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kingmerik888

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The bow DOES NOT hit an average of 20, no idea where you're pulling that from.

 

 

 

When you special you'll always hit atleast 5/5 (8/8 dragon), this is equivilent to a 0/0 and will happen A LOT when facing people with range defence.

 

 

 

 

 

But in that case. It means you actually miss, but its a minimum damage cap that it will always give you.

 

 

 

So in theory you miss, but it gives out the minimum damage.

 

 

 

Now if thats the case this bow is perfect.

 

 

 

 

 

Thanks for info dark dude.

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21 lag piles, 4 Pjs, 2 Party hat kills, 67 newbs teached.

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My opinion matters!!! :P

 

I don't know what to say... I think I'm in love <3:

 

 

 

 

 

Anywho, who really cares. at elats i don't (woohoo my opinion), i don't pvp, i don't pk, so it doesn't amatter to me. If i could use it or afford it, i still wouldn't pk/pvp, id just slay any monsters that get in my way. I still htink mage is better.. Can't you freeze them? and then shouldnm' they not eb able to attack you?

 

 

 

Well? hmmm?

now that was just stupid...don't you know the meaning of RANGE?

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I see RuneScape slowly turning into a sadistic version of WoW.

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The bow DOES NOT hit an average of 20, no idea where you're pulling that from.

 

 

 

When you special you'll always hit atleast 5/5 (8/8 dragon), this is equivilent to a 0/0 and will happen A LOT when facing people with range defence.

 

 

 

 

 

But in that case. It means you actually miss, but its a minimum damage cap that it will always give you.

 

 

 

So in theory you miss, but it gives out the minimum damage.

 

 

 

Now if thats the case this bow is perfect.

 

 

 

 

 

Thanks for info dark dude.

 

 

 

Yeah, hitting 5/5 is basically saying "You missed, but have some damage anyway!"

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that explains why people have said that armour/def level helps for getting the hit low...

 

 

 

so you actually hit as much as you would? just that the bow is "nice" and let you hit some anyways? i got it right?

 

 

 

Yeah. Hitting 5,5 (with rune arrows) and 8,8 (with dragon arrows ) Is actually the same as hitting 0,0 with a regular weapon. It means, you missed. But it gives out the set amount of damage anyways, the power of the special.

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Why does everyone say never missing equals constant 40s? I think they just rose the minimum hit by 1 (to 1) instead of 0.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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i think it is very very poweful, and from a r pure point of view tank rangers are seriously gonna own more...
yep...thats why pures are not that good anymore (though with a little thinking and without that bow you could easily kill a pure if you know what you're doing)

 

 

 

by the way you should change the title "your opnion matters" really does not explain what this is about

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support new ghostly stuff here.

I see RuneScape slowly turning into a sadistic version of WoW.

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The Seercull bow already made mages angry, so this really doesn't make any more of a difference. It should annoy them less, though, since it does not decrease your magic level.

 

 

 

Plus, it's more or less a "whip", so for now, most people won't be pking with it.

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The Seercull bow already made mages angry, so this really doesn't make any more of a difference. It should annoy them less, though, since it does not decrease your magic level.

 

 

 

Plus, it's more or less a "whip", so for now, most people won't be pking with it.

with a couple of friends i know i would...just if all of us have the bow and ectangle or freezing ancient magic spell just take these 2 and the guy has no chance! (i'd prefer ectangle even though it doesnt cause any damage you cant use tele-block spell unless 1 of your friends uses it) so taht is the best combination to kil ANYONE...who can resist 5-6 dark bow specs with dragon arrows and teleblock and ectangle? and if not dead yet he still gets attacked by 5-6 rangers that hit pretty much good so if you do that you can kill anyone (unless ofcours he has his own team) but that ofcours means your team has to count on each other and not cheat...

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support new ghostly stuff here.

I see RuneScape slowly turning into a sadistic version of WoW.

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BUMP. and to clarify: i didnt mean its not supposed to own the mages, but the mages will be mad that their max hit is a FIXED 30. no matter what, it will always be 30

 

 

 

id be rather mad :evil:

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Tis the great kingmerik!
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mage used to own but now:

 

 

 

rangers own mages,

 

meleer in black d hides own mages

 

max mage hit = 30

 

max melee hit = ~90 (dh of cource ;) )

 

rangers new max = 40/40 = 80

 

 

 

 

 

<.< :x

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My opinion is it is need for rangers, and they should make it take 55% of the special. Yes, I know, this would bring mass rants about it's "awesome KOing power." If that happens, all of the rangers should unite and rant about how the DDS can do the same damage, but four times.

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combat triangle.. again

 

 

 

MELEE > RANGE > MAGE

 

 

 

melee owns range, which is why the dds owns.

 

range owns mage and mage owns melee..

 

 

 

but wut im TRYING TO SAY is that

 

 

 

mages can only hit 30

 

melee can hit huge, and now range can hit equally as huge

 

 

 

nvm, more opinions!

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combat triangle.. again

 

 

 

MELEE > RANGE > MAGE

 

 

 

melee owns range, which is why the dds owns.

 

range owns mage and mage owns melee..

 

 

 

but wut im TRYING TO SAY is that

 

 

 

mages can only hit 30

 

melee can hit huge, and now range can hit equally as huge

 

 

 

nvm, more opinions!

 

I don't get what you're trying to say.

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NOTE: This IS NOT a complaint about how underpowered certain combat styles are, it is only my opinion about how Jagex is trying to form the combat styles compared to what they actually are.

 

 

 

In my opinion, Jagex has the concept of a ranger wrong. I've always seen rangers as nimble, quick-shooting elves. Melle seems to have taken that part, with a 4x, 2 hit special attack with a dds and an incredibly fast whip. You could say the msb takes the part of a ranger, but the msb obviously [does not =] the dds or the whip [if it did why would we have an update now]. Instead, rangers received a giant, clunky, very powerful knockout bow. This seems to contradict the concept of a ranger, and appears more fit for a melle type. I would have more appreciated an advanced msb.

 

 

 

Ofcourse, now you could go on and say "Well, this is Jagex's game, and they can do whatever they want." However, the combat triangle contradicts this...

 

 

 

The Combat Triangle Jagex chose is a combonation of compilied conceptions of the classes of combat [mage, range, melle] over the years, and logics. Why is range supposed to defeat mage? Because while mages cast their spells, fast moving rangers interrupt them with a barrage of attacks, and their mystical dragonhide deflects the mages attacks, and cant be held off because they can attack from a distance. Why does melle beat range? Because the armored - mellers withstand the fast but weak arrows of the ranger. Why does Mage beat Melle? Because the slow, clunky mellers can be held off and barraged by the mages, who take as much time or more to cast their devestating spells than meleers.

 

 

 

Sounds logical enough, you could now go around stating all the side and specific arguments against this or give examples of other games, but this is what Jagex and many other games have relied on. However, Jagex doesnt have casting times, and mellers hit fast, and now rangers are slower....

 

 

 

If Jagex wants to keep to their triangle, they are going to have to relase more than just items, in which the argument will always be "My item is underpowered!". They will have to release combat updates that make it a little deeper. The only reason combat is so deep right now is because of the PLAYERS; Jagex has little to do with the depth of the system. If Jagex really wants to sustain their triangle, they will need much more than materials, they will need depth.

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NOTE: This IS NOT a complaint about how underpowered certain combat styles are, it is only my opinion about how Jagex is trying to form the combat styles compared to what they actually are.

 

 

 

In my opinion, Jagex has the concept of a ranger wrong. I've always seen rangers as nimble, quick-shooting elves. Melle seems to have taken that part, with a 4x, 2 hit special attack with a dds and an incredibly fast whip. You could say the msb takes the part of a ranger, but the msb obviously [does not =] the dds or the whip [if it did why would we have an update now]. Instead, rangers received a giant, clunky, very powerful knockout bow. This seems to contradict the concept of a ranger, and appears more fit for a melle type. I would have more appreciated an advanced msb.

 

 

 

Ofcourse, now you could go on and say "Well, this is Jagex's game, and they can do whatever they want." However, the combat triangle contradicts this...

 

 

 

The Combat Triangle Jagex chose is a combonation of compilied conceptions of the classes of combat [mage, range, melle] over the years, and logics. Why is range supposed to defeat mage? Because while mages cast their spells, fast moving rangers interrupt them with a barrage of attacks, and their mystical dragonhide deflects the mages attacks, and cant be held off because they can attack from a distance. Why does melle beat range? Because the armored - mellers withstand the fast but weak arrows of the ranger. Why does Mage beat Melle? Because the slow, clunky mellers can be held off and barraged by the mages, who take as much time or more to cast their devestating spells than meleers.

 

 

 

Sounds logical enough, you could now go around stating all the side and specific arguments against this or give examples of other games, but this is what Jagex and many other games have relied on. However, Jagex doesnt have casting times, and mellers hit fast, and now rangers are slower....

 

 

 

If Jagex wants to keep to their triangle, they are going to have to relase more than just items, in which the argument will always be "My item is underpowered!". They will have to release combat updates that make it a little deeper. The only reason combat is so deep right now is because of the PLAYERS; Jagex has little to do with the depth of the system. If Jagex really wants to sustain their triangle, they will need much more than materials, they will need depth.

 

I agree with you. But I think that if Jagex were to do that, they would be better off just releasing a whole new version of RuneScape, or a whole new game.

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I agree with you. But I think that if Jagex were to do that, they would be better off just releasing a whole new version of RuneScape, or a whole new game.

 

 

 

Yeah :?... Have to agree with you there. I was hoping they could possibly find some wiggle room in the system, but it doesnt seem probable since Jagex isn't very good at this type of stuff yet apparently. Mabye if a user proposed it on the RSOF... :-k

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I agree with you. But I think that if Jagex were to do that, they would be better off just releasing a whole new version of RuneScape, or a whole new game.

 

 

 

Yeah :?... Have to agree with you there. I was hoping they could possibly find some wiggle room in the system, but it doesnt seem probable since Jagex isn't very good at this type of stuff yet apparently. Mabye if a user proposed it on the RSOF... :-k

 

If they tried to do that, so many people would complain. People are too used to this way of combat.

 

 

 

I might make a topic on RSOF but I'm not so sure it will work out.

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If they tried to do that, so many people would complain. People are too used to this way of combat.

 

 

 

I might make a topic on RSOF but I'm not so sure it will work out.

 

 

 

I dont think Jagex is technically capable and the scapers mature enough to handle some sort of revamp, like you said. If half the people complain whenever a change is made... you've got some problems with your audiance. I sure hope andrew doesn't have kids...

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1. Attack:

 

Lets say you have 80 strength, giving you a max hit of 30, using weapon 'x'. Then lets say you get a insane boost to your attack level, giving you an attack level of 1000, (altho the max level in game is currently only 99.)

 

 

 

You would not hit constant 30's. You would just hit almost every time. You would still hit as many 4's 5's 6's and 15's as you would hit 30's.

 

 

 

Moral: Attack does not affect what you are hitting!

 

 

 

So, if i understand what you are saying, i think i do, what does your attack stat do then? If what you say is true what is the point of even raising your attack lvl? I know that with high attack you hit closer to your max more often. As from experience in having my attack lvl higher then my oter combat stats i can see a diffrence.

 

 

 

I hope you can clear some of this up for me since i can't understand your logic.

 

 

 

 

 

Back to the topic: The one problem with the dark bow is that it is as slow as a halberd. Now i know what your saying, "but it shoots two at a time!", but for Pking or stakeing you want to take out your oppenent fast and hard. So they never knew what hit them.

 

 

 

The Dark bow only accomplishes the hard part not the fast part. Thats why obby rings or knifes are still good. But then again they don't accomplish the hard part just the fast. Now if Jagex really wanted to create a powerful weapon it would be one with both

 

 

 

Soon all the hipe will end and we will then see what happens with the "all knowing" combat triangle.

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