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Mercifull

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Everything posted by Mercifull

  1. The more you know indeed.
  2. My simple idea was just to add case sensitivity and symbols to passwords. https://[LikelyScam]/m=player-proposal/view-idea?idea=13447
  3. Are there any protections to prevent the "popular" and "e-celebs" just getting their legions of minions to mass vote even if the ideas are shit or skewed in their favour?
  4. #thatawkwardmomentwhen hundreds of people suggest removing EOC or micropayments.
  5. You used 500k air runes in 2 days? Blimey that's a lot of spells cast. Congratulations on that xp. /s The limits are to prevent the gaming of the system by individuals sucking up all of a particular resource all at once.
  6. I'm not quite sure how the concept of boss pets really works regarding lore? Seems an odd thing to add in-game. The the mofo QBD ffs! There can be only one.
  7. From the language used in the post I think this is very much a Hasbro decision. This game still needed a vast amount of investment and development before coming out of beta and without the backing of Hasbro there was no way Jagex could fund it. This decision will have massive repercussions on the rest of the company. Mark Gerhard once said that canning Stellar Dawn cost Jagex over £10m. You are right to ask how much was wasted on this that could have been invested in existing IP. On a positive note, plenty of developers and artists with free time now to create more TH and Solomon promotions... :rolleyes: /s
  8. What positives can we glean from the string of negative press about Jagex lately? Well we can see that micropayments are down in RuneScape and the freemium model has failed in both Ace of Spades and no Transformers Universe. Jagex's newest game Block N' Load, however, is back to being a proper paid game. Does this mean that we can potentially wave goodbye to Treasure Hunter and Solomon's store?... I don't think so but I have a feeling that there will be less emphasis on keys and more on Solomon's customisations. You cannot become too reliant on the "whales" in this industry. Jagex cannot continue to alienate the regular paying members. When the whales stop paying unless you've got a tank full of fish you're a gonner.
  9. It's not the first time Hasbro has done something like this, pulled the plug on something older in order to prevent distraction from their new franchises. Transformers Universe was based on Transformers Prime which has now finished its run. Next year Transformers: Robots in Disguise comes out and I'm sure there will be new games based around that... until the next reboot etc etc. The game has been in development hell for years anyway, so long infact that the number of months this game was released for is less than the number of YEARS this has been in development. It started off as a MMO then a MOBA and then some sort of weird MOTA hybrid which didn't really appeal to anyone except hardcore fans. The game was difficult to pick up, buggy, and not particularly fun. I feel bad for the staff who no doubt will be facing uncertainty at this time of year but Jagex should have stuck with its guns and invested in Stellar Dawn rather than trying to piggy back on a franchise that, by the time this game was finished, the potential player base had already moved on from.
  10. And another game bites the dust... http://www.gamesindustry.biz/articles/2014-12-16-jagex-shutting-down-transformers-universe
  11. The numbers of people on a particular world isn't what makes it profitable. What's profitable is NEW players signing up, paying for membership, spins, bonds, runecoins, whatever the latest micropayment currency is. By making Latin American/Spanish worlds Jagex hoped to reach a new demographic and it's clear that they have failed. What little people that were on those worlds were probably just existing players trying to find quieter skilling or monster hunting spots.
  12. These pets don't make sense. Not in the lore at least. Seems a stupid addition just because they can.
  13. It's key that the time on the authenticator matches the clock on the server end. It's what makes the codes so ethereal. Glad it's sorted.
  14. Sounds like a simple time synchronisation issue. Can you triple check that your date/time and timezone is correct?
  15. I've already met my soul-mate, do I still need to quote the post?
  16. RuneScape is a MMORPG, you can roleplay and marry whoever you like in game provided they are another player and are happy to play along. You can't marry the prince in the Kingdom of Miscellanea quest series because he's not gay, and besides it was a marriage of convenience not of love. Perhaps you'll have more luck with Brian O'Richard? Or for a more realistic suggestion try world 42.
  17. But also we need to be wary of scaremongering. At the moment there is no evidence to suggest that the homepage is compromised. Always be cautious with passwords, always check urls etc, use password managers and multi factor auth where applicable and people should be ok. If the homepage was compromised I think we'd know for sure pretty damn quick.
  18. There's some people talking about it in HLF but no confirmation from Jagex. Nothing in pmod forums.
  19. Homepage loaded normally for me. Not sure how this attack as described could have happened. The server disruption is supposedly due to an ongoing DDOS attack not an actual "hack". It's possible that the people doing the phishing (if the claim is true) have managed to compromise the ad server but the DNS for runescape.com is still correct so there no MITM attack there. There's been no posts on social media warning people of this so it looks unlikely to me. Perhaps a small misunderstanding by someone.
  20. If you don't get much luck over the warranty then check to see if you're covered by house insurance new for old and if so *whoops just dropped my laptop down the stairs*
  21. On 21st July I wrote... http://forum.tip.it/topic/325349-14-jul-2014-%E2%80%94-legacy-mode-launch-global-combat-improvements-and-gear-guide/page-10?do=findComment&comment=5507788 How close were my predictions? 1. Expect it to change its attack/fight mechanisms every time you fight - As well as the different mechanics each week it also gets harder every time you fight it, resetting at 1am 2. Sometimes it'll be resistant to magic, others to melee and you won't ever know until you start the fight - Each path triggers different fight mechanics 3. Oh and make a single misclick?.... instant death - Watch out for those highly acidic spiders. 4. Also it costs 10m gp each time to fight - A rather modest 200k to fight. I was exaggerating about the 10m but I knew Chris L couldn't resist charging at least some GP. Only one person or duo can enter the base world instance at a time. If someone is already inside, you will not be able to enter and have no option but to pay the fee. 5. Takes about 2 hours - Wildly off for this one but by the time you add up the repairing of gear and collecting resources it probably does take quite a while. Looks like you need really top end gear to fight as well. How much developer time was spent on something so few people will ever play?
  22. It's a Mod Chris L boss so I wouldn't hold your breath. Expect it to change its attack/fight mechanisms every time you fight. Sometimes it'll be resistant to magic, others to melee and you won't ever know until you start the fight. Oh and make a single misclick?.... instant death. Also it costs 10m gp each time to fight.... and takes about 2 hours.
  23. It took me a couple of days how to work out getting back to EoC after switching to Legacy on the popup lol. I wonder how many other people went to legacy but don't know how to change back...
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