Here is what to expect from Rune Labs:
RuneLabs: What to expect
As mentioned by Mod Mark in January's Behind the Scenes, RuneLabs is nearly here. You'll be able to start submitting your ideas before the end of January.
With RuneLabs we are giving you the opportunity to pitch your new, exciting content ideas to us, with the potential for them to be developed for the game.
Below, I've given some details of how RuneLabs will work, read on, and start thinking about how to pitch your favourite ideas!
How Will It Work?
Each month, we will provide you with a set of criteria, outlining the sort of content we're looking for. For that month, we will only consider projects that fit within those criteria. Some examples might be:
• A small-sized combat project
• A medium-sized quest with a small graphics budget
• A small-to-medium-sized Halloween event/quest
To give you an idea of what we mean by the various update sizes, here are some previous updates for comparison:
Drop Table Improvements, Ability Bar Sharing, Circus Improvements
Harbingers of Tuska, Skillchompas, Let Them Eat Pie, Lodestones
Kalphite King, Soul Reaper, Guthixian Caches, Shadow Over Ashdale
Araxxor, Sinkholes, Broken Home, Ports Expansions
God Wars Dungeon, Runespan, World Wakes, City Graphical Reworks
Extra, Extra Large
EOC, Elf City, Divination, Player Owned Ports, Ritual of the Mahjarrat
This might feel restrictive, but managing the scope of our updates is an essential part of developing RuneScape. These are the same constraints we put on our designers and developers - while we'd love to work on huge, epic updates all the time, we need a mix of content - of all types and sizes - to ensure a regular, varied release schedule.
If your idea doesn't fit the criteria we're asking for, don't worry - there's every chance it'll be suitable in the future.
Don't be put off if you're not sure whether your idea fits, either - it will be possible to add ideas to a Wishlist, so players can watch ideas that catch their eye and support them when they become relevant. However all ideas must meet the following guidelines.
The General Rules of RuneLabs
• Follow the Rules of RuneScape as you would in-game and on the forums
• Do not include the work of others without their consent
• Do not offer incentives for others to support your ideas in your submission
Jagex reserves the right to only pick ideas that we feel are right for the game and business.
Right now, we're only taking suggestions for RuneScape game content, and cannot accept submissions that rely heavily upon Engine, Web or any other team.
We will not accept ideas that;
• Go against our business interests
• Make fundamental changes to core gameplay
• Break the game world or lore of the game
• Go beyond additions or changes to game content
• Are larger than a single standalone update
• Are already being working upon
To help with this we have created a blacklist of projects we will not accept.
• Removing EOC or Legacy combat modes
• Removing Treasure Hunter or Solomon’s General Store
• Anything to do with Oldschool or any other Jagex products
• Narrative for World Events
What's Coming Up?
So now you should have a good idea of what to expect from RuneLabs when it goes live later this month. The initial criteria is pretty open. It can be about anything, but must fit within a medium-sized scope.
Many of you will be wanting to know when you will get your chance to decide the next XXL project. We only tend to work on one huge project at a time. You guys decided what the previous XXL project was with Elf City, and we have already decided what the next project is, and are working on it now.
Sometime around Q3 this year, you will get the chance to determine the next big project and this time we will give you a lot more options than a binary poll. While we have a good idea of what some of these options will be, we will no doubt be taking more from RuneLabs over the coming months.
As we wait for the launch of RuneLabs, we advise you take this time to submit your ideas on the forums to gather feedback from others. Once you submit an idea on RuneLabs, you won't be able to edit it, so it's is a good idea to have others read over your pitch beforehand.
We hope you are as excited for RuneLabs as we are. Good luck with your suggestions.
-Mod Kelpie and the RuneScape Team
Q: Are there any requirements for using RuneLabs?
A: You need to be a Member to submit and support ideas. There are no other requirements.
Q: How long can our suggestions be?
A: There is a 2000 character limit, same as a forum post. If you wish to post more information, you are able to link to a forum thread. There are likely to be hundreds of suggestions and we wont have the time to read them if everybody submits huge documents.
Q: A 2000 character limit. How can I possibly suggest a quest within 2000 characters?
A: Provide a concise summary on RuneLabs and link to a forum thread where you provide more detailed information. If people like you summary enough they will either support it or read on. If it is one of the most supported ideas, we would be sure to go through the thread to ensure everything is suitable.
Q: Can we include images in our submissions?
A: At the moment it is all text based. We may add in the ability to include images or videos at a later date.
Q: Does submitting a skill rework suggestion break the 'Don't make fundamental changes to core gameplay' rule?
A: It depends on the extent of the skill rework. If you wanted to remove all grow timers from Farming, then yes. If you wanted to rebalance Mining/Smithing so that making rune armour is at the same level as wearing it, then that should be fine. If in doubt, it is okay to post, but don't be surprised if we reject it.