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Platinum_Myr

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Everything posted by Platinum_Myr

  1. I believe they'll make the game accessible at non-nex gears. It doesn't make sense to alienate so many players. Anyways we have a good 2 months of beta to discover and complain about things.
  2. I did prayer in chunks, of about 15-20m at a time, and I had a lot of free xp tossed in there from penguins, jack of trades, and so forth. I was also gifted 4k dragon bones from a friend who quit :(
  3. As people have said before, it is very dependent on what you can access for healing methods. If you have ganodermic, you probably won't need to use protection prayers.
  4. When the guilds were first introduced, the levels were actually considered fairly high for the game population. I would like to see more reward like focus though, instead of training areas.
  5. I don't believe there has to be "one" best method. There can be several variables that change what a given player wants. However, new updates progressively "ruin" old updates, because there is no reason to use the old methods.
  6. I think the time saved might be more than the time spent gaining remote farm? Also, remote farm doesn't prevent disease, so you still lose the 2 cycles if it gets diseased, because you have to cure. Don't farmers simply instant-cure the trees (basically working the same was as remote farm would?)
  7. I'd rather it be that some monsters are weak to fire and shadow, some are weak to ice and earth, some are weak to water and ice, and so on. (in otherwords make the elements 100% full status elements instead of merge into the 4th)
  8. Use RuneTracker. It's more accurate and it isn't down. Personally, I've always hated the runetracker interface. RuneTrack.com is a lot cleaner. (if less accurate). On the efficiency topic: I like talking about those things....
  9. I would rather have 4 new elementals, and have to remember new weaknesses, than to have crappy renames that don't fit in with current game lore.
  10. They should just make them 4 separate elements possibly with separate weaknesses. Or Give every monster that is weak to an element a weakness to an ancient magic element, possibly strictly on a per monster basis. This renaming is grr.
  11. They mentioned that some but not all of the abilities would be f2p. I expect that ultimates won't be f2p, or if they are it will only be a few.
  12. Correct, I hadn't noticed it was the same difference. Using soulwars cape, my results from tip.it's calculator is As for how long the runs are, I would personally rather maximize my ranged bonus over prayer, as I can always bank more. The potions are cheap while the chins are not as cheap. If you use a soulwars cape and fury, (no flasks!), 95 prayer and reverance, you can do: 12 slots for renews + overloads, 4 slots for other, and 14 prayer potions is only 108 minutes long. If you had greater reverance its 113 minutes long. If you add a single extra potion and forgo the rocktail, it is 120 minutes. It really depends on a lot of factors. I would personally rather have +10 more range bonus than to last twice as long because banking is easy enough, and I would miss fewer times on tossing chins. ... Venzon, what was your prayer bonus, and you do know that 5 renews is roughly only 100 minutes? Also were you using rigour (as I was assuming) or eagle eye? That is a huge difference in drain rates.
  13. I suggest for just completing you use There won't be an optimal setup without iron/steel titan. That video has an excellent safespot guide for how to ensure limited damage most of the kiln, and for what to do as a first go through.
  14. every wave is 1 kill. By that I mean that every time you enter a new floor is 1 kill, regardless of how many individual monsters were there.
  15. mass healing abilities would be nice.
  16. I think they mentioned those abilities remaining.. it'd be nice if they changed though.
  17. Yes, I think they will have done a decent job at balancing things, and we have a beta for the best players of the game to attempt to find loopholes and breaks, before they are released live to the official servers.
  18. It depends on how long you want a trip to last. Assuming you want it to maximize your trip space, here are some calculations I made using the tip.it prayer drain calculator. Stick to maximum ranged bonus, you want accuracy more than prayer increase. Fury won't help much since the prayer bonus is smaller. I am going to start by assuming rigour, but i will try to make calculations for rigour or eagle eye. If you have 4 overloads, and 4 renews, + 4 wasted spaces that leaves 16 prayer pots. With the listed bonuses, you will be at 70 minute trips. If you swap out for the soulwars cape then you last for 95 minutes while you only have overloads for 80 minutes. Assuming that you use fury, then 4 overloads + 4 renews, 16 pray points should last 80 minutes, sacrificing +5 range bonus to last the extra 10 minutes of your overloads. If you only have eagle eye, you last 89 minutes without the fury so its best to stick to the amulet of ranging. If you want to use only eagle eye but last an extra 4 doses of overload, you can use the fury and last almost 100 minutes so TL;DR: If you have rigour, take 4 overloads, 4 renews, 16 prayer potions, and you will last for just the length of your overloads. Assuming amulet of fury. If you have eagle eye, either take 4 overloads, 4 renews, 16 pray pots and amulet of ranging, or 5 overloads 5 renews and 14 pray pots, amulet of fury Or: Take amulet of ranging, and leave at 2 doses of overload left when prayer runs out. This maximises your range bonus. You can always bank and come back, but maximum ranged bonus means fewer misses. Remember a miss means no hits at all, and a hit means all targets will be hit. (This assumes rigour, which I don't know if you have)
  19. Staffs are two handed, so no dual poly pore or SOA. Not sure how dual chaotics will compare to chaotic maul tho. Jagex has said that they plan to make 2H weapons worth it tho. I'm expecting/hoping 2h weapons will end up like the prom 2h in DG - rapier (one handed fast melee weapon) gives faster DPS (afaik), but certain monsters simply have much too high def for rapier. Also, if I can get the money, I'm buying BGS before the beta. But I have 200k left from buying bones for 95 prayer. So. Part of the reason faster weapons are good is because strength bonus increases and accuracy increases not based on the weapon you are holding have a higher impact on damage per second. That isn't as true in dungeoneering because you have less access to bonus increases (gaunts, boots, but these are not worth making and seldom found as drops)
  20. Polypore and I assume ABS are 2 handed weapons after the update :) Maybe using two weapons is slightly slower than using one? I.e a 4 tick wep reduces to 5 overall or something. Who knows I guess, hopefully 2h weps will get some serious stats/abilities in comparison. I think two weapons actually launches two attacks. Where one of those attacks is at reduced power. 2handed attacks get additional power, (in addition to the already increased stats) I am hoping the base formulas are changed up a bit (so that ranged weapons actually increase power, vs not just the ammo)
  21. I would do monks until around level 91-92 when I would start sharks with gauntlets. Remember to use cooking urns, cook on a bonfire (+10% bonus) and use the cooking gauntlets. You'll stop burning rocktails I think only 1 level past the unlock level if you have the gauntlets on. With urns, the bonfire, and the dwarven army axe (gives +3 xp bonus per item) you can get around 250-300k/hr at rocktails depending on how much time you waste if you're semi-afk (maybe even more, I don't know) It should still be up around the 200k/hr with monks/sharks or more. It will go by very fast :)
  22. Aww :( I liked that ancient magics had their own elements..
  23. We really have no idea... We'll find out a lot more on tuesday.
  24. I disagree. Yes, some bots produce GP as the end goal, via high-alchemy, and selling items to shops. However, that is already a problem due to game mechanics where the gold is generated that way. The difference, is that the bots have to generate that gold in the same way as players would. Some bots will be running that, but bots that grab hides, bones, and so on (especially items that don't end as high-alch bait) are not creating new money. Jagex when they spawn gold instantly create money. This would have a far more massive impact on the economy than anything bots do to create gold. No, bots don't generate items the same way players do. A bot can run with precision 24/7 which is a big difference. One can then multiply that effect across various resources and various servers. You can dismiss this as something players can do, but players cannot do that. There's only so many players. If you're getting 10x that in bots which can work 16x more efficiently than players on resources, it's as if Jagex created that material out of thin air. I'm no fan of the alchemy spell and it's done lots of damage to the economy as you create a artificially high price for items not worth that much (battlestaffs and rune armor being big offenders). However, it does exists and it is used on products that were the result of bot labor. That cannot be dismissed as less impact that Jagex's poor odds in the SoF. I meant that bots perform the same actions as players. Whether they can do it more efficiently than players isn't relevant. Regardless of whether there were bots, players aim for high skills and therefor generate large amounts of non-disposable items. Bots create items faster over time than players because they can do so endlessly. The only bots which actually generate money are ones which use high-alchemy or similar methods of creating NEW gp in the game. This does take real time, and a player can do this (if not as efficiently.) It is not the same as if Jagex were to spawn money, as this would take zero time at all, and wouldn't be destroying any items via high-alchemy. High-alchemy is bad, but it does stabilize item prices. Without high-alchemy the game needs a way to destroy items, otherwise they become valueless as there will always be more rune armor generated than "used". High-alchemy is bad because it causes inflation, but it does solve the inflated non-consumable finishing skill products. Without this, it becomes even less worth training smithing, crafting, and so forth.[/hide] I am not dismissing the impact of bots, I am saying you are underestimating the issue of minting new gold directly as player demand. Bots have a limit to how much gold they can produce per bot. And the number of bots is effectively limited as well (technically maxing out at 2k per world, but practically lower than this). Jagex has no such limit, (beyond artificial limits created by themselves) Bots have a larger overall impact on the game, but jagex minting gp whenever they wanted based on player demand has a much larger impact on the value of gp than bots ever have. I'm not going to dismiss the impact of Jagex putting 200m on the wheel. I assume that's 200 hours of effort in the current economy which is a lot by any standard. What we don't know is how extremely rare this award is. If we had a rate, we can calculate how much money is coming in. Assume every 1k spins generates 5 mill gp on average. If every day there's 2 mill spins then 10 bill gp is entering the economy from SoF. That sounds like a lot, and that's just using predictable common, uncommon and rare results. For the 200m award, if it's 1/100k spins then on average 20 people are going to win a day (more if non-members are allowed to win that prize). If it's 1/1mill spins then only 2 people a day win. We can only guess and I'd wager the rate is so low that no one is going to figure it out without Jagex's help. Now, how much impact 400mill to 4billl gp has on the economy? Can't be much more than what already exists. With bots, it's harder to calculate but not impossible. You can look at resources that become alchemy later (yew and magic logs, dragon leather, ore). We know which spots are heavily botted, so we can assume a perfect respawn/harvest ratio for each resource. From there, its just math to find out the gp that'll eventually be generated. I haven't done the math, but if it's less than 10 bill gp, then I'd have to concede Jagex is messing up the economy more than bots (though not hogging resources). If something is wrong with my logic, please enlighten me. I'm trying to avoid the gut feeling on this. In my gut, SoF is a bad direction despite it's impact being minimal. [/hide] We aren't talking about the same thing. I was not referring specifically to the gold on the SoF rewards. I was referring to a situation of if jagex created a cash shop where players directly spend real money for gp in game (with little to no limitation on amounts). Yes, bots have a much larger impact than the SoF does (now). But bots can never have as much impact as Jagex selling gold, because bots have to create that gold, Jagex can just mint it instantly. While bots can do it in less real time than players, they have a limit of 24hrs a day per bot. Jagex does not have this limit. I agree with you then, if you were talking about the current impact of the SoF. I completely disagree if you fail to see how bots have a larger impact than Jagex straight-up selling gold.
  25. Rates for slayer will definitely change, most likely the overall "best" stuff will change as a result of the new tactics. It is possible that the slayer masters will be re-evaluated to determine what they should assign, and the effigy formula may be changed as well. Most of this may not affect the average slayer, but it will change a lot of options. I'm hoping that a lot of the crappy high defense monsters become better :) (Like black demons. They're "worth" it, but I dislike them)

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