Everything posted by Platinum_Myr
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Squeal of Fortune "Updates" was: Spin Results (970 spins)
I disagree. Yes, some bots produce GP as the end goal, via high-alchemy, and selling items to shops. However, that is already a problem due to game mechanics where the gold is generated that way. The difference, is that the bots have to generate that gold in the same way as players would. Some bots will be running that, but bots that grab hides, bones, and so on (especially items that don't end as high-alch bait) are not creating new money. Jagex when they spawn gold instantly create money. This would have a far more massive impact on the economy than anything bots do to create gold. No, bots don't generate items the same way players do. A bot can run with precision 24/7 which is a big difference. One can then multiply that effect across various resources and various servers. You can dismiss this as something players can do, but players cannot do that. There's only so many players. If you're getting 10x that in bots which can work 16x more efficiently than players on resources, it's as if Jagex created that material out of thin air. I'm no fan of the alchemy spell and it's done lots of damage to the economy as you create a artificially high price for items not worth that much (battlestaffs and rune armor being big offenders). However, it does exists and it is used on products that were the result of bot labor. That cannot be dismissed as less impact that Jagex's poor odds in the SoF. [/hide] I meant that bots perform the same actions as players. Whether they can do it more efficiently than players isn't relevant. Regardless of whether there were bots, players aim for high skills and therefor generate large amounts of non-disposable items. Bots create items faster over time than players because they can do so endlessly. The only bots which actually generate money are ones which use high-alchemy or similar methods of creating NEW gp in the game. This does take real time, and a player can do this (if not as efficiently.) It is not the same as if Jagex were to spawn money, as this would take zero time at all, and wouldn't be destroying any items via high-alchemy. High-alchemy is bad, but it does stabilize item prices. Without high-alchemy the game needs a way to destroy items, otherwise they become valueless as there will always be more rune armor generated than "used". High-alchemy is bad because it causes inflation, but it does solve the inflated non-consumable finishing skill products. Without this, it becomes even less worth training smithing, crafting, and so forth. I am not dismissing the impact of bots, I am saying you are underestimating the issue of minting new gold directly as player demand. Bots have a limit to how much gold they can produce per bot. And the number of bots is effectively limited as well (technically maxing out at 2k per world, but practically lower than this). Jagex has no such limit, (beyond artificial limits created by themselves) Bots have a larger overall impact on the game, but jagex minting gp whenever they wanted based on player demand has a much larger impact on the value of gp than bots ever have.
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The F2P General Discussion Thread
I'm not sure what this graph means? so.. the adjusted prestige does gown as your combat level increases?
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200M in all Skills
as far as I know, even the half xp spots are better xp/hr than the normal outside-of-dg spots. I think its best to do them. But I am not certain. I do them because it takes me nearly as long to not do them if there is more than 1 spot in a room.
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Squeal of Fortune "Updates" was: Spin Results (970 spins)
Illegal RWT doesn't directly increase the money supply, unlike legal rwt. If that's hard to grasp, here's an example: A goldfarming bot kills 12k frost dragons. 12k frost dragon bones enter the game. A player trades 175m for the 12k frost dragon bones to get 95 prayers. Nothing is lost or gained, wealth is just transferred. The goldfarming company that owns the bot sells the 175m for real life money. The gp remains in the game and real life wealth is transferred. So RWT doesn't have any direct negative effects. It makes training cheaper. At worst, people have to find a new way to make money. Jagex endorsed real world trading does have negative effects though. They can simply spawn gp, which devalues the currency every time someone purchases gold. Jagex has to constantly pull money out of the economy in order to keep the money supply constant (or whatever is best for the economy at that particular moment), and they're simply not capable of that. Legal RWT is much worse than illegal RWT, at least as far as economics goes. @Nukemarine: I hope that the costumes sold the most spins, because those are so much better than Gp, lamps, and rares. Yes many bots are mining disposable items such a herbs and bones. However, MANY bots do create wealth as the end product will be gp when everything is alc'd or sold to the NPC. What do you think happens to all those dragon hides or adamant/mithril ore? Bots have a much greater impact on the economy just from their scale. It's even possible to calculate gp/hour if you can assume every resource is being hogged by bots. As for what sells spins, it'd be nice if it was the costumes. I doubt it, but it'd be the best justification for SoF. PS: Which would sell more spins - 5x gp weekend or 5x xp lamps weekend? I think the latter and I'm willing to bet we'll see something like that soon. I disagree. Yes, some bots produce GP as the end goal, via high-alchemy, and selling items to shops. However, that is already a problem due to game mechanics where the gold is generated that way. The difference, is that the bots have to generate that gold in the same way as players would. Some bots will be running that, but bots that grab hides, bones, and so on (especially items that don't end as high-alch bait) are not creating new money. Jagex when they spawn gold instantly create money. This would have a far more massive impact on the economy than anything bots do to create gold.
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The Crucible 19-06-12
Because you don't want to risk it and get banned?
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Max though slayer or a fast method?
Slayer. I doubt the overall training will become slower after the update. If slayer does become bad you can finish slayer and max somewhere else. If you are ever planning on 99slayer, you will still get combat XP at a lot of tasks (if not all!) so it would be a waste to max first. You still need around 10-15m combat exp to max your melees. Once slayer is finished you can go ahead and finish melee somewhere else. I don't think, at your levels, that maxing somewhere else first will save you time overall. While maxed players have a slight efficiency advantage in slayer, it isn't very large compared to equivalent in gear players who aren't maxed. The time you save gaining melee xp while slayer, (assuming to you that all xp gained after 99 is useless) is more than enough to make up for the potential time you save doing slayer by maxing somewhere else. (especially considering that it is likely you will reach 99 melees before 99 slayer.)
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Microsoft Surface Tablets
I think the surface with the touch keyboard cover is a wonderful idea. It is the size of a tablet and easy to carry, but has a keyboard for those times you *really* need one. @The Dark Lord; I would have loved a tablet in college. Access to slides, a touch screen for notes and quick drawings, and the small form factor, plus the potential for e-book text books is incredibly useful in my opinion. Laptops were bulky and heavy, and most didn't come with the ability to use in tablet position.
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Rebooting Runescape
There is a lot of merit to the idea, but I'm not sure you could attract enough players. I would prefer the GE to remain, but turned into an auction house system: players post buy or sell offers, and people can see all offers and select the best ones. Since there is no F2P, and no starting gold it would be little chance of botting ruining it by being able to easily sell gold and so forth. This system is effectively precisely like the forums but you don't need to be on the forums to do it. It is a lot more powerful and much more difficult to abuse prices because you can see all the current offers. (Like a real market on the forums) but with an ingame interface. ... Another thought about high-alchemy. You can't remove it blindly like you wish, because it has positive impact on all of the "production/finisher" skills. Smithing, Crafting and so forth all create items which never get destroyed. You need a mechanism for these items to leave the game, or they lose value. High-Alchemy holds the values of items at their high-alch value. Along with this would either need a way for GP to exit the game, or be replaced by a method for items to exit the game in vast quanitities. Without this method, then all production skills become expensive as the cost of base items vastly outpaces the value of finished products. A few skills avoid this, those who's finished object is consumed. This has an impact on the gathering skills because you need a demand for the item. While there will be demand for ores and so forth due to the finisher skills, fewer people would be interested in these skills, and might pick methods which are slower but produce more valuable products. I suggest replacing high-alchemy and low-alchemy with various ways to destroy items for value. Not necessarily money. Mobilizing Armies is one good way. The other option is to increase the need to spend GP at shops or NPCs or to join minigames. (Done slowly as GP enters the game via high-alchemy) Without one of these methods you can't create a balanced economy because there aren't enough players to satisfy the desire of making finished skill objects.
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Oh No! My Mini-Quest has been nerfed!
It will take a long time, you're in for the long hall. But I'm sure you can do it! Just keep yourself active by switching around skills when you get bored, and practice patience. Start with the quest cape, and then I suggest moving on to tasks. Those are great rewards to keep you interested instead of just grinding out skills one at a time.
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Squeal of Fortune "Updates" was: Spin Results (970 spins)
If its any consolation the 200m prize is likely to be incredibly rare. It will have a huge impact on 99% of the players who could possibly get it (anyone with under 100m networth). You are right I think its bogus, and they should've kept everything untradable, and at least the mask wasn't an inflation since it just moved money around. It just feels like every SoF update gets more brazen.
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How come I'm getting away with selling vesta spears for 5m ea?
Whatever, take the profit and run before they crash again.
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The Evolution of Combat: BETA discussion
I like the sound :) I don't keep it high and usually turn of the music but its nice to hear the sounds of combat/other stuff. I hope the sounds only get better.
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Squeal of Fortune "Updates" was: Spin Results (970 spins)
Wow. How do they manage to sink my expectations of jagex lower every single week?
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OG Blog: Tradition and Challenge
Unless you are gone for some reason, the update is supposed to launch september. That's all of july and august.
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The Evolution of Combat: BETA discussion
I'm thinking that most of the monsters that we do now (metal dragons, black demons, aberant spectres, nechryaels, abyssals, hell hounds) all of these I suspect will be in the range of good xp even in the 90s. Obviously we can't know for sure but.. I bet that high lvl slayer masters will assign decent range of monsters for a high level combat player.
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The Evolution of Combat: BETA discussion
The example was if ( skill you are training - target's defense > 30) divide xp by 10. So its always against the target's defense level. Keep in mind that doesn't count defensive gear, so we really don't know. Plus, being able to deal more damage (especially if the abilities don't miss as much) will lead to faster slayer anyways.
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OG Blog: Tradition and Challenge
It's not exactly a gear cooldown. You aren't going to be able to use abilities initially if you swap gears in combat, so you'll still be able to use auto attacks, just not the special abilities. Might be good enough for low level monsters?
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The Evolution of Combat: BETA discussion
I get ko'ed a fair amount.. Also, we don't know if/how brews will be updated in light of much larger lifepoints. Same for other foods..
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OG Blog: Tradition and Challenge
It appears that every armor will give boosts, but higher leveled armor will give more boosts.
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The Evolution of Combat: BETA discussion
Yes but there are supposedly negative penalties for the wrong type of armor equipped as well. Yeah things jagex have said imply: Mage armour will do nothing offense wise for mage but it will give massive negatives to offence for ranged and melee. Range armour will do nothing offense wise for range but it will give massive negatives to offence for mage and melee. Melee armour will do nothing offense wise for melee but it will give massive negatives to offence for ranged and mage. Which is essentially the same thing as all armors giving bonuses to the type they support with zero negatives.. (assuming the weapons were lowered to compensate)
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The Evolution of Combat: BETA discussion
Most of the people I see ditching hoods are ditching hood for hex/bloodnecklace after they have 3 binds. But if plate increases survivability by enough I wouldn't mind switching at this point. Floors tend to be too fast with too many magers for me to enjoy the hood anymore.
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The Evolution of Combat: BETA discussion
[qfc]296-297-213-63761736[/qfc] That's pretty non-specific though. Ohwell :) more wait and see.
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The Evolution of Combat: BETA discussion
We don't know enough to be sure. If we don't get more binds, I expect the overall strategy of going fast/rushing won't be changed that much. @Hedge, do you have a QFC for that? I heard the rings would change but haven't seen anything specific yet.
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The Evolution of Combat: BETA discussion
Yes but there are supposedly negative penalties for the wrong type of armor equipped as well.
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The F2P General Discussion Thread
Yes, just make it so members get an xp reduction on f2p servers, (so they can't do abd on f2p servers)