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Macroer/ New quest idea!!! Please read, help needed!


schmuall

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I like the idea, but couldnt the person who owns the autoer first do the quest, and then program it to woodcut?

 

 

 

Yes, this is 100% true. It would not be the end to macroers. BUT it would severely mess them around.

 

 

 

Let's just pretend for a minute that the life of a macro involves someone guiding them through tutorial island and then putting on the autocutting program. This takes all of 20 minutes. Now if there was a quest, that would take another 20 minutes to complete, this doubles the time a person would have to spend setting up the accounts.

 

 

 

This would surely lead to fewer autoing accounts.

 

 

 

If you then think that a large amount of the autoers are people from china and korea (mentioned in a jagex post)

 

 

 

What's actually going on is that the VAST majority of the level-3 characters you see playing the game repetitively and not talking to anyone, are actually people from countries such as China and Korea, who are trying to collect RuneScape gold to sell for real world money (obviously against the rules).

 

 

 

Now if these people spend their lives doing this kind of job, it's very unlikely that they actually speak english, so they would have to wait until an english speaking person was available to do their account. This means that it would take even more time to set up an autoing account.

 

 

 

I hope this addresses your point.

 

For one, Autoers do not guide their characters through Tut Island, they use an Auto to get through.

 

Also, Jagex contradicts your Bolded point directly, it says the vast majority are people who just play repetitively to gain and sell gold, it says nowhere that they auto it says PEOPLE who PLAY to collect gold. Not People who auto to collect gold.

 

 

 

Oh my god, I said autoers instead of farmers. Watch me go cry myself to sleep.

 

 

 

Does it really matter? For the sake of this thread, they're practically the same thing. Anyway, if anything, your point make this idea better.

 

 

 

It not only messes up autoing accounts, it also screws over those who just play to sell gold. It's a win, win situation.

 

 

 

Secondly, I'll freely admit to not knowing everything about autoing. However, before posting this thread, I did try and find out as much as I could about different autoing programs. On none of them did I find a way to auto through tut island. I'm not saying that there isn't an autoing program that you know about that can do this, I'm just saying I couldn't find it.

 

 

 

And finally, please don't try to imply that I've bolded something that I haven't. If you look through all of my posts on this thread, you'll see that I have bolded nothing.

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great idea, but autoers would find a way around it...

 

 

 

Please help develop the idea by suggesting a way round it (if you can think of one). By finding flaws, we can improve the quest so that it will be harder to get around.

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the macro writers will probably just make an auto to do the quest for you.

 

 

 

The scripting for a program that could do that would be huge. It would have to be able to identify 100's of different words, remember the locations of 100's of different objects and be able to go to these locations and pick up these objects (also some don't have a fixed spawn place so would have to be made by the program). It would also have to be able to cross barriers (wilderness ditch), talk to NPCs and buy items in shops.

 

 

 

There are probably a loads of other things that would have to be written just for this one quest. It would take ages.

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give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever
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I'm really glad you like the idea. I think your idea for what to have in the quest is really good And I'm actually going to edit the first post now to include your ideas (don't worry, I'll make sure the ideas are acredited to you).

 

 

 

=D> =D>

 

 

 

Why thank you for that. It was just my two cents and I'm glad you like it. I have no problem that you took my idea (I mean you gave me credit so...). Anything to do that would stop autoers.

 

 

 

 

The scripting for a program that could do that would be huge. It would have to be able to identify 100's of different words, remember the locations of 100's of different objects and be able to go to these locations and pick up these objects (also some don't have a fixed spawn place so would have to be made by the program). It would also have to be able to cross barriers (wilderness ditch), talk to NPCs and buy items in shops.

 

 

 

There are probably a loads of other things that would have to be written just for this one quest. It would take ages.

 

 

 

Thanks to you I just realized the part of my plan with the wild stuff is better than i thought. I just thought people could camp out and kill the n00bs, but I forgot about the ditch they'd actually have to interact with.

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Heres a hammer, some planks and a few nails, now all you gotta do is build a bridge and get over it.

 

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Okay. Don't add me yet.

 

 

 

One thing I'd want you to work out first... Is how will this be any different than Rune Mysteries, which macroers seem to have gotten past :-k

 

 

 

And schmuall, as for writing a script... ALL item IDs are already known locations are just told to be clicked, NPCs have their own IDs as well, so it wouldn't be hard to locate them... I don't think it would really work.

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Umm...I don't like the idea because anyone can just solve the quest before turning on the macro system or however it's called and then just keep on macroying...And since you said it's only few random items it will even be faster than tutorial island....Oh by the way the 4 items on dragon slayer are not random it's ALWAYS silk, lobster pot, unfired bowl and wizard mind bomb...

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I see RuneScape slowly turning into a sadistic version of WoW.

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the macro writers will probably just make an auto to do the quest for you.

 

They first must have 10 other questpoints also (my idea) and next to that they have to trade other peoples if they want to get their rune axe (also my idea, I mean how many times have you seen a normal player that doesn't use a rune axe while cutting yew logs? Or dragon offcourse in members), the latest thing is that they also need lvl 60 wc before they are be able to start the quest, and because they autocut willows some of them might never come so far, it's just a bigger waste of time ;).

 

 

 

 

 

Okay. Don't add me yet.

 

 

 

One thing I'd want you to work out first... Is how will this be any different than Rune Mysteries, which macroers seem to have gotten past :-k

 

 

 

And schmuall, as for writing a script... ALL item IDs are already known locations are just told to be clicked, NPCs have their own IDs as well, so it wouldn't be hard to locate them... I don't think it would really work.

 

By first getting lvl 60 wc and in second thing because they need a rune axe (a pickaxe could be bought in shop, a rune axe must be bought from other normal players, if the "normal player" sells loads of rune axes to autoÃÆÃâÃâërs he might be the main of the autoÃÆÃâÃâërs, a thing that can't be checked now because most of them use steel, iron and bronze axes at this moment) :wink: :)

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deyan2 -.- You are wrong bots use rune axes aswell..... -.- -.- -.-

 

Offcourse they do, but not every singel one of them only about 10% of them are using rune axes ;)

 

 

 

check this:

 

tipituz9.png

 

 

 

and I should be very very happy if we should get rid of 90% of the autoÃÆÃâÃâërs, even stronger, I should allready be happy if we should get rid of 50% of them. :wink: :) If we want to get of just about all of them we should use our other trick by let peoples pay 100K once a accountlive long, so the autoÃÆÃâÃâërs should even loose money instead of winning.

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Okay. Don't add me yet.

 

 

 

One thing I'd want you to work out first... Is how will this be any different than Rune Mysteries, which macroers seem to have gotten past :-k

 

 

 

And schmuall, as for writing a script... ALL item IDs are already known locations are just told to be clicked, NPCs have their own IDs as well, so it wouldn't be hard to locate them... I don't think it would really work.

 

 

 

Ok, let me first say that this is not and was never meant to be a way to immediately cure the world of autoers. It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s just meant to be a way of slowing them down. The think is with rune mysteries is that it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a fixed quest. It is always the same for every player. This means that one person could write a very detailed set of instructions in Chinese and suddenly every Chinese person would be able to do the quest. With this quest, it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s meant to be different for every person so writing this set of instructions would be virtually impossible.

 

 

 

I understand what you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re saying about many of the ID numbers being known already, but there are loads of objects without a respawn place and that you can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t buy from any shop (pastry dough, limpwort roots and law runes are 3 that instantly came to my mind). So long as there was an object like this on the list, I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t quite see how a program could be written to do the quest.

 

 

 

Also, rune ess miners are a lot harder to find as ess gives hardly any mining xp so it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s hard to tell whether they̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re a bot or a real player. And anyway, I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t know about p2p worlds, but the number of yew autoers out numbers the number of ess autoers on f2p worlds by at least 50 to 1.

 

 

 

Umm...I don't like the idea because anyone can just solve the quest before turning on the macro system or however it's called and then just keep on macroying...And since you said it's only few random items it will even be faster than tutorial island....Oh by the way the 4 items on dragon slayer are not random it's ALWAYS silk, lobster pot, unfired bowl and wizard mind bomb...

 

 

 

Sorry, it looks as if what I wrote was unclear. I used the word "random" to mean unrelated objects. But it would be posible to make a quest with an objects list that's different for everyone because I'm almost sure there's already a similar idea in place for one of the members quest.

 

 

 

As for the "do the quest and then auto idea" I did answer it on page one. here's a copy and paste of my argument:

 

 

 

Wo0tilici0us wrote:

 

I like the idea, but couldnt the person who owns the autoer first do the quest, and then program it to woodcut?

 

 

 

I replied:

 

Yes, this is 100% true. It would not be the end to macroers. BUT it would severely mess them around.

 

 

 

Let's just pretend for a minute that the life of a macro involves someone guiding them through tutorial island and then putting on the autocutting program. This takes all of 20 minutes. Now if there was a quest, that would take another 20 minutes to complete, this doubles the time a person would have to spend setting up the accounts.

 

 

 

This would surely lead to fewer autoing accounts.

 

 

 

If you then think that a large amount of the autoers are people from china and korea (mentioned in a jagex post)

 

 

 

What's actually going on is that the VAST majority of the level-3 characters you see playing the game repetitively and not talking to anyone, are actually people from countries such as China and Korea, who are trying to collect RuneScape gold to sell for real world money (obviously against the rules).

 

 

 

 

 

Now if these people spend their lives doing this kind of job, it's very unlikely that they actually speak english, so they would have to wait until an english speaking person was available to do their account. This means that it would take even more time to set up an autoing account.

 

 

 

I hope this addresses your point.

Schmuall.png

give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever
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schmuall You are wrong...You can't just decide the people who use macro-programs are idiots who does not know English...And they make enough money to make another person who does know English (incase they do not know) so that really won't be a problem...

 

 

 

 

 

Another thing, even if it took 2 hours to start it all people will still do it but there is NO WAY JaGex will make it 2 hours because too many players will complain....

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support new ghostly stuff here.

I see RuneScape slowly turning into a sadistic version of WoW.

.signature your as this use backwards this read to enough smart were you If
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schmuall You are wrong...You can't just decide the people who use macro-programs are idiots who does not know English...And they make enough money to make another person who does know English (incase they do not know) so that really won't be a problem...

 

 

 

 

 

Another thing, even if it took 2 hours to start it all people will still do it but there is NO WAY JaGex will make it 2 hours because too many players will complain....

 

 

 

Firstly, I didn't say 2 hours, you did. I said 20 minutes which with an appropriate amount of woodcuting experience at the end would be more than worth it.

 

 

 

And yes, I did pressume that the majority of farmers are not able to speak English, but I do not feel that it is that much of an unfair assumption to make. The Jagex post also said:

 

 

 

these people are obliged to work such long hours and are paid such low wages

 

 

 

I cannot see how an educated intelligent person would be working in these conditions. But let's say that lots of them can speak english, for example one in three. This means that the quest would delay that person 20 minutes. It would delay his friend sitting next to him 40 minutes. And it would delay the final person whose account he would have to do by an hour. When you take into account that these people rarely get their woodcutting level above the low 60's before they are banned, this delay could have a real impact. Also when you remember that once an account is banned and a new one is set up, the quest will have to be completed again, resulting in more delays.

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give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever
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I agree. It's really annoying for the marco-owners to do the same quest over and over.. and over :) Good idea, I love it :wink:

 

 

 

Thanks for the support, added to the list :D

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give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever
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I support. I think the quest should need some quest point, and also maybe a mini-quest with requirements. Also axes and pickaxes should have an attack requirement equal to the mining/woodcutting (rune would need 40 attack as well as woodcutting, for example) :thumbup:

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I think a quest would be a wonderfull idea, that would delay autoers alot.

 

 

 

Maybe there was a termite infection in the yew trees, and you had to cure it with an insect repelant, which would be given to you by a wizard, but he doesn't care about you, and makes you go get 8 items (nothing expensive, of course) before giving it to you. You then have to use it on the yew trees, to get rid of the termites.

 

 

 

Now, that wizard will be Miztog, who you have to give the beads to to complete imp catcher. You will have to complete that quest first. (Watch the autoers try to make a script for this!)

 

 

 

Furthurmore, I think that the quest should have a 12 quest point requirement. I have the Quests you could do as a lv 3 skiller listed here.

 

 

 

Cook's Assistant-1 QP

 

Doric's Quest- 1QP

 

Ernest The Chicken- 4 QP

 

Goblin Diplomacy- 5 QP

 

Sheep Shearer - 1QP

 

Witch's Potion - 1QP

 

Imp catcher - 1QP

 

There are more you could do, but these are the ones i'd requemend.

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I don't support, it's not effective enough. If people just stopped buying rs gold off sites then this problem wouldn't exist....

 

 

 

It won't stop them, only slow them down a little.

 

Macros already automaticly complete tutorial island and the rune mysteries quest (for mining essence). Why would this be any different?

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I don't support, it's not effective enough. If people just stopped buying rs gold off sites then this problem wouldn't exist....

 

 

 

It won't stop them, only slow them down a little.

 

Macros already automaticly complete tutorial island and the rune mysteries quest (for mining essence). Why would this be any different?

 

This time you must complete several quests and you must train to lvl 60 wc before you can start the latest quest, if you auto all of them you will probably get banned before you ever could cut yew logs. If you don't auto all of them you can't start 100 accounts at the same time (and yes that does happens that autoÃÆÃâÃâërs have over 100 account at the same times online). It's never claimed that it stops them all, it just slows them down and gives more trouble. :wink: :)

 

 

 

 

 

 

 

 

 

*edit:

 

I think that if they completed the quest peoples must get a new "white axe", this axe is worser as black, mithril, addy, rune or dragon, but better as steel, iron, or bronze. This way this is the best axe ingame for peoples who don't want to trade other persons and will be the most logical axe to get for autoÃÆÃâÃâërs, so Jagex can see faster who is autoÃÆÃâÃâër and who is a normal player who will probably try to get the best axe he can get ingame. :wink: :)

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I think a quest would be a wonderfull idea, that would delay autoers alot.

 

 

 

Maybe there was a termite infection in the yew trees, and you had to cure it with an insect repelant, which would be given to you by a wizard, but he doesn't care about you, and makes you go get 8 items (nothing expensive, of course) before giving it to you. You then have to use it on the yew trees, to get rid of the termites.

 

 

 

Now, that wizard will be Miztog, who you have to give the beads to to complete imp catcher. You will have to complete that quest first. (Watch the autoers try to make a script for this!)

 

 

 

Furthurmore, I think that the quest should have a 12 quest point requirement. I have the Quests you could do as a lv 3 skiller listed here.

 

 

 

Cook's Assistant-1 QP

 

Doric's Quest- 1QP

 

Ernest The Chicken- 4 QP

 

Goblin Diplomacy- 5 QP

 

Sheep Shearer - 1QP

 

Witch's Potion - 1QP

 

Imp catcher - 1QP

 

There are more you could do, but these are the ones i'd requemend.

 

 

 

Having the Imp Catcher and Quest Point requirements is a great idea MrBowser. Like you said, writing a script to complete Imp catcher would be crazy and if you remember the imps hardly drop beads, so this wuold effectively slow all of the autoers down. I still don't see how anyone could write a script for Imp catcher. All of your ideas for this were great. Good job!

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Heres a hammer, some planks and a few nails, now all you gotta do is build a bridge and get over it.

 

Id Suge- Latin for "Suck It"

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