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Platinum_Myr

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Everything posted by Platinum_Myr

  1. About maxing being easy: Its not. However, it is a lot less unique, because enough players have completion/max capes that I see 1-2 every time I play. That's pretty common compared to the era where only 1-2 players were max total.
  2. Apparently you can stand correctly that only one jad at a time will attack you..
  3. What makes you think you should be allowed to get one? Why the heck not? If he puts the work into it why shouldn't he? My point is: if you aren't willing to put the work into RC then you shouldn't have the max cape. Effigies allow you do put the work into combat, and *still* get rc levels/xp. This was even the optimum method from an efficiency perspective because you gain combat xp as well as effigy xp. I don't mind so much when you have to put substantially more effort/time into gaining xp to avoid having to actually train rc (pengs, troll, etc) but effigy training is more efficient time wise than actually participating in skilling. It *should* be the other way around. I agree that something need(s/ed) to be done about this. What Jagex did doesn't help much, and just annoys players.... Start by fixing the skills, and add a cap to effigys/day so that the highscores tracking wouldn't be ruined.... (Yeah, its too late for this) tl;dr: Training the skill to achieve max cape should take less effort/time than doing bonus activities like effigies, pengs, and troll defense.
  4. You create a clan battlefield with the skill boost plates, edit them so that it gives +10 agility, and resets instantly, then create a simple win condition. Join the battlefield, then stand on the agility square and open the effigy. Works for summon also.
  5. What makes you think you should be allowed to get one? The main issue I have with effigies is that you can use them to gain lots of xp in skills without doing normal training at all. Yes, I know that *many* people obtained max/completion cape with effigies, but just because its already happened doesn't really validate it. I do agree though, having an effigy/bank limit of 5 has to be the worst answer I've seen so far on this thread. (compared to the community provided answers)
  6. Honestly didn't need the max cap of 5.. Just say can't open more than 5-6 final stages of effigy every few hrs. The drop rate needed to be nerfed IMO, but not much. The bank cap is lame, though it does mean more people getting free assist xp..
  7. Note how it lists 3 separate bullets? It appears like they aren't releasing banned account names at all. I have no intentions of changing my name, but I hope they release more really good old unused names...
  8. [spoiler=Jagex Quote] Quote from [qfc]250-251-44-63441811[/qfc] page 10. Ew. Banned account names shouldn't be perm locked like this unless its obviously a dumb bot name, or a super high profile one... Why lock legit players out of a name on an account that was dumb enough to break the rules?
  9. I suggest prayer, as prayer is expensive, and anything to be able to unlock soul split is useful. Summoning is also good. I wouldn't do herb, as you can do that on BXPW, and it can be cheaper than prayer.
  10. Or you could stop playing rs alltogether (including merchanting), thereby reducing the temptation to get back into other things in game. If you feel that time spent playing RS is wasted, go find something more fulfilling and do that instead. Not much we can do here to help..
  11. Glad to have you here! :) Welcome. The Archive of Wisdom and te Help and Advice forums are great places to learn lots about the game.
  12. They bonus is only +8 magic, vs the *cheaper* mage book's +15
  13. I really am interested to see if the names I'ved wanted in the past open up.
  14. Could easily be out of date by now.
  15. Ergo, fighting up to jad is probably not useful as you a) have to do quest, and b) have to do a different minigame. This means that you gain nothing by being "at jad" on release day.
  16. I don't think its an extension of the fight caves. I think you take the fire cape to a new area and enter there.. Obv we won't know for sure. And you aren't losing much time considering that Jad is pretty fast.
  17. Here's some options to balance that: Holiday Items: For discontinued, if your account existed at the time the holiday event took place, you get a non-tradeable version of that item on the new servers. For others, if you main character got the event then your same character on the new servers count as having done it. Alchemy: The spell could be removed entirely. This of course has a big impact on the gp aspect of the game that evolved mainly in response to Alchemy bringing in lots of gp. Maybe it's best to leave alchemy as is. There are many ways to implement money sinks if Jagex wanted. As for repairing bad game design, I don't see that happening much if at all since that means you'll soon have two different games. However, Jagex could look at such a thing like this as a test. First, they can tell if a large part of their gaming community will try out a fresh character from scratch in an undeveloped economy. Second, they can tell how a two to four week beta period will impact gameplay. Both of these gives them hard data on feasibility of a revamped RuneScape 3 with fixed gameplay like turning a grind that makes 1 item 100 times in 5 minutes using 200 clicks into making 1 item once in five minutes using 10 to 20 clicks. Holiday Items: I like this idea, still allows them but doesn't make them be the goal of the game. Alchemy: I would love to have it removed. Maybe create a different spell that converts items into magic experience? (So no base xp, but you get some xp based on the "cost" of an item, without going much higher than 100-150xp/item?) Bad Game Design: I probably should have mentioned it as zero impact of fixed glitches: I actually meant the stuff they've already changed (and would change in the future, when it gets changed for the main game). That is, zero impact from 76king, and other major glitches, like the party hat dupe etc. All of these would have zero impact on clean servers. They wouldn't change any of the current game with the exception of high alchemy.
  18. I really hope they don't allow effigies into new skills for a *long* time. it effectively promotes players who are willing to store them. I am mostly ok with things like tears of guthix being allowed (prefer not, but..) because these can't be stored. If they stop regular lamps but allow effigies it would be incredibly annoying.
  19. I would love to see a sort of "sign up" trial where *every* free to play player has the option to get 7 days of membership, but it isn't limited. That is, each account can only get 7 days for free, but the first 7 days are free (similar to WoW). This means its not a promotional *event* because each player can "activate" the trial period on their own time (when they might potentially have more time) I wouldn't limit what skills could be gotten, but there would be a max level cap (but one that shouldn't be acheivable in an average week of a new player's time)
  20. Rebooting runescape is interesting, because it would reset total GP in game, making coin drops and alching very interesting. Presumably no true holiday rares would exist either. I like the idea of eliminating impact of glitches or bad game design, (76King, rares market, massive over-crowding market via f2p, climbing boots glitches etc). But in the end, the same issues would occur unless new money sinks or high-alch was removed...
  21. This. I wish they would list all the content by release date and promise to focus on the older content (as long as it has a visitor population above a certain *low* amount), and then do it in order.
  22. With a crafting potion you can go from 86 crafting to 89, and I believe I saw 81+ mining on your stat sig too?
  23. Generally we don't talk about efficiency of fun because its super subjective and specific to the player. It also happens to be difficult to quantify. AFK is interesting. That could be measured in terms of minimum inputs/hr, or maxiumum secsticks/input. It would be cool to obtain that sort of data. However overall sense of Afk ability is somewhat subjective and difficult to track as players have different measures. Keep in mind that not everyone enjoys all aspects of the game. (I dislike castle wars, for example)
  24. Lvl5 defender helps quite a bit, and I've found I get on better teams because of role levels even when they don't make much difference. Also, you're right, I reset at wave 6 so only complete 5 waves.
  25. Correct. If they don't make flasks shatter when decanting, then the whole point of only mining 50 a day becomes ridiculous. Nobody needs more than 100 flasks since you can just refill each trip. The idea is to provide a money source for semi-high level crafters.

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