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Platinum_Myr

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Everything posted by Platinum_Myr

  1. I never said that reporting it will fix the issue. I said *not* reporting it will delay the developers from discovering the glitch. It takes time, effort, and energy to fix bugs and glitches. It isn't a magical thing where a programmer waves his/her wand and says "FIXED!". They have to figure out what is going on under what circumstances, and why. Someone has to have time and know-how to solve the issue. They have to be able to reproduce the issue on their test machines. However, if *no one* has reported the bug yet, and they don't know about it, then not reporting the bug implies they won't fix it. EDIT: Aaand I can understand not reporting a bug for other reasons. But I'm just saying reporting a bug allows them to know it exists in some cases when they wouldn't know otherwise.
  2. In other words exactly like a normal slot machine? (which many people assume they can game in their favor...) Though I'm not sure what Schrodinger has to do with this... - Jake
  3. Choosing not to report the issue only makes the problem worse. Correctly reporting bugs leads to faster solving of bugs overall.
  4. Getting people to understand this is difficult. And there *is* a difference between opportunity loss vs actual loss. In the case of the thing you were going to sell, if its a real item valued at 200$, then yes you lost 200$ (Because you lost something physical). If someone promises to give you 200$, and then gets killed in a car accident, you had an opportunity loss of 200$, but never lost any thing you already had possession of. Potential profit lost is only lost potential. It isn't a physical loss of value. While technically a form of loss, the two things are different. Opportunity cost is important, but it is difficult to get people to understand it.
  5. Best safespot is in the southwest corner now. I would bring flasks for restores, and bring extra brews. (But you don't have to..) There are plenty of great youtube videos on the caves.
  6. Simple. The coinshare money would've been created, instead of syphoned from whoever finally bought the item. In either regard, inflation occurs now because the gp drop would've been 150m, but the item is now worth 30m say. So since no one will pay 150m, the game added 120m. But if the item had bought at mid when it was put on ge, then the game *lost* the 5% margin thereby creating a gp outlet. It is definitely an interesting theory, but I don't know how we would go about proving it without help from Jagex basically telling us the truth of the matter..
  7. It should be possible. I always got more commendations at conquest than at PC. But I don't know rates, and whether that includes playstyle changes or not.
  8. 10 on fish (raw I think, but cooked might be better atm) and 5 on maples. Or if you're feeling lucky, 10 on maples and hope for some good nests.
  9. I dislike the current combat system, because the so-called triangle doesn't work very well. Yes, magic and ranged have uses... But most often they cost so much more per damage output that they aren't useful.
  10. He's trying to say that if the only thing in Runescape you care about is PKing, you have different interests than players who don't care about (or care less about) pking. PKScape is the wrong term to me. People who only PK don't want to see updates that ruin the precarious balance that sometimes is PVP. But a lot of these updates are much desired by other players.
  11. Basically this. Though I'm sure Jagex could potentially limit the easy ways of churning out the accounts.
  12. Its way better than it was 9 months ago. I can still find all kinds of interesting players who make the game fun and enjoyable.
  13. To balance out difficulty. Obviously some old stuff would be able to be less difficult with it, whereas newer stuff would be able to do more damage. (More life isn't necessary as they already have far and above the life total we can have right now)
  14. Well, when you don't need defense as much.. it's worth looking to see if it can be fixed. Personally, I find it dumb that armor/defense has no effect on damage (excluding damage soak) and only changes how often you get hit. I would rather see the damage rate stay the same, but take lower damage, vs taking fewer hits but overall higher ones. (It would lower the random luck factor a lot more)
  15. I've seen more F2P players walk away because they were bored than old members. I personally feel like Jagex is doing a great job with the game, and I've been playing for a very long time. The big issue with F2P is that it doesn't have nearly as many exciting minigames and quests, and all the skill content is grind.
  16. Could be highlevel f2p? (They no longer show on highscores...)
  17. If enough players continuously killed enough bots, it would become a problem for them. obviously we don't want to be on 24/7 killing bots, and automated solutions either ruin normal players or the bots move to new areas of the game. But the dent in time is real. It isn't effective, but the bot runners would consider it under "cost of doing business"
  18. I hope you enjoy your time on RS! :) I always recommend doing quests early on, as you can gain access to new areas as well as some decent XP rewards. Combat is great to level up, and all. Keep in mind what type of game you're getting into, which is a long time character building type of game. It is a big difference from board games or card games.
  19. Lower settings, make sure you're in OpenGL or directx, and fullscreen instead of resizable might help some. But the real issue is some bugs on jagex's end.
  20. From an efficiency standpoint, players will do what they can to maximise fun and experience rates: Runecrafting is mostly considered slow and repetitive. Effigies are at least nearly as fast as actual training, (not quite as fast as ZMI from what I've heard) but you ALSO get tons of combat xp with them. By increasing rc rates, and/or the enjoyabilty.. more people would do traditional runecrafting rather than hunt for effigies solely to get rc experience. Runecrafting has a good purpose (creating runes for profit) but the cost of runes has gone down so much that it isn't considered profitable compared to things like frost dragons and other combat related activities. If you simply added high level contant ala extreme potions to rc, but didn't increase training rates people would still use effigies to get the levels.
  21. Anyone know how you could calculate this?
  22. Runecrafting isn't the problem. It's a great skill. But you should get more xp for doing higher runes than just 5 more. It is abysmally slow, and the rate effectively doesn't increase with level that much.
  23. </english lesson> At one time there *was* only a single person maxed. That player was unique. I suppose you are right and I should have used a different word... But I meant that there used to be fewer players who actually HAVE achieved max, (not just potential, because a lot of players will never reach that potential...)

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