October 10, 200718 yr I'm sure many of you have killed countless monsters, ranging from relatively safe to extremely dangerous, oftentimes only to find a few coins and a pair of bones lying on the ground, or have killed boss monsters like the Kalphite Queen dozens times usually only to find something like a few lobsters lying there. Let's face it. The drops in RuneScape are a joke. I know many monsters have more than enough enough to cover the cost of the food and pots you use, but in the end you only come out with a meager profit, usually. Sometimes you get lucky. Sometimes you find and extremely rare object lying there on the ground, and it certainly makes you happy. But it isn't enough. Why should most monsters only have a few rare drops and the rest be rubbish? There is plenty of risk in killing monsters, but where's the reward? The truth is, oftentimes, there isn't any, unless you're a really lucky person. Onto the idea: My suggestion is to make coins a 100% drop from all monsters that already have a range of drops (this would exclude NPCs like chickens, cows, quest monsters, ect). This drop would be in addition to their item drops. The number of coins they drop would range from 1/2 their level, to 5x their level. For example, every time you kill a greater demon it would drop anywhere from 46 to 460 coins, randomly. And, for boss monsters, they would drop coins = to anywhere from 5x their level to 50x their level. That means that every time you kill the Kalphite Queen, for example, she would drop anywhere from 1665 to 16,650 coins. And for the zammy GWD boss, anywhere from 3250 to 32,500 coins. I know what some of you are thinking: This is way too much, you'd be able to make lots of money in an hour ect... why not? Why can't PvM be a good, steady source of cash? Even WITH this idea RCers would still be making many times more gp per hour; even with the abyss the risk is fairly low compared to how much money can be made through that method. Yes, I know this would bring more gps into the game. But I think the benefit of a fairer ammount of loot would far outweigh the con of increased inflation. If any of you have other concerns with this idea, feel free to voice them, but don't just say "bad idea", please. I did put a lot of thought into this, but I'm not perfect :wink: Why do I get the feeling someone is just going to say "bad idea" anyway to be a smart mouth...
October 10, 200718 yr Good idea, but... Lower the amount of coins. Maybe 1/2 of the monster's level to five times the monster's level. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
October 10, 200718 yr As I see your quite high leveled and actually have experience with some boss monsters(maybe). Maybe make it 50 times the level and make the drop rarer would be good but for the most part I agree. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012
October 10, 200718 yr Author Hmm, yeah now that I think about it it might be a bit too high. I'll change it to half of what I had, I guess. And yes I have experience with boss monsters; I've been to the KBD and KQ a fair few times, though I've yet to try DKs and GWD. Too cowardly :ohnoes:
October 11, 200718 yr For every monster?! This would pump gold into the game at a alarming rate.. when there is too much anyway.. No support. Here be dragons ^ Dragon of the Day
October 11, 200718 yr Hmm I like the base of your idea, except for some of those high level bosses 50 times is a bit much maybe 30 times? Also I would suggest that some monsters don't drop coins because what use would a chicken have for some coins? It would be better if only creaters who hoard or use the items drop them. (Gaurds/elves use them)(dragons/demons hoard them) Great idea though, just needs a few tweaks. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig!
October 11, 200718 yr Awesome suggestion, I just have one thing that I think needs to be changed though. A lesser demon is fairly easy to kill. Something that a level 80+ can kill in a few hits and drops an average of 253gp 100% every time seems like a bit too much. Mentioned earlier in this topic, there would just be an alarming about of money pouring in to the economy. I would suggest 1/2 of their level to 1 1/2. The bosses are a little off too. I think something like 1x to x10 their level would work. Oh and on a side-note; killing monsters is not meant to be profitable. Regular monsters are more like a balance between drops and exp; you get decent drops and decent exp. Pest control, though, for example, gives you lots of exp, but has a poor "drops"(or reward). The complete opposite, bosses, are definately not a good thing to train on yet drop many of the rare weapons, armor, and rare/valuable items that can be sold for millions. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
October 11, 200718 yr Im going to say bad idea to be a smart mouth. Just kidding, I think its a cool idea. I play World Of Warcraft.(http://www.worldofwarcraft.com) Draka [Alliance] Squeeky Mage
October 11, 200718 yr Author Also I would suggest that some monsters don't drop coins because what use would a chicken have for some coins You obviously didn't read over my idea that carefully. My suggestion is to make coins a 100% drop from all monsters that already have a range of drops (this would exclude NPCs like chickens, cows, quest monsters, ect). This drop would be in addition to their item drops. I'm saying this would apply to monsters like normal demons, dragons, and things like, and exclude attackable NPCs that normally drop nothing along with a 100% drop. Oh and on a side-note; killing monsters is not meant to be profitable. Regular monsters are more like a balance between drops and exp; you get decent drops and decent exp. Pest control, though, for example, gives you lots of exp, but has a poor "drops"(or reward). The complete opposite, bosses, are definitely not a good thing to train on yet drop many of the rare weapons, armor, and rare/valuable items that can be sold for millions. I suppose I agree. I mostly posted this idea because there are a lot of very dangerous, high leveled monsters that don't give that much loot at all and are therefore a waste of time to hunt. Black demons and dragons are an example. I agree that my figures need to be toned down further on lower leveled monsters, but I think it needs to stay high for higher leveled monsters. Also, I don't see why 5x-50x wouldn't work for bosses. Usually you are with a team so that's like 9k average from the KQ that has to be split between everyone. I'm pretty sure everyone uses more sharks combined than 9k can cover; heck even more than the usual drop + the coins can cover. So even with the coins it's a lot of risk for little or no reward, unless they get lucky of course... but why should really good luck be required to get any reward at all from an extremely dangerous boss? In most other MMO's I know of the bosses consistently drop very good items. And in those MMO's you don't even loose your items when you die...
October 11, 200718 yr Now how much money would enter into the runescape economy because of this? A LOT. This would probably end up increasing prices on nearly every item which is not good seeing as how because of recent updates some items have basically a fixed price such as runes. The reward is there for killing monsters, just it isn't supposed to be easy to get. Just getting away break even is good for me in most cases. Proud Retired Council of The GladiatiorzClick here for our website - 110+ F2P Combat Requirements
October 11, 200718 yr i dont like this idea, because alot of high lvls would get so much more money, and i think most of them have enough money as it is. also item prices will raise, i mean cmon the price of a whip is around 1.6 mil. now i will have to buy a whip for 20 mil, you got to be kidding. aiming for 99 wc, at the moment 81
October 11, 200718 yr Author I really don't see this as being such a huge cause of inflation as long as the money dropped from the monsters is adjusted to a balanced level. If Jagex actually ever considered this idea I'm sure they'd adjust the figures as they saw fit. Alchemy would still bring in loads more, anyway. And whip 20m? Yeah right.
October 11, 200718 yr At least you're not asking about rare drops becoming more common. I like this, it's nice and simple, and won't affect the economy too much. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
October 11, 200718 yr Training monster (e.g. Rock crab, etc): .25x-1x level. Common monster (e.g. Lesser Demon, etc) .5x-3x level Boss monster (e.g. Kalphite Queen, etc) 1x-10x level OR 20x level(rarely) Any moster that does not drop coins now won't drop them ever. Rock Crab-- 3-13 gp Green Dragon-- 40-237 gp Kalphite Queen-- 333-3330 gp, rarely 6660 If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.
October 12, 200718 yr Author Training monster (e.g. Rock crab, etc): .25x-1x level. Common monster (e.g. Lesser Demon, etc) .5x-3x level Boss monster (e.g. Kalphite Queen, etc) 1x-10x level OR 20x level(rarely) Any moster that does not drop coins now won't drop them ever. Rock Crab-- 3-13 gp Green Dragon-- 40-237 gp Kalphite Queen-- 333-3330 gp, rarely 6660 I can see why you would be so conservative on normal monsters; by why on boss monsters? It's not like you can just waltz in there and kill them easy. You usually can only kill kq once solo, and 2, 3 times max duo. Possibly 4 occasionally, I don't know as I'm not level 120+.
October 12, 200718 yr A very interesting idea. It would certainly make combat more popular and profitable. Perhaps a bit overpowered, but well thought out nonetheless. SLAYERGEEK
October 13, 200718 yr I think this is a fantastic idea. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
October 29, 200718 yr This would be good. FTP player.Goal:85/90 smithing. 12,000,000/100,000,000 coins.Total hacked and scammed losses:1 billion coins +/- (Not in today's currency).
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