Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Necromagus

Members
  • Joined

  • Last visited

Everything posted by Necromagus

  1. Varrock Library (on the forums) (ran January 20th, 2006) Somewhere in the west of Varrock, obscured by more imposing buildings, stands a library. It's a small library, not nearly as impressive as the royal libraries in the castle, guarded fiercely by Reldo, but it's a nice place, a kind place. Unlike the royal library, its shelves aren't filled with the ancient tales from writers long dead, which are usually only reluctantly read by schoolchildren suffering under an old schoolmaster's desire to stuff them with knowledge about literature which they'll never use again in their future careers as cabbage merchants and chicken farmers. No. The shelves of this library are filled entirely with contributions from the public, available freely to whoever wants to read them. There is poetry, there are songs, there are stories of ancient worlds and visions of a future far away, there is daily gossiping. Of course, since the library isn't fussy about the works it accepts, there's also a chance you'll run into childish word games, wild literary experiments, or entries that simply look like they were written (and chewed on) by the village idiot. But I don't mind. I know that the librarian works hard enough to keep it running, even though it's not uncommon for her to be swamped in civil or military duties. She always has a spare minute to make sure the scrolls are all folded up neatly, sorted and lined up straight in their racks, and if you ask kindly there's always a fresh pot of tea at the ready, although all readers are warned that tea and parchment don't mix. All in all, I like the library. I like how open it is. I like how it gives me a chance to share my work with the world, even though I'm far from a professional writer. It's just a hobby for me, and the library gives me a chance to explore it. The scroll under my arm is still stiff, its ink barely dry. My wrist aches from the effort of writing the story down in readable print, but it's a small price to pay. I turn away from the main street, just barely avoiding collision with a fishmonger's cart. I dust myself off and check the scroll. Still clean. With a sigh of relief I continue down the road. It would hardly be proper of me to bring filthy scrolls into the library, yet writing the entire story down again is not something I look forward to. One more turn and I'm standing in front of the library. In front of a closed door. I look around, more than a little confused. Closed for renovation. Is all that the scroll nailed on the door reads, written in the librarian's neat handwriting. Then, just as I'm about to turn away, I smell smoke. And sure enough, from the back of the library rises a small trickle of black smoke, just barely noticeable. Still, the thought of even a small fire so close to a building full of scrollsI almost panic, dashing around the building only to find that my fear had been for nothing. In a small fire pit in the garden of the library I can just barely make out the vague outlines of burning scrolls. Several small scraps of parchment lie around it, apparently escaping the blaze. Carefully I pick one up, lightly rubbing off the dirt. The handwriting is little more than a childish scrawl: ...and then the night rased his sord and hit the dragon in the hed and teh hed exploded liek a mellon... Renovation indeed. Still, I'm not entirely unhappy to see these scrolls go. One of the library's charms might have been it's open policy, but unfortunately it occasionally proved to be a bit too open. I throw the scrap in the flames and turn around, almost tripping over a gnome carrying an armful of scrolls. I quickly apologize and help the poor creature up, asking her where she's taking the scrolls. With a squeaky voice she explains that she and her kin had been hired by the librarian to aid the renovation. Then she points at a large cart where other gnomes are piling up scrolls, explaining that the city council had finally decided to give the less literary works an the silly word games to a separate building. I smile, realizing that the library will be a lot emptier but at the same time a lot more enjoyable with these gone. I let the little gnome get back to her work and decide to come back tomorrow. The next day, just as the city begins to come alive, I make my way down to the familiar road to the library. Bathed in the reddish glow of the rising sun, it almost seems like a new building. It seems like the renovation is still in progress, but the doors are open again. A cart from the carpenter's guild stands waiting outside, two young apprentices wrestling with a heavy looking desk. The brass plaque attached to it reads Assistant Librarian, and it's identical to the one waiting in the cart, besides the scroll rack labeled Guides. It seems like the librarian is finally getting some help in getting the renewed library to run smoothly. I duck my way past the apprentices and make my way inside. As I walk towards the librarian's desk I notice that the echoes of my footsteps sound differently because of the shift in acoustics caused by the removal of so many scrolls. Still, the desks, the racks, the smell most of it seems the same, it just seems better. I hand the scroll I brought to the librarian. She glances over it and gives a friendly nod, putting it in the tray for new submissions. As I walk back out I consider staying a bit longer to read some of the older scrolls, but the rumbling of my stomach indicates that there are more urgent matters that I need to attend to. The sunlight that hits my face as I cross the threshold promises a warm day to come, and I can't help but wonder if somewhere some ancient deity of literacy is smiling on the librarian's efforts for a new start for the library that I love so much.
  2. Hrm, interesting point about how to use the poisoned bolts. Personally I prefer to just poison it right away, then repoison it when the poison ran out. I didn't know that you can't poison it again once it's already poisoned. Thanks for the tip.
  3. To reduce the clutter of "Looking for a game" topics that can litter up this subforum, the Tip.It Forum staff has created this sticky to help you look for new games. Whether you're about to buy a new PC or console or are just looking for something to cure your boredom, this topic is the place to ask for help! Please note that in order to receive help more quickly, you should include what system you want games for. PC users should also list the specs of their system. Furthermore, you should include what genre of games you like to play or what games you have enjoyed in the past. This will allow other users to find the games you're most likely to enjoy in the future more quickly. Please note that Tip.It Forum Rules do not allow links to websites that offer downloads of copyrighted material, so people asking for and/or providing such links will be punished. Other than that, stay civil, have fun, and happy gaming :D -Necromagus, Tip.It Mod.
  4. A Beginning Ranger's Guide to Whack-a-Mole (ran January 11th, 2009) Deep in the bowels of Falador park lies a beast of formidable size and laughable intelligence. You see, when Wyson the Gardener flushed his supergrowth potion into the soil to be consumed by an average mole, the mole's brain forgot to grow along with it. This means that the poor thing has yet to become aware of just how big it has become. This means that its ability to navigate its own tunnels has become severely impaired, to the point where anyone with the ability to kill things from a distance can safely slay this enormous beast. Because I'm a ranger myself this article will only focus on killing it with arrows and bolts, but the basic strategy stays the same for magic and halberds. So why should a low level ranger try to kill the Giant Mole? Mostly just for bragging rights, as the mole's thick hide means that dealing damage to it can quickly become incredibly tedious, especially luring it into safe spots. However, whacking the mole slowly is still preferable to getting whacked by the mole quickly. Its regular drops aren't all that spectacular, but the claws and two to four hides can be sold for a reasonable amount of GP on the GE or exchanged for bird nests with Wyson the Gardener, which have the potential to yield valuable tree seeds and of course are one of the ingredients for Saradomin Brews. If the fame of slaying a beast with five times your combat level and a guaranteed profit of at least 6000 GP plus whatever it might drop (and it seems to drop 100 noted yew logs fairly frequently) are enough to motivate you to give it a try, this guide is for you. Of course, one does not simply walk into a giant mole tunnel. The expedition will take some preparations. First of all, you will have to ask yourself if you're actually strong enough to kill that giant mole. While in theory any level 3 could do it, there is a point where it becomes all but impossible to penetrate its thick hide, and even if you do you won't damage it fast enough to overcome the rate at which it regenerates its hit points. In my experience a ranged level of at least 40 is preferable for access to green dragonhides and the Mithril crossbow. Obviously, the higher your ranged level, the better, but as an absolute minimum I suggest 40. Other than that there are no real life-or-death levels, although 40 defense might be a good idea for the use of dragonhide bodies, and 43 prayer gives you access to protection from melee, which is the Giant Mole's only mode of attack and will make it a lot easier to lure it along into safe spots. Obviously the latter isn't nearly as important as the former. So now you've decided that you want to kill the Giant Mole, and you think you have the levels needed to do it. The next step is selecting your gear. Your equipment and inventory should be effective, yet expendable. Some food (if you don't have the 43 prayer for protect from melee), bone bolts and a Dorgeshuun crossbow* and some super-poisoned bolts*. Your equipment should be something along the lines of: coif, black dragonhide armour, broad or steel bolts, amulet of glory, rune crossbow, boots and Ava's accumulator. (*) These items are optional (but highly recommended) time savers. While there are plenty of 'fancier' options (Void Knight robes, gem-tipped bolts, etc.), the equipment listed here is relatively cheap and easy to obtain and gets the job done. So now you have your inventory and equipment sorted out and you're ready to start whacking. So make your way over to Falador park, find yourself a molehil and start digging. Soon you'll find yourself all the way on the north end of the Giant Mole's lair, which hopefully will be illuminated by your lantern. The mole will spawn in the large open area right in the middle of the lair, recognizable by its summoning obelisk. However, the mole tends to wander around a bit so it could take you a while to find it. If you find other players in the lair you should just switch to another server. Once you've found the mole, you'll want to lure it towards any of the possible safe spots. While the lair doesn't contain any of the debris that's traditionally used to hide behind, there are plenty of walls that, because of their erratic shape, are too complicated for the Giant Mole's mini-brain to navigate around. These look something like this: As you can see, the mole's four square sized bulk will try to walk towards your one square in a straight line but can't get past the edge of the wall. These edges are most commonly found along the western wall of the main room and the eastern wall of the corridor to the west of the main room. However, they can be found throughout the lair if you know how to recognize them. Positioning yourself like this leaves you safe to peck away at its health from a distance. If you've brought them, first hit it with your Dorgeshuun crossbow special attack, followed by P++ bolts from your regular crossbow until it's poisoned. Switch to your regular bolts and start chiseling away. Once it's down to about half health the mole will start digging, resurfacing in one of eight possible locations. Once you've found it again you can lure it to another safe spot, although from now on every attack could send the mole scurrying away underground. During this phase of the fight the extra damage from P++ bolts really helps, so make sure you refresh the poison regularly. Eventually your patience will be rewarded with big bones, mole claws and mole skins, along with a random pick from the mole's drop table.
  5. Locked, as this is obviously a troll post. If you're trying to pretend to be an illiterate twelve year old, at least have the common sense to type all your posts the same way. Remember that moderators see everything, including the perfectly coherent posts you've made in the past. -Necromagus, Tip.It Mod.
  6. Moved to Help & Advice. As for trees, just use all patches at once, they're all pretty close to a bank. Especially Falador and Varrock. -Necromagus, Tip.It Mod.
  7. And I suggest that you don't post when reporting is enough. Not like I wasn't on the spot pretty much instantly. Moved to the right subforum. -Necromagus, Tip.It Mod.
  8. No need to double post and stuff... I'm surprised they fired D'Lo Brown, I thought he had some sort of backstage agent job. Same with Val Venis. Bam Neely and Kevin Thorn won't be miss. As for the releases, they also released Barry Windham last week.
  9. For those of you who care, Low-Ki (Senshi in TNA), former TNA X-Division and tag team champion, IWGP jr. heavyweight champion and ROH world champion has signed a developmental contract with WWE and had a match on the latest episode of Florida Championship Wrestling (WWE's developmental promotion).
  10. The Joy of Quest (ran January 4th, 2009) Quests are an unavoidable part of the Runescape experience. From the moment your feet touch Lumbridge soil you're bombarded with blue stars that indicate that there's people who need you to do stuff for them, in return for several different kinds of rewards. From simple retrieval missions to desperate attempts to save the very fabric of creation, quests will take you the world over as you strive to make peoples' lives a little better one step at a time. For some, quests are at best a strenuous task to be performed only if the rewards truly justify the effort. For others each quest, no matter how minor, is a delicious morsel of Runescape lore to be savored and enjoyed to the fullest extent. Regardless of what side of your fence you are on (I'm with the people that actually like doing quests), everybody will have done at least some quests because eventually, quests become unavoidable for those looking for a richer, more fulfilling game experience. The first, and often most looked down upon reward, is the monetary compensation. There are plenty of ways to make money in the game, and quests are rarely the most effective way to do it. Still, those first few gold pieces might just be enough to get new players the armour they need to survive that mad dash for ten thousand gold through the Stronghold of Security and get some real investments going. The second, and more important quest reward, is experience. From a few hundred points to push you from level one to level five, to several thousand points that could potentially be huge leaps forward. A great example of this is the Knight's Sword quest, which has only requires about half an hour of mining training and a few GP to pluck some basic items off the Grand Exchange. The reward for this minimal effort is a whopping twenty-eight smithing levels (638 experience points short of the highly lucrative steel smelting) which can greatly speed up the growth of a new character. Of course there's a point where even the biggest experience reward won't seem worth the effort, which lies somewhere around the point where it takes a six digit amount of experience just to advance one level. Again, this might seem pointless to those of higher level, but a break from the endless grind can often be a reward in and of itself. Right around the point where experience rewards are no longer worthwhile, quests start coming with a new kind of reward that will be worthwhile to even the most reluctant of quester: equipment. More specifically, access to equipment. The very first quest to offer this kind of reward was, of course, Dragon Slayer. On the twenty-third of September, 2001, a new kind of armour was introduced to separate the men from the boys: the runite platebody. Wearing this armour not only told people that you had at least level 40 defense and 64.000 GP to spare (or a smithing level that was, at that point, unheard of), but also that you were capable of slaying a mighty dragon. For most people this is still the first quest of this kind, but for those of us who are willing to pay the fee it will be the first of many. Besides pretty much every kind of dragon weapon there are, amongst others, Fremmenik helmets and bone weapons. The equipment unlocked by quests isn't just fancy looking, a lot of items are amongst the most powerful in the game. Like the runite platebody and the Dragon Slayer quest before, seeing someone wielding a dragon scimitar will immediately tell you that they have braved an atoll full of rabidly aggressive simians with combat levels well into the triple digits. Which brings me to the fourth reward: Access. Walk long enough in pretty much any direction and you will stumble into some sort of barrier that can only be passed by those that are willing to take the time to quest their way around it. Going strictly by surface area, about thirty percent of the members world is only accessible after doing some sort of quest. Of course these areas aren't just for walking around on, but often offer you some of the most efficient and lucrative training spots in all of Runescape. Access of course isn't limited to just new locations to explore, but also two spellbooks' worth of magic to cast, several different kinds of (almost) free and instant transportation, several different skills, a bunch of different pets and a seemingly endless list of other major and minor benefits that make the world of Runescape just a little (or lot) more pleasant to spend time in. The final reward, one that is often overlooked and/or unappreciated and, admittedly, has only become a part of the questing experience in recent years: stories. For those who are willing to listen, JAGeX has a whole bunch of different stories to tell. In the east, people living under a tyrannical undead menace that is literally sucking them dry cry out for a saviour. In the west, the power struggles amongst an ancient race sent shockwaves throughout the kingdom of Kandarin and the city of Ardougne. In between lie many more stories that will reveal themselves to anyone willing and able to listen. So the next time you embark on a quest, consider reaching for your sense of adventure first and a guide second. Don't rush through to the reward, but stop every now and then to appreciate the road JAGeX paved towards it. Take the time to actually listen to what NPCs have to say beyond directions to the next point in the quest and they might actually be able to entertain you in a way that you didn't previously think possible. Always remember that you're not just completing a list of tasks for some sort of compensation. You're giving a little boy his ball back. You're uncovering an ancient sword to protect a city against a blood thirsty demon from its past. You're helping a tribe of goblins that hasn't walked the surface in untold centuries take its first steps into a world that's entirely new to them. In the end, you will be swept away in the power struggles between the gods themselves that have stretched across the aeons. It's a hell of a ride, but it can be quite enjoyable if you let it.
  11. Yeah, exactly what the topic title says... Ranging to Make Ends Meet (ran October 19th, 2008, title not my own) I am a ranger. Certainly not a master of putting sharp objects in vicious monsters from a safe distance, but skilled enough to put an arrow between the shoulder blades of a fleeing goblin from two hundred feet away. My choice of combat style came from a severe allergy to blunt, sharp or pointy things being swung in my general direction, and the fact that I look silly wearing a pointy hat. So I walk the lands with bow in hand, raining pointy death down on the heads of my enemies. I dress myself in the skins of slain dragons, carry around a bow carved from the finest maple wood and fill my quiver with steel-tipped arrows that provide me with the perfect balance between damage output and cost. Of course there are those that express prowess in cold, impersonal numbers, otherwise known as levels. While I personally do not condone this practice, I will provide some relevant levels for the sake of clarity. My defense level is 40, just enough to know how to put on armour made of dragonhide. My ranged level is 62, enough to wear the hides of the red dragon and fire bolts with a runite crossbow. I can, on a good day, take 53 points of damage and my offerings of various types of bones have pleased the gods enough to allow me to use each protection prayer, as well as the Eagle Eye prayer that enhances my prowess as a ranger even further. I've been doing the adventuring thing for about two years now. I've spent my time cleaning out dens of monsters with no pay other than whatever I could pick from their corpses (why a zombie walks around with tin ore in its pockets I'll never know). Occasionally I'll clean out a specific den of evil for some terrorized villagers, but the rewards are rarely stunning and the number of people that will offer me quests has shrunk to the point that I'm often left with lack of purpose. I have seen the far corners of this realm and am left with very little to explore indeed. So at last I crumbled, reaching deep into my real life pockets to pay the tithe that the masters of the realm require in return for access to new realms, new quests, new skills and new equipment to wear. The first week in these new worlds were spent running around not unlike a headless chicken; I tried a new quest here, wandered around a new land there, and every now and then I put my attention to a new skill, only to be distracted by something shiny. This lack of focus was somewhat of a problem, as the new equipment often came with a massive price tag that left my coffers quickly draining. I needed to make money, and I didn't have the attention span of miners, fletchers and the like. I needed some action, preferably action that would yield massive loot. This left me with only one option: Killing stuff. My relatively low combat level would make this somewhat challenging, as the truly impressive drops usually came from monsters whose combat levels was measured in the triple digits. The fact that these monsters were at least twice my level coupled with my aforementioned allergies meant that I would have to pick my target carefully. I needed a low-risk, high-reward monster that was also located close enough to a bank. The answer was found deep in the wilderness. Packs of green dragons rove the blasted landscape, preying on whatever passes by. The bleak surface of the wilderness would be perfect for a ranger like me, as the widespread debris would give me plenty of places to hide as I peppered the vile beasts with crossbow bolts. I knew from the bestiary that there was a pack lurking within running distance of the teleporters which would be perfect for my purpose, as revenants were a constant threat and conventional methods of teleportation would be impossible this far in the wilderness. Now that I had my target, my next focus was equipment. As dying was a very realistic possibility, my first priority was food. I had a massive cache of cooked tuna that was a gift from a friend from before the time of trade laws. At 10 HP per slot and essentially no cost, I decided that this was my best option. Next was armour. I hadn't passed the trials that would give me the right to wear an archer helm, and dragonhide coifs were too expensive to risk so I ended up going with a normal coif. I wore a full set of red dragonhide armour, the most powerful armour I could wear at my ranged level. The anti-dragon shield was a no-brainer. Snakeskin boots provided a nice ranged bonus but were, like the dragonhide coifs, too expensive to risk in the wilderness. For the same reason I took no ring. An Amulet of Glory gave me a nice bonus to ranged attack at a reasonable cost. Ava's Accumulator was my choice, as it has the highest ranged attack bonus of any cape. I chose the most powerful crossbow, runite, and steel bolts, since I wasn't a skilled enough slayer for the broad-tipped variant. My red dragonhide body, amulet of glory and runite crossbow would be kept on death. This left red dragonhide chaps (5K), red dragonhide vambraces (2K), Ava's Accumulator (1K), a coif (negligible), anti-dragon shield (negligible) and boots (negligible) as items that I would lose upon death. I also took a maximum of 100 steel bolts (6K). This would mean that a death would cost me 14K GP (9K GP if I could get the item protection prayer up in time), a price quite manageable at my combat level. Furthermore, with the market price of green dragonhide set at 1.600 GP, this meant that with 20 inventory slots left over for loot, it would be realistic to expect at least 20.000 GP for each trip. All this added up to a method of making money that looked very attractive on paper. Of course paper rarely translates as well into reality as one would hope, so I decided to make a handful of scouting trips before I took the plunge. For reconnaissance, I brought only an anti-dragon shield, crossbow, a few bronze bolts and a small array of draconic taunts (including 'your mother has no horns' and 'your father was an oversized gecko'). I stepped on the teleportation pedestal and activated the obilisks. After a few attempts I found myself overwhelmed by a sweltering heat and the glow of lava-filled trenches to the north. This was a place where the earth's crust was just a thin scab barely holding back the earth's molten core. Something told me that here be dragons. I soon had the attention of several green dragons, and through trial and error I learned to position myself in a way that none of them, despite their supposed intelligence, could hope to touch me. After a few more errant insults and crossbow bolts I ran back to the teleport pad, which took me to the back to the bank near the Bounty Hunter arena. I decked myself in the hides of the dragons' red cousins, filled my quiver with steel-tipped bolts and headed back towards the fell beasts. The first few trips were mostly a matter of learning through trial and error. I learned to plan out my supplies to allow myself to bring back as many hides as possible without taking risks with the revenants. I learned what spoils were worth dragging back to the bank and what could be left behind. I learned the movement patterns of the three dragons that were usually visible on my minimap and I learned to tell the difference between the clan cape merchant that was trying to do business in the area and the revenant werewolves that try to cure me of my chronic breathing. Of course running as fast as my legs could carry me wasn't always enough to evade death, as at times the revenants were more dangerous than the bloodthirsty humans that formerly haunted the wilderness. One particularly painful moment was when a revenant werewolf jumped me at the dragons' territory. I dashed straight for the teleportation pad as usual, which took me into the very bowels of the wilderness, near the rogues' castle. Just as I got ready to log out I was hit with a teleportation block, forcing me to run as I got pelted with projectiles which, even with divine protection, tore through me faster than I could recover with food. Just as I stuffed the last tuna down my gullet I moved beyond the range of whatever the revenant vampire was throwing at me, and I logged out. When I logged back in on another world, ready for a mad dash back to the teleportation pad, the first thing I saw was the chaos elemental. As it hit me with all sorts of nastiness I decided to just leg it to the gate to the south-east and run south until I can use my amulet of glory to teleport back to safety. What followed was a hellish trek through the blasted wilderness landscape hanging onto the last shreds of my life, without food, energy or prayer points to increase my chances of survival. I barely made it past the demonic ruins, but the stretch between the clan wars area and the water looked fairly safe, except of course for yet another revenant which blasted me just two levels short of safety. Despite this painful death, and a few more which were only slightly less painful, killing green dragons was surprisingly fun. With only an hour or so each day I still gained quite a respectable amount of experience and money. I am now well on my way to earning the right to wear black and blessed dragonhide, can take up to 55 points of damage, and have access to the Retribution prayer which allows me to go out in a blaze of glory, should the need arise. Just a few more buried dragon bones should give me access to the Redemption prayers. With the money I've made from green dragonhides so far I've bought a set of blessed dragonhide armour. Even though I don't currently have the ranged skill needed to wear it, it makes a nice dangling carrot to help me focus on my training. I've gained several ranged, hit points and prayer levels in just a week without the training ever feeling like a grind. Overall the green dragons make for an excellent training spot, although knowing that their red cousins are out there hoarding even bigger riches is still tempting. For now I will keep slaying green dragons, and encourage all those rangers whose 'levels' hover somewhere between 50 and 75 to do the same.
  12. Locked. This is spam, and others have already given plenty of tips on how to get more views to your blog. -Necromagus, Tip.It Mod.
  13. At least 90 ranged, and completing all the quests. The 85 combat requirement will be tricky, as ranged-based players don't advance in combat level as fast as melee characters, but it should still be doable.
  14. Technically not an examine, but if you use an egg on the Evil Chicken altar near the entrance to Zanaris: "Nice idea, but nothing interesting happens."
  15. I really have no idea where they're going with the Rumble this year. For the past two years they've gone with an already established star, but the four years before that the winner was someone already at the top of the card but who hadn't broken through to the main event yet. On the SmackDown! side of things I really can't see Jeff Hardy hanging on to the title all the way to the main event of the biggest show of the year. I think that at this point the most likely wrestler to be involved in the SmackDown! main event is Edge. I wouldn't be surprised to see him win it at the Royal Rumble and hang onto it until April. With Edge as the champion, I can think of three potential challengers; Jeff Hardy, Triple H and Undertaker. Undertaker vs. Edge would be a repeat of last year's main event and with Undertaker being from Texas I think it's more likely to see him in some sort of special grudge match, maybe against Shawn Michaels. Jeff Hardy would probably be involved in some sort of situation revolving around whoever attacked him at Survivor Series if it's anyone but Edge. My best guess would be Christian. That leaves Edge vs. Triple H as my guess for SmackDown!'s main event, and neither of them really needs a Royal Rumble win to justify them being there. Over on RAW I can see John Cena holding on to the title all the way to Wrestlemania, especially with challengers like JBL being set up for him. My guess for three most likely challengers would be Chris Jericho, CM Punk or Randy Orton. Shawn Michaels vs. John Cena has already been done two years ago, so I can't see them doing that again. CM Punk is a former world heavyweight champion and appears to be at the brink of being the very first wrestler to capture all three parts of the RAW triple crown within twelve months. A Royal Rumble win at this point in his career would be huge for him. There is one major problem though, and that's they're both faces at the moment, and I can't see WWE running a face vs. face main event (again, already done two years ago). The odds of them turning either CM Punk or John Cena are small, as I don't think the crowd is willing to boo either of them at the moment no matter how good CM Punk can work as a heel (see his stuff in Ring of Honor)*. John Cena vs. Chris Jericho has been done recently, so I doubt people would pay money to see them at it again so quickly. Randy Orton vs. John Cena hasn't been done in a while, and with his Legacy to help him I could very well see Orton win things while getting the crowd to hate him just a little bit more as he goes on to face Cena at 'Mania. All in all I think he'd be my pick to win the Rumble if I had to put money on it. *CM Punk in Ring of Honor: http://www.gamespot.com/users/sephy37/v ... D-5bkEszfb This was during an extended feud he had with Raven in 2003. The guy with him is Colt Cabana, currently in the WWE as Scotty Goldman. Together they formed a tag team called The Second City Saints, with Punk being the serious straight edge guy and Cabana/Goldman being the comedy guy.
  16. Ever wonder why mods carry around a machete? Now you know. Don't feed the trolls, use the report button, etc., etc.. You get the point. I thought that at this point Off-Topic would know better than to fall hook, line and sinker for such an obvious troll. Anyway, I've weeded out the bad elements so carry on, nothing to see here and all that, and have a nice day. -Necromagus, Tip.It Mod.
  17. Locked. As pointed out above there's already a game like this. -Necromagus
  18. Locked. This is an older hidden update and should be discussed in the relevant sticky. -Necromagus, Tip.It Mod.
  19. This is an issue that I've had since updating to Ubuntu 8.10. Simply put: when I plug in headphones on my laptop the sound still plays through the main speakers. This obviously defeats the purpose of using headphones. I'm using ALSA for all my devices.
  20. Mods don't stop doing their job because you ask them to. -Necromagus, Tip.It Mod.
  21. Have a merry Christmas, a happy Hanukkah, a kwazy Kwanzaa, a tip-top Tet, and a solemn and respectful Ramadan.
  22. Locked. Please don't create duplicate threads. -Necromagus, Tip.It Mod.
  23. Locked. As other users have already pointed out there are two active topics on dressing up/cosplaying with RS clothing items, so I suggest you use those. -Necromagus, Tip.It Mod.
  24. Does cosplaying as an RS character count? If so, the drill demon: Red Halloween mask, red boots/gloves from Canafis, camo top and bottom, holy symbol.
  25. Necromagus replied to Necromagus's topic in Off-Topic
    lol, guns. Real men use brass knuckles. I did manage to find Plunkett's Valid Points :D

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.