personalities of the characters unbelievable because there wasn't really time to develop them...
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HTML5 beta discussion
I just want the shadow haze gone lol it looks ugly
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11-Dec-2012 - Player-Owned Ports
God yes! I really want more random and a better reward system...
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Future Update Discussions
I don't mind the idea of signature heroes but I think jagex implementation of them is lacking the pizazz it needs and they took way too long to get going on stories..
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HTML5 beta discussion
All the items have a black hazy outline over them making it really difficult to see them, I much preferred bright colors.. but I suppose I could live with it.
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11-Dec-2012 - Player-Owned Ports
I'm so far behind on scrolls :(
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29-May-2013 - God Emissaries
I'm curious if this boost would help much at pyramid plunder for failure rate :)
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Future Update Discussions
Theoretically they could use different animations for override weapons as long as it was in the same weapon speed class. Yes, there code base may be unable to handle this now, but it would be possible. However, handling override of a weapon with different speeds would be a lot more difficult because you need the attacks to line up right and you can't change how the weapon actually works. In addition, it would have to match 1h vs 2h as well. It makes more sense to go with the simple route of tying the animation to your weapon type class so that overrides don't have to change that and are simpler. (since there aren't many choices anyways with those restrictions of speed and hand count)
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Future Update Discussions
Some how I doubt this, given the already established like for like rule, which is tied to technical things to do with animations and such if it IS split up properly we ought to have far more than that. Why would it have to be tied to animations? Just use the animation of the keepsaked item. I believe it's tied to animations because of the weapon speed and how they manage animations internally. At minimum the weapons would have to have same speed.
- Teenager dragged to court for giving away a friend's VIRTUAL gold coins in an online fantasy game (Daily Mail Online)
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Future Update Discussions
It's fine as long as the override doesn't take the DKB slot... Really, we should be able to store more than 1 item per slot (so that we can swap between)...
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11-Dec-2012 - Player-Owned Ports
Plus it's easier to stay focused on the final area rather than refocus to bowl to get the traits...
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HTML5 beta discussion
More patch notes: [qfc]334-335-755-64910056[/qfc] [hide=HTML5 Patch Notes Update] Mod Chris E Jagex Mod 18-Apr-2013 12:07:11 Last edited on 24-May-2013 15:34:46 by Mod Philip Profile We'll try to keep this thread up to date with our patches as we launch them. It's worth noting that we have a 'warm-fix' system in place for the HTML5 client which means all you need to do is refresh your page to get the latest one - no game updates required! 24/05 - 15:35 - Improve shader pre-load system, so it pre-loads a set of common shaders by default (notably this is needed because of a current restriction in WebGL which only allows shader compilation on the main thread) - Fix some disappearing models when there are bridges and other similar areas of the game - Add in submenu system to the minimenu - Improve efficiency of particle emitters by allowing them to be more completely combined with the geometry they are attached to - Allow copy-pasting of error messages! - Add in QuickChat support - Add in colour-picking interface support (for selecting colours for customisable items, like various capes) - Improve GL context loss handling - Fix reflection of water depth fog - Add lighting detail option to graphics options - Fix crash bug when building the map - Fix some more random crash bugs - Stop players/NPCs from walking through the corners of buildings and ending up flying in the air! - Improve JAG support slightly - Some improvements to the camera - Some support for the new interface system - Improve camera behaviour when you have a low frame rate - Add some collision support to the camera [/hide]
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20-May-2013: Harvest Heaven
Let me rephrase: just because you receive more seeds per time spent than nests doesn't mean there are more seeds coming into the game than nests *disregarding* how many there are in game due to nests being older content.
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20-May-2013: Harvest Heaven
Keep in mind that nests coming from kingdom may be more common than seeds overall though.. Sure you personally get more seeds than nests... But that doesn't mean there are more seeds than nests in game overall.
- Teenager dragged to court for giving away a friend's VIRTUAL gold coins in an online fantasy game (Daily Mail Online)
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EoC Discussion
People want high-skill bosses, but then they are sometimes tedious to play against multiple times. Part of the issue is that high skill bosses are great for quests, but I think they are really un-fun for repeat kills where your reward is not a decent guarantee... Also they've tried a few things with the Queen Black Dragon.. I know I would not find something like dark beasts going crazy ability spam... but then again that is because I am used to a low-skill gameplay.
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EoC Discussion
We also could use a better loot system for bosses which take a long time to kill with 20 people.. We need a system which generates enough value for the 20 people so that you don't have to kill the boss hundreds of times with that group to get everyone happy... Loot share and coin share are ok, but they aren't great.
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20-May-2013: Harvest Heaven
Maybe they regrow if you don't harvest all of them?
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11-Dec-2012 - Player-Owned Ports
it lowers the minimum value which is the price floor. It's relevant for the future.
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HTML5 beta discussion
Haven't seen these updated here in a while [qfc]334-335-755-64910056[/qfc] [hide=HTML5 Patch Notes] Mod Chris E Jagex Mod 18-Apr-2013 12:07:11 Last edited on 16-May-2013 17:00:01 by Mod Philip Profile We'll try to keep this thread up to date with our patches as we launch them. It's worth noting that we have a 'warm-fix' system in place for the HTML5 client which means all you need to do is refresh your page to get the latest one - no game updates required! 16/05 - 14:01 - Fixed some chat privacy setting bugs with public chat - Store data in different areas of local storage for different languages of the game - Don't show "are you sure you want to leave" message when you try to navigate away from an error page - Fix some roof-remove bugs - Fix bug with players floating above some underground geometry - Fix bug with Gnome Gate teleporting the player underground - Fix Dwarf Cannon not rotating correctly - Fix transparency of items being dragged in the bank - Fix some texture corruption causing models to appear black 08/05 - 15:08 - Fixed crash with customised NPCs (eg. Clan flags) 08/05 - 13:57 - Optimised 3D geometry rendering on many GPUs - Optimised 3D world construction to improve frame rates - Optimised shadow/reflection effects to have less of an effect on framerate - Added hint arrows to world and minimap - Added hint trails to world - Separated cache on beta worlds from live worlds - Fixed click areas on world locations (doors etc) - Fixed crashes with customised mtx objects - Fixed a crash with ground targeting - Fixed a crash with one NPC spawn - Fixed QBD lair visibility problems - Fixed height map in Brimhaven agility arena - Fixed some multi-level buildings height mapping (mill in Taverley amoungst others) - Fixed winged auras - Fixed ogre animations in some areas - Fixed missing particles in some areas - Fixed roof colours in Pollnivneach - Fixed minimap dot colouring for friends - Fixed reflection effects on un-textured surfaces - Turned off specular effect in shadowed areas 30/04 - 16:45 - Fixed latency issue on https (SSL) connection option - Made game fail over to SSL connection option if non-SSL fails to connect - Fixed duplicate world builds on initial login - Fixed issue with some NPC right click options - Fixed several graphical issues with the RuneSpan minigame - Optimised bone animation system by 25% - Fixed inventory issue causing spell and ability icons to not light up - Fixed clan rank display - The graphics team have added flowing water to much of the overworld 26/04 - 15:00 -Fixed a couple of crash bugs -Optimised point lights a bit -Fixed some issues that caused the customisation booth to land on the wrong floor -Fixed flags/locations for worlds in the lobby so they don't all say UK -Optimise areas of the world that allow you to do server-side actions, so they can be sent to the graphics card in fewer batches - this will also allow things to be 'op-ed' from further away -Improved the error page that says your browser/computer doesn't support everything we need, so that it says exactly what you are missing -Fixed player height above ground during some animations -Fixed Spanish version of HTML5 client 23/04 - 16:45 -Fixed a major cause of slowdown in busy areas (friends list related) -Optimised some bounding calculations -Added a content download network tracker to 'displayfps' -Added player head icons (prayer/PK etc) -Added player customisation colouring/texturing -Fixed chat in chat box offset issue -Fixed scripting crash with display names -Fixed crash on selecting to join a friend in another world -Fixed crash for NPCs without chat heads -Fixed missing items in Grand Exchange search -Fixed compass graphic scaling 19/04 - 16:16 -Fixed facebook and other single sign on logins -Reduced lighting intensity on player and NPC models 19/04 - 13:54 -Enabled secure websocket connections to the game worlds to help people behind outdated proxy servers -Fix for when game tab is not focused causing logouts and crashes -Added handling for multiple NPCs and players standing on top of each other -Fixed tooltip on pets -Fixed crash bug with resized windows and some post process effects -Fixed dungeoneering map -Added option to turn off custom cursors -Fixed another clan variable crash -Fixed a crash with removing head bars -Fixed a crash with NPC variables 18/04 - 18:14 -Fixed frequent object usage crash (affected some setups of PoPs among other things) 18/04 - 16:43 -Fixed some more issues with clan variables -Stopped audio playing for other player's animations -Fixed a bug whereby other players might appear offset from where they actually were -Fixed a crash with re-coloured interface models -Fixed a crash with interface models with particle effects 18/04 - 12:28 -Fixed some more crashes involving clan chat -Fixed an issue with clan variables (may make citadels work for some people) -Fixed problems with invalid keycodes causing rebinds -Improved speed of a full bank -Add some more debug output for a common crash involving object usage 17/04 -Fixed some server crashes related to web socket connections -Fixed some crashes related to clan chat -Fixed an issue with the ignore list causing crashes -Fixed client start up errors to redirect to correct error pages -Fixed bug in quest client script commands -Fixed problems connecting to instance shards [/hide] [qfc]330-331-1-64925962[/qfc] [hide=NIS Patch Notes] Mod Sushi Pi Jagex Mod 16-Apr-2013 12:58:35 Last edited on 26-Apr-2013 17:59:28 by Mod Thatjim Profile Patch Notes from 26/04/2013: • Chat tabs now only flash three times to alert you to any changes. • Update ‘Classic’ preset to have the correct preview image. • The camera now scales based on the zoom level of the player. • Added an improved ‘default’ preset on the login selection menu. • Moved the default position of the buffs window. • Removed WSAD camera control. • Fixed issues with interfaces not swapping palaces correctly. • Fixed issues with the resizing when switching between layouts and graphics options. • Changed Zoom keybinding to ‘Page Up’ and ‘Page Down’. • Corrected the camera zoom for the ‘Old School’ preset. • My Gear interface now shows the correct money pouch values. • Prayers/Curses interfaces are now better at remembering their size. • Stopped the zoom from being locked in to player when changing from old school layout. • Corrected the mouse-over text on the Report Bugs button. • Ribbon and ability bar GFX can now be seen on be seen on login before interacting with them. • Bank Search now longer leaves the game dialogue open. • Deposit items interface no longer disappears after moving a central interface or resizing the browser. • The camera no longer locks up in Dungeoneering. • Tooltips are no longer being cut off screen. • Locked some interfaces in the ribbon that not currently being used. • Fixed some issues with the placement of the ribbon. • TLI - Curse of Arrav - Requirement 'Fully restored Senliten from Missing my Mummy' is now acknowledged. • Resizing your browser will now update the game window resolution. • Settings interface now closes when you are in combat. Mod Thatjim Jagex Mod 16-May-2013 17:14:58 Profile Patch Notes from 26/04/2013: • Stopped the second locked stone on the ribbon from flashing on login. • Fixed some stretching in the header titles on parent interfaces. • Adjusted the position on the tooltips for Friends Chat and Clan. • Adjusted the default camera settings. • Stopped the ‘My Adventures’ icon from disappearing when you mouse over it. • Fixed some text overlapping in edit mode on the confirm\cancel screen. • Moving interface with a parent open will no longer close the parent. • Add an “N” North pointer on the compass. • Prevented the sides of some interfaces from being pulled off. • Fixed the sizing on some of the parent panels when they first load. • The bottom of ability bar is no longer cut off in My Powers. • Logging out no longer resets keybindings. • Examining item in worn inventory no longer examines the slot from the backpack. • Rotated the re-sizing arrows 90°. • Customising Modifier Keys for the action bars are now working correctly. • Minigames interfaces now closes on exiting a minigame. • Adjusted the difference between the locked and unlocked button on the ability bars. • Using slashes in global chat does not add text to relevant chat. • Re-added an outline around the bars in the action bar interface while rotated left\right. • Fixed a camera issues when jumping off the troll invasion wall. • Fixed a rendering issue with the Player Owned Ports crew and voyage interfaces. • Fixed a camera issue with the Brimhaven Agility course. • Fixed a camera issue when using the agility shortcuts around the Troll Stronghold. • You can now collect taxes during the Fremmenik Isles quest. • Added back the pocket slot and weight icons to the Worn Equipment interface. • Now able to use tele-grab during the Giant Dwarf quest. • Resizing the mini-map to its smallest size with a map marker no longer causes a crash. • Fixed a crash during My Arm's Big Adventure quest. • Parent interface tabs are no longer clickable below where they appear to end. [/hide]
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20-May-2013: Harvest Heaven
That is exactly what it should be, but it should be decent enough overall and use GE prices to scale so that it stays that way. The XP plants should really be boosted based on growth time to provide at least some decent xp in their skills.. 600 for a plant is silly.
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20-May-2013: Harvest Heaven
Could be worse. They could be spiritweed seeds.